Add Castle Frankenstein mouse aim support and kernel user mouse function

This commit is contained in:
tinkeros 2023-01-25 20:52:17 -06:00
parent b14b485716
commit c59e87318f
4 changed files with 4656 additions and 4568 deletions

View file

@ -578,6 +578,29 @@ U0 RotateMan(F64 d)
}
}
CTask *mouse_task = NULL;
CTask *game_task = Fs;
F64 mouse_scale = 32.0;
U0 MouseHandler()
{
Bool button;
I64 x;
while (TRUE)
{
button = mouse_hard.raw_bttns[0];
x = mouse_hard.raw_data.x;
if (button || x!=0)
MouseRawReset; // Mark mouse data as consumed
if (button)
MessagePostWait(game_task,MESSAGE_KEY_DOWN_UP,CH_SPACE,0);
if (x != 0) {
man_é += (x/mouse_scale)/MICRO_STEPS;
}
Sleep(10);
}
}
U0 CastleFrankenstein()
{
I64 sc;
@ -618,6 +641,26 @@ U0 CastleFrankenstein()
Fire;
break;
case 'm':
if (!mouse_task) {
MouseRaw(TRUE);
mouse_task=Spawn(&MouseHandler,NULL);
}
else {
Kill(mouse_task);
mouse_task=NULL;
MouseRaw(FALSE);
}
break;
case '+':
mouse_scale *= 0.9;
break;
case '-':
mouse_scale *= 1.1;
break;
case '\n':
Init;
break;
@ -663,7 +706,11 @@ fs_done:
RegWrite("ZealOS/CastleFrankenstein", "F64 best_score=%5.4f;\n", best_score);
}
MouseRaw(TRUE);
mouse_task=Spawn(&MouseHandler,NULL);
CastleFrankenstein;
if (mouse_task) Kill(mouse_task);
MouseRaw(FALSE);
&
 
 
@ -837,4 +884,4 @@ D\DdT0T8THL0LLd d

  

          
          

File diff suppressed because it is too large Load diff

View file

@ -503,6 +503,8 @@ extern I64 KbdMessagesQueue();
public extern U0 KbdTypeMatic(U8 delay);
extern Bool MouseHardDriverInstall();
public extern Bool MouseHardEnable(Bool val=TRUE);
public extern Bool MouseRaw(Bool val);
public extern U0 MouseRawReset(Bool val=TRUE);
public extern I64 PressAKey();
public extern I64 CharScan();
public extern Bool KeyScan(I64 *_ch=NULL, I64 *_scan_code=NULL, Bool echo=FALSE);

View file

@ -44,6 +44,26 @@ U0 MouseUpdate(I64 x, I64 y, I64 z, Bool l, Bool r)
LBEqual(&kbd.scan_code, SCf_MS_R_DOWN, mouse.rb);
}
public U0 MouseRawReset()
{
mouse_hard.raw_data.x=0;
mouse_hard.raw_data.y=0;
mouse_hard.raw_data.z=0;
mouse_hard.raw_bttns[0]=FALSE;
mouse_hard.raw_bttns[1]=FALSE;
mouse_hard.raw_bttns[2]=FALSE;
mouse_hard.raw_bttns[3]=FALSE;
mouse_hard.raw_bttns[4]=FALSE;
}
public Bool MouseRaw(Bool val)
{ // Places mouse in "raw" mode, button presses will not go to windows manager when true
Bool old_val=mouse_hard.raw_mode;
mouse_hard.raw_mode=val;
mouse.show=!val;
return old_val;
}
U0 MouseSet(I64 x=I64_MAX, I64 y=I64_MAX, I64 z=I64_MAX, I64 l=I64_MAX, I64 r=I64_MAX)
{//Note: Generates a message. See $LK,"MouseSet",A="FF:::/Demo/Games/Zing.ZC,MouseSet"$().
if (!(0 <= x < sys_framebuffer_width))
@ -78,6 +98,7 @@ U0 MouseInit()
mouse.timestamp = TSCGet;
mouse.dbl_time = 0.175;
GridInit;
MouseRawReset;
}
U0 MouseHardPacketRead()
@ -194,6 +215,7 @@ Bool MouseHardReset()
catch
Fs->catch_except = TRUE;
MouseRawReset;
return res;
}
@ -255,19 +277,14 @@ U0 MouseHardHandler()
{
I64 i, dx, dy, dz;
U8 mouse_buf[4];
MouseHardSetPre;
if (!mouse_hard.raw_mode)
MouseHardSetPre;
for (i = 0; i < 4; i++)
mouse_buf[i] = 0;
for (i = 0; i < mouse_hard.pkt_size; i++)
if (!FifoU8Remove(mouse_hard.fifo2, &mouse_buf[i]))
mouse_buf[i] = 0;
mouse_hard.bttns[0] = mouse_buf[0] & 1;
mouse_hard.bttns[1] = (mouse_buf[0] & 2) >> 1;
mouse_hard.bttns[2] = (mouse_buf[0] & 4) >> 2;
mouse_hard.bttns[3] = (mouse_buf[3] & 0x10) >> 4;
mouse_hard.bttns[4] = (mouse_buf[3] & 0x20) >> 5;
if (mouse_buf[0] & 0x10)
dx = mouse_buf[1]-256;
else
@ -281,11 +298,30 @@ U0 MouseHardHandler()
else
dz = mouse_buf[3] & 7;
mouse_hard.prescale.x += dx;
mouse_hard.prescale.y += dy;
mouse_hard.prescale.z += dz;
MouseHardSetPost;
if (mouse_hard.raw_mode) {
// buttons / position data need to by consumed by app
// buttons stay down, positions keep accumulating until
// consumed by app and reset with MouseRawReset
mouse_hard.raw_bttns[0] |= mouse_buf[0] & 1;
mouse_hard.raw_bttns[1] |= (mouse_buf[0] & 2) >> 1;
mouse_hard.raw_bttns[2] |= (mouse_buf[0] & 4) >> 2;
mouse_hard.raw_bttns[3] |= (mouse_buf[3] & 0x10) >> 4;
mouse_hard.raw_bttns[4] |= (mouse_buf[3] & 0x20) >> 5;
mouse_hard.raw_data.x += dx;
mouse_hard.raw_data.y += dy;
mouse_hard.raw_data.z += dz;
}
else {
mouse_hard.bttns[0] = mouse_buf[0] & 1;
mouse_hard.bttns[1] = (mouse_buf[0] & 2) >> 1;
mouse_hard.bttns[2] = (mouse_buf[0] & 4) >> 2;
mouse_hard.bttns[3] = (mouse_buf[3] & 0x10) >> 4;
mouse_hard.bttns[4] = (mouse_buf[3] & 0x20) >> 5;
mouse_hard.prescale.x += dx;
mouse_hard.prescale.y += dy;
mouse_hard.prescale.z += dz;
MouseHardSetPost;
}
}
U0 MouseHardSet(I64 x, I64 y, I64 z, I64 l, I64 r)