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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
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. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF0 > # < / span > < span class = cF1 > help_index < / span > < span class = cF0 > < / span > < span class = cF6 > & quot ; Graphics / Sprite ; Sprites & quot ; < / span > < span class = cF0 >
< a name = " l2 " > < / a >
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< a name = " l3 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > - < / span > < span class = cFE > 2 < / span > < span class = cF0 >
< a name = " l4 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_SCREEN_BITMAP < / span > < span class = cF0 > - < / span > < span class = cFE > 3 < / span > < span class = cF0 >
< a name = " l5 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP < / span > < span class = cF0 > - < / span > < span class = cFE > 4 < / span > < span class = cF0 >
< a name = " l6 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ED_MENU < / span > < span class = cF0 > - < / span > < span class = cFE > 5 < / span > < span class = cF0 >
< a name = " l7 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_EXIT < / span > < span class = cF0 > - < / span > < span class = cFE > 6 < / span > < span class = cF0 >
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< a name = " l8 " > < / a >
< a name = " l9 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > < / span > < span class = cF5 > PopUpSpriteMain < / span > < span class = cF0 > ( < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * * _head , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _cur_elem_num , < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * _doc , < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * _doc_e )
< a name = " l10 " > < / a > {
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< a name = " l11 " > < / a > < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * pu_task ;
< a name = " l12 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > res ;
< a name = " l13 " > < / a > < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc = < / span > < span class = cF5 > DocNew < / span > < span class = cF0 > ;
< a name = " l14 " > < / a > < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_de ;
< a name = " l15 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * st ;
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< a name = " l16 " > < / a >
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< a name = " l17 " > < / a > doc_de = < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc ,
< a name = " l18 " > < / a > < / span > < span class = cF6 > & quot ; $ PURPLE $ $ TX + CX , \ & quot ; Sprite Main Menu \ & quot ; $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l19 " > < / a > < / span > < span class = cF6 > & quot ; $ LK + PU + CX , \ & quot ; Click for Help \ & quot ; , A = \ & quot ; FI : : : / Doc / SpriteMain . DD \ & quot ; $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l20 " > < / a > < / span > < span class = cF6 > & quot ; \ n $ LTBLUE $ $ DA + M , A = \ & quot ; Tag Text : % % s \ & quot ; $ \ n \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l21 " > < / a > doc_de - & gt ; data = < / span > < span class = cF5 > StrNew < / span > < span class = cF0 > ( _doc_e - & gt ; tag , doc - & gt ; mem_task ) ;
< a name = " l22 " > < / a > < / span > < span class = cF5 > DocDataFormat < / span > < span class = cF0 > ( doc , doc_de ) ;
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< a name = " l23 " > < / a >
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< a name = " l24 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc ,
< a name = " l25 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Color ( 4 - bit ) \ & quot ; , LE = SPT_COLOR $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l26 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Dither Color ( 4 - bit ) \ & quot ; , LE = SPT_DITHER_COLOR $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l27 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Thick \ & quot ; , LE = SPT_THICK $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l28 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Planar Symmetry \ & quot ; , LE = SPT_PLANAR_SYMMETRY $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l29 " > < / a > < / span > < span class = cF6 > & quot ; \ n $ MU - UL , \ & quot ; Point \ & quot ; , LE = SPT_PT $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l30 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Line \ & quot ; , LE = SPT_LINE $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l31 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Arrow \ & quot ; , LE = SPT_ARROW $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l32 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Rect \ & quot ; , LE = SPT_RECT $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l33 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Circle \ & quot ; , LE = SPT_CIRCLE $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l34 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Ellipse \ & quot ; , LE = SPT_ELLIPSE $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l35 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Polygon \ & quot ; , LE = SPT_POLYGON $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l36 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Text \ & quot ; , LE = SPT_TEXT $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l37 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Text Box \ & quot ; , LE = SPT_TEXT_BOX $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l38 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Text Diamond \ & quot ; , LE = SPT_TEXT_DIAMOND $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l39 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Flood Fill \ & quot ; , LE = SPT_FLOOD_FILL $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l40 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Flood Fill Not Color \ & quot ; , LE = SPT_FLOOD_FILL_NOT $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l41 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; PolyLine \ & quot ; , LE = SPT_POLYLINE $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l42 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; PolyPoint \ & quot ; , LE = SPT_POLYPT $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l43 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; BSpline2 \ & quot ; , LE = SPT_BSPLINE2 $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l44 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; BSpline3 \ & quot ; , LE = SPT_BSPLINE3 $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l45 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; BSpline2 Closed \ & quot ; , LE = SPT_BSPLINE2_CLOSED $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l46 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; BSpline3 Closed \ & quot ; , LE = SPT_BSPLINE3_CLOSED $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l47 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Insert Screen - Captured BitMap \ & quot ; , LE = SPT_INS_SCREEN_BITMAP $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l48 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Insert Transparent Screen - Captured BitMap \ & quot ; , & quot ; < / span > < span class = cF0 >
< a name = " l49 " > < / a > < / span > < span class = cF6 > & quot ; LE = SPT_INS_TRANSPARENT_SCREEN_BITMAP $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l50 " > < / a > < / span > < span class = cF6 > & quot ; $ PURPLE $ $ MU - UL , \ & quot ; + ] Create or Edit 3 D Mesh \ & quot ; , LE = SPT_MESH $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l51 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; + ] Create or Edit Shiftable 3 D Mesh \ & quot ; , & quot ; < / span > < span class = cF0 >
< a name = " l52 " > < / a > < / span > < span class = cF6 > & quot ; LE = SPT_SHIFTABLE_MESH $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l53 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; + ] Convert to BitMap or Edit BitMap \ & quot ; , & quot ; < / span > < span class = cF0 >
< a name = " l54 " > < / a > < / span > < span class = cF6 > & quot ; LE = SPT_BITMAP $ $ LTBLUE $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l55 " > < / a > < / span > < span class = cF6 > & quot ; \ n $ MU - UL , \ & quot ; Transform On ( for use with 3 D icons ) \ & quot ; , & quot ; < / span > < span class = cF0 >
< a name = " l56 " > < / a > < / span > < span class = cF6 > & quot ; LE = SPT_TRANSFORM_ON $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l57 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Transform Off ( for use with 3 D icons ) \ & quot ; , & quot ; < / span > < span class = cF0 >
< a name = " l58 " > < / a > < / span > < span class = cF6 > & quot ; LE = SPT_TRANSFORM_OFF $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l59 " > < / a > < / span > < span class = cF6 > & quot ; \ n & quot ; < / span > < span class = cF0 >
< a name = " l60 " > < / a > < / span > < span class = cF6 > & quot ; $ PURPLE $ $ MU - UL , \ & quot ; + ] Sprite Edit Menu \ & quot ; , LE = SPT_ED_MENU $ $ LTBLUE $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l61 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Exit Sprite \ & quot ; , LE = SPT_EXIT $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l62 " > < / a > < / span > < span class = cF6 > & quot ; $ MU - UL , \ & quot ; Abort Sprite \ & quot ; , LE = DOCM_CANCEL $ \ n & quot ; < / span > < span class = cF0 >
< a name = " l63 " > < / a > < / span > < span class = cF6 > & quot ; \ nRight - Click to get back to this menu . & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l64 " > < / a >
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< a name = " l65 " > < / a > st = < / span > < span class = cF5 > MStrPrint < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; SpriteSideBarTask ( 0 x % X , 0 x % X , 0 x % X ) ; & quot ; < / span > < span class = cF0 > , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > , _head , _cur_elem_num ) ;
< a name = " l66 " > < / a > < / span > < span class = cF5 > PopUp < / span > < span class = cF0 > ( st , < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , & amp ; pu_task ) ;
< a name = " l67 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( st ) ;
< a name = " l68 " > < / a > res = < / span > < span class = cF5 > PopUpMenu < / span > < span class = cF0 > ( doc ) ;
< a name = " l69 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > TaskValidate < / span > < span class = cF7 > ( < / span > < span class = cF0 > pu_task < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l70 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l71 " > < / a > * _head = < / span > < span class = cF5 > SpriteSideBar2SpriteQueue < / span > < span class = cF0 > ( < / span > < span class = cF5 > DocPut < / span > < span class = cF7 > ( < / span > < span class = cF0 > pu_task < / span > < span class = cF7 > ) < / span > < span class = cF0 > , * _head , _cur_elem_num ) ;
< a name = " l72 " > < / a > < / span > < span class = cF5 > Kill < / span > < span class = cF0 > ( pu_task ) ;
< a name = " l73 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l74 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( _doc_e - & gt ; tag ) ;
< a name = " l75 " > < / a > _doc_e - & gt ; tag = < / span > < span class = cF5 > StrNew < / span > < span class = cF0 > ( doc_de - & gt ; data , _doc - & gt ; mem_task ) ;
< a name = " l76 " > < / a > _doc - & gt ; cur_col = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l77 " > < / a > < / span > < span class = cF5 > DocDel < / span > < span class = cF0 > ( doc ) ;
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< a name = " l78 " > < / a >
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< a name = " l79 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l80 " > < / a > }
< a name = " l81 " > < / a >
< a name = " l82 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > < / span > < span class = cF5 > PopUpExtents < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _x1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _x2 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _y1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _y2 )
< a name = " l83 " > < / a > {
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< a name = " l84 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > res ;
< a name = " l85 " > < / a > < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc = < / span > < span class = cF5 > DocNew < / span > < span class = cF0 > ;
< a name = " l86 " > < / a > < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_e ;
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< a name = " l87 " > < / a >
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< a name = " l88 " > < / a > doc_e = < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; $ DA , A = \ & quot ; x1 : % % d \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l89 " > < / a > doc_e - & gt ; data = _x1 ;
< a name = " l90 " > < / a > < / span > < span class = cF5 > DocDataFormat < / span > < span class = cF0 > ( doc , doc_e ) ;
< a name = " l91 " > < / a > doc_e = < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; $ DA , A = \ & quot ; x2 : % % d \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l92 " > < / a > doc_e - & gt ; data = _x2 ;
< a name = " l93 " > < / a > < / span > < span class = cF5 > DocDataFormat < / span > < span class = cF0 > ( doc , doc_e ) ;
< a name = " l94 " > < / a > doc_e = < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; $ DA , A = \ & quot ; y1 : % % d \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l95 " > < / a > doc_e - & gt ; data = _y1 ;
< a name = " l96 " > < / a > < / span > < span class = cF5 > DocDataFormat < / span > < span class = cF0 > ( doc , doc_e ) ;
< a name = " l97 " > < / a > doc_e = < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; $ DA , A = \ & quot ; y2 : % % d \ & quot ; $ \ n \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l98 " > < / a > doc_e - & gt ; data = _y2 ;
< a name = " l99 " > < / a > < / span > < span class = cF5 > DocDataFormat < / span > < span class = cF0 > ( doc , doc_e ) ;
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< a name = " l100 " > < / a >
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< a name = " l101 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; $ BT , \ & quot ; Use These Extents \ & quot ; , LE = TRUE $ & quot ; < / span > < span class = cF0 > ) ;
< a name = " l102 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; $ CM , 3 , 0 $ $ BT , \ & quot ; Drag - Out New Extents \ & quot ; , LE = FALSE $ \ n \ n & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l103 " > < / a >
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< a name = " l104 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 > res = < / span > < span class = cF5 > PopUpMenu < / span > < span class = cF0 > ( doc ) ;
