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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> AnimationDelaySet()
<a name="l2"></a>{
<a name="l3"></a>    animation_delay = </span><span class=cF5>PopUpRangeF64</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>25</span><span class=cF0>, </span><span class=cF6>&quot;%3f% %%&quot;</span><span class=cF0>, </span><span class=cF6>&quot;Animation Delay\n&quot;</span><span class=cF0>)/</span><span class=cFE>100</span><span class=cF0>;
<a name="l4"></a>}
<a name="l5"></a>
<a name="l6"></a></span><span class=cF1>U0</span><span class=cF0> TurnNew()
<a name="l7"></a>{
<a name="l8"></a>    </span><span class=cF9>I64</span><span class=cF0> i, j;
<a name="l9"></a>    </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; </span><span class=cFE>2</span><span class=cF0>; j++)
<a name="l10"></a>        </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; UNITS_NUM; i++)
<a name="l11"></a>        </span><span class=cF7>{</span><span class=cF0>
<a name="l12"></a>            units[j][i].remaining_movement = units[j][i].movement;
<a name="l13"></a>            units[j][i].fired = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l14"></a>        </span><span class=cF7>}</span><span class=cF0>
<a name="l15"></a>    phase = PHASE_START;
<a name="l16"></a>    moving_unit = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l17"></a>
<a name="l18"></a>    </span><span class=cF5>SleepUntil</span><span class=cF0>(message_off_timeout);
<a name="l19"></a>    message_off_timeout = </span><span class=cFB>counts</span><span class=cF0>.jiffies + </span><span class=cF3>JIFFY_FREQ</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * animation_delay + </span><span class=cFE>1</span><span class=cF0>;
<a name="l20"></a>    </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
<a name="l21"></a>    </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Turn %d&quot;</span><span class=cF0>, ++turn);
<a name="l22"></a>    VRSetUp(</span><span class=cFE>0</span><span class=cF0>);
<a name="l23"></a>    VRSetUp(</span><span class=cFE>1</span><span class=cF0>);
<a name="l24"></a>    VisRecalc(VR_ALL_UNITS);
<a name="l25"></a>    cur_player = (turn &amp; </span><span class=cFE>1</span><span class=cF0>) ^ </span><span class=cFE>1</span><span class=cF0>;
<a name="l26"></a>    enemy_player = cur_player ^ </span><span class=cFE>1</span><span class=cF0>;
<a name="l27"></a>}
<a name="l28"></a>
<a name="l29"></a></span><span class=cF1>U0</span><span class=cF0> PhaseNew()
<a name="l30"></a>{
<a name="l31"></a>    cur_player ^= </span><span class=cFE>1</span><span class=cF0>;
<a name="l32"></a>    enemy_player = cur_player ^ </span><span class=cFE>1</span><span class=cF0>;
<a name="l33"></a>    </span><span class=cF1>if</span><span class=cF0> (++phase &gt;= PHASE_END)
<a name="l34"></a>    </span><span class=cF7>{</span><span class=cF0>
<a name="l35"></a>        IndirectResolveAll;
<a name="l36"></a>        TurnNew;
<a name="l37"></a>    </span><span class=cF7>}</span><span class=cF0>
<a name="l38"></a>
<a name="l39"></a>    </span><span class=cF5>SleepUntil</span><span class=cF0>(message_off_timeout);
<a name="l40"></a>    message_off_timeout = </span><span class=cFB>counts</span><span class=cF0>.jiffies + </span><span class=cF3>JIFFY_FREQ</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * animation_delay + </span><span class=cFE>1</span><span class=cF0>;
<a name="l41"></a>    </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
<a name="l42"></a>    </span><span class=cF1>switch</span><span class=cF0> (phase)
<a name="l43"></a>    </span><span class=cF7>{</span><span class=cF0>
<a name="l44"></a>        </span><span class=cF1>case</span><span class=cF0> PHASE_INDIRECT0:
<a name="l45"></a>        </span><span class=cF1>case</span><span class=cF0> PHASE_INDIRECT1:
<a name="l46"></a>            </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Player %d Artillery Plot&quot;</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
<a name="l47"></a>            </span><span class=cF1>break</span><span class=cF0>;
<a name="l48"></a>
<a name="l49"></a>        </span><span class=cF1>case</span><span class=cF0> PHASE_MOVE0:
<a name="l50"></a>        </span><span class=cF1>case</span><span class=cF0> PHASE_MOVE1:
