<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=US-ASCII"> <meta name="generator" content="ZealOS V1.04"> <style type="text/css"> body {background-color:#1f1f1f;} .cF0{color:#e3e3e3;background-color:#1f1f1f;} .cF1{color:#4f84a6;background-color:#1f1f1f;} .cF2{color:#73a255;background-color:#1f1f1f;} .cF3{color:#297582;background-color:#1f1f1f;} .cF4{color:#b34f4b;background-color:#1f1f1f;} .cF5{color:#8a52c3;background-color:#1f1f1f;} .cF6{color:#b7822f;background-color:#1f1f1f;} .cF7{color:#444444;background-color:#1f1f1f;} .cF8{color:#6d6d6d;background-color:#1f1f1f;} .cF9{color:#94bfde;background-color:#1f1f1f;} .cFA{color:#a1ce97;background-color:#1f1f1f;} .cFB{color:#6db4be;background-color:#1f1f1f;} .cFC{color:#e88e88;background-color:#1f1f1f;} .cFD{color:#ca94e8;background-color:#1f1f1f;} .cFE{color:#d4b475;background-color:#1f1f1f;} .cFF{color:#1f1f1f;background-color:#1f1f1f;} </style> </head> <body> <pre style="font-family:monospace;font-size:12pt"> <a name="l1"></a><span class=cF5> Sprite Main Menu Help</span><span class=cF0> <a name="l2"></a> <a name="l3"></a>Order of elements matters. They are executed in the order they appear in the side-bar. You can set the insert point for new <a name="l4"></a>elements by click the element in the side-bar and making it RED. <a name="l5"></a> <a name="l6"></a>After you create a 3D Mesh, you can edit it by seling it in the side-bar so it is colored RED. Then, click EDIT-3D-MESH. A <a name="l7"></a>shiftable 3D mesh has a 2D offset to position the origin. You can convert between shiftable and non-shiftable by editing it <a name="l8"></a>with the other command. <a name="l9"></a> <a name="l10"></a>You can convert all elements to a BitMap if END is RED in the side-bar and you CONVERT-TO-BITMAP. Later, you can edit that <a name="l11"></a>bitmap by seling it in the side bar so it is colored RED and clicking EDIT-BITMAP. <a name="l12"></a> <a name="l13"></a>If you have a 3D icon, you might want to place a background-colored rectangle under the 3D icon, so it hovers above. Use <a name="l14"></a>TRANSFORM-OFF and TRANSFORM-ON. You will also need to set the Z offset of the icon. Go to the Edit menu and sel <a name="l15"></a>EDIT-AS-TEXT and change the third INT to Z offset. Good luck. <a name="l16"></a> <a name="l17"></a>While inserting vector elements, you can usually press </span><span class=cF2>'c'</span><span class=cF0> to eye-dropper the color under the mouse. Press </span><span class=cF2>'t'</span><span class=cF0> for <a name="l18"></a>transparent. </span></pre></body> </html>