< a name = " l105 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( res ! = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > & amp ; & amp ; res ! = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
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< a name = " l106 " > < / a >
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< a name = " l107 " > < / a > < / span > < span class = cF5 > DocDel < / span > < span class = cF0 > ( doc ) ;
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< a name = " l108 " > < / a >
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< a name = " l109 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l110 " > < / a > }
< a name = " l111 " > < / a >
< a name = " l112 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > )
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< a name = " l113 " > < / a > { < / span > < span class = cF2 > //Uses </span><a href="https://tomawezome.github.io/ZealOS/Demo/Lectures/FixedPoint.html#l1"><span class=cF4>fixed-point</span></a><span class=cF2>.</span><span class=cF0>
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< a name = " l114 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > xx , yy , old_pen_width = dc - & gt ; thick ;
< a name = " l115 " > < / a > < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > old_color = dc - & gt ; color ;
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< a name = " l116 " > < / a >
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< a name = " l117 " > < / a > < / span > < span class = cF5 > Refresh < / span > < span class = cF0 > ;
< a name = " l118 " > < / a > < / span > < span class = cF5 > DCFill < / span > < span class = cF0 > ( dc ) ;
< a name = " l119 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( dc - & gt ; flags & amp ; < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > )
< a name = " l120 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l121 " > < / a > dc - & gt ; flags & amp ; = ~ < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > ;
< a name = " l122 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l123 " > < / a > xx = dc - & gt ; sym . sny * < / span > < span class = cFE > 8192 < / span > < span class = cF0 > ;
< a name = " l124 " > < / a > yy = - dc - & gt ; sym . snx * < / span > < span class = cFE > 8192 < / span > < span class = cF0 > ;
< a name = " l125 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > RED < / span > < span class = cF0 > ;
< a name = " l126 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc ,
< a name = " l127 " > < / a > dc - & gt ; sym . sx - xx . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , dc - & gt ; sym . sy - yy . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , dc - & gt ; sym . sx + xx . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , dc - & gt ; sym . sy + yy . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l128 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l129 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc ,
< a name = " l130 " > < / a > dc - & gt ; sym . sx - xx . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , dc - & gt ; sym . sy - yy . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , dc - & gt ; sym . sx + xx . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , dc - & gt ; sym . sy + yy . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l131 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l132 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc ,
< a name = " l133 " > < / a > dc - & gt ; sym . sx - xx . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , dc - & gt ; sym . sy - yy . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , dc - & gt ; sym . sx + xx . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , dc - & gt ; sym . sy + yy . i32 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l134 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > ;
< a name = " l135 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l136 " > < / a > dc - & gt ; color = old_color ;
< a name = " l137 " > < / a > dc - & gt ; thick = old_pen_width ;
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< a name = " l138 " > < / a > }
< a name = " l139 " > < / a >
< a name = " l140 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMLine < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color )
< a name = " l141 " > < / a > {
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< a name = " l142 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 ;
< a name = " l143 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res ;
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< a name = " l144 " > < / a >
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< a name = " l145 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l146 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l147 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l148 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l149 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l150 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l151 " > < / a > x2 = arg1 ;
< a name = " l152 " > < / a > y2 = arg2 ;
< a name = " l153 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l154 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l155 " > < / a >
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< a name = " l156 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l157 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l158 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_LINE < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l159 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_LINE < / span > < span class = cF0 > ;
< a name = " l160 " > < / a > res - & gt ; pp . x1 = x1 - x ;
< a name = " l161 " > < / a > res - & gt ; pp . y1 = y1 - y ;
< a name = " l162 " > < / a > res - & gt ; pp . x2 = x2 - x ;
< a name = " l163 " > < / a > res - & gt ; pp . y2 = y2 - y ;
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< a name = " l164 " > < / a >
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< a name = " l165 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l166 " > < / a > }
< a name = " l167 " > < / a >
< a name = " l168 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMArrow < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color )
< a name = " l169 " > < / a > {
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< a name = " l170 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 ;
< a name = " l171 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res ;
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< a name = " l172 " > < / a >
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< a name = " l173 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l174 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l175 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l176 " > < / a > < / span > < span class = cF5 > GrArrow3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l177 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l178 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l179 " > < / a > x2 = arg1 ;
< a name = " l180 " > < / a > y2 = arg2 ;
< a name = " l181 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l182 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l183 " > < / a >
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< a name = " l184 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l185 " > < / a > < / span > < span class = cF5 > GrArrow3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l186 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_ARROW < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l187 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_ARROW < / span > < span class = cF0 > ;
< a name = " l188 " > < / a > res - & gt ; pp . x1 = x1 - x ;
< a name = " l189 " > < / a > res - & gt ; pp . y1 = y1 - y ;
< a name = " l190 " > < / a > res - & gt ; pp . x2 = x2 - x ;
< a name = " l191 " > < / a > res - & gt ; pp . y2 = y2 - y ;
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< a name = " l192 " > < / a >
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< a name = " l193 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l194 " > < / a > }
< a name = " l195 " > < / a >
< a name = " l196 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMPlanarSymmetry < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 )
< a name = " l197 " > < / a > {
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< a name = " l198 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 , old_width , old_flags ;
< a name = " l199 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res ;
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< a name = " l200 " > < / a >
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< a name = " l201 " > < / a > old_width = dc - & gt ; thick ;
< a name = " l202 " > < / a > old_flags = dc - & gt ; flags ;
< a name = " l203 " > < / a > dc - & gt ; flags & amp ; = ~ < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > ;
< a name = " l204 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
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< a name = " l205 " > < / a >
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< a name = " l206 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l207 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l208 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > ROPF_DITHER < / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l209 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l210 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l211 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l212 " > < / a > x2 = arg1 ;
< a name = " l213 " > < / a > y2 = arg2 ;
< a name = " l214 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l215 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l216 " > < / a >
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< a name = " l217 " > < / a > dc - & gt ; flags = old_flags & amp ; < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > | dc - & gt ; flags & amp ; ~ < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > ;
< a name = " l218 " > < / a > dc - & gt ; thick = old_width ;
< a name = " l219 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l220 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF0 > ;
< a name = " l221 " > < / a > res - & gt ; pp . x1 = x1 - x ;
< a name = " l222 " > < / a > res - & gt ; pp . y1 = y1 - y ;
< a name = " l223 " > < / a > res - & gt ; pp . x2 = x2 - x ;
< a name = " l224 " > < / a > res - & gt ; pp . y2 = y2 - y ;
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< a name = " l225 " > < / a >
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< a name = " l226 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l227 " > < / a > }
< a name = " l228 " > < / a >
< a name = " l229 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMRect < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color )
< a name = " l230 " > < / a > {
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< a name = " l231 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 , xx1 = arg1 , yy1 = arg2 , xx2 = arg1 , yy2 = arg2 ;
< a name = " l232 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res ;
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< a name = " l233 " > < / a >
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< a name = " l234 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l235 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l236 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l237 " > < / a > < / span > < span class = cF5 > GrRect3 < / span > < span class = cF0 > ( dc , xx1 , yy1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , xx2 - xx1 , yy2 - yy1 ) ;
< a name = " l238 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l239 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l240 " > < / a > x2 = arg1 ;
< a name = " l241 " > < / a > y2 = arg2 ;
< a name = " l242 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( x2 & lt ; x1 )
< a name = " l243 " > < / a > {
< a name = " l244 " > < / a > xx1 = x2 ;
< a name = " l245 " > < / a > xx2 = x1 ;
< a name = " l246 " > < / a > }
< a name = " l247 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l248 " > < / a > {
< a name = " l249 " > < / a > xx1 = x1 ;
< a name = " l250 " > < / a > xx2 = x2 ;
< a name = " l251 " > < / a > }
< a name = " l252 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( y2 & lt ; y1 )
< a name = " l253 " > < / a > {
< a name = " l254 " > < / a > yy1 = y2 ;
< a name = " l255 " > < / a > yy2 = y1 ;
< a name = " l256 " > < / a > }
< a name = " l257 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l258 " > < / a > {
< a name = " l259 " > < / a > yy1 = y1 ;
< a name = " l260 " > < / a > yy2 = y2 ;
< a name = " l261 " > < / a > }
< a name = " l262 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l263 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l264 " > < / a >
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< a name = " l265 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l266 " > < / a > < / span > < span class = cF5 > GrRect3 < / span > < span class = cF0 > ( dc , xx1 , yy1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , xx2 - xx1 , yy2 - yy1 ) ;
< a name = " l267 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_RECT < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l268 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_RECT < / span > < span class = cF0 > ;
< a name = " l269 " > < / a > res - & gt ; pp . x1 = xx1 - x ;
< a name = " l270 " > < / a > res - & gt ; pp . y1 = yy1 - y ;
< a name = " l271 " > < / a > res - & gt ; pp . x2 = xx2 - x ;
< a name = " l272 " > < / a > res - & gt ; pp . y2 = yy2 - y ;
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< a name = " l273 " > < / a >
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< a name = " l274 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l275 " > < / a > }
< a name = " l276 " > < / a >
< a name = " l277 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMScreenBitMap < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > eletype , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc2 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > bm_bkcolor )
< a name = " l278 " > < / a > {
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< a name = " l279 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , message_code ,
< a name = " l280 " > < / a > x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 , xx1 = arg1 , yy1 = arg2 , xx2 = arg1 , yy2 = arg2 , old_width ;
< a name = " l281 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc3 , * img ;
< a name = " l282 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res ;
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< a name = " l283 " > < / a >
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< a name = " l284 " > < / a > old_width = dc2 - & gt ; thick ;