<a name="l51"></a>            </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Player %d Move&quot;</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
<a name="l52"></a>            </span><span class=cF1>break</span><span class=cF0>;
<a name="l53"></a>
<a name="l54"></a>        </span><span class=cF1>case</span><span class=cF0> PHASE_DIRECT0:
<a name="l55"></a>        </span><span class=cF1>case</span><span class=cF0> PHASE_DIRECT1:
<a name="l56"></a>            </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Player %d Fire&quot;</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
<a name="l57"></a>            </span><span class=cF1>break</span><span class=cF0>;
<a name="l58"></a>    </span><span class=cF7>}</span><span class=cF0>
<a name="l59"></a>}
<a name="l60"></a>
<a name="l61"></a></span><span class=cF1>U0</span><span class=cF0> CharDo(</span><span class=cF1>U8</span><span class=cF0> ch)
<a name="l62"></a>{
<a name="l63"></a>    </span><span class=cF9>I64</span><span class=cF0>  old_inhibit, old_draw_it;
<a name="l64"></a>    </span><span class=cF1>Bool</span><span class=cF0> old_cursor;
<a name="l65"></a>
<a name="l66"></a>    </span><span class=cF1>switch</span><span class=cF0> (ch)
<a name="l67"></a>    </span><span class=cF7>{</span><span class=cF0>
<a name="l68"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l69"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l70"></a>            </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'ExitGame'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l71"></a>
<a name="l72"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l73"></a>            </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'PhaseOvr'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l74"></a>
<a name="l75"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l76"></a>            </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'NewGame'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l77"></a>
<a name="l78"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'1'</span><span class=cF0>:
<a name="l79"></a>            ViewPlayerSet(</span><span class=cFE>0</span><span class=cF0>);
<a name="l80"></a>            </span><span class=cF1>break</span><span class=cF0>;
<a name="l81"></a>
<a name="l82"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'2'</span><span class=cF0>:
<a name="l83"></a>            ViewPlayerSet(</span><span class=cFE>1</span><span class=cF0>);
<a name="l84"></a>            </span><span class=cF1>break</span><span class=cF0>;
<a name="l85"></a>
<a name="l86"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
<a name="l87"></a>            old_draw_it = </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it;
<a name="l88"></a>            old_inhibit = </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit;
<a name="l89"></a>            </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = </span><span class=cF5>Fs</span><span class=cF0>-&gt;next_settings-&gt;draw_it;
<a name="l90"></a>            </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit = </span><span class=cF3>WIG_USER_TASK_DEFAULT</span><span class=cF0>;
<a name="l91"></a>            old_cursor = </span><span class=cF5>DocCursor</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
<a name="l92"></a>            </span><span class=cF5>DocBottom</span><span class=cF0>;
<a name="l93"></a>            </span><span class=cF6>&quot;\n$GREEN$&lt;SHIFT-ESC&gt;$FG$ to return to game.\n&quot;</span><span class=cF0>;
<a name="l94"></a>            </span><span class=cF5>View</span><span class=cF0>;
<a name="l95"></a>            </span><span class=cF5>DocBottom</span><span class=cF0>;
<a name="l96"></a>            </span><span class=cF5>DocCursor</span><span class=cF0>(old_cursor);
<a name="l97"></a>            </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit = old_inhibit;
<a name="l98"></a>            </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = old_draw_it;
<a name="l99"></a>            </span><span class=cF1>break</span><span class=cF0>;
<a name="l100"></a>
<a name="l101"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l102"></a>            AnimationDelaySet;
<a name="l103"></a>            </span><span class=cF1>break</span><span class=cF0>;
<a name="l104"></a>    </span><span class=cF7>}</span><span class=cF0>
