<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=US-ASCII"> <meta name="generator" content="ZealOS V1.04"> <style type="text/css"> body {background-color:#1f1f1f;} .cF0{color:#e3e3e3;background-color:#1f1f1f;} .cF1{color:#4f84a6;background-color:#1f1f1f;} .cF2{color:#73a255;background-color:#1f1f1f;} .cF3{color:#297582;background-color:#1f1f1f;} .cF4{color:#b34f4b;background-color:#1f1f1f;} .cF5{color:#8a52c3;background-color:#1f1f1f;} .cF6{color:#b7822f;background-color:#1f1f1f;} .cF7{color:#444444;background-color:#1f1f1f;} .cF8{color:#6d6d6d;background-color:#1f1f1f;} .cF9{color:#94bfde;background-color:#1f1f1f;} .cFA{color:#a1ce97;background-color:#1f1f1f;} .cFB{color:#6db4be;background-color:#1f1f1f;} .cFC{color:#e88e88;background-color:#1f1f1f;} .cFD{color:#ca94e8;background-color:#1f1f1f;} .cFE{color:#d4b475;background-color:#1f1f1f;} .cFF{color:#1f1f1f;background-color:#1f1f1f;} </style> </head> <body> <pre style="font-family:monospace;font-size:12pt"> <a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> SPAN_VERSION </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> <a name="l2"></a> <a name="l3"></a></span><span class=cF1>class</span><span class=cF0> SpanHeader <a name="l4"></a>{ <a name="l5"></a> </span><span class=cF1>F64</span><span class=cF0> version; <a name="l6"></a> </span><span class=cF9>I32</span><span class=cF0> num_masses, num_springs; <a name="l7"></a>}; <a name="l8"></a> <a name="l9"></a></span><span class=cF1>class</span><span class=cF0> MyMass:</span><span class=cF9>CMass</span><span class=cF0> <a name="l10"></a>{ <a name="l11"></a> <a name="l12"></a> </span><span class=cF1>F64</span><span class=cF0> radius, cost, load_t; <a name="l13"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> color; <a name="l14"></a> <a name="l15"></a>} *cursor_mass; <a name="l16"></a> <a name="l17"></a></span><span class=cF1>class</span><span class=cF0> MySpring:</span><span class=cF9>CSpring</span><span class=cF0> <a name="l18"></a>{ <a name="l19"></a> </span><span class=cF1>F64</span><span class=cF0> compression_strength, tensile_strength, cost; <a name="l20"></a> </span><span class=cF1>F64</span><span class=cF0> base_compression_strength, base_tensile_strength, base_const, base_cost; <a name="l21"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> color; <a name="l22"></a> </span><span class=cF9>I32</span><span class=cF0> thick; <a name="l23"></a>}; <a name="l24"></a> <a name="l25"></a></span><span class=cF9>CMathODE</span><span class=cF0> *ode = </span><span class=cF3>NULL</span><span class=cF0>; <a name="l26"></a> <a name="l27"></a></span><span class=cF9>CCtrlBttnState</span><span class=cF0> run_bttn, mode_bttn; <a name="l28"></a> <a name="l29"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> run_colors[</span><span class=cFE>2</span><span class=cF0>] = {</span><span class=cF3>RED</span><span class=cF0>, </span><span class=cF3>GREEN</span><span class=cF0>}; <a name="l30"></a> <a name="l31"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MASS </span><span class=cFE>0</span><span class=cF0> <a name="l32"></a>#</span><span class=cF1>define</span><span class=cF0> MD_CONCRETE </span><span class=cFE>1</span><span class=cF0> <a name="l33"></a>#</span><span class=cF1>define</span><span class=cF0> MD_STEEL </span><span class=cFE>2</span><span class=cF0> <a name="l34"></a>#</span><span class=cF1>define</span><span class=cF0> MD_WIRE </span><span class=cFE>3</span><span class=cF0> <a name="l35"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MOVE </span><span class=cFE>4</span><span class=cF0> <a name="l36"></a>#</span><span class=cF1>define</span><span class=cF0> MD_DELETE </span><span class=cFE>5</span><span class=cF0> <a name="l37"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MODES_NUM </span><span class=cFE>6</span><span class=cF0> <a name="l38"></a> <a name="l39"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> mode_colors[MD_MODES_NUM] = {</span><span class=cF3>BROWN</span><span class=cF0>, </span><span class=cF3>LTGRAY</span><span class=cF0>, </span><span class=cF3>DKGRAY</span><span class=cF0>, </span><span class=cF3>RED</span><span class=cF0>, </span><span class=cF3>PURPLE</span><span class=cF0>, </span><span class=cF3>RED</span><span class=cF0>}; <a name="l40"></a></span><span class=cF5>DefineListLoad</span><span class=cF0>(</span><span class=cF6>"ST_SPAN_MODES"</span><span class=cF0>, </span><span class=cF6>"Mass\0Concrete\0Steel\0Wire\0Move\0Delete\0"</span><span class=cF0>); <a name="l41"></a> <a name="l42"></a></span><span class=cF1>class</span><span class=cF0> SpanAnimateStruct <a name="l43"></a>{ <a name="l44"></a> </span><span class=cF1>U8</span><span class=cF0> *saved_ode; <a name="l45"></a> </span><span class=cF1>F64</span><span class=cF0> elapsed_t, start_wall_t; <a name="l46"></a> <a name="l47"></a>} a; <a name="l48"></a> <a name="l49"></a></span><span class=cF1>extern</span><span class=cF0> MyMass *PlaceMass(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y); <a name="l50"></a></span><span class=cF1>extern</span><span class=cF0> </span><span class=cF1>F64</span><span class=cF0> SpanTime(); </span></pre></body> </html>