<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=US-ASCII"> <meta name="generator" content="ZealOS V1.04"> <style type="text/css"> body {background-color:#1f1f1f;} .cF0{color:#e3e3e3;background-color:#1f1f1f;} .cF1{color:#4f84a6;background-color:#1f1f1f;} .cF2{color:#73a255;background-color:#1f1f1f;} .cF3{color:#297582;background-color:#1f1f1f;} .cF4{color:#b34f4b;background-color:#1f1f1f;} .cF5{color:#8a52c3;background-color:#1f1f1f;} .cF6{color:#b7822f;background-color:#1f1f1f;} .cF7{color:#444444;background-color:#1f1f1f;} .cF8{color:#6d6d6d;background-color:#1f1f1f;} .cF9{color:#94bfde;background-color:#1f1f1f;} .cFA{color:#a1ce97;background-color:#1f1f1f;} .cFB{color:#6db4be;background-color:#1f1f1f;} .cFC{color:#e88e88;background-color:#1f1f1f;} .cFD{color:#ca94e8;background-color:#1f1f1f;} .cFE{color:#d4b475;background-color:#1f1f1f;} .cFF{color:#1f1f1f;background-color:#1f1f1f;} </style> </head> <body> <pre style="font-family:monospace;font-size:12pt"> <a name="l1"></a><span class=cF0>ZealOS has a class for 3 dimensional points consisting of F64s. CosmiC is not C++ -- it does not support passing or returning <a name="l2"></a>values from functions which are not 64-bits, therefore, it can't be implemented with operator overloading. Making all <a name="l3"></a>function args and returns 64-bit is a core prinicple of ZealOS. <a name="l4"></a> <a name="l5"></a>As a courtesy, most of the CD3 functions return the address of the destination vect, so you can nestle calls. They do not <a name="l6"></a>alloc new space for the destination vect. </span></pre></body> </html>