<a name="l105"></a>}
<a name="l106"></a>
<a name="l107"></a></span><span class=cF1>U0</span><span class=cF0> UserCheck()
<a name="l108"></a>{
<a name="l109"></a>    </span><span class=cF9>I64</span><span class=cF0> ch;
<a name="l110"></a>
<a name="l111"></a>    </span><span class=cF1>if</span><span class=cF0> (!alive_count[</span><span class=cFE>0</span><span class=cF0>] || !alive_count[</span><span class=cFE>1</span><span class=cF0>])
<a name="l112"></a>        </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'GameOver'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l113"></a>    </span><span class=cF1>if</span><span class=cF0> (ch = </span><span class=cF5>CharScan</span><span class=cF0>)
<a name="l114"></a>        CharDo(ch);
<a name="l115"></a>}
<a name="l116"></a>
<a name="l117"></a></span><span class=cF1>U0</span><span class=cF0> TaskEndCB()
<a name="l118"></a>{
<a name="l119"></a>    </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l120"></a>    </span><span class=cFB>progress4</span><span class=cF0> = </span><span class=cFB>progress4_max</span><span class=cF0> = </span><span class=cFB>progress1</span><span class=cF0> = </span><span class=cFB>progress1_max</span><span class=cF0> = </span><span class=cFE>0</span><span class=cF0>;
<a name="l121"></a>    </span><span class=cF5>Exit</span><span class=cF0>;
<a name="l122"></a>}
<a name="l123"></a>
<a name="l124"></a></span><span class=cF9>I64</span><span class=cF0> PhaseDo()
<a name="l125"></a>{
<a name="l126"></a>    </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cF6>'ExitGame'</span><span class=cF0>;
<a name="l127"></a>
<a name="l128"></a>    PhaseNew;
<a name="l129"></a>    </span><span class=cF1>try</span><span class=cF0>
<a name="l130"></a>    </span><span class=cF7>{</span><span class=cF0>
<a name="l131"></a>        </span><span class=cF1>if</span><span class=cF0> (phase &amp; ~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT)
<a name="l132"></a>            </span><span class=cF5>Call</span><span class=cF0>(player_indirect[cur_player]);
<a name="l133"></a>        </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (phase &amp; ~</span><span class=cFE>1</span><span class=cF0> == PHASE_MOVE)
<a name="l134"></a>            </span><span class=cF5>Call</span><span class=cF0>(player_move[cur_player]);
<a name="l135"></a>        </span><span class=cF1>else</span><span class=cF0>
<a name="l136"></a>            </span><span class=cF5>Call</span><span class=cF0>(player_direct[cur_player]);
<a name="l137"></a>    </span><span class=cF7>}</span><span class=cF0>
<a name="l138"></a>    </span><span class=cF1>catch</span><span class=cF0>
<a name="l139"></a>    </span><span class=cF7>{</span><span class=cF0>
<a name="l140"></a>        res = </span><span class=cF5>Fs</span><span class=cF0>-&gt;except_ch;
<a name="l141"></a>        </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l142"></a>    </span><span class=cF7>}</span><span class=cF0>
<a name="l143"></a>    </span><span class=cF1>return</span><span class=cF0> res;
<a name="l144"></a>}
<a name="l145"></a>
<a name="l146"></a></span><span class=cF1>U0</span><span class=cF0> ToTheFront()
<a name="l147"></a>{
<a name="l148"></a>    </span><span class=cF9>I64</span><span class=cF0> res, ch;
<a name="l149"></a>
<a name="l150"></a>    map_dc = </span><span class=cF5>DCNew</span><span class=cF0>(MAP_WIDTH, MAP_HEIGHT);
<a name="l151"></a>
<a name="l152"></a>    </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.ZC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l153"></a>    </span><span class=cF5>Cd</span><span class=cF0>(</span><span class=cF3>__DIR__</span><span class=cF0>);
<a name="l154"></a>    </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit |= </span><span class=cF3>WIF_SELF_MS_L</span><span class=cF0> | </span><span class=cF3>WIF_SELF_MS_R</span><span class=cF0> | </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
<a name="l155"></a>
