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Clean up UDP queue find a bit
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5ef1d5ef57
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2 changed files with 53 additions and 46 deletions
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@ -23,7 +23,7 @@ class CUDPSocket
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U8 *receive_buffer;
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I64 receive_len;
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CSocketAddressStorage receive_address; // based on ->family, cast or assign pointer as IPV4/IPV6 CSocketAddress
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CSocketAddressStorage receive_address; // based on ->family, cast or assign to a var as IPV4/IPV6 CSocketAddress
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U16 bound_to; // represents the currently bound port
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};
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@ -243,24 +243,30 @@ CUDPTreeQueue *UDPTreeNodeQueueSocketFind(CUDPSocket *socket, CUDPTreeNode *node
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return NULL;
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}
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CUDPTreeQueue *UDPTreeNodeQueueFind(U32 address, CUDPTreeNode *node)
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CUDPTreeQueue *UDPTreeNodeQueueIPV4Find(U32 address, CUDPTreeNode *node)
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{ // address should be pulled from an instance of CIPV4Address (TODO... double check what bit order we're in ?)
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CUDPTreeQueue *temp_queue;
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CSocketAddressIPV4 *temp_ip;
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if (node->queue)
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{
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if (node->queue->socket->receive_address.family != AF_INET)
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Debug("This method was made for IPV4, UDP can be IPV4 or IPV6. excessive casting bad, TODO: revise method.");
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if (node->queue->socket->receive_address(CSocketAddressIPV4).address == address)
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if (node->queue->socket->receive_address.family == AF_INET)
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{
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temp_ip = &node->queue->socket->receive_address;
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if (temp_ip->address == address)
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return node->queue;
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}
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temp_queue = node->queue->next;
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while (temp_queue != node->queue)
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{
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if (temp_queue->socket->receive_address(CSocketAddressIPV4).address == address)
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if (temp_queue->socket->receive_address.family == AF_INET)
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{
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temp_ip = &temp_queue->socket->receive_address;
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if (temp_ip->address == address)
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return temp_queue;
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}
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temp_queue = temp_queue->next;
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}
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@ -286,6 +292,7 @@ CUDPTreeQueue *UDPTreeNodeQueueSocketSinglePop(CUDPSocket *socket, CUDPTreeNode
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temp_next->last = temp_last;
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temp_queue->next = temp_queue;
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temp_queue->last = temp_queue;
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if (temp_queue == node->queue) // if entry to pop is node queue head, change head to next
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node->queue = temp_next;
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}
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@ -457,7 +464,7 @@ I64 UDPSocketBind(CUDPSocket *udp_socket, CSocketAddressStorage *address_in) //
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if (temp_node)
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{ // if we find we have bound sockets at port, check address before adding to queue
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if (UDPTreeNodeQueueFind(udp_socket->receive_address(CSocketAddressIPV4).address.address, temp_node))
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if (UDPTreeNodeQueueIPV4Find(udp_socket->receive_address(CSocketAddressIPV4).address.address, temp_node))
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{
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ZenithErr("Attempted UDP Socket Bind at an address already in Bound Socket Tree !\n");
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return -1;
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