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synced 2024-12-25 15:10:28 +00:00
Fix zoom handling and update screen calculations
- Corrected loop bounds in 'GrZoomInScreen' to use 'GR_HEIGHT' and 'GR_WIDTH' constants instead of dynamic values from 'gr.dc2'. - Updated 'src' offset calculations to use 'GR_WIDTH' instead of 'gr.dc2->width_internal'. - Simplified 'GrUpdateScreen32' to use fixed 'GR_HEIGHT' and 'GR_WIDTH' values for screen updates, removing unnecessary calculations and size adjustments based on 'gr.dc2' and 'gr.zoomed_dc'.
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b08c10e343
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1 changed files with 7 additions and 18 deletions
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@ -157,15 +157,13 @@ U0 GrZoomInScreen()
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src = gr.dc2->body + gr.sx + gr.sy * gr.dc2->width_internal;
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dst = gr.zoomed_dc->body;
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// for (i = 0; i < GR_HEIGHT / gr.screen_zoom; i++)
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for (i = 0; i < gr.dc2->height / gr.screen_zoom; i++)
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for (i = 0; i < GR_HEIGHT / gr.screen_zoom; i++)
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{
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k = gr.screen_zoom;
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while (k--)
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{
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src2 = src;
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// for (l = 0; l < GR_WIDTH / gr.screen_zoom; l++)
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for (l = 0; l < gr.dc2->width_internal / gr.screen_zoom; l++)
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for (l = 0; l < GR_WIDTH / gr.screen_zoom; l++)
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{
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for (j = 0; j < gr.screen_zoom - 1; j++)
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*dst++ = *src2;
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@ -173,8 +171,7 @@ U0 GrZoomInScreen()
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*dst++ = *src2++;
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}
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}
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// src += GR_WIDTH;
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src += gr.dc2->width_internal;
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src += GR_WIDTH;
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}
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}
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@ -389,31 +386,23 @@ U0 GrCalcScreenUpdates()
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U0 GrUpdateScreen32()
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{
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U64 size, x, y, wi, yi, w = sys_framebuffer_pitch / (sys_framebuffer_bpp / 8);
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U64 x, y, wi, yi, w = sys_framebuffer_pitch / (sys_framebuffer_bpp / 8);
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U32 *dst;
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U8 *src;
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if (gr.screen_zoom == 1)
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{
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src = gr.dc2->body;
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size = src + gr.dc2->height * gr.dc2->width_internal;
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wi = gr.dc2->width_internal;
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yi = gr.dc2->height;
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}
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else
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{
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GrZoomInScreen;
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src = gr.zoomed_dc->body;
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size = src + gr.zoomed_dc->height * gr.zoomed_dc->width_internal;
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wi = gr.zoomed_dc->width_internal;
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yi = gr.zoomed_dc->height;
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}
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for (y = 0; y < yi; y++)
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for (y = 0; y < GR_HEIGHT; y++)
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{
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for (x = 0; x < wi; x++)
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for (x = 0; x < GR_WIDTH; x++)
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{
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dst = text.raw_screen + x + y * w;
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*dst = gr_palette[src[x + y * wi] & 0xFF];
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*dst = gr_palette[src[x + y * GR_WIDTH] & 0xFF];
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}
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}
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