< a name = " l285 " > < / a > dc2 - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l286 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l287 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l288 " > < / a > dc2 - & gt ; color = < / span > < span class = cF3 > ROPF_DITHER < / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l289 " > < / a > < / span > < span class = cF5 > GrBorder < / span > < span class = cF0 > ( dc2 ,
< a name = " l290 " > < / a > xx1 + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_left + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_x ,
< a name = " l291 " > < / a > yy1 + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_top + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_y ,
< a name = " l292 " > < / a > xx2 + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_left + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_x ,
< a name = " l293 " > < / a > yy2 + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_top + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_y ) ;
< a name = " l294 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l295 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l296 " > < / a > x2 = arg1 ;
< a name = " l297 " > < / a > y2 = arg2 ;
< a name = " l298 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( x2 & lt ; x1 )
< a name = " l299 " > < / a > {
< a name = " l300 " > < / a > xx1 = x2 ;
< a name = " l301 " > < / a > xx2 = x1 ;
< a name = " l302 " > < / a > }
< a name = " l303 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l304 " > < / a > {
< a name = " l305 " > < / a > xx1 = x1 ;
< a name = " l306 " > < / a > xx2 = x2 ;
< a name = " l307 " > < / a > }
< a name = " l308 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( y2 & lt ; y1 )
< a name = " l309 " > < / a > {
< a name = " l310 " > < / a > yy1 = y2 ;
< a name = " l311 " > < / a > yy2 = y1 ;
< a name = " l312 " > < / a > }
< a name = " l313 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l314 " > < / a > {
< a name = " l315 " > < / a > yy1 = y1 ;
< a name = " l316 " > < / a > yy2 = y2 ;
< a name = " l317 " > < / a > }
< a name = " l318 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l319 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l320 " > < / a >
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< a name = " l321 " > < / a > xx2 + + ;
< a name = " l322 " > < / a > yy2 + + ;
< a name = " l323 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( xx2 - xx1 + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) & amp ; ~ < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy2 - yy1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l324 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF0 > ;
< a name = " l325 " > < / a > res - & gt ; pwhu . width = xx2 - xx1 ;
< a name = " l326 " > < / a > res - & gt ; pwhu . height = yy2 - yy1 ;
< a name = " l327 " > < / a > res - & gt ; pwhu . x1 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l328 " > < / a > res - & gt ; pwhu . y1 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l329 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l330 " > < / a > i = < / span > < span class = cFB > gr < / span > < span class = cF0 > . screen_zoom ;
< a name = " l331 " > < / a > < / span > < span class = cF5 > GrScaleZoom < / span > < span class = cF0 > ( < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / i ) ;
< a name = " l332 " > < / a > < / span > < span class = cF5 > Refresh < / span > < span class = cF0 > ( < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
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< a name = " l333 " > < / a >
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< a name = " l334 " > < / a > dc3 = < / span > < span class = cF5 > DCScreenCapture < / span > < span class = cF0 > ;
< a name = " l335 " > < / a > img = < / span > < span class = cF5 > DCExt < / span > < span class = cF0 > ( dc3 ,
< a name = " l336 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_left + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_x + xx1 ,
< a name = " l337 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_top + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_y + yy1 ,
< a name = " l338 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_left + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_x + xx2 - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ,
< a name = " l339 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_top + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_y + yy2 - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l340 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( eletype = = < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP < / span > < span class = cF0 > )
< a name = " l341 " > < / a > < / span > < span class = cF5 > DCColorChange < / span > < span class = cF0 > ( img , bm_bkcolor ) ;
< a name = " l342 " > < / a > < / span > < span class = cF5 > GrScaleZoom < / span > < span class = cF0 > ( i ) ;
< a name = " l343 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; res - & gt ; pwhu . u , img - & gt ; body , < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( xx2 - xx1 + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) & amp ; ~ < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy2 - yy1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l344 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( img ) ;
< a name = " l345 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( dc3 ) ;
< a name = " l346 " > < / a > dc2 - & gt ; thick = old_width ;
< a name = " l347 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL < / span > < span class = cF0 > ;
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< a name = " l348 " > < / a >
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< a name = " l349 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l350 " > < / a > }
< a name = " l351 " > < / a >
< a name = " l352 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMCircle < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color )
< a name = " l353 " > < / a > {
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< a name = " l354 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 ;
< a name = " l355 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res ;
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< a name = " l356 " > < / a >
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< a name = " l357 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l358 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l359 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l360 " > < / a > < / span > < span class = cF5 > GrCircle3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF5 > Sqrt < / span > < span class = cF7 > ( < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( x1 - x2 ) + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( y1 - y2 ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l361 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l362 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l363 " > < / a > x2 = arg1 ;
< a name = " l364 " > < / a > y2 = arg2 ;
< a name = " l365 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l366 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l367 " > < / a >
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< a name = " l368 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l369 " > < / a > < / span > < span class = cF5 > GrCircle3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF5 > Sqrt < / span > < span class = cF7 > ( < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( x1 - x2 ) + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( y1 - y2 ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l370 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_CIRCLE < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l371 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_CIRCLE < / span > < span class = cF0 > ;
< a name = " l372 " > < / a > res - & gt ; pr . x1 = x1 - x ;
< a name = " l373 " > < / a > res - & gt ; pr . y1 = y1 - y ;
< a name = " l374 " > < / a > res - & gt ; pr . radius = < / span > < span class = cF5 > Sqrt < / span > < span class = cF0 > ( < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x1 - x2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y1 - y2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l375 " > < / a >
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< a name = " l376 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l377 " > < / a > }
< a name = " l378 " > < / a >
< a name = " l379 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMEllipse < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color )
< a name = " l380 " > < / a > {
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< a name = " l381 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 ;
< a name = " l382 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > angle1 , angle2 ;
< a name = " l383 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res ;
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< a name = " l384 " > < / a >
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< a name = " l385 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l386 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l387 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l388 " > < / a > < / span > < span class = cF5 > GrEllipse3 < / span > < span class = cF0 > ( dc , < / span > < span class = cF7 > ( < / span > < span class = cF0 > x1 + x2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cF0 > y1 + y2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x1 - x2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y1 - y2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l389 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l390 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l391 " > < / a > x2 = arg1 ;
< a name = " l392 " > < / a > y2 = arg2 ;
< a name = " l393 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l394 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l395 " > < / a >
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< a name = " l396 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_ELLIPSE < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l397 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_ELLIPSE < / span > < span class = cF0 > ;
< a name = " l398 " > < / a > res - & gt ; pwha . x1 = ( x1 + x2 ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - x ;
< a name = " l399 " > < / a > res - & gt ; pwha . y1 = ( y1 + y2 ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - y ;
< a name = " l400 " > < / a > res - & gt ; pwha . width = < / span > < span class = cF5 > AbsI64 < / span > < span class = cF0 > ( x1 - x2 ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l401 " > < / a > res - & gt ; pwha . height = < / span > < span class = cF5 > AbsI64 < / span > < span class = cF0 > ( y1 - y2 ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l402 " > < / a > angle2 = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( x2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwha . x1 + x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwha . y1 + y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l403 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( res - & gt ; pwha . width & lt ; res - & gt ; pwha . height )
< a name = " l404 " > < / a > angle2 - = < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l405 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l406 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l407 " > < / a > angle1 = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( x2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwha . x1 + x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwha . y1 + y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l408 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( res - & gt ; pwha . width & gt ; = res - & gt ; pwha . height )
< a name = " l409 " > < / a > res - & gt ; pwha . angle = - ( angle1 - angle2 ) ;
< a name = " l410 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l411 " > < / a > res - & gt ; pwha . angle = - ( angle1 - angle2 ) + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l412 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l413 " > < / a > < / span > < span class = cF5 > GrEllipse3 < / span > < span class = cF0 > ( dc , res - & gt ; pwha . x1 + x , res - & gt ; pwha . y1 + y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , res - & gt ; pwha . width , res - & gt ; pwha . height , res - & gt ; pwha . angle ) ;
< a name = " l414 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l415 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l416 " > < / a > x2 = arg1 ;
< a name = " l417 " > < / a > y2 = arg2 ;
< a name = " l418 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l419 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l420 " > < / a >
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< a name = " l421 " > < / a > angle1 = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( x2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwha . x1 + x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwha . y1 + y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l422 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( res - & gt ; pwha . width & gt ; = res - & gt ; pwha . height )
< a name = " l423 " > < / a > res - & gt ; pwha . angle = - ( angle1 - angle2 ) ;
< a name = " l424 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l425 " > < / a > res - & gt ; pwha . angle = - ( angle1 - angle2 ) + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l426 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l427 " > < / a > < / span > < span class = cF5 > GrEllipse3 < / span > < span class = cF0 > ( dc , res - & gt ; pwha . x1 + x , res - & gt ; pwha . y1 + y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , res - & gt ; pwha . width , res - & gt ; pwha . height , res - & gt ; pwha . angle ) ;
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< a name = " l428 " > < / a >
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< a name = " l429 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l430 " > < / a > }
< a name = " l431 " > < / a >
< a name = " l432 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMPolygon < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > sides , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color )
< a name = " l433 " > < / a > {
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< a name = " l434 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 ;
< a name = " l435 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > angle1 , angle2 ;
< a name = " l436 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res ;
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< a name = " l437 " > < / a >
