mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-25 23:10:32 +00:00
update
This commit is contained in:
parent
5055a3b7f8
commit
d05b7dbb7e
2 changed files with 67 additions and 15 deletions
|
@ -18,11 +18,11 @@ include_noreindex "Lib/ELF64";
|
|||
//include_noreindex "Lib/uPNG";
|
||||
// include_noreindex "Player";
|
||||
|
||||
include_noreindex "Classes"
|
||||
include_noreindex "MIDIHandling"
|
||||
include_noreindex "WaveformGen"
|
||||
#include "Classes"
|
||||
// include_noreindex "MIDIHandling"
|
||||
// include_noreindex "WaveformGen"
|
||||
// include_noreindex "UITracker"
|
||||
include_noreindex "MusicTracker"
|
||||
#include "MusicTracker"
|
||||
|
||||
|
||||
AutoComplete(0);
|
||||
|
|
74
src/Home/Tracker/MusicTracker.ZC
Normal file → Executable file
74
src/Home/Tracker/MusicTracker.ZC
Normal file → Executable file
|
@ -1,17 +1,30 @@
|
|||
#include "MIDIHandling"
|
||||
#include "WaveformGen"
|
||||
|
||||
U0 ApplyEnvelope(U32 *buffer, I64 length) {
|
||||
I64 fadeLength = length * 0.1; // 10% fade in and fade out
|
||||
I64 i;
|
||||
for (i = 0; i < fadeLength; i++) {
|
||||
F64 factor = ToI64(i / fadeLength);
|
||||
buffer[i] = ToI64(buffer[i] * factor);
|
||||
buffer[length - i - 1] = ToI64(buffer[length - i - 1] * factor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
U0 AudioPlayNote(U8 note, U8 velocity) {
|
||||
U32 buffer[44100]; // One second buffer at 44.1kHz sample rate.
|
||||
U32 buffer[SAMPLE_RATE];
|
||||
F64 freq = MidiToFreq(note);
|
||||
GenerateSineWave(buffer, SAMPLE_RATE, freq, velocity);
|
||||
ApplyEnvelope(buffer, SAMPLE_RATE); // TODO: Apply fade in and fade out
|
||||
|
||||
// Play the buffer using your AC97 driver:
|
||||
AudioSFXPlay(buffer, 44100); // Assuming your AudioSFXPlay function can handle this
|
||||
// Play the buffer using the AC97 driver:
|
||||
AudioSFXPlay(buffer, SAMPLE_RATE);
|
||||
"$$YELLOW$$%d$$FG$$ ", note;
|
||||
}
|
||||
|
||||
U0 EnterPattern(Pattern *pattern) {
|
||||
I64 row, choice;
|
||||
I64 row;
|
||||
NoteCell *cell;
|
||||
for (row = 0; row < TRACK_LENGTH; row++) {
|
||||
cell = &pattern->cells[row];
|
||||
|
@ -30,35 +43,74 @@ U0 PlayPattern(Pattern *pattern) {
|
|||
for (row = 0; row < TRACK_LENGTH; row++) {
|
||||
cell = &pattern->cells[row];
|
||||
if (cell->note) {
|
||||
// Here, use your audio driver to play the note
|
||||
// Assume a function AudioPlayNote(note, velocity) exists
|
||||
AudioPlayNote(cell->note, cell->velocity);
|
||||
}
|
||||
Sleep(100); // Adjust for tempo
|
||||
Sleep(900); // Adjust for tempo
|
||||
}
|
||||
}
|
||||
|
||||
U0 MusicTracker() {
|
||||
Song song;
|
||||
|
||||
song.patterns[0].cells[0].note = 60; // C3
|
||||
song.patterns[0].cells[0].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[1].note = 62; // D
|
||||
song.patterns[0].cells[1].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[2].note = 64; // E
|
||||
song.patterns[0].cells[2].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[3].note = 60; // C
|
||||
song.patterns[0].cells[3].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[4].note = 62; // D
|
||||
song.patterns[0].cells[4].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[5].note = 64; // E
|
||||
song.patterns[0].cells[5].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[6].note = 60; // C
|
||||
song.patterns[0].cells[6].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[7].note = 62; // D
|
||||
song.patterns[0].cells[7].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[8].note = 64; // E
|
||||
song.patterns[0].cells[8].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[9].note = 65; // F
|
||||
song.patterns[0].cells[9].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[10].note = 72; // C4
|
||||
song.patterns[0].cells[10].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[11].note = 76; // E4
|
||||
song.patterns[0].cells[11].velocity = 100;
|
||||
|
||||
song.patterns[0].cells[12].note = 36; // C1
|
||||
song.patterns[0].cells[12].velocity = 100;
|
||||
|
||||
// Clear(&song);
|
||||
I64 choice, sc;
|
||||
I64 sc;
|
||||
while (1) {
|
||||
Print("\nMusic Tracker:\n");
|
||||
Print("1. Enter Pattern\n");
|
||||
Print("2. Play Pattern\n");
|
||||
Print("3. Exit\n");
|
||||
Print("Choice: ");
|
||||
// choice = InU8;
|
||||
choice = KeyGet(&sc);
|
||||
|
||||
switch (choice) {
|
||||
switch (KeyGet(&sc)) {
|
||||
case '1':
|
||||
"1\n";
|
||||
EnterPattern(&song.patterns[0]); // Only one pattern for simplicity
|
||||
break;
|
||||
case '2':
|
||||
"2\n";
|
||||
PlayPattern(&song.patterns[0]);
|
||||
break;
|
||||
case '3':
|
||||
"3\n";
|
||||
return;
|
||||
default:
|
||||
Print("Invalid choice.\n");
|
||||
|
|
Loading…
Reference in a new issue