/* Graphics Not Rendered in HTML */






























U0 SpriteText(U8 *elems)
{
        CSprite *tmpg = elems - offset(CSprite.start);
        U8              *st;

        while (tmpg->type & SPG_TYPE_MASK)
        {//Study this routine SpriteElem2Summary().
                st = SpriteElem2Summary(tmpg);
                "%s\n", st;
                Free(st);
                tmpg(U8 *) += SpriteElemSize(tmpg);
        }
}

"$PURPLE$**** LINE SUMMARIES ****$FG$\n";
SpriteText(<1>);

"\n\n$PURPLE$**** ENTIRE SPRITE CODE ****$FG$\n";
Sprite2Code(, <1>);