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Random Colors hotkey in palette editor
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parent
9cf9e07805
commit
5700e961c8
3 changed files with 46 additions and 24 deletions
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@ -1,4 +1,5 @@
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Cd(__DIR__);;
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#define PALETTES_PATH "~/PaletteEditor/Palettes/"
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#include "PaletteSelect"
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#include "PaletteGod"
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#include "PaletteEdit"
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@ -38,14 +38,12 @@ U0 DrawCtrlSlider(CDC *dc, CCtrl *c)
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CSliderState *s = c->state;
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I64 size = (c->win_task->pix_width / 16),
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border = size / 16,
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// border = size / 16,
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size2 = (c->win_task->pix_height / 32),
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// slider_amount = 3,
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i, k, j,// l,
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i,
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pos, col,
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bias;
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I64 rectSize = size / 16; // Size of each color rectangle
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CBGR24 tempColor;
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///////////////////////
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// CURRENT SELECTION //
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@ -54,7 +52,7 @@ U0 DrawCtrlSlider(CDC *dc, CCtrl *c)
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// current color box preview
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dc->color = BLACK;
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GrPrint(dc, 10, 10, "Preview:");
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GrPrint(dc, 10, 26, "Current Color: #%d", selected_color);
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GrPrint(dc, 10, 26, "Current Color: #%d", selected_color);
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if (selected_color == 15)
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dc->color = LTGRAY;
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@ -428,6 +426,14 @@ public U0 PaletteEditor()
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current_palette = "";
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current_palette = PaletteSelect;
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break;
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case 'r':
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gr_palette[selected_color] = ColorGod(FALSE, TRUE);
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LFBFlush;
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break;
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case 'R':
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gr_palette[selected_color] = PaletteGod(FALSE, TRUE);
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LFBFlush;
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break;
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case CH_CTRLI:
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PopUpOk("\n\n Use the arrows to select color\n\n # to manually input hex value","\n\n\n\t\tMade by y4my4m\n\n");
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break;
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@ -1,25 +1,40 @@
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public U0 PaletteGod(Bool seedUse=TRUE, Bool instant=TRUE)
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{
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// Instantly generate a random palette, seed-based or not
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// Instantly generate a random palette, seed-based or not
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I64 i;
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CBGR24 palette;
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I32 color;
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CBGR24 color;
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if (seedUse)
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Seed(GodPick);
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for (i=0; i < 16; i++)
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{
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if (instant || seedUse)
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{
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color = RandI32;
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palette = color & 0xFFFFFF;
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}
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else {
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palette = GodPick & 0xFFFFFF;
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}
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gr_palette[i] = palette;
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LFBFlush;
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}
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if (seedUse)
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Seed(GodPick);
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for (i=0; i < 16; i++)
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{
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if (instant || seedUse)
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{
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color = RandI32 & 0xFFFFFF;
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}
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else {
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color = GodPick & 0xFFFFFF;
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}
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gr_palette[i] = color;
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LFBFlush;
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}
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}
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PaletteGod;
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CBGR24 ColorGod(Bool seedUse=TRUE, Bool instant=TRUE)
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{
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// Instantly generate a random color, seed-based or not
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if (seedUse)
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Seed(GodPick);
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if (instant || seedUse)
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{
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return RandI32 & 0xFFFFFF;
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}
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else {
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return GodPick & 0xFFFFFF;
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}
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}
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// PaletteGod;
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