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Varoom: Make sky height dynamic
This commit makes it so that Varoom's sky is properly rendered across multiple resolutions. It also lowers the sun down by 10 pixels.
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parent
ea9dab14d3
commit
f8f0c435bb
1 changed files with 4 additions and 4 deletions
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@ -494,7 +494,7 @@ U0 DrawIt(CTask *task, CDC *dc)
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Car *tmpc = &c[0];
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Car *tmpc = &c[0];
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dc->color = LTCYAN;
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dc->color = LTCYAN;
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GrRect(dc, 0, 0, w, HORIZON_DIP * Sin(dip_é) + FONT_HEIGHT * 4.5);
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GrRect(dc, 0, 0, w, HORIZON_DIP * Sin(dip_é) + h/8);
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Mat4x4IdentEqu(r);
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Mat4x4IdentEqu(r);
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Mat4x4RotY(r, ă - c[0].é);
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Mat4x4RotY(r, ă - c[0].é);
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@ -511,9 +511,9 @@ U0 DrawIt(CTask *task, CDC *dc)
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if (y < 0)
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if (y < 0)
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{
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{
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dc->color = BROWN;
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dc->color = BROWN;
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GrCircle(dc, s * x + cx, 15 + HORIZON_DIP * Sin(dip_é), 15);
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GrCircle(dc, s * x + cx, 25 + HORIZON_DIP * Sin(dip_é), 15);
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dc->color = YELLOW;
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dc->color = YELLOW;
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GrFloodFill(dc, s * x + cx, 15 + HORIZON_DIP * Sin(dip_é));
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GrFloodFill(dc, s * x + cx, 25 + HORIZON_DIP * Sin(dip_é));
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}
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}
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mp_not_done_flags = 1 << mp_count - 1;
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mp_not_done_flags = 1 << mp_count - 1;
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