Create Binary Search Tree (BST) generic data structure and methods, integrate TCP and UDP bound socket tree structures with BST system.
Fix incorrect variable name for packet data frames across stack codebase.
Split UDP and TCP into multiple files and their own folders for organization.
Update low-level Socket functions to return Bool types, for determining success/failure of state transitions.
Integrate updated Socket function return types into TCP and UDP methods.
Add NetStop() and NetStart() functions in PCNet-II code to easily halt and continue network activity.
Add NetDebug() log output function.
Update networking documentation to reflect changes, remove outdated documentation.
Added Port Control Protocol prototyping in Tests folder.
ARP Handler now warns when seeing requests with non-matching target IPs, and reports error on unrecognized operations.
ICMP Handler now warns when seeing ICMP packets with unrecognized type or code.
Set up NetLog to log info using colors and labels for clarity.
Fixed IPV4AddressParse string parameter bug, also put in a missing CompCtrlDel at the end of the method.
Fixed PresentationToNetwork not erroring when IPV4AddressParse fails.
Implemented UDP Sockets allowing 0 ms timeout and immediately returning on UDPSocketReceiveFrom if no messages were waiting at the socket.
Fixed UDP Handler using wrong address of packet to search bound socket addresses.
Implemented message queue system for UDPSockets to allow for better payload data management.
Improved UDPSocketClose, reduced memory leaks.
Changed ETHERNET_FRAME_SIZE back to 2000.
Fixed ZenithInclude hash bug via NetStart.CC change.
Added NetLog()'s in more of the stack for clarity.
Updated NetHandler NetQueuePull to a while loop.
Revamped NetHandlerTask into interrupt-based NetHandler.
Created NetLog to output Network info to, instead of outputting to zenith_task.
Updated NetStart.CC and Test files some.
Changed UDPSocketReceiveFrom behaviour to NetWarn instead of Debug when hits timeout and sees AF_UNSPEC.
Many TODOs and still a good bit of tidying up to do
PCNet Direct Init wasn't working so added Shrine/OSDev Initialization Block code, need to do renames and comments for clarity
Added UDPRep and ARPRep as early network Rep functions. UDPRep to see all bound sockets still needs to be made
To get the network stack running, #include NetStart.CC
Added DNS, not finished. Lots of cleaning up to do when converting Shrine code
Formatting alterations to Net files, beginning restructuring and updating Docs & Tests