Add Castle Frankenstein mouse aim support and kernel user mouse function

This commit is contained in:
tinkeros 2023-01-25 20:52:17 -06:00
parent b14b485716
commit c59e87318f
4 changed files with 4656 additions and 4568 deletions

View file

@ -578,6 +578,29 @@ U0 RotateMan(F64 d)
} }
} }
CTask *mouse_task = NULL;
CTask *game_task = Fs;
F64 mouse_scale = 32.0;
U0 MouseHandler()
{
Bool button;
I64 x;
while (TRUE)
{
button = mouse_hard.raw_bttns[0];
x = mouse_hard.raw_data.x;
if (button || x!=0)
MouseRawReset; // Mark mouse data as consumed
if (button)
MessagePostWait(game_task,MESSAGE_KEY_DOWN_UP,CH_SPACE,0);
if (x != 0) {
man_é += (x/mouse_scale)/MICRO_STEPS;
}
Sleep(10);
}
}
U0 CastleFrankenstein() U0 CastleFrankenstein()
{ {
I64 sc; I64 sc;
@ -618,6 +641,26 @@ U0 CastleFrankenstein()
Fire; Fire;
break; break;
case 'm':
if (!mouse_task) {
MouseRaw(TRUE);
mouse_task=Spawn(&MouseHandler,NULL);
}
else {
Kill(mouse_task);
mouse_task=NULL;
MouseRaw(FALSE);
}
break;
case '+':
mouse_scale *= 0.9;
break;
case '-':
mouse_scale *= 1.1;
break;
case '\n': case '\n':
Init; Init;
break; break;
@ -663,7 +706,11 @@ fs_done:
RegWrite("ZealOS/CastleFrankenstein", "F64 best_score=%5.4f;\n", best_score); RegWrite("ZealOS/CastleFrankenstein", "F64 best_score=%5.4f;\n", best_score);
} }
MouseRaw(TRUE);
mouse_task=Spawn(&MouseHandler,NULL);
CastleFrankenstein; CastleFrankenstein;
if (mouse_task) Kill(mouse_task);
MouseRaw(FALSE);
& &
   
   

View file

@ -3718,7 +3718,8 @@ public class CKbdStateGlobals
public class CMouseHardStateGlobals public class CMouseHardStateGlobals
{ {
CD3I64 pos, //Position in pixels CD3I64 pos, //Position in pixels
prescale; prescale,
raw_data;
CD3 scale; CD3 scale;
F64 speed; //Output: How fast the user is moving it. F64 speed; //Output: How fast the user is moving it.
I64 timestamp, //Output: TSCGet when event. I64 timestamp, //Output: TSCGet when event.
@ -3726,6 +3727,8 @@ public class CMouseHardStateGlobals
pkt_size; //Private pkt_size; //Private
CFifoU8 *fifo, *fifo2; //Private CFifoU8 *fifo, *fifo2; //Private
Bool bttns[5], Bool bttns[5],
raw_bttns[5],
raw_mode,
has_wheel, has_wheel,
has_ext_bttns, has_ext_bttns,
enabled, enabled,

View file

@ -503,6 +503,8 @@ extern I64 KbdMessagesQueue();
public extern U0 KbdTypeMatic(U8 delay); public extern U0 KbdTypeMatic(U8 delay);
extern Bool MouseHardDriverInstall(); extern Bool MouseHardDriverInstall();
public extern Bool MouseHardEnable(Bool val=TRUE); public extern Bool MouseHardEnable(Bool val=TRUE);
public extern Bool MouseRaw(Bool val);
public extern U0 MouseRawReset(Bool val=TRUE);
public extern I64 PressAKey(); public extern I64 PressAKey();
public extern I64 CharScan(); public extern I64 CharScan();
public extern Bool KeyScan(I64 *_ch=NULL, I64 *_scan_code=NULL, Bool echo=FALSE); public extern Bool KeyScan(I64 *_ch=NULL, I64 *_scan_code=NULL, Bool echo=FALSE);

