revert to non-interpolated and enter pattern

This commit is contained in:
y4my4my4m 2023-09-04 14:47:23 +09:00
parent b34fe94d08
commit ed4f56bca5
2 changed files with 92 additions and 99 deletions

View file

@ -83,16 +83,24 @@ U0 PlayPattern(Pattern *pattern) {
}
U0 EnterPattern(Pattern *pattern) {
I64 row;
I64 row, sc;
NoteCell *cell;
for (row = 0; row < TRACK_LENGTH; row++) {
cell = &pattern->cells[row];
Print("Enter note for row %d (0-127, 0 for none): ", row);
// cell->note = InU8;
// if (cell->note) {
// Print("Enter velocity for note (1-127): ");
// cell->velocity = InU8;
// }
cell->note = KeyGet(&sc);
"%d\n", cell->note;
if (cell->note) {
Print("Enter velocity for note (1-127): ");
cell->velocity = KeyGet(&sc);
"%d\n", cell->velocity;
if (cell->velocity) {
Print("Enter instrument for note (0-4): ");
cell->instrument = KeyGet(&sc);
"%d\n", cell->instrument;
AudioPlayNote(cell->note, cell->velocity, cell->instrument);
}
}
}
}

View file

@ -165,124 +165,109 @@ U0 LoadSample(U8 *filename) {
}
// // Clamping function without casting
// I16 ClampI16(I16 value) {
// if (value < -32768) return -32768;
// Interpolation (works? but slow and distorted)
// #define WINDOW_SIZE 10
// F64 Sinc(F64 x) {
// if (x == 0.0) {
// return 1.0;
// } else {
// return Sin(PI * x) / (PI * x);
// }
// }
// I16 RoundF64(F64 val) {
// if (val < 0.0) {
// return val - 0.5;
// } else {
// return val + 0.5;
// }
// }
// I16 ClampToI16(I64 value) {
// if (value > 32767) return 32767;
// if (value < -32768) return -32768;
// return value;
// }
// I64 ConvertU8PairToI64(U8 msb, U8 lsb) {
// I64 val = (msb << 8) | lsb;
// if (val & 0x8000) {
// val |= 0xFFFF0000; // sign extend if negative
// }
// return val;
// }
// I16 ConvertU8ToI16(U8 lowByte, U8 highByte) {
// I16 result = highByte;
// result = (result << 8) | lowByte;
// return result;
// }
// I16 WindowedSincInterpolation(F64 position) {
// I64 baseIndex = ToI64(position);
// F64 fraction = position - baseIndex;
// F64 result = 0.0;
// I64 i;
// for (i = -WINDOW_SIZE; i <= WINDOW_SIZE; i++) {
// F64 sample;
// if (baseIndex + i >= 0 && baseIndex + i < gSampleSize) {
// sample = ConvertU8ToI16(gSampleData[2 * (baseIndex + i)], gSampleData[2 * (baseIndex + i) + 1]);
// } else {
// sample = 0.0;
// }
// result += sample * Sinc(i - fraction) * 0.54 - 0.46 * Cos(2.0 * PI * (i - fraction) / (2 * WINDOW_SIZE + 1));
// }
// return ClampToI16(RoundF64(result));
// }
F64 RoundToNearestHalf(F64 value) {
return Round(value * 2.0) / 2.0;
}
F64 GetPlaybackRateMultiplier(U8 targetNote, U8 referenceNote) {
I64 semitoneDifference = targetNote - referenceNote;
return Pow(2.0, semitoneDifference / 12.0);
}
#define WINDOW_SIZE 10
F64 sinc(F64 x) {
if (x == 0.0) {
return 1.0;
} else {
return sin(PI * x) / (PI * x);
}
}
I16 RoundF64(F64 val) {
if (val < 0.0) {
return val - 0.5;
} else {
return val + 0.5;
}
}
I16 ClampToI16(I64 value) {
if (value > 32767) return 32767;
if (value < -32768) return -32768;
return value;
}
I64 ConvertU8PairToI64(U8 msb, U8 lsb) {
I64 val = (msb << 8) | lsb;
if (val & 0x8000) {
val |= 0xFFFF0000; // sign extend if negative
}
return val;
}
I16 WindowedSincInterpolation(F64 position) {
I64 baseIndex = ToI64(position);
F64 fraction = position - baseIndex;
F64 result = 0.0;
I64 i;
for (i = -WINDOW_SIZE; i <= WINDOW_SIZE; i++) {
