<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=US-ASCII"> <meta name="generator" content="ZealOS V1.07"> <style type="text/css"> body {background-color:#1f1f1f;} .cF0{color:#e3e3e3;background-color:#1f1f1f;} .cF1{color:#4f84a6;background-color:#1f1f1f;} .cF2{color:#73a255;background-color:#1f1f1f;} .cF3{color:#297582;background-color:#1f1f1f;} .cF4{color:#b34f4b;background-color:#1f1f1f;} .cF5{color:#8a52c3;background-color:#1f1f1f;} .cF6{color:#b7822f;background-color:#1f1f1f;} .cF7{color:#444444;background-color:#1f1f1f;} .cF8{color:#6d6d6d;background-color:#1f1f1f;} .cF9{color:#94bfde;background-color:#1f1f1f;} .cFA{color:#a1ce97;background-color:#1f1f1f;} .cFB{color:#6db4be;background-color:#1f1f1f;} .cFC{color:#e88e88;background-color:#1f1f1f;} .cFD{color:#ca94e8;background-color:#1f1f1f;} .cFE{color:#d4b475;background-color:#1f1f1f;} .cFF{color:#1f1f1f;background-color:#1f1f1f;} </style> </head> <body> <pre style="font-family:monospace;font-size:12pt"> <a name="l1"></a><span class=cF1>U0</span><span class=cF0> Main() <a name="l2"></a>{ <a name="l3"></a> </span><span class=cF9>I64</span><span class=cF0> x1 = </span><span class=cFE>0</span><span class=cF0>, y1 = </span><span class=cFE>0</span><span class=cF0>, x2 = </span><span class=cFE>0</span><span class=cF0>, y2 = </span><span class=cFE>0</span><span class=cF0>, i = </span><span class=cFE>1</span><span class=cF0>, c = </span><span class=cFE>0</span><span class=cF0>; <a name="l4"></a> </span><span class=cF9>I64</span><span class=cF0> vx1 = </span><span class=cFE>0</span><span class=cF0>, vy1 = </span><span class=cFE>0</span><span class=cF0>, vx2 = </span><span class=cFE>0</span><span class=cF0>, vy2 = </span><span class=cFE>0</span><span class=cF0>; <a name="l5"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>; <a name="l6"></a> <a name="l7"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>) <a name="l8"></a> </span><span class=cF7>{</span><span class=cF0> <a name="l9"></a> </span><span class=cF1>if</span><span class=cF0> (!--i) <a name="l10"></a> { <a name="l11"></a> i = </span><span class=cFE>1000</span><span class=cF0>; <a name="l12"></a> dc->color = c++ & </span><span class=cFE>15</span><span class=cF0>; <a name="l13"></a> } <a name="l14"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1, y1, x2, y2); <a name="l15"></a> vx1 = </span><span class=cF5>ClampI64</span><span class=cF0>(vx1 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>); <a name="l16"></a> vy1 = </span><span class=cF5>ClampI64</span><span class=cF0>(vy1 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>); <a name="l17"></a> vx2 = </span><span class=cF5>ClampI64</span><span class=cF0>(vx2 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>); <a name="l18"></a> vy2 = </span><span class=cF5>ClampI64</span><span class=cF0>(vy2 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>); <a name="l19"></a> x1 = </span><span class=cF5>ClampI64</span><span class=cF0>(x1 + vx1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->pix_width - </span><span class=cFE>1</span><span class=cF0>); <a name="l20"></a> y1 = </span><span class=cF5>ClampI64</span><span class=cF0>(y1 + vy1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->pix_height - </span><span class=cFE>1</span><span class=cF0>); <a name="l21"></a> x2 = </span><span class=cF5>ClampI64</span><span class=cF0>(x2 + vx2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->pix_width - </span><span class=cFE>1</span><span class=cF0>); <a name="l22"></a> y2 = </span><span class=cF5>ClampI64</span><span class=cF0>(y2 + vy2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->pix_height - </span><span class=cFE>1</span><span class=cF0>); <a name="l23"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>); </span><span class=cF2>//Replace this with Yield() or Sleep(0) and see what happens!</span><span class=cF0> <a name="l24"></a> </span><span class=cF7>}</span><span class=cF0> <a name="l25"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc); <a name="l26"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc); <a name="l27"></a>} <a name="l28"></a> <a name="l29"></a>Main; </span></pre></body> </html>