View file

@ -44,6 +44,26 @@ U0 MouseUpdate(I64 x, I64 y, I64 z, Bool l, Bool r)
LBEqual(&kbd.scan_code, SCf_MS_R_DOWN, mouse.rb); LBEqual(&kbd.scan_code, SCf_MS_R_DOWN, mouse.rb);
} }
public U0 MouseRawReset()
{
mouse_hard.raw_data.x=0;
mouse_hard.raw_data.y=0;
mouse_hard.raw_data.z=0;
mouse_hard.raw_bttns[0]=FALSE;
mouse_hard.raw_bttns[1]=FALSE;
mouse_hard.raw_bttns[2]=FALSE;
mouse_hard.raw_bttns[3]=FALSE;
mouse_hard.raw_bttns[4]=FALSE;
}
public Bool MouseRaw(Bool val)
{ // Places mouse in "raw" mode, button presses will not go to windows manager when true
Bool old_val=mouse_hard.raw_mode;
mouse_hard.raw_mode=val;
mouse.show=!val;
return old_val;
}
U0 MouseSet(I64 x=I64_MAX, I64 y=I64_MAX, I64 z=I64_MAX, I64 l=I64_MAX, I64 r=I64_MAX) U0 MouseSet(I64 x=I64_MAX, I64 y=I64_MAX, I64 z=I64_MAX, I64 l=I64_MAX, I64 r=I64_MAX)
{//Note: Generates a message. See $LK,"MouseSet",A="FF:::/Demo/Games/Zing.ZC,MouseSet"$(). {//Note: Generates a message. See $LK,"MouseSet",A="FF:::/Demo/Games/Zing.ZC,MouseSet"$().
if (!(0 <= x < sys_framebuffer_width)) if (!(0 <= x < sys_framebuffer_width))
@ -78,6 +98,7 @@ U0 MouseInit()
mouse.timestamp = TSCGet; mouse.timestamp = TSCGet;
mouse.dbl_time = 0.175; mouse.dbl_time = 0.175;
GridInit; GridInit;
MouseRawReset;
} }
U0 MouseHardPacketRead() U0 MouseHardPacketRead()
@ -194,6 +215,7 @@ Bool MouseHardReset()
catch catch
Fs->catch_except = TRUE; Fs->catch_except = TRUE;
MouseRawReset;
return res; return res;
} }
@ -255,7 +277,7 @@ U0 MouseHardHandler()
{ {
I64 i, dx, dy, dz; I64 i, dx, dy, dz;
U8 mouse_buf[4]; U8 mouse_buf[4];
if (!mouse_hard.raw_mode)
MouseHardSetPre; MouseHardSetPre;
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
mouse_buf[i] = 0; mouse_buf[i] = 0;
@ -263,11 +285,6 @@ U0 MouseHardHandler()
if (!FifoU8Remove(mouse_hard.fifo2, &mouse_buf[i])) if (!FifoU8Remove(mouse_hard.fifo2, &mouse_buf[i]))
mouse_buf[i] = 0; mouse_buf[i] = 0;
mouse_hard.bttns[0] = mouse_buf[0] & 1;
mouse_hard.bttns[1] = (mouse_buf[0] & 2) >> 1;
mouse_hard.bttns[2] = (mouse_buf[0] & 4) >> 2;
mouse_hard.bttns[3] = (mouse_buf[3] & 0x10) >> 4;
mouse_hard.bttns[4] = (mouse_buf[3] & 0x20) >> 5;
if (mouse_buf[0] & 0x10) if (mouse_buf[0] & 0x10)
dx = mouse_buf[1]-256; dx = mouse_buf[1]-256;
else else
@ -281,12 +298,31 @@ U0 MouseHardHandler()
else else
dz = mouse_buf[3] & 7; dz = mouse_buf[3] & 7;
if (mouse_hard.raw_mode) {
// buttons / position data need to by consumed by app
// buttons stay down, positions keep accumulating until
// consumed by app and reset with MouseRawReset
mouse_hard.raw_bttns[0] |= mouse_buf[0] & 1;
mouse_hard.raw_bttns[1] |= (mouse_buf[0] & 2) >> 1;
mouse_hard.raw_bttns[2] |= (mouse_buf[0] & 4) >> 2;
mouse_hard.raw_bttns[3] |= (mouse_buf[3] & 0x10) >> 4;
mouse_hard.raw_bttns[4] |= (mouse_buf[3] & 0x20) >> 5;
mouse_hard.raw_data.x += dx;
mouse_hard.raw_data.y += dy;
mouse_hard.raw_data.z += dz;
}
else {
mouse_hard.bttns[0] = mouse_buf[0] & 1;
mouse_hard.bttns[1] = (mouse_buf[0] & 2) >> 1;
mouse_hard.bttns[2] = (mouse_buf[0] & 4) >> 2;
mouse_hard.bttns[3] = (mouse_buf[3] & 0x10) >> 4;
mouse_hard.bttns[4] = (mouse_buf[3] & 0x20) >> 5;
mouse_hard.prescale.x += dx; mouse_hard.prescale.x += dx;
mouse_hard.prescale.y += dy; mouse_hard.prescale.y += dy;
mouse_hard.prescale.z += dz; mouse_hard.prescale.z += dz;
MouseHardSetPost; MouseHardSetPost;
} }
}
U0 MouseHardSet(I64 x, I64 y, I64 z, I64 l, I64 r) U0 MouseHardSet(I64 x, I64 y, I64 z, I64 l, I64 r)
{ {