U8 face[8] = {
0b00111100,
0b01000010,
0b10100101,
0b10000001,
0b11000011,
0b10111101,
0b01000010,
0b00111100,

};


text.font[255] = face[0](U64);

"Face:.\n";

//Chars 128-255 are treated as letters
//by the compiler and everything else.
//Enter them by holding ALT and
//pressing a 3 digit decimal number or
//press <CTRL-ALT-a>.

U0 SrcExample()
{
    I64 f.. = 12345;
    "f..=%d\n", f..;
}

SrcExample;
//See ::/Demo/ScreenCodes.ZC, ::/Demo/Graphics/CharAnimation.ZC,
//::/Demo/Games/CharDemo.ZC and ::/Demo/Graphics/FontEd.ZC.

//See char_bmp_alpha and char_bmp_alpha_numeric.