//Scroll Down <1>/* Graphics Not Rendered in HTML */ <2>/* Graphics Not Rendered in HTML */ <3>/* Graphics Not Rendered in HTML */ <4>/* Graphics Not Rendered in HTML */ <5>/* Graphics Not Rendered in HTML */ <6>/* Graphics Not Rendered in HTML */ U0 DrawIt(CTask *task, CDC *dc) { U8 *tmps; Sprite3(dc, 100, task->pix_height - 60, 0, <3>); Sprite3(dc, 194, task->pix_height - 140, 0, <4>); Sprite3(dc, 400, task->pix_height - 10, 0, <5>); Sprite3(dc, 50, task->pix_height - 160, 0, <6>); tmps = SpriteInterpolate(Tri(tS, 2.0), <1>, <2>); Sprite3(dc, 0, task->pix_height, 0, tmps); Free(tmps); } U0 SongTask(I64) {//Randomly generate (by God :-) Fs->task_end_cb = &SoundTaskEndCB; MusicSettingsReset; while (TRUE) { Play("4qG5eCGqE4A5FCeDF4qB"); Play("4G5eCGqE4A5FCeDF4qB"); Play("4B5DeF4G5etE4BAqBAetA5EDeE4G"); Play("4qB5DeF4G5etE4BAqBAetA5EDeE4G"); } } U0 Main() { SettingsPush; //See SettingsPush Fs->draw_it = &DrawIt; Fs->song_task = Spawn(&SongTask, NULL, "Song",, Fs); AutoComplete; WinBorder; WinMax; DocClear; Fs->text_attr = YELLOW << 4 + BLACK; "$BG,LTCYAN$%h31c", '\n'; View; SettingsPop; } Main;