<a name="l156"></a>    </span><span class=cF5>MenuPush</span><span class=cF0>(   </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l157"></a>                </span><span class=cF6>&quot;  Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l158"></a>                </span><span class=cF6>&quot;  Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l159"></a>                </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l160"></a>                </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l161"></a>                </span><span class=cF6>&quot;  EndPhase(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l162"></a>                </span><span class=cF6>&quot;  Restart(,'\n');&quot;</span><span class=cF0>
<a name="l163"></a>                </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l164"></a>                </span><span class=cF6>&quot;View {&quot;</span><span class=cF0>
<a name="l165"></a>                </span><span class=cF6>&quot;  Player1(,'1');&quot;</span><span class=cF0>
<a name="l166"></a>                </span><span class=cF6>&quot;  Player2(,'2');&quot;</span><span class=cF0>
<a name="l167"></a>                </span><span class=cF6>&quot;  OddsCalculations(,'c');&quot;</span><span class=cF0>
<a name="l168"></a>                </span><span class=cF6>&quot;  LOS(,0,SCF_SHIFT);&quot;</span><span class=cF0>
<a name="l169"></a>                </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l170"></a>                </span><span class=cF6>&quot;Settings {&quot;</span><span class=cF0>
<a name="l171"></a>                </span><span class=cF6>&quot;  AnimationDelay(,'d');&quot;</span><span class=cF0>
<a name="l172"></a>                </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l173"></a>                );
<a name="l174"></a>
<a name="l175"></a>    </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l176"></a>    </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l177"></a>    </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l178"></a>    </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l179"></a>    </span><span class=cF5>DocMax</span><span class=cF0>;
<a name="l180"></a>    Init;
<a name="l181"></a>    PlayerPick(</span><span class=cF6>&quot;AIs&quot;</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
<a name="l182"></a>    PlayerPick(</span><span class=cF6>&quot;AIs&quot;</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>);
<a name="l183"></a>
<a name="l184"></a>    </span><span class=cF5>PopUpOk</span><span class=cF0>(    </span><span class=cF6>&quot;$PURPLE$$TX+CX,\&quot;ToTheFront\&quot;$$FG$\n\n&quot;</span><span class=cF0>
<a name="l185"></a>                </span><span class=cF6>&quot;$GREEN${Left-click and drag}$FG$ to move or fire units.\n&quot;</span><span class=cF0>
<a name="l186"></a>                </span><span class=cF6>&quot;$GREEN$&lt;SPACE&gt;$FG$\tor $GREEN${Right-click}$FG$ to end phase.\n&quot;</span><span class=cF0>
<a name="l187"></a>                </span><span class=cF6>&quot;$GREEN$&lt;SHIFT&gt;$FG$\tto show line-of-sight.\n&quot;</span><span class=cF0>
<a name="l188"></a>                </span><span class=cF6>&quot;$GREEN$&lt;ENTER&gt;$FG$\tto start new game.\n&quot;</span><span class=cF0>
<a name="l189"></a>                </span><span class=cF6>&quot;$GREEN$  1$FG$\tPlayer 1 view.\n&quot;</span><span class=cF0>
<a name="l190"></a>                </span><span class=cF6>&quot;$GREEN$  2$FG$\tPlayer 2 view.\n&quot;</span><span class=cF0>
<a name="l191"></a>                </span><span class=cF6>&quot;$GREEN$  c$FG$\tView odds calculations.\n&quot;</span><span class=cF0>
<a name="l192"></a>                </span><span class=cF6>&quot;$GREEN$  d$FG$\tSet animation delay.\n\n&quot;</span><span class=cF0>
<a name="l193"></a>                </span><span class=cF6>&quot;Squares are infantry. Cones are artillery.\n&quot;</span><span class=cF0>
<a name="l194"></a>                </span><span class=cF6>&quot;Units move faster on enemy roads,\n&quot;</span><span class=cF0>
<a name="l195"></a>                </span><span class=cF6>&quot;slower on friendly roads, forests, or mountains.\n&quot;</span><span class=cF0>
<a name="l196"></a>                </span><span class=cF6>&quot;Forests and mountains hide units,\n&quot;</span><span class=cF0>
<a name="l197"></a>                </span><span class=cF6>&quot;mountain units get high-ground bonus.&quot;</span><span class=cF0>);
<a name="l198"></a>    </span><span class=cF5>PaletteSetLight</span><span class=cF0>(</span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l199"></a>    </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;TaskEndCB; </span><span class=cF2>//&lt;CTRL-ALT-x&gt;</span><span class=cF0>
