<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=US-ASCII"> <meta name="generator" content="ZealOS V1.04"> <style type="text/css"> body {background-color:#1f1f1f;} .cF0{color:#e3e3e3;background-color:#1f1f1f;} .cF1{color:#4f84a6;background-color:#1f1f1f;} .cF2{color:#73a255;background-color:#1f1f1f;} .cF3{color:#297582;background-color:#1f1f1f;} .cF4{color:#b34f4b;background-color:#1f1f1f;} .cF5{color:#8a52c3;background-color:#1f1f1f;} .cF6{color:#b7822f;background-color:#1f1f1f;} .cF7{color:#444444;background-color:#1f1f1f;} .cF8{color:#6d6d6d;background-color:#1f1f1f;} .cF9{color:#94bfde;background-color:#1f1f1f;} .cFA{color:#a1ce97;background-color:#1f1f1f;} .cFB{color:#6db4be;background-color:#1f1f1f;} .cFC{color:#e88e88;background-color:#1f1f1f;} .cFD{color:#ca94e8;background-color:#1f1f1f;} .cFE{color:#d4b475;background-color:#1f1f1f;} .cFF{color:#1f1f1f;background-color:#1f1f1f;} </style> </head> <body> <pre style="font-family:monospace;font-size:12pt"> <a name="l1"></a><span class=cF0>A </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l157"><span class=cF4>CSprite</span></a><span class=cF0> is an ordered list of </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l120"><span class=cF4>these</span></a><span class=cF0> elements, created with </span><span class=cF2><CTRL-r></span><span class=cF0>. Normally, they are packed together in a list and the <a name="l2"></a>address of the first is passed to routines. <a name="l3"></a> <a name="l4"></a>See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/SpritePlot.CC.html#l1"><span class=cF4>::/Demo/Graphics/SpritePlot.CC</span></a><span class=cF0>, </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/SpritePlot3D.CC.html#l1"><span class=cF4>::/Demo/Graphics/SpritePlot3D.CC</span></a><span class=cF0>, </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/SpritePut.CC.html#l1"><span class=cF4>::/Demo/Graphics/SpritePut.CC</span></a><span class=cF0>, </span><span class=cF4> <a name="l5"></a></span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/SpriteRaw.CC.html#l1"><span class=cF4>::/Demo/Graphics/SpriteRaw.CC</span></a><span class=cF0> and </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/SpriteMesh.CC.html#l1103"><span class=cF4>SpriteMeshEd</span></a><span class=cF0>(). <a name="l6"></a> <a name="l7"></a>Be aware that copying </span><span class=cF2>SP</span><span class=cF0>, </span><span class=cF2>IB</span><span class=cF0>, or </span><span class=cF2>IS</span><span class=cF0> entries with the clip results in duplicate entries with different nums. You can manually <a name="l8"></a>remove dups by editing with </span><span class=cF2><CTRL-t></span><span class=cF0> and setting to the original num. <a name="l9"></a> <a name="l10"></a>See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l1"><span class=cF4>::/System/Gr/GrSpritePlot.CC</span></a><span class=cF0> for how CSprite are stored. </span></pre></body> </html>