Implemented message queue system for UDPSockets to allow for better payload data management.
Improved UDPSocketClose, reduced memory leaks.
Changed ETHERNET_FRAME_SIZE back to 2000.
Fixed ZenithInclude hash bug via NetStart.CC change.
Added NetLog()'s in more of the stack for clarity.
Updated NetHandler NetQueuePull to a while loop.
Revamped NetHandlerTask into interrupt-based NetHandler.
Created NetLog to output Network info to, instead of outputting to zenith_task.
Updated NetStart.CC and Test files some.
Changed UDPSocketReceiveFrom behaviour to NetWarn instead of Debug when hits timeout and sees AF_UNSPEC.
Many TODOs and still a good bit of tidying up to do
PCNet Direct Init wasn't working so added Shrine/OSDev Initialization Block code, need to do renames and comments for clarity
Added UDPRep and ARPRep as early network Rep functions. UDPRep to see all bound sockets still needs to be made
To get the network stack running, #include NetStart.CC
Added DNS, not finished. Lots of cleaning up to do when converting Shrine code
Formatting alterations to Net files, beginning restructuring and updating Docs & Tests