Clean up UDP queue find a bit

This commit is contained in:
TomAwezome 2020-07-28 00:51:14 -05:00 committed by VoidNV
parent 5ef1d5ef57
commit 1be8f456f0
2 changed files with 53 additions and 46 deletions

View file

@ -23,7 +23,7 @@ class CUDPSocket
U8 *receive_buffer;
I64 receive_len;
CSocketAddressStorage receive_address; // based on ->family, cast or assign pointer as IPV4/IPV6 CSocketAddress
CSocketAddressStorage receive_address; // based on ->family, cast or assign to a var as IPV4/IPV6 CSocketAddress
U16 bound_to; // represents the currently bound port
};
@ -243,24 +243,30 @@ CUDPTreeQueue *UDPTreeNodeQueueSocketFind(CUDPSocket *socket, CUDPTreeNode *node
return NULL;
}
CUDPTreeQueue *UDPTreeNodeQueueFind(U32 address, CUDPTreeNode *node)
CUDPTreeQueue *UDPTreeNodeQueueIPV4Find(U32 address, CUDPTreeNode *node)
{ // address should be pulled from an instance of CIPV4Address (TODO... double check what bit order we're in ?)
CUDPTreeQueue *temp_queue;
CSocketAddressIPV4 *temp_ip;
if (node->queue)
{
if (node->queue->socket->receive_address.family != AF_INET)
Debug("This method was made for IPV4, UDP can be IPV4 or IPV6. excessive casting bad, TODO: revise method.");
if (node->queue->socket->receive_address(CSocketAddressIPV4).address == address)
if (node->queue->socket->receive_address.family == AF_INET)
{
temp_ip = &node->queue->socket->receive_address;
if (temp_ip->address == address)
return node->queue;
}
temp_queue = node->queue->next;
while (temp_queue != node->queue)
{
if (temp_queue->socket->receive_address(CSocketAddressIPV4).address == address)
if (temp_queue->socket->receive_address.family == AF_INET)
{
temp_ip = &temp_queue->socket->receive_address;
if (temp_ip->address == address)
return temp_queue;
}
temp_queue = temp_queue->next;
}
@ -286,6 +292,7 @@ CUDPTreeQueue *UDPTreeNodeQueueSocketSinglePop(CUDPSocket *socket, CUDPTreeNode
temp_next->last = temp_last;
temp_queue->next = temp_queue;
temp_queue->last = temp_queue;
if (temp_queue == node->queue) // if entry to pop is node queue head, change head to next
node->queue = temp_next;
}
@ -457,7 +464,7 @@ I64 UDPSocketBind(CUDPSocket *udp_socket, CSocketAddressStorage *address_in) //
if (temp_node)
{ // if we find we have bound sockets at port, check address before adding to queue
if (UDPTreeNodeQueueFind(udp_socket->receive_address(CSocketAddressIPV4).address.address, temp_node))
if (UDPTreeNodeQueueIPV4Find(udp_socket->receive_address(CSocketAddressIPV4).address.address, temp_node))
{
ZenithErr("Attempted UDP Socket Bind at an address already in Bound Socket Tree !\n");
return -1;