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< a name = " l438 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l439 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l440 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l441 " > < / a > < / span > < span class = cF5 > GrRegPoly3 < / span > < span class = cF0 > ( dc , < / span > < span class = cF7 > ( < / span > < span class = cF0 > x1 + x2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cF0 > y1 + y2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x1 - x2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y1 - y2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , sides ) ;
< a name = " l442 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l443 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l444 " > < / a > x2 = arg1 ;
< a name = " l445 " > < / a > y2 = arg2 ;
< a name = " l446 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l447 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l448 " > < / a >
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< a name = " l449 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_POLYGON < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l450 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_POLYGON < / span > < span class = cF0 > ;
< a name = " l451 " > < / a > res - & gt ; pwhas . x1 = ( x1 + x2 ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - x ;
< a name = " l452 " > < / a > res - & gt ; pwhas . y1 = ( y1 + y2 ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - y ;
< a name = " l453 " > < / a > res - & gt ; pwhas . width = < / span > < span class = cF5 > AbsI64 < / span > < span class = cF0 > ( x1 - x2 ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l454 " > < / a > res - & gt ; pwhas . height = < / span > < span class = cF5 > AbsI64 < / span > < span class = cF0 > ( y1 - y2 ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l455 " > < / a > res - & gt ; pwhas . sides = sides ;
< a name = " l456 " > < / a > angle2 = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( x2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwhas . x1 + x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwhas . y1 + y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l457 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( res - & gt ; pwhas . width & lt ; res - & gt ; pwhas . height )
< a name = " l458 " > < / a > angle2 - = < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l459 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l460 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l461 " > < / a > angle1 = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( x2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwhas . x1 + x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwhas . y1 + y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l462 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( res - & gt ; pwhas . width & gt ; = res - & gt ; pwhas . height )
< a name = " l463 " > < / a > res - & gt ; pwhas . angle = - ( angle1 - angle2 ) ;
< a name = " l464 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l465 " > < / a > res - & gt ; pwhas . angle = - ( angle1 - angle2 ) + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l466 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l467 " > < / a > < / span > < span class = cF5 > GrRegPoly3 < / span > < span class = cF0 > ( dc , res - & gt ; pwhas . x1 + x , res - & gt ; pwhas . y1 + y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l468 " > < / a > res - & gt ; pwhas . width , res - & gt ; pwhas . height , res - & gt ; pwhas . sides , res - & gt ; pwhas . angle ) ;
< a name = " l469 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l470 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l471 " > < / a > x2 = arg1 ;
< a name = " l472 " > < / a > y2 = arg2 ;
< a name = " l473 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l474 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l475 " > < / a >
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< a name = " l476 " > < / a > angle1 = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( x2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwhas . x1 + x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > ( < / span > < span class = cF0 > res - & gt ; pwhas . y1 + y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l477 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( res - & gt ; pwhas . width & gt ; = res - & gt ; pwhas . height )
< a name = " l478 " > < / a > res - & gt ; pwhas . angle = - ( angle1 - angle2 ) ;
< a name = " l479 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l480 " > < / a > res - & gt ; pwhas . angle = - ( angle1 - angle2 ) + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l481 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l482 " > < / a > < / span > < span class = cF5 > GrRegPoly3 < / span > < span class = cF0 > ( dc , res - & gt ; pwhas . x1 + x , res - & gt ; pwhas . y1 + y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l483 " > < / a > res - & gt ; pwhas . width , res - & gt ; pwhas . height , res - & gt ; pwhas . sides , res - & gt ; pwhas . angle ) ;
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< a name = " l484 " > < / a >
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< a name = " l485 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l486 " > < / a > }
< a name = " l487 " > < / a >
< a name = " l488 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMPolyLineFamily < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > eletype , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color )
< a name = " l489 " > < / a > {
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< a name = " l490 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , num = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 ;
< a name = " l491 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > * ptr ;
< a name = " l492 " > < / a > < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > * p ;
< a name = " l493 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res , * tmpg , * tmpg1 , head2 ;
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< a name = " l494 " > < / a >
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< a name = " l495 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; head2 ) ;
< a name = " l496 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l497 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l498 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l499 " > < / a > {
< a name = " l500 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l501 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( num )
< a name = " l502 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l503 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_R_UP < / span > < span class = cF0 > ) ;
< a name = " l504 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > TRANSPARENT < / span > < span class = cF0 > ;
< a name = " l505 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( num )
< a name = " l506 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l507 " > < / a > x2 = arg1 ;
< a name = " l508 " > < / a > y2 = arg2 ;
< a name = " l509 " > < / a > }
< a name = " l510 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > & amp ; & amp ; message_code ! = < / span > < span class = cF3 > MESSAGE_MS_R_UP < / span > < span class = cF0 > ) ;
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< a name = " l511 " > < / a >
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< a name = " l512 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l513 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( message_code = = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > )
< a name = " l514 " > < / a > {
< a name = " l515 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( num )
< a name = " l516 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l517 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_PT < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l518 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_PT < / span > < span class = cF0 > ;
< a name = " l519 " > < / a > res - & gt ; p . x1 = x2 - x ;
< a name = " l520 " > < / a > res - & gt ; p . y1 = y2 - y ;
< a name = " l521 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( res , head2 . last ) ;
< a name = " l522 " > < / a > x1 = x2 ;
< a name = " l523 " > < / a > y1 = y2 ;
< a name = " l524 " > < / a > num + + ;
< a name = " l525 " > < / a > }
< a name = " l526 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l527 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_R_UP < / span > < span class = cF0 > ) ;
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< a name = " l528 " > < / a >
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< a name = " l529 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( eletype )
< a name = " l530 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l531 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYLINE < / span > < span class = cF0 > :
< a name = " l532 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( num & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l533 " > < / a > {
< a name = " l534 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_POLYLINE < / span > < span class = cF7 > ) < / span > < span class = cF0 > + num * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD2I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l535 " > < / a > ptr = & amp ; res - & gt ; nu . u ;
< a name = " l536 " > < / a > tmpg1 = head2 . next ;
< a name = " l537 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; num ; i + + )
< a name = " l538 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l539 " > < / a > tmpg = tmpg1 - & gt ; next ;
< a name = " l540 " > < / a > ptr [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] = tmpg1 - & gt ; p . x1 ;
< a name = " l541 " > < / a > ptr [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] = tmpg1 - & gt ; p . y1 ;
< a name = " l542 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l543 " > < / a > tmpg1 = tmpg ;
< a name = " l544 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l545 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_POLYLINE < / span > < span class = cF0 > ;
< a name = " l546 " > < / a > res - & gt ; nu . num = num ;
< a name = " l547 " > < / a > }
< a name = " l548 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l549 " > < / a > {
< a name = " l550 " > < / a > tmpg1 = head2 . next ;
< a name = " l551 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; num ; i + + )
< a name = " l552 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l553 " > < / a > tmpg = tmpg1 - & gt ; next ;
< a name = " l554 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l555 " > < / a > tmpg1 = tmpg ;
< a name = " l556 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l557 " > < / a > res = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l558 " > < / a > }
< a name = " l559 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l560 " > < / a >
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< a name = " l561 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2 < / span > < span class = cF0 > :
< a name = " l562 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3 < / span > < span class = cF0 > :
< a name = " l563 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2_CLOSED < / span > < span class = cF0 > :
< a name = " l564 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3_CLOSED < / span > < span class = cF0 > :
< a name = " l565 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( num & gt ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > )
< a name = " l566 " > < / a > {
< a name = " l567 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF0 > eletype < / span > < span class = cF7 > ) < / span > < span class = cF0 > + num * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l568 " > < / a > p = & amp ; res - & gt ; nu . u ;
< a name = " l569 " > < / a > tmpg1 = head2 . next ;
< a name = " l570 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; num ; i + + )
< a name = " l571 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l572 " > < / a > tmpg = tmpg1 - & gt ; next ;
< a name = " l573 " > < / a > p [ i ] . x = tmpg1 - & gt ; p . x1 ;
< a name = " l574 " > < / a > p [ i ] . y = tmpg1 - & gt ; p . y1 ;
< a name = " l575 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l576 " > < / a > tmpg1 = tmpg ;
< a name = " l577 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l578 " > < / a > res - & gt ; type = eletype ;
< a name = " l579 " > < / a > res - & gt ; nu . num = num ;
< a name = " l580 " > < / a > }
< a name = " l581 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l582 " > < / a > {
< a name = " l583 " > < / a > tmpg1 = head2 . next ;
< a name = " l584 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; num ; i + + )
< a name = " l585 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l586 " > < / a > tmpg = tmpg1 - & gt ; next ;
< a name = " l587 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l588 " > < / a > tmpg1 = tmpg ;
< a name = " l589 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l590 " > < / a > res = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l591 " > < / a > }
< a name = " l592 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l593 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l594 " > < / a >
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< a name = " l595 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l596 " > < / a > }
< a name = " l597 " > < / a >
< a name = " l598 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * < / span > < span class = cF5 > SMPolyPoint < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color )
< a name = " l599 " > < / a > {
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< a name = " l600 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , num = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , message_code , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 , x3 , y3 ;
< a name = " l601 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > * ptr ;
< a name = " l602 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * res , * tmpg , * tmpg1 , head2 ;
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< a name = " l603 " > < / a >
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< a name = " l604 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; head2 ) ;
< a name = " l605 " > < / a > x3 = arg1 - x ;
< a name = " l606 " > < / a > y3 = arg2 - y ;
< a name = " l607 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l608 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l609 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l610 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l611 " > < / a > x2 = arg1 ;
< a name = " l612 " > < / a > y2 = arg2 ;
< a name = " l613 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l614 " > < / a > < / span > < span class = cF5 > Line < / span > < span class = cF0 > ( & amp ; head2 , x1 - x , y1 - y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x2 - x , y2 - y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , & amp ; < / span > < span class = cF5 > SpritePolyPtPlot < / span > < span class = cF0 > ) ;
