<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=US-ASCII"> <meta name="generator" content="ZealOS V0.13"> <style type="text/css"> body {background-color:#fef1f0;} .cF0{color:#000000;background-color:#fef1f0;} .cF1{color:#0148a4;background-color:#fef1f0;} .cF2{color:#3b7901;background-color:#fef1f0;} .cF3{color:#057c7e;background-color:#fef1f0;} .cF4{color:#bb2020;background-color:#fef1f0;} .cF5{color:#9e42ae;background-color:#fef1f0;} .cF6{color:#b57901;background-color:#fef1f0;} .cF7{color:#b2b6af;background-color:#fef1f0;} .cF8{color:#555753;background-color:#fef1f0;} .cF9{color:#678fbb;background-color:#fef1f0;} .cFA{color:#82bc49;background-color:#fef1f0;} .cFB{color:#0097a2;background-color:#fef1f0;} .cFC{color:#e26a6a;background-color:#fef1f0;} .cFD{color:#c671bc;background-color:#fef1f0;} .cFE{color:#c7ab00;background-color:#fef1f0;} .cFF{color:#fef1f0;background-color:#fef1f0;} </style> </head> <body> <pre style="font-family:monospace;font-size:12pt"> <a name="l1"></a><span class=cF5> Sprite Main Menu Help</span><span class=cF0> <a name="l2"></a> <a name="l3"></a>Order of elements matters. They are executed in the order they appear in the side-bar. You can set the insert point for new <a name="l4"></a>elements by click the element in the side-bar and making it RED. <a name="l5"></a> <a name="l6"></a>After you create a 3D Mesh, you can edit it by seling it in the side-bar so it is colored RED. Then, click EDIT-3D-MESH. A <a name="l7"></a>shiftable 3D mesh has a 2D offset to position the origin. You can convert between shiftable and non-shiftable by editing it <a name="l8"></a>with the other command. <a name="l9"></a> <a name="l10"></a>You can convert all elements to a BitMap if END is RED in the side-bar and you CONVERT-TO-BITMAP. Later, you can edit that <a name="l11"></a>bitmap by seling it in the side bar so it is colored RED and clicking EDIT-BITMAP. <a name="l12"></a> <a name="l13"></a>If you have a 3D icon, you might want to place a background-colored rectangle under the 3D icon, so it hovers above. Use <a name="l14"></a>TRANSFORM-OFF and TRANSFORM-ON. You will also need to set the Z offset of the icon. Go to the Edit menu and sel <a name="l15"></a>EDIT-AS-TEXT and change the third INT to Z offset. Good luck. <a name="l16"></a> <a name="l17"></a>While inserting vector elements, you can usually press </span><span class=cF2>'c'</span><span class=cF0> to eye-dropper the color under the mouse. Press </span><span class=cF2>'t'</span><span class=cF0> for <a name="l18"></a>transparent. </span></pre></body> </html>