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interpolated pitch shfting
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1 changed files with 82 additions and 73 deletions
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@ -178,95 +178,104 @@ F64 GetPlaybackRateMultiplier(U8 targetNote, U8 referenceNote) {
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return Pow(2.0, semitoneDifference / 12.0);
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return Pow(2.0, semitoneDifference / 12.0);
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}
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}
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#define WINDOW_SIZE 10
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F64 sinc(F64 x) {
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if (x == 0.0) {
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return 1.0;
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} else {
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return sin(PI * x) / (PI * x);
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}
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}
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I16 RoundF64(F64 val) {
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if (val < 0.0) {
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return val - 0.5;
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} else {
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return val + 0.5;
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}
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}
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I16 ClampToI16(I64 value) {
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if (value > 32767) return 32767;
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if (value < -32768) return -32768;
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return value;
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}
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I64 ConvertU8PairToI64(U8 msb, U8 lsb) {
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I64 val = (msb << 8) | lsb;
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if (val & 0x8000) {
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val |= 0xFFFF0000; // sign extend if negative
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}
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return val;
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}
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I16 WindowedSincInterpolation(F64 position) {
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I64 baseIndex = ToI64(position);
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F64 fraction = position - baseIndex;
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F64 result = 0.0;
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I64 i;
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for (i = -WINDOW_SIZE; i <= WINDOW_SIZE; i++) {
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F64 sample;
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if (baseIndex + i >= 0 && baseIndex + i < gSampleSize) {
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sample = ConvertU8ToI16(gSampleData[2 * (baseIndex + i)], gSampleData[2 * (baseIndex + i) + 1]);
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} else {
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sample = 0.0;
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}
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result += sample * sinc(i - fraction) * 0.54 - 0.46 * cos(2.0 * PI * (i - fraction) / (2 * WINDOW_SIZE + 1));
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}
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return ClampToI16(RoundF64(result));
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}
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U0 PlaySample(U32 *buffer, I64 duration, U8 note, U8 velocity) {
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U0 PlaySample(U32 *buffer, I64 duration, U8 note, U8 velocity) {
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if (!gSampleData || !gSampleSize) {
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if (!gSampleData || !gSampleSize) {
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Print("Sample not loaded.\n");
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Print("Sample not loaded.\n");
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return;
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return;
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}
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}
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// F64 multiplier = GetPlaybackRateMultiplier(note, C3_NOTE_VALUE);
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// Print("Playing with multiplier: %f\n", multiplier); // Add this print statement
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// I64 srcIndex = 0;
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F64 multiplier = GetPlaybackRateMultiplier(playedNote, 60);
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// I64 destIndex;
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Print("multiplier: %f\n", multiplier);
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// for (destIndex = 0; destIndex < duration; destIndex++) {
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// if (srcIndex < gSampleSize) {
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// buffer[destIndex] = gSampleData[srcIndex];
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// srcIndex = ToI64(srcIndex + multiplier);
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// } else {
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// buffer[destIndex] = 0; // fill the rest with silence
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// }
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// }
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// Print("Last srcIndex: %d\n", srcIndex); // Print the last value of srcIndex after the loop
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// Start after the WAV header
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// I64 destIndex;
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// F64 srcPosition = 44.0; // Start after WAV header
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// for (destIndex = 0; destIndex < duration; destIndex++) {
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// I64 baseIndex = ToI64(srcPosition);
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// if (baseIndex < gSampleSize - 8) { // Ensure there are enough samples ahead for interpolation
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// // Read the two stereo samples we're interpolating between
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// I16 leftSample1 = (gSampleData[baseIndex + 1] << 8) | gSampleData[baseIndex];
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// I16 rightSample1 = (gSampleData[baseIndex + 3] << 8) | gSampleData[baseIndex + 2];
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// I16 leftSample2 = (gSampleData[baseIndex + 5] << 8) | gSampleData[baseIndex + 4];
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// I16 rightSample2 = (gSampleData[baseIndex + 7] << 8) | gSampleData[baseIndex + 6];
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// F64 fraction = srcPosition - baseIndex;