< a name = " l615 " > < / a > x1 = x2 ;
< a name = " l616 " > < / a > y1 = y2 ;
< a name = " l617 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l618 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l619 " > < / a >
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< a name = " l620 " > < / a > num = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l621 " > < / a > res = head2 . next ;
< a name = " l622 " > < / a > x1 = x3 ;
< a name = " l623 " > < / a > y1 = y3 ;
< a name = " l624 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( res ! = & amp ; head2 )
< a name = " l625 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l626 " > < / a > tmpg = res - & gt ; next ;
< a name = " l627 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( res - & gt ; p . x1 = = x1 & amp ; & amp ; res - & gt ; p . y1 = = y1 )
< a name = " l628 " > < / a > {
< a name = " l629 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( res ) ;
< a name = " l630 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( res ) ;
< a name = " l631 " > < / a > }
< a name = " l632 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l633 " > < / a > {
< a name = " l634 " > < / a > num + + ;
< a name = " l635 " > < / a > x1 = res - & gt ; p . x1 ;
< a name = " l636 " > < / a > y1 = res - & gt ; p . y1 ;
< a name = " l637 " > < / a > }
< a name = " l638 " > < / a > res = tmpg ;
< a name = " l639 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l640 " > < / a >
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< a name = " l641 " > < / a > res = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_POLYPT < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF7 > ( < / span > < span class = cF0 > num * < / span > < span class = cFE > 3 < / span > < span class = cF0 > + < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ) ;
< a name = " l642 " > < / a > res - & gt ; npu . x = x3 ;
< a name = " l643 " > < / a > res - & gt ; npu . y = y3 ;
< a name = " l644 " > < / a > ptr = & amp ; res - & gt ; npu . u ;
< a name = " l645 " > < / a > x1 = x3 ;
< a name = " l646 " > < / a > y1 = y3 ;
< a name = " l647 " > < / a > i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l648 " > < / a > tmpg1 = head2 . next ;
< a name = " l649 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpg1 ! = & amp ; head2 )
< a name = " l650 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l651 " > < / a > tmpg = tmpg1 - & gt ; next ;
< a name = " l652 " > < / a > < / span > < span class = cF5 > BFieldOrU32 < / span > < span class = cF0 > ( ptr , i , < / span > < span class = cFB > polypt_map < / span > < span class = cF0 > [ < / span > < span class = cF5 > SignI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpg1 - & gt ; p . x1 - x1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > + < / span > < span class = cFE > 3 < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cF5 > SignI64 < / span > < span class = cF0 > ( tmpg1 - & gt ; p . y1 - y1 ) + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ] ) ;
< a name = " l653 " > < / a > i + = < / span > < span class = cFE > 3 < / span > < span class = cF0 > ;
< a name = " l654 " > < / a > x1 = tmpg1 - & gt ; p . x1 ;
< a name = " l655 " > < / a > y1 = tmpg1 - & gt ; p . y1 ;
< a name = " l656 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l657 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l658 " > < / a > tmpg1 = tmpg ;
< a name = " l659 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l660 " > < / a > res - & gt ; type = < / span > < span class = cF3 > SPT_POLYPT < / span > < span class = cF0 > ;
< a name = " l661 " > < / a > res - & gt ; npu . num = num ;
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< a name = " l662 " > < / a >
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< a name = " l663 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l664 " > < / a > }
< a name = " l665 " > < / a >
< a name = " l666 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > SMTextFamily < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > eletype , < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc , < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_ce , < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * head , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc ,
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< a name = " l667 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > color , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _cur_elem_num , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > old_de_flags )
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< a name = " l668 " > < / a > {
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< a name = " l669 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * tmpg , * insert_pt = < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( , head , * _cur_elem_num ) ;
< a name = " l670 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_code , x1 , y1 ;
< a name = " l671 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * st ;
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< a name = " l672 " > < / a >
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< a name = " l673 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l674 " > < / a > st = < / span > < span class = cF5 > PopUpGetStr < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; Enter text and press & lt ; ESC & gt ; . \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l675 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l676 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( st & amp ; & amp ; * st )
< a name = " l677 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l678 " > < / a > x1 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l679 " > < / a > y1 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l680 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l681 " > < / a > {
< a name = " l682 " > < / a > dc - & gt ; color = color & amp ; < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK < / span > < span class = cF0 > ;
< a name = " l683 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( eletype )
< a name = " l684 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l685 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT < / span > < span class = cF0 > : < / span > < span class = cF5 > GrPrint3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % s & quot ; < / span > < span class = cF0 > , st ) ; < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l686 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_BOX < / span > < span class = cF0 > : < / span > < span class = cF5 > GrTextBox3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , st ) ; < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l687 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_DIAMOND < / span > < span class = cF0 > : < / span > < span class = cF5 > GrTextDiamond3 < / span > < span class = cF0 > ( dc , x1 , y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , st ) ; < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l688 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l689 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l690 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l691 " > < / a > x1 = arg1 ;
< a name = " l692 " > < / a > y1 = arg2 ;
< a name = " l693 " > < / a > }
< a name = " l694 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l695 " > < / a >
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< a name = " l696 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF0 > eletype < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > StrLen < / span > < span class = cF7 > ( < / span > < span class = cF0 > st < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l697 " > < / a > tmpg - & gt ; type = eletype ;
< a name = " l698 " > < / a > tmpg - & gt ; ps . x1 = x1 - x ;
< a name = " l699 " > < / a > tmpg - & gt ; ps . y1 = y1 - y ;
< a name = " l700 " > < / a > < / span > < span class = cF5 > StrCopy < / span > < span class = cF0 > ( tmpg - & gt ; ps . st , st ) ;
< a name = " l701 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l702 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l703 " > < / a > * _cur_elem_num + = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l704 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l705 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( st ) ;
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< a name = " l706 " > < / a > }
< a name = " l707 " > < / a >
< a name = " l708 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > < / span > < span class = cF5 > SMBitMap < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > eletype , < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc , < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_ce , < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * head ,
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< a name = " l709 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > xx , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > yy , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > bm_bkcolor ,
< a name = " l710 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > sel , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > xx1 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > yy1 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > xx2 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > yy2 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _cur_elem_num )
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< a name = " l711 " > < / a > {
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< a name = " l712 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , message_code , x = xx , y = yy , x1 = arg1 , y1 = arg2 , x2 = arg1 , y2 = arg2 , old_width ;
< a name = " l713 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * tmpg , * tmpg1 , * insert_pt ;
< a name = " l714 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * img ;
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< a name = " l715 " > < / a >
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< a name = " l716 " > < / a > insert_pt = < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( , head , * _cur_elem_num , xx , yy , , , & amp ; x , & amp ; y ) ;
< a name = " l717 " > < / a > x + = xx ;
< a name = " l718 " > < / a > y + = yy ;
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< a name = " l719 " > < / a >
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< a name = " l720 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( sel )
< a name = " l721 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l722 " > < / a > xx1 = arg1 ;
< a name = " l723 " > < / a > yy1 = arg2 ;
< a name = " l724 " > < / a > xx2 = arg1 ;
< a name = " l725 " > < / a > yy2 = arg2 ;
< a name = " l726 " > < / a > old_width = dc - & gt ; thick ;
< a name = " l727 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l728 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l729 " > < / a > {
< a name = " l730 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > ROPF_DITHER < / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l731 " > < / a > < / span > < span class = cF5 > GrBorder < / span > < span class = cF0 > ( dc , xx1 , yy1 , xx2 , yy2 ) ;
< a name = " l732 " > < / a > message_code = < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > ) ;
< a name = " l733 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l734 " > < / a > x2 = arg1 ;
< a name = " l735 " > < / a > y2 = arg2 ;
< a name = " l736 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( x2 & lt ; x1 )
< a name = " l737 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l738 " > < / a > xx1 = x2 ;
< a name = " l739 " > < / a > xx2 = x1 ;
< a name = " l740 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l741 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l742 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l743 " > < / a > xx1 = x1 ;
< a name = " l744 " > < / a > xx2 = x2 ;
< a name = " l745 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l746 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( y2 & lt ; y1 )
< a name = " l747 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l748 " > < / a > yy1 = y2 ;
< a name = " l749 " > < / a > yy2 = y1 ;
< a name = " l750 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l751 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l752 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l753 " > < / a > yy1 = y1 ;
< a name = " l754 " > < / a > yy2 = y2 ;
< a name = " l755 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l756 " > < / a > }
< a name = " l757 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( message_code ! = < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
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< a name = " l758 " > < / a >
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< a name = " l759 " > < / a > dc - & gt ; thick = old_width ;
< a name = " l760 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l761 " > < / a >
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< a name = " l762 " > < / a > xx2 + + ;
< a name = " l763 " > < / a > yy2 + + ;
< a name = " l764 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( xx2 - xx1 + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) & amp ; ~ < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy2 - yy1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l765 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF0 > ;
< a name = " l766 " > < / a > tmpg - & gt ; pwhu . width = xx2 - xx1 ;
< a name = " l767 " > < / a > tmpg - & gt ; pwhu . height = yy2 - yy1 ;
< a name = " l768 " > < / a > tmpg - & gt ; pwhu . x1 = xx1 - x ;
< a name = " l769 " > < / a > tmpg - & gt ; pwhu . y1 = yy1 - y ;
< a name = " l770 " > < / a > img = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( tmpg - & gt ; pwhu . width , tmpg - & gt ; pwhu . height , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ) ;
< a name = " l771 " > < / a > img - & gt ; color = bm_bkcolor ;
< a name = " l772 " > < / a > < / span > < span class = cF5 > GrRect < / span > < span class = cF0 > ( img , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , tmpg - & gt ; pwhu . width , tmpg - & gt ; pwhu . height ) ;
< a name = " l773 " > < / a > tmpg1 = insert_pt ;
< a name = " l774 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpg1 = = head | | tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > ! = < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF0 > )
< a name = " l775 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l776 " > < / a > < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( img , head , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , - < / span > < span class = cF7 > ( < / span > < span class = cF0 > xx1 - x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , - < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy1 - y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l777 " > < / a > x = xx ;