<a name="l200"></a>    </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l201"></a>    </span><span class=cF1>try</span><span class=cF0>
<a name="l202"></a>    </span><span class=cF7>{</span><span class=cF0>
<a name="l203"></a>        </span><span class=cF1>do</span><span class=cF0>
<a name="l204"></a>        {
<a name="l205"></a>            res = PhaseDo;
<a name="l206"></a>            </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'GameOver'</span><span class=cF0>)
<a name="l207"></a>            </span><span class=cF7>{</span><span class=cF0>
<a name="l208"></a>                </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l209"></a>                {
<a name="l210"></a>                    message_off_timeout = </span><span class=cFE>0</span><span class=cF0>;
<a name="l211"></a>                    </span><span class=cF5>StrCopy</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Game Over&quot;</span><span class=cF0>);
<a name="l212"></a>                    </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l213"></a>                    ch = </span><span class=cF5>CharGet</span><span class=cF0>(, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l214"></a>                    </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
<a name="l215"></a>                    </span><span class=cF7>{</span><span class=cF0>
<a name="l216"></a>                        CleanUp;
<a name="l217"></a>                        Init;
<a name="l218"></a>                        </span><span class=cF1>break</span><span class=cF0>;
<a name="l219"></a>                    </span><span class=cF7>}</span><span class=cF0>
<a name="l220"></a>                    </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF3>CH_ESC</span><span class=cF0> || ch == </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>)
<a name="l221"></a>                    </span><span class=cF7>{</span><span class=cF0>
<a name="l222"></a>                        res = </span><span class=cF6>'ExitGame'</span><span class=cF0>;
<a name="l223"></a>                        </span><span class=cF1>break</span><span class=cF0>;
<a name="l224"></a>                    </span><span class=cF7>}</span><span class=cF0>
<a name="l225"></a>                    </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'1'</span><span class=cF0>)
<a name="l226"></a>                        ViewPlayerSet(</span><span class=cFE>0</span><span class=cF0>);
<a name="l227"></a>                    </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'2'</span><span class=cF0>)
<a name="l228"></a>                        ViewPlayerSet(</span><span class=cFE>1</span><span class=cF0>);
<a name="l229"></a>                    </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'d'</span><span class=cF0>)
<a name="l230"></a>                        AnimationDelaySet;
<a name="l231"></a>                }
<a name="l232"></a>            </span><span class=cF7>}</span><span class=cF0>
<a name="l233"></a>            </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'NewGame'</span><span class=cF0>)
<a name="l234"></a>            </span><span class=cF7>{</span><span class=cF0>
<a name="l235"></a>                CleanUp;
<a name="l236"></a>                Init;
<a name="l237"></a>            </span><span class=cF7>}</span><span class=cF0>
<a name="l238"></a>        }
<a name="l239"></a>        </span><span class=cF1>while</span><span class=cF0> (res != </span><span class=cF6>'ExitGame'</span><span class=cF0>);
<a name="l240"></a>    </span><span class=cF7>}</span><span class=cF0>
<a name="l241"></a>    </span><span class=cF1>catch</span><span class=cF0>
<a name="l242"></a>        </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l243"></a>    </span><span class=cF5>ProgressBarsReset</span><span class=cF0>;
<a name="l244"></a>
<a name="l245"></a>    </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l246"></a>    </span><span class=cF5>DCDel</span><span class=cF0>(map_dc);
<a name="l247"></a>    CleanUp;
<a name="l248"></a>    </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l249"></a>    </span><span class=cF5>Seed</span><span class=cF0>;
<a name="l250"></a>}
</span></pre></body>
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