CosmiC

* See ::/Doc/CompilerOverview.DD.

* See Scoping and Linkage for details on extern, import, _extern, _import, etc.

* Built-in types include I0, I8, I16, I32, I64 for signed 0-8 byte ints and U0, U8, U16, U32, U64 for unsigned 0-8 byte ints 
and F64 for 8 byte floats.

    U0          void, but ZERO size!
    I8          char
    U8          unsigned char
    I16         short
    U16         unsigned short
    I32         int
    U32         unsigned int
    I64         long (64-bit)
    U64         unsigned long (64-bit)
    F64         double
    no F32 float.

* Function with no args, or just default args can be called without parentheses.

    >Dir("*");
    >Dir();
    >Dir;

* Default args don't have to be on the end.  This code is valid:
  U0 Test(I64 i=4, I64 j, I64 k=5)
  {
    Print("%X %X %X\n", i, j, k);
  }
  
  Test(, 3);

* A char const all alone is sent to PutChars(). A string with or without args is sent to Print().  An empty string literal 
signals a variable format_str follows.

  void DemoC(char drv, char *format, char *name, int age)
  {
    printf("Hello World!\n");
    printf("%s age %d\n", name, age);
    printf(format, name, age);
    putchar(drv);
    putchar('*');
  }
  
  U0 DemoCosmiC(U8 drive, U8 *format, U8 *name, I64 age)
  {
    "Hello World!\n";
    "%s age %d\n", name, age;
    "" format, name, age;
    '' drive;
    '*';
  }

* When dealing with function addresses such as for callbacks, precede the name with "&".

* Type casting is postfix.  To typecast int or F64, use ToI64(), ToBool() or ToF64(). (ZealOS follows normal C float<-->int 
conversion, but sometimes you want to override. These functions are better than multiplying by "1.0" to convert to float.)

* There is no main() function.  Any code outside of functions gets executed upon start-up, in order.

* There are no bit fields, but there are bit access routines and you can access bytes or words within any int.  See 
I64 declaration.    A class can be accessed as a whole are subints, if you put a type in front of the class declaration.
  
  public I64i union I64     //"I64i" is intrinsic.  We are defining "I64".
  {
    I8i i8[8];
    U8i u8[8];
    I16 i16[4];
    U16 u16[4];
    I32 i32[2];
    U32 u32[2];
  };
  
  I64 i = 0x123456780000DEF0;
  i.u16[1] = 0x9ABC;

* Variable arg count functions (...) can access their args with built-in variables similar to 'this' in C++.    They are 'I64 
argc' and 'I64 argv[]'.
  
  I64 AddNums(...)
  {
    I64 i, res = 0;
  
    for (i = 0; i < argc; i++)
        res += argv[i];
  
    return res;
  }
  
  >AddNums(1, 2, 3);
  ans = 6
  
  
  public U0 GrPrint(CDC *dc, I64 x, I64 y, U8 *format, ...)
  {
    U8 *buf = StrPrintJoin(NULL, format, argc, argv); //SPrintF() with MAlloc()ed string.
  
    GrPutS(dc, x, y, buf); //Plot string at x,y pixels. GrPutS is not public.
    Free(buf);
  }
  
    ...
  
    GrPrint(gr.dc, (GR_WIDTH - 10 * FONT_WIDTH) >> 1, (GR_HEIGHT - FONT_HEIGHT) >> 1, "Score:%4d", score);
        //Print score in the center of the screen.
    ...
  

* Allows "5 < i < j + 1 < 20" instead of "5 < i && i < j + 1 && j + 1 < 20".
  
  if (13 <= age < 20)
    "Teen-ager";

* if you know a switch statement will not exceed the lowest or highest case values. switch [] is a little faster because it 
doesn't check.

* switch statements always use a jump table.    Don't use them with cases with really big, sparse ranges.

* Allows ranges like "case 4...7:" in switch statements.

* A no case number causes next higher int case in switch statements.    See ::/Demo/NullCase.CC.

  I64 i;
  
  for (i = 0; i < 20; i++)
    switch (i)
    {
        case: "Zero\n";     break; //Starts at zero
        case: "One\n";      break; //One plus prev case.
        case: "Two\n";      break;
        case: "Three\n";    break;
        case 10: "Ten\n";   break;
        case: "Eleven\n";   break; //One plus prev case.
    }

* Switch statements can be nestled with a single switch expression!  This is known as a "sub_switch" statement.  start/end are 
used to group cases.  Don't goto out of, throw an exception out of, or return out of the start front porch area.  See 
::/Demo/SubSwitch.CC.

  I64 i;
  
  for (i = 0; i < 10; i++)
    switch (i)
    {
        case 0: "Zero ";        break;
        case 2: "Two ";         break;
        case 4: "Four ";        break;
        start:
            "[";
            case 1: "One";      break;
            case 3: "Three";    break;
            case 5: "Five";     break;
        end:
            "] ";
            break;
    }
  OutPut:
  >Zero [One] Two [Three] Four [Five]

* A no_warn statement will suppress an unused variable warning.

* You can have multiple member variables of a class named "pad" or "reserved", and it won't issue warnings.

* noreg or reg can be placed before a function local variable name. You can, optionally, specify a register after the reg 
keyword.