< a name = " l778 " > < / a > y = yy ;
< a name = " l779 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( img , - < / span > < span class = cF7 > ( < / span > < span class = cF0 > xx1 - x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , - < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy1 - y < / span > < span class = cF7 > ) < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , doc_ce - & gt ; bin_data - & gt ; data ) ;
< a name = " l780 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( head ) ;
< a name = " l781 " > < / a > insert_pt = head - & gt ; next = head - & gt ; last = head ;
< a name = " l782 " > < / a > * _cur_elem_num = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l783 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l784 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l785 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l786 " > < / a > < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( img , head , * _cur_elem_num , - < / span > < span class = cF7 > ( < / span > < span class = cF0 > xx1 - x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , - < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy1 - y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l787 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( img , - < / span > < span class = cF7 > ( < / span > < span class = cF0 > xx1 - x < / span > < span class = cF7 > ) < / span > < span class = cF0 > , - < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy1 - y < / span > < span class = cF7 > ) < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , & amp ; tmpg1 - & gt ; < / span > < span class = cF1 > start < / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l788 " > < / a > insert_pt = tmpg1 - & gt ; next ;
< a name = " l789 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l790 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l791 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l792 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; tmpg - & gt ; pwhu . u , img - & gt ; body , < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( xx2 - xx1 + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) & amp ; ~ < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy2 - yy1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l793 " > < / a >
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< a name = " l794 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( i = < / span > < span class = cF5 > SpriteBitMapEd < / span > < span class = cF7 > ( < / span > < span class = cF0 > doc , doc_ce , dc , & amp ; xx1 , & amp ; yy1 , & amp ; xx2 , & amp ; yy2 , & amp ; img , bm_bkcolor < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l795 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l796 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPE_EXIT < / span > < span class = cF0 > :
< a name = " l797 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPE_CONT < / span > < span class = cF0 > :
< a name = " l798 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg ) ;
< a name = " l799 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( xx2 - xx1 + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) & amp ; ~ < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy2 - yy1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l800 " > < / a > tmpg - & gt ; type = eletype ;
< a name = " l801 " > < / a > tmpg - & gt ; pwhu . width = xx2 - xx1 ;
< a name = " l802 " > < / a > tmpg - & gt ; pwhu . height = yy2 - yy1 ;
< a name = " l803 " > < / a > tmpg - & gt ; pwhu . x1 = xx1 - x ;
< a name = " l804 " > < / a > tmpg - & gt ; pwhu . y1 = yy1 - y ;
< a name = " l805 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; tmpg - & gt ; pwhu . u , img - & gt ; body , < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( xx2 - xx1 + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) & amp ; ~ < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cF0 > yy2 - yy1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l806 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l807 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l808 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l809 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( img ) ;
< a name = " l810 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
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< a name = " l811 " > < / a >
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< a name = " l812 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > i ;
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< a name = " l813 " > < / a > }
< a name = " l814 " > < / a >
< a name = " l815 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > SMMesh < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc , < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_ce , < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * head , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _cur_elem_num )
< a name = " l816 " > < / a > {
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< a name = " l817 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * tmpg , * insert_pt = < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( , head , * _cur_elem_num ) , * tmpg1 = insert_pt ;
< a name = " l818 " > < / a > < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > * p ;
< a name = " l819 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , size , x1 , y1 , z1 ;
< a name = " l820 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > * mesh , * old_mesh ;
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< a name = " l821 " > < / a >
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< a name = " l822 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpg1 ! = head & amp ; & amp ; tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF0 > )
< a name = " l823 " > < / a > old_mesh = & amp ; tmpg1 - & gt ; mu . vertex_count ;
< a name = " l824 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpg1 ! = head & amp ; & amp ; tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > )
< a name = " l825 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l826 " > < / a > x1 = tmpg1 - & gt ; pmu . x ;
< a name = " l827 " > < / a > y1 = tmpg1 - & gt ; pmu . y ;
< a name = " l828 " > < / a > z1 = tmpg1 - & gt ; pmu . z ;
< a name = " l829 " > < / a > p = & amp ; tmpg1 - & gt ; pmu . u ;
< a name = " l830 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg1 - & gt ; pmu . vertex_count ; i + + , p + + )
< a name = " l831 " > < / a > {
< a name = " l832 " > < / a > p - & gt ; x + = x1 ;
< a name = " l833 " > < / a > p - & gt ; y + = y1 ;
< a name = " l834 " > < / a > p - & gt ; z + = z1 ;
< a name = " l835 " > < / a > }
< a name = " l836 " > < / a > old_mesh = & amp ; tmpg1 - & gt ; pmu . vertex_count ;
< a name = " l837 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l838 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l839 " > < / a > old_mesh = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l840 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( mesh = < / span > < span class = cF5 > SpriteMeshEd < / span > < span class = cF7 > ( < / span > < span class = cF0 > old_mesh , & amp ; size , < / span > < span class = cF3 > TRUE < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l841 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l842 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF7 > ) < / span > < span class = cF0 > - < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cFE > 2 < / span > < span class = cF0 > + size ) ;
< a name = " l843 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF0 > ;
< a name = " l844 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; tmpg - & gt ; mu . vertex_count , mesh , size ) ;
< a name = " l845 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( mesh ) ;
< a name = " l846 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l847 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l848 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( old_mesh )
< a name = " l849 " > < / a > {
< a name = " l850 " > < / a > insert_pt = tmpg ;
< a name = " l851 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l852 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l853 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l854 " > < / a > }
< a name = " l855 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l856 " > < / a > * _cur_elem_num + = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l857 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l858 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( old_mesh & amp ; & amp ; tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > )
< a name = " l859 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l860 " > < / a > x1 = tmpg1 - & gt ; pmu . x ;
< a name = " l861 " > < / a > y1 = tmpg1 - & gt ; pmu . y ;
< a name = " l862 " > < / a > z1 = tmpg1 - & gt ; pmu . z ;
< a name = " l863 " > < / a > p = & amp ; tmpg1 - & gt ; pmu . u ;
< a name = " l864 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg1 - & gt ; pmu . vertex_count ; i + + , p + + )
< a name = " l865 " > < / a > {
< a name = " l866 " > < / a > p - & gt ; x - = x1 ;
< a name = " l867 " > < / a > p - & gt ; y - = y1 ;
< a name = " l868 " > < / a > p - & gt ; z - = z1 ;
< a name = " l869 " > < / a > }
< a name = " l870 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l871 " > < / a > }
< a name = " l872 " > < / a >
< a name = " l873 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > SMShiftableMesh < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc , < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_ce , < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * head , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg2 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _cur_elem_num )
< a name = " l874 " > < / a > {
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< a name = " l875 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * tmpg , * insert_pt = < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( , head , * _cur_elem_num ) , * tmpg1 = insert_pt ;
< a name = " l876 " > < / a > < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > * p ;
< a name = " l877 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , size , z , x1 , y1 , z1 ;
< a name = " l878 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > * mesh , * old_mesh ;
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< a name = " l879 " > < / a >
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< a name = " l880 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpg1 ! = head & amp ; & amp ; tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF0 > )
< a name = " l881 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l882 " > < / a > z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l883 " > < / a > x1 = - ( arg1 - x ) ;
< a name = " l884 " > < / a > y1 = - ( arg2 - y ) ;
< a name = " l885 " > < / a > z1 = z ;
< a name = " l886 " > < / a > p = & amp ; tmpg1 - & gt ; mu . u ;
< a name = " l887 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg1 - & gt ; mu . vertex_count ; i + + , p + + )
< a name = " l888 " > < / a > {
< a name = " l889 " > < / a > p - & gt ; x + = x1 ;
< a name = " l890 " > < / a > p - & gt ; y + = y1 ;
< a name = " l891 " > < / a > p - & gt ; z + = z1 ;
< a name = " l892 " > < / a > }
< a name = " l893 " > < / a > old_mesh = & amp ; tmpg1 - & gt ; mu . vertex_count ;
< a name = " l894 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l895 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpg1 ! = head & amp ; & amp ; tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > )
< a name = " l896 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l897 " > < / a > z = - tmpg1 - & gt ; pmu . z ;
< a name = " l898 " > < / a > x1 = tmpg1 - & gt ; pmu . x - ( arg1 - x ) ;
< a name = " l899 " > < / a > y1 = tmpg1 - & gt ; pmu . y - ( arg2 - y ) ;
< a name = " l900 " > < / a > z1 = tmpg1 - & gt ; pmu . z + z ;
< a name = " l901 " > < / a > p = & amp ; tmpg1 - & gt ; pmu . u ;
< a name = " l902 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg1 - & gt ; pmu . vertex_count ; i + + , p + + )
< a name = " l903 " > < / a > {
< a name = " l904 " > < / a > p - & gt ; x + = x1 ;
< a name = " l905 " > < / a > p - & gt ; y + = y1 ;
< a name = " l906 " > < / a > p - & gt ; z + = z1 ;
< a name = " l907 " > < / a > }
< a name = " l908 " > < / a > old_mesh = & amp ; tmpg1 - & gt ; pmu . vertex_count ;
< a name = " l909 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l910 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l911 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l912 " > < / a > z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l913 " > < / a > old_mesh = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l914 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l915 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( mesh = < / span > < span class = cF5 > SpriteMeshEd < / span > < span class = cF7 > ( < / span > < span class = cF0 > old_mesh , & amp ; size , < / span > < span class = cF3 > TRUE < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l916 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l917 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF7 > ) < / span > < span class = cF0 > - < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cFE > 2 < / span > < span class = cF0 > + size ) ;
< a name = " l918 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > ;
< a name = " l919 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; tmpg - & gt ; pmu . vertex_count , mesh , size ) ;
< a name = " l920 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( mesh ) ;
< a name = " l921 " > < / a > tmpg - & gt ; pmu . x = arg1 - x ;
< a name = " l922 " > < / a > tmpg - & gt ; pmu . y = arg2 - y ;
< a name = " l923 " > < / a > tmpg - & gt ; pmu . z = - z ;
< a name = " l924 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l925 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l926 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( old_mesh )
< a name = " l927 " > < / a > {
< a name = " l928 " > < / a > insert_pt = tmpg ;
< a name = " l929 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l930 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l931 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l932 " > < / a > }
< a name = " l933 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l934 " > < / a > * _cur_elem_num + = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l935 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l936 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( old_mesh & amp ; & amp ; tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > )
< a name = " l937 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l938 " > < / a > x1 = tmpg1 - & gt ; pmu . x - ( arg1 - x ) ;
