I64 Recurse(I64 n) { if (n) return 1 + CallStackGrow(0x800, 0x1000000, &Recurse, n - 1); else return 0; } I64 Recurse2(I64 n) { if (n) return 1 + Recurse2(n - 1); else return 0; } I64 Recurse3(I64 n, I64 lo, I64 hi) { if (lo <= n < hi) return 1 + Recurse3(n - 1, lo, hi); else if (n) return Recurse3(n - 1, lo, hi); else return 0; } #define DEPTH (2 * 1024 * 1024) U0 StackGrowDemo() { F64 t0; t0 = tS; "%X:%X\n", DEPTH, Recurse(DEPTH); "Time:%7.5fs\n", tS - t0; //If you know the max stack ahead of time... //Recurse2's stack is 16 because you have 1 arg, //a return addr and no local variables. t0 = tS; "%X:%X\n", DEPTH, CallStackGrow(DEPTH * 16 + 0x800, DEPTH * 16 + 0x800, &Recurse2, DEPTH); "Time:%7.5fs\n", tS - t0; //CallStackGrow() works with multiple args. t0 = tS; "%X:%X\n", DEPTH, CallStackGrow(DEPTH * 32 + 0x800, DEPTH * 32 + 0x800, &Recurse3, DEPTH, 1000, 2000); "Time:%7.5fs\n", tS - t0; } StackGrowDemo; //Be careful because you can fragment memory.