  U0 Main()
  {
    //Only use REGG_LOCAL_VARS or REGG_LOCAL_NON_PTR_VARS for register variables or else clobbered.
    I64 reg R15 i = 5, noreg j = 4;
    no_warn i;
    asm {
                MOV         RAX, R15
                CALL        &PUT_HEX_U64
                MOV         RAX, '\n'
                CALL        &PUT_CHARS
                MOV         RAX, U64 &j[RBP]
                CALL        &PUT_HEX_U64
                MOV         RAX, '\n'
                CALL        &PUT_CHARS
    }
  }

* interrupt, haserrcode, public, argpop or noargpop are function flags. See IRQKbd().

* A single quote can encompass multiple characters.  'ABC' is equ to 0x434241.  PutChars() takes multiple characters.

  asm {
  HELLO_WORLD::
                PUSH        RBP
                MOV         RBP, RSP
                MOV         RAX, 'Hello '
                CALL        &PUT_CHARS
                MOV         RAX, 'World\n'
                CALL        &PUT_CHARS
                LEAVE
                RET
  }
  Call(HELLO_WORLD);
  PutChars('Hello ');
  PutChars('World\n');

* The "`" operator raises a base to a power.

* There is no question-colon operator.

* ZealOS operator precedence
    `, >>, <<
    *, /, %
    &
    ^
    |
    +, -
    <, >, <=, >=
    ==, !=
    &&
    ^^
    ||
    =, <<=, >>=, *=, /=, &=, |=, ^=, +=, -=

* You can use Option(OPTf_WARN_PAREN, ON) to find unnecessary parentheses in code.

* You can use Option(OPTf_WARN_DUP_TYPES, ON) to find duplicate local variable type statements.

* With the #exe{} feature in your src code, you can place programs that insert text into the stream of code being compiled.  
See #exe {} for an example where the date/time and compile-time prompting for configuration data is placed into a program.  
StreamPrint() places text into a src program stream following the conclusion of the #exe{} block.

* No #define functions exist (Terry was not a fan)

* No typedef, use class.

* No type-checking

* Can't use <> with #include, use "".

* "$" is an escape character.   Two dollar signs signify an ordinary $. See DolDoc. In asm or CosmiC code, it also refers to 
the instruction's address or the offset in a class definition.

* union is more like a class, so you don't reference it with a union label after you define it.  Some common unions are 
declared in KernelA.HH for 1,2,4 and 8 byte objects.    If you place a type in front of a union declaration, that is the type 
when used by itself.    See ::/Demo/SubIntAccess.CC.

* class member variables can have meta data. format and data are two meta data types now used.  All compiler structures are 
saved and you can access the compiler's info about classes and variables.  See ::/Demo/ClassMeta.CC and DocForm().

* There is a keyword lastclass you use as a default arg.    It is set to the class name of the prev arg.    See 
::/Demo/LastClass.CC, ClassRep(), DocForm()  and ::/Demo/Disk/BlkDevRep.CC.

* See ::/Demo/Exceptions.CC.  try{} catch{} and throw are different from C++. throw is a function with an 8-byte or less char 
arg.  The char string passed in throw() can be accessed from within a catch{} using the Fs->except_ch.  Within a catch {} 
block, set the variable Fs->catch_except to TRUE if you want to terminate the search for a handler.  Use PutExcept() as a 
handler, if you like.

* A function is available similar to sizeof which provides the offset of a member of a class.  It's called offset.  You place 
the class name and member inside as in offset(classname.membername).    It has nothing to do with 16-bit code.  Both sizeof 
and offset only accept one level of member variables.   That is, you can't do sizeof(classname.membername.submembername).

* There is no continue statement.   Use goto.

* lock{} can be used to apply asm LOCK prefixes to code for safe multicore read-modify-write accesses.  The code bracked with 
have LOCK asm prefix's applied to relevant insts within.    It's a little shoddy.  See ::/Demo/MultiCore/Lock.CC.

* There is a function called MSize() which gives the size of an object alloced off the heap.    For larger size allocations, 
the system rounds-up to a power of two, so MSize() lets you know the real size and you can take full advantage of it.

* You CAN Free() a NULL pointer.  Useful variants of MAlloc() can be found Here.  Each task has a heap and you can MAlloc and 
Free off-of other task's heaps, or make an independent heap with HeapCtrlInit().    See HeapLog() for an example.

* The stack does not grow because virtual mem is not used.  It's recommended to allocate large local variables from the heap.   
You can change MEM_DEFAULT_STACK and recompile Kernel or request more when doing a Spawn().  You can use CallStackGrow(), but 
it's odd.  See ::/Demo/StackGrow.CC.

* Only one base class is allowed.

* printf() has new codes.  See Print("") Format Strings.

* All values are extended to 64-bit when accessed.  Intermediate calculations are done with 64-bit values.

  U0 Main()
  {
    I16 i1;
    I32 j1;
  
    j1 = i1 = 0x12345678;   //Resulting i1 is 0x5678 but j1 is 0x12345678
  
    I64 i2 = 0x8000000000000000;
    Print("%X\n", i2 >> 1); //Res is 0xC000000000000000 as expected
  
    U64 u3 = 0x8000000000000000;
    Print("%X\n", u3 >> 1); //Res is 0x4000000000000000 as expected
  
    I32 i4 = 0x80000000;    //const is loaded into a 64-bit register variable.
    Print("%X\n", i4 >> 1); //Res is 0x40000000
  
    I32 i5 = -0x80000000;
    Print("%X\n", i5 >> 1); //Res is 0xFFFFFFFFC0000000
  }