< a name = " l939 " > < / a > y1 = tmpg1 - & gt ; pmu . y - ( arg2 - y ) ;
< a name = " l940 " > < / a > z1 = tmpg1 - & gt ; pmu . z + z ;
< a name = " l941 " > < / a > p = & amp ; tmpg1 - & gt ; pmu . u ;
< a name = " l942 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg1 - & gt ; pmu . vertex_count ; i + + , p + + )
< a name = " l943 " > < / a > {
< a name = " l944 " > < / a > p - & gt ; x - = x1 ;
< a name = " l945 " > < / a > p - & gt ; y - = y1 ;
< a name = " l946 " > < / a > p - & gt ; z - = z1 ;
< a name = " l947 " > < / a > }
< a name = " l948 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l949 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( old_mesh & amp ; & amp ; tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF0 > )
< a name = " l950 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l951 " > < / a > x1 = - ( arg1 - x ) ;
< a name = " l952 " > < / a > y1 = - ( arg2 - y ) ;
< a name = " l953 " > < / a > z1 = z ;
< a name = " l954 " > < / a > p = & amp ; tmpg1 - & gt ; mu . u ;
< a name = " l955 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg1 - & gt ; mu . vertex_count ; i + + , p + + )
< a name = " l956 " > < / a > {
< a name = " l957 " > < / a > p - & gt ; x - = x1 ;
< a name = " l958 " > < / a > p - & gt ; y - = y1 ;
< a name = " l959 " > < / a > p - & gt ; z - = z1 ;
< a name = " l960 " > < / a > }
< a name = " l961 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l962 " > < / a > }
< a name = " l963 " > < / a >
< a name = " l964 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > SMTaskTitleSet < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > eletype )
< a name = " l965 " > < / a > {
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< a name = " l966 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; title_src = < / span > < span class = cF3 > TTS_CONST < / span > < span class = cF0 > ; < / span > < span class = cF2 > //Violates TTS_LOCKED_CONST</span><span class=cF0>
< a name = " l967 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( eletype )
< a name = " l968 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l969 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_SCREEN_BITMAP < / span > < span class = cF0 > :
< a name = " l970 " > < / a > < / span > < span class = cF5 > StrCopy < / span > < span class = cF0 > ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; task_title , < / span > < span class = cF6 > & quot ; Insert Screen BitMap & quot ; < / span > < span class = cF0 > ) ;
< a name = " l971 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l972 " > < / a >
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< a name = " l973 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP < / span > < span class = cF0 > :
< a name = " l974 " > < / a > < / span > < span class = cF5 > StrCopy < / span > < span class = cF0 > ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; task_title , < / span > < span class = cF6 > & quot ; Insert Transparent Screen BitMap & quot ; < / span > < span class = cF0 > ) ;
< a name = " l975 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l976 " > < / a >
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< a name = " l977 " > < / a > < / span > < span class = cF1 > default < / span > < span class = cF0 > :
< a name = " l978 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( eletype & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l979 " > < / a > < / span > < span class = cF5 > StrCopy < / span > < span class = cF0 > ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; task_title , < / span > < span class = cF5 > DefineSub < / span > < span class = cF7 > ( < / span > < span class = cF0 > eletype , < / span > < span class = cF6 > & quot ; ST_SPRITE_ELEM_TYPES & quot ; < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l980 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l981 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; border_src = < / span > < span class = cF3 > BDS_CONST < / span > < span class = cF0 > ;
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< a name = " l982 " > < / a > }
< a name = " l983 " > < / a >
< a name = " l984 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > < / span > < span class = cF5 > SpriteMainEd < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc )
< a name = " l985 " > < / a > {
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< a name = " l986 " > < / a > < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_ce = doc - & gt ; cur_entry ;
< a name = " l987 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > res , i , x , y , arg1 , arg2 , xx , yy , xx1 , yy1 , xx2 , yy2 , thick , eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > , cur_elem_num ,
< a name = " l988 " > < / a > old_border_src = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; border_src , old_title_src = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; title_src , old_de_flags = doc_ce - & gt ; de_flags ;
< a name = " l989 " > < / a > < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > bm_bkcolor , color ;
< a name = " l990 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * head , * tmpg , * insert_pt ;
< a name = " l991 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc = < / span > < span class = cF5 > DCAlias < / span > < span class = cF0 > ( , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ) , * dc2 = < / span > < span class = cF5 > DCAlias < / span > < span class = cF0 > ( , < / span > < span class = cFB > sys_winmgr_task < / span > < span class = cF0 > ) , * dc3 ;
< a name = " l992 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * old_task_title = < / span > < span class = cF5 > StrNew < / span > < span class = cF0 > ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; task_title ) ;
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< a name = " l993 " > < / a >
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< a name = " l994 " > < / a > < / span > < span class = cF5 > SettingsPush < / span > < span class = cF0 > ; < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
< a name = " l995 " > < / a > < / span > < span class = cF5 > AutoComplete < / span > < span class = cF0 > ;
< a name = " l996 " > < / a > < / span > < span class = cF5 > Refresh < / span > < span class = cF0 > ( < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l997 " > < / a > dc2 - & gt ; flags | = < / span > < span class = cF3 > DCF_ON_TOP < / span > < span class = cF0 > ;
< a name = " l998 " > < / a > head = < / span > < span class = cF5 > Sprite2SpriteQueue < / span > < span class = cF0 > ( doc_ce - & gt ; bin_data - & gt ; data ) ;
< a name = " l999 " > < / a > cur_elem_num = < / span > < span class = cF5 > QueueCount < / span > < span class = cF0 > ( head ) ;
< a name = " l1000 " > < / a > xx = ( doc_ce - & gt ; x + doc_ce - & gt ; max_col - doc - & gt ; line_start_col ) * < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > ;
< a name = " l1001 " > < / a > yy = ( doc_ce - & gt ; y - doc - & gt ; top_line_num ) * < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > ;
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< a name = " l1002 " > < / a >
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< a name = " l1003 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l1004 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1005 " > < / a > insert_pt = < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( dc , head , cur_elem_num , xx , yy , & amp ; color , & amp ; thick , & amp ; x , & amp ; y ) ;
< a name = " l1006 " > < / a > x + = xx ;
< a name = " l1007 " > < / a > y + = yy ;
< a name = " l1008 " > < / a > < / span > < span class = cF5 > DCFill < / span > < span class = cF0 > ;
< a name = " l1009 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( eletype = = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > )
< a name = " l1010 " > < / a > {
< a name = " l1011 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL < / span > < span class = cF0 > ;
< a name = " l1012 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > winmgr < / span > < span class = cF0 > . fps & lt ; < / span > < span class = cFE > 10 < / span > < span class = cF0 > )
< a name = " l1013 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1014 " > < / a > < / span > < span class = cF5 > StrCopy < / span > < span class = cF0 > ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; task_title , old_task_title ) ;
< a name = " l1015 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; border_src = old_border_src ;
< a name = " l1016 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; title_src = old_title_src ;
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< a name = " l1017 " > < / a >
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< a name = " l1018 " > < / a > xx - = < / span > < span class = cF5 > StrLen < / span > < span class = cF0 > ( doc_ce - & gt ; tag ) * < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > ;
< a name = " l1019 " > < / a > eletype = < / span > < span class = cF5 > PopUpSpriteMain < / span > < span class = cF0 > ( & amp ; head , & amp ; cur_elem_num , doc , doc_ce ) ;
< a name = " l1020 " > < / a > xx + = < / span > < span class = cF5 > StrLen < / span > < span class = cF0 > ( doc_ce - & gt ; tag ) * < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > ;
< a name = " l1021 " > < / a > insert_pt = < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( dc , head , cur_elem_num , x , y , & amp ; color , & amp ; thick , & amp ; x , & amp ; y ) ;
< a name = " l1022 " > < / a > x + = xx ;
< a name = " l1023 " > < / a > y + = yy ;
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< a name = " l1024 " > < / a >
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< a name = " l1025 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1026 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( eletype )
< a name = " l1027 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1028 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL < / span > < span class = cF0 > :
< a name = " l1029 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL_NOT < / span > < span class = cF0 > :
< a name = " l1030 " > < / a > < / span > < span class = cF5 > RegOneTimePopUp < / span > < span class = cF0 > ( < / span > < span class = cF3 > ARf_FLOODFILL < / span > < span class = cF0 > ,
< a name = " l1031 " > < / a > < / span > < span class = cF3 > ST_WARN_ST < / span > < span class = cF0 > < / span > < span class = cF6 > & quot ; This is affected by what ' s underneath \ n & quot ; < / span > < span class = cF0 >
< a name = " l1032 " > < / a > < / span > < span class = cF6 > & quot ; when it is drawn . You will probably want to \ n & quot ; < / span > < span class = cF0 >
< a name = " l1033 " > < / a > < / span > < span class = cF6 > & quot ; convert it to a bitmap . \ n \ n & quot ; < / span > < span class = cF0 >
< a name = " l1034 " > < / a > < / span > < span class = cF6 > & quot ; A tip on artistry you might consider \ n & quot ; < / span > < span class = cF0 >
< a name = " l1035 " > < / a > < / span > < span class = cF6 > & quot ; is using lines to fill regions because \ n & quot ; < / span > < span class = cF0 >
< a name = " l1036 " > < / a > < / span > < span class = cF6 > & quot ; brush strokes look cool . \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1037 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1038 " > < / a >
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< a name = " l1039 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF0 > :
< a name = " l1040 " > < / a > < / span > < span class = cF5 > RegOneTimePopUp < / span > < span class = cF0 > ( < / span > < span class = cF3 > ARf_PLANAR_SYMMETRY < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Right - click to turn - off symmetry . \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1041 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1042 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1043 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1044 " > < / a > }
< a name = " l1045 " > < / a > < / span > < span class = cF5 > SMTaskTitleSet < / span > < span class = cF0 > ( eletype ) ;
< a name = " l1046 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( eletype )
< a name = " l1047 " > < / a > {
< a name = " l1048 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_COLOR < / span > < span class = cF0 > :
< a name = " l1049 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1050 " > < / a > i = < / span > < span class = cF5 > PopUpColor < / span > < span class = cF0 > ( , , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l1051 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l1052 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1053 " > < / a > color = i ;
< a name = " l1054 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_COLOR < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1055 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_COLOR < / span > < span class = cF0 > ;
< a name = " l1056 " > < / a > tmpg - & gt ; c . color = color ;
< a name = " l1057 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l1058 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1059 " > < / a > cur_elem_num + + ;
< a name = " l1060 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1061 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1062 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1063 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1064 " > < / a >
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< a name = " l1065 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_DITHER_COLOR < / span > < span class = cF0 > :
< a name = " l1066 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1067 " > < / a > i = < / span > < span class = cF5 > PopUpColorDither < / span > < span class = cF0 > ;
< a name = " l1068 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l1069 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1070 " > < / a > color = i ;
< a name = " l1071 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_DITHER_COLOR < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1072 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_DITHER_COLOR < / span > < span class = cF0 > ;
< a name = " l1073 " > < / a > tmpg - & gt ; d . dither_color = color . c0 . color | color . c1 . color & lt ; & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ;
< a name = " l1074 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l1075 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1076 " > < / a > cur_elem_num + + ;
< a name = " l1077 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1078 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1079 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1080 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1081 " > < / a >
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< a name = " l1082 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ED_MENU < / span > < span class = cF0 > :
