U8 face[8] = { 0b00111100, 0b01000010, 0b10100101, 0b10000001, 0b11000011, 0b10111101, 0b01000010, 0b00111100, }; text.font[255] = face[0](U64); "Face:.\n"; //Chars 128-255 are treated as letters //by the compiler and everything else. //Enter them by holding ALT and //pressing a 3 digit decimal number or //press <CTRL-ALT-a>. U0 SrcExample() { I64 f.. = 12345; "f..=%d\n", f..; } SrcExample; //See ::/Demo/ScreenCodes.ZC, ::/Demo/Graphics/CharAnimation.ZC, //::/Demo/Games/CharDemo.ZC and ::/Demo/Graphics/FontEd.ZC. //See char_bmp_alpha and char_bmp_alpha_numeric.