#help_index "Graphics/Color"
public U8 gr_rainbow_10[10] = {BLACK, BROWN, RED, LTRED, YELLOW, GREEN, BLUE, PURPLE, LTGRAY, WHITE};

DefineListLoad("ST_RAINBOW_10", "BLACK\0BROWN\0RED\0LTRED\0YELLOW\0GREEN\0BLUE\0PURPLE\0LTGRAY\0WHITE\0");

public U0 GrPaletteGet(CBGR24 *bgr24)
{//16 colors
    MemCopy(bgr24, &gr_palette, sizeof(CBGR24) * COLORS_NUM);
}

public U0 GrPaletteSet(CBGR24 *bgr24)
{//16 colors
    MemCopy(&gr_palette, bgr24, sizeof(CBGR24) * COLORS_NUM);
}

//********************************************************************************
public CBGR24 gr32_palette_std[COLORS_NUM] = {
    0x000000, 0x0000AA, 0x00AA00, 0x00AAAA, 0xAA0000, 0xAA00AA, 0xAA5500, 0xAAAAAA,
    0x555555, 0x5555FF, 0x55FF55, 0x55FFFF, 0xFF5555, 0xFF55FF, 0xFFFF55, 0xFFFFFF
};

public U0 PaletteSetStd(Bool persistent=TRUE)
{//Activate std palette.
    GrPaletteSet(gr32_palette_std);
    LFBFlush;
    if (persistent)
        fp_set_std_palette = &PaletteSetStd;
}
//********************************************************************************
public CBGR24 gr_palette_gray[COLORS_NUM] = {
    0x000000, 0x111111, 0x222222, 0x333333, 0x444444, 0x555555, 0x666666, 0x777777,
    0x888888, 0x999999, 0xAAAAAA, 0xBBBBBB, 0xCCCCCC, 0xDDDDDD, 0xEEEEEE, 0xFFFFFF
};

public U0 PaletteSetGray(Bool persistent=TRUE)
{//Activate gray palette.
    GrPaletteSet(gr_palette_gray);
    LFBFlush;
    if (persistent)
        fp_set_std_palette = &PaletteSetGray;
}

//********************************************************************************
public CBGR24 gr_palette_dark[COLORS_NUM] = {
    0xFFFFFF, 0x3465A4, 0x4E9A06, 0x06989A, 0xA24444, 0x9969A1, 0xCE982F, 0xBCC0B9,
    0x555753, 0x729FCF, 0x82BC49, 0x34E2E2, 0xAC3535, 0xC994C3, 0xFCE94F, 0x000000
};

public U0 PaletteSetDark(Bool persistent=TRUE)
{//Activate Dark palette.
    GrPaletteSet(gr_palette_dark);
    LFBFlush;
    if (persistent)
        fp_set_std_palette = &PaletteSetDark;
    //*(drv_text_attr(U8 *) + 1) = BROWN;
}
//********************************************************************************
public CBGR24 gr_palette_light[COLORS_NUM] = {
    0x000000, 0x0148A4, 0x3B7901, 0x057C7E, 0xBB2020, 0x9E42AE, 0xB57901, 0xB2B6AF,
    0x555753, 0x678FBB, 0x82BC49, 0x0097A2, 0xE26A6A, 0xC671BC, 0xC7AB00, 0xFEF1F0
};

public U0 PaletteSetLight(Bool persistent=TRUE)
{//Activate Light palette.
    GrPaletteSet(gr_palette_light);
    LFBFlush;
    if (persistent)
        fp_set_std_palette = &PaletteSetLight;
}
//********************************************************************************
public CBGR24 gr_palette_slate[COLORS_NUM] = {
    0xE3E3E3, 0x4F84A6, 0x73A255, 0x297582, 0xB34F4B, 0x8A52C3, 0xB7822F, 0x444444,
    0x6D6D6D, 0x94BFDE, 0xA1CE97, 0x6DB4BE, 0xE88E88, 0xCA94E8, 0xD4B475, 0x1F1F1F
};
public U0 PaletteSetSlate(Bool persistent=TRUE)
{//Activate Slate palette.
    GrPaletteSet(gr_palette_slate);
    LFBFlush;
    if (persistent)
        fp_set_std_palette = &PaletteSetSlate;
}