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// // Linearly interpolate between the two samples for each channel
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// I16 leftMixed = ClampI16((1 - fraction) * leftSample1 + fraction * leftSample2);
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// I16 rightMixed = ClampI16((1 - fraction) * rightSample1 + fraction * rightSample2);
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// buffer[destIndex] = (leftMixed & 0xFFFF) | ((rightMixed & 0xFFFF) << 16);
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// } else {
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// buffer[destIndex] = 0; // fill the rest with silence
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// }
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// srcPosition += 4.0 * multiplier; // Move by one stereo sample, adjusted by the multiplier
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// }
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I64 destIndex;
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I64 destIndex;
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F64 srcIndex = 44.0; // Start after WAV header
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F64 srcIndex = 44.0; // Start after WAV header
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for (destIndex = 0; destIndex < duration; destIndex++) {
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for (destIndex = 0; destIndex < duration; destIndex++) {
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F64 realIndex = srcIndex + destIndex * multiplier * 4;
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F64 realIndex = srcIndex + destIndex * multiplier;
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I64 baseIndex = ToI64(realIndex);
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F64 fraction = realIndex - baseIndex;
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I16 sample_value = WindowedSincInterpolation(realIndex);
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buffer[destIndex] = (sample_value << 16) | (sample_value & 0xFFFF);
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}
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if (baseIndex < gSampleSize - 8) { // Ensure we can access two stereo samples
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U32 leftSample1 = gSampleData[baseIndex] + (gSampleData[baseIndex + 1] << 8);
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U32 rightSample1 = gSampleData[baseIndex + 2] + (gSampleData[baseIndex + 3] << 8);
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U32 leftSample2 = gSampleData[baseIndex + 4] + (gSampleData[baseIndex + 5] << 8);
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// I64 destIndex;
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U32 rightSample2 = gSampleData[baseIndex + 6] + (gSampleData[baseIndex + 7] << 8);
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// F64 srcIndex = 44.0; // Start after WAV header
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// Linear interpolation
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// for (destIndex = 0; destIndex < duration; destIndex++) {
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U32 leftSample = leftSample1 + ((leftSample2 - leftSample1) * fraction);
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// F64 realIndex = srcIndex + destIndex * multiplier * 4;
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U32 rightSample = rightSample1 + ((rightSample2 - rightSample1) * fraction);
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// I64 baseIndex = ToI64(realIndex);
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// F64 fraction = realIndex - baseIndex;
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buffer[destIndex] = (leftSample & 0xFFFF) | ((rightSample & 0xFFFF) << 16);
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// if (baseIndex < gSampleSize - 8) { // Ensure we can access two stereo samples
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} else {
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// U32 leftSample1 = gSampleData[baseIndex] + (gSampleData[baseIndex + 1] << 8);
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buffer[destIndex] = 0; // fill the rest with silence
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// U32 rightSample1 = gSampleData[baseIndex + 2] + (gSampleData[baseIndex + 3] << 8);
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}
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}
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// U32 leftSample2 = gSampleData[baseIndex + 4] + (gSampleData[baseIndex + 5] << 8);
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Print("Last srcIndex: %d\n", srcIndex);
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// U32 rightSample2 = gSampleData[baseIndex + 6] + (gSampleData[baseIndex + 7] << 8);
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// // Linear interpolation
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// U32 leftSample = leftSample1 + ((leftSample2 - leftSample1) * fraction);
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// U32 rightSample = rightSample1 + ((rightSample2 - rightSample1) * fraction);
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// buffer[destIndex] = (leftSample & 0xFFFF) | ((rightSample & 0xFFFF) << 16);
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// } else {
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// buffer[destIndex] = 0; // fill the rest with silence
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// }
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// }
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// Print("Last srcIndex: %d\n", srcIndex);
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//F64 playbackStep = 1.0; // 1.0 means original speed. <1.0 is slower, >1.0 is faster.
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//F64 playbackPointer = 0.0;
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//I64 i;
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//for (i = 0; i < duration; i++) {
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// if (playbackPointer < gSampleSize) {
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// buffer[i] = gSampleData[ToI64(playbackPointer)]; // get the sample at the rounded-down playback pointer
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// playbackPointer += playbackStep;
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// } else {
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// buffer[i] = 0; // or whatever value represents silence in your buffer
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// }
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//}
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// Simply play the buffer
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// Simply play the buffer
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//I64 samplesToCopy = Min(gSampleSize, duration); // don't overflow the buffer
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//I64 samplesToCopy = Min(gSampleSize, duration); // don't overflow the buffer
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//MemCopy(buffer, gSampleData, samplesToCopy);
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//MemCopy(buffer, gSampleData, samplesToCopy);
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