< a name = " l1083 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteEd < / span > < span class = cF7 > ( < / span > < span class = cF0 > doc , doc_ce , x , y , & amp ; head , & amp ; cur_elem_num < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1084 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1085 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPE_ABORT < / span > < span class = cF0 > : eletype = < / span > < span class = cF3 > DOCM_CANCEL < / span > < span class = cF0 > ; < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1086 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPE_EXIT < / span > < span class = cF0 > : eletype = < / span > < span class = cF3 > SPT_EXIT < / span > < span class = cF0 > ; < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1087 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPE_CONT < / span > < span class = cF0 > : eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ; < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1088 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1089 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1090 " > < / a >
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< a name = " l1091 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF0 > :
< a name = " l1092 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1093 " > < / a > < / span > < span class = cF5 > SMMesh < / span > < span class = cF0 > ( doc , doc_ce , head , & amp ; cur_elem_num ) ;
< a name = " l1094 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1095 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1096 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1097 " > < / a >
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< a name = " l1098 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > :
< a name = " l1099 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1100 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > PopUpNoYes < / span > < span class = cF7 > ( < / span > < span class = cF6 > & quot ; Study the $ LK , \ & quot ; X - Caliber \ & quot ; , & quot ; < / span > < span class = cF0 >
< a name = " l1101 " > < / a > < / span > < span class = cF6 > & quot ; A = \ & quot ; FF : : : / PersonalMenu . DD , X - Caliber \ & quot ; $ icon . \ n \ n & quot ; < / span > < span class = cF0 >
< a name = " l1102 " > < / a > < / span > < span class = cF6 > & quot ; It has black rectangle background with stars . The \ n & quot ; < / span > < span class = cF0 >
< a name = " l1103 " > < / a > < / span > < span class = cF6 > & quot ; mesh is in front and rotates . To keep the background \ n & quot ; < / span > < span class = cF0 >
< a name = " l1104 " > < / a > < / span > < span class = cF6 > & quot ; rectangle from rotating , & quot ; < / span > < span class = cF0 >
< a name = " l1105 " > < / a > < / span > < span class = cF6 > & quot ; $ GREEN $ TRANSFORM OFF $ FG $ has been used . \ n \ n & quot ; < / span > < span class = cF0 >
< a name = " l1106 " > < / a > < / span > < span class = cF6 > & quot ; The X - Caliber mesh has a different origin for rotation . \ n & quot ; < / span > < span class = cF0 >
< a name = " l1107 " > < / a > < / span > < span class = cF6 > & quot ; To avoid clipping , it also has also been moved in the \ n & quot ; < / span > < span class = cF0 >
< a name = " l1108 " > < / a > < / span > < span class = cF6 > & quot ; negative Z direction by editing the sprite as text \ n & quot ; < / span > < span class = cF0 >
< a name = " l1109 " > < / a > < / span > < span class = cF6 > & quot ; and changing the first vector . \ n \ n & quot ; < / span > < span class = cF0 >
< a name = " l1110 " > < / a > < / span > < span class = cF6 > & quot ; For the mesh you are creating , use same origin as \ n & quot ; < / span > < span class = cF0 >
< a name = " l1111 " > < / a > < / span > < span class = cF6 > & quot ; the rest of the sprite ? If $ GREEN $ YES $ FG $ , you can always \ n & quot ; < / span > < span class = cF0 >
< a name = " l1112 " > < / a > < / span > < span class = cF6 > & quot ; shift the mesh origin point in the sprite edit menu . \ n & quot ; < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1113 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1114 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1115 " > < / a > arg1 = x ;
< a name = " l1116 " > < / a > arg2 = y ;
< a name = " l1117 " > < / a > < / span > < span class = cF5 > SMShiftableMesh < / span > < span class = cF0 > ( doc , doc_ce , head , x , y , arg1 , arg2 , & amp ; cur_elem_num ) ;
< a name = " l1118 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1119 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1120 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1121 " > < / a > < / span > < span class = cF5 > PopUpOk < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; Select Origin . \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1122 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1123 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1124 " > < / a >
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< a name = " l1125 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_SCREEN_BITMAP < / span > < span class = cF0 > :
< a name = " l1126 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1127 " > < / a > < / span > < span class = cF5 > PopUpOk < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; Drag - out a rect for the extents of the \ nbitmap . \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1128 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1129 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT < / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_FOCUS_TASK_MS_L < / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_FOCUS_TASK_MS_R < / span > < span class = cF0 > |
< a name = " l1130 " > < / a > < / span > < span class = cF3 > WIF_FOCUS_TASK_BORDER < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL < / span > < span class = cF0 > ;
< a name = " l1131 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1132 " > < / a >
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< a name = " l1133 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF0 > :
< a name = " l1134 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1135 " > < / a > i = < / span > < span class = cF5 > PopUpColor < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; Background Color \ n \ n & quot ; < / span > < span class = cF0 > , , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l1136 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l1137 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1138 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1139 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1140 " > < / a > bm_bkcolor = i ;
< a name = " l1141 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1142 " > < / a > < / span > < span class = cF5 > SpriteExtents < / span > < span class = cF0 > ( doc_ce - & gt ; bin_data - & gt ; data , & amp ; xx1 , & amp ; xx2 , & amp ; yy1 , & amp ; yy2 ) ;
< a name = " l1143 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > xx1 & lt ; = xx2 & amp ; & amp ; yy1 & lt ; = yy2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1144 " > < / a > xx1 = xx2 = yy1 = yy2 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l1145 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > PopUpExtents < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; xx1 , & amp ; xx2 , & amp ; yy1 , & amp ; yy2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1146 " > < / a > {
< a name = " l1147 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1148 " > < / a > xx1 + = xx ;
< a name = " l1149 " > < / a > yy1 + = yy ;
< a name = " l1150 " > < / a > xx2 + = xx ;
< a name = " l1151 " > < / a > yy2 + = yy ;
< a name = " l1152 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > SMBitMap < / span > < span class = cF7 > ( < / span > < span class = cF0 > eletype , doc , doc_ce , head , dc , xx , yy , arg1 , arg2 ,
< a name = " l1153 " > < / a > bm_bkcolor , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > , xx1 , yy1 , xx2 , yy2 , & amp ; cur_elem_num < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPE_EXIT < / span > < span class = cF0 > )
< a name = " l1154 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1155 " > < / a > res = < / span > < span class = cF3 > SPE_EXIT < / span > < span class = cF0 > ;
< a name = " l1156 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ei_done ;
< a name = " l1157 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1158 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1159 " > < / a > }
< a name = " l1160 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1161 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1162 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1163 " > < / a >
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< a name = " l1164 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP < / span > < span class = cF0 > :
< a name = " l1165 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1166 " > < / a > i = < / span > < span class = cF5 > PopUpColor < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; Color to Become Transparent \ n \ n & quot ; < / span > < span class = cF0 > , , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l1167 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l1168 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1169 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1170 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1171 " > < / a > bm_bkcolor = i ;
< a name = " l1172 " > < / a > < / span > < span class = cF5 > PopUpOk < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; Drag - out a rect for the extents of the \ nbitmap . \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1173 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1174 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1175 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT < / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_FOCUS_TASK_MS_L < / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_FOCUS_TASK_MS_R < / span > < span class = cF0 > |
< a name = " l1176 " > < / a > < / span > < span class = cF3 > WIF_FOCUS_TASK_BORDER < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL < / span > < span class = cF0 > ;
< a name = " l1177 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l1178 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1179 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_THICK < / span > < span class = cF0 > :
< a name = " l1180 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1181 " > < / a > i = < / span > < span class = cF5 > PopUpRangeI64 < / span > < span class = cF0 > ( < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 16 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Thick \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1182 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & gt ; = < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l1183 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1184 " > < / a > thick = i ;
< a name = " l1185 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_THICK < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1186 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_THICK < / span > < span class = cF0 > ;
< a name = " l1187 " > < / a > tmpg - & gt ; t . thick = thick ;
< a name = " l1188 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l1189 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1190 " > < / a > cur_elem_num + + ;
< a name = " l1191 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1192 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1193 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1194 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1195 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1196 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TRANSFORM_ON < / span > < span class = cF0 > :
< a name = " l1197 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TRANSFORM_OFF < / span > < span class = cF0 > :
< a name = " l1198 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_TRANSFORM_ON < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1199 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( eletype = = < / span > < span class = cF3 > SPT_TRANSFORM_ON < / span > < span class = cF0 > )
< a name = " l1200 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_TRANSFORM_ON < / span > < span class = cF0 > ;
< a name = " l1201 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1202 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_TRANSFORM_OFF < / span > < span class = cF0 > ;
< a name = " l1203 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l1204 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1205 " > < / a > cur_elem_num + + ;
< a name = " l1206 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1207 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1208 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1209 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYGON < / span > < span class = cF0 > :
< a name = " l1210 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1211 " > < / a > i = < / span > < span class = cF5 > PopUpRangeI64 < / span > < span class = cF0 > ( < / span > < span class = cFE > 3 < / span > < span class = cF0 > , < / span > < span class = cFE > 16 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Num of Sides \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1212 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1213 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & lt ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > )
< a name = " l1214 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1215 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1216 " > < / a >
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< a name = " l1217 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT < / span > < span class = cF0 > :
< a name = " l1218 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_BOX < / span > < span class = cF0 > :
< a name = " l1219 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_DIAMOND < / span > < span class = cF0 > :
< a name = " l1220 " > < / a > < / span > < span class = cF5 > SMTextFamily < / span > < span class = cF0 > ( eletype , doc , doc_ce , head , dc , xx , yy , arg1 , arg2 , color , & amp ; cur_elem_num , old_de_flags ) ;
< a name = " l1221 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1222 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1223 " > < / a > }
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< a name = " l1224 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1225 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( eletype ! = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > )
< a name = " l1226 " > < / a > {
< a name = " l1227 " > < / a > insert_pt = < / span > < span class = cF5 > SpriteSetSettings < / span > < span class = cF0 > ( dc , head , cur_elem_num , xx , yy , & amp ; color , & amp ; thick , & amp ; x , & amp ; y ) ;
< a name = " l1228