F64 sample;
if (baseIndex + i >= 0 && baseIndex + i < gSampleSize) {
sample = ConvertU8ToI16(gSampleData[2 * (baseIndex + i)], gSampleData[2 * (baseIndex + i) + 1]);
} else {
sample = 0.0;
}
result += sample * sinc(i - fraction) * 0.54 - 0.46 * cos(2.0 * PI * (i - fraction) / (2 * WINDOW_SIZE + 1));
}
return ClampToI16(RoundF64(result));
}
U0 PlaySample(U32 *buffer, I64 duration, U8 note, U8 velocity) {
if (!gSampleData || !gSampleSize) {
Print("Sample not loaded.\n");
return;
}
F64 multiplier = GetPlaybackRateMultiplier(playedNote, 60);
Print("multiplier: %f\n", multiplier);
F64 multiplier = GetPlaybackRateMultiplier(note, 60);
multiplier = RoundToNearestHalf(multiplier);
I64 destIndex;
F64 srcIndex = 44.0; // Start after WAV header
for (destIndex = 0; destIndex < duration; destIndex++) {
F64 realIndex = srcIndex + destIndex * multiplier;
F64 realIndex = srcIndex + destIndex * multiplier * 4;
I64 baseIndex = ToI64(realIndex);
F64 fraction = realIndex - baseIndex;
I16 sample_value = WindowedSincInterpolation(realIndex);
buffer[destIndex] = (sample_value << 16) | (sample_value & 0xFFFF);
if (baseIndex < gSampleSize - 8) { // Ensure we can access two stereo samples
U32 leftSample1 = gSampleData[baseIndex] + (gSampleData[baseIndex + 1] << 8);
U32 rightSample1 = gSampleData[baseIndex + 2] + (gSampleData[baseIndex + 3] << 8);
U32 leftSample2 = gSampleData[baseIndex + 4] + (gSampleData[baseIndex + 5] << 8);
U32 rightSample2 = gSampleData[baseIndex + 6] + (gSampleData[baseIndex + 7] << 8);
// Linear interpolation
U32 leftSample = leftSample1 + ((leftSample2 - leftSample1) * fraction);
U32 rightSample = rightSample1 + ((rightSample2 - rightSample1) * fraction);
buffer[destIndex] = (leftSample & 0xFFFF) | ((rightSample & 0xFFFF) << 16);
} else {
buffer[destIndex] = 0; // fill the rest with silence
}
}
// I64 destIndex;
// F64 srcIndex = 44.0; // Start after WAV header
// for (destIndex = 0; destIndex < duration; destIndex++) {
// F64 realIndex = srcIndex + destIndex * multiplier * 4;
// I64 baseIndex = ToI64(realIndex);
// F64 fraction = realIndex - baseIndex;
// if (baseIndex < gSampleSize - 8) { // Ensure we can access two stereo samples
// U32 leftSample1 = gSampleData[baseIndex] + (gSampleData[baseIndex + 1] << 8);
// U32 rightSample1 = gSampleData[baseIndex + 2] + (gSampleData[baseIndex + 3] << 8);
// U32 leftSample2 = gSampleData[baseIndex + 4] + (gSampleData[baseIndex + 5] << 8);
// U32 rightSample2 = gSampleData[baseIndex + 6] + (gSampleData[baseIndex + 7] << 8);
// // Linear interpolation
// U32 leftSample = leftSample1 + ((leftSample2 - leftSample1) * fraction);
// U32 rightSample = rightSample1 + ((rightSample2 - rightSample1) * fraction);
// buffer[destIndex] = (leftSample & 0xFFFF) | ((rightSample & 0xFFFF) << 16);
// } else {
// buffer[destIndex] = 0; // fill the rest with silence
// }
// }
// Print("Last srcIndex: %d\n", srcIndex);
// Simply play the buffer
//I64 samplesToCopy = Min(gSampleSize, duration); // don't overflow the buffer
//MemCopy(buffer, gSampleData, samplesToCopy);
}
// I64 sample_rate = SAMPLE_RATE // whatever your sample rate is
// for (I64 i = 0; i < sample_duration * sample_rate; i++) {
// sample = sin(2.0 * PI * freq * i / sample_rate);
// // Then send 'sample' to your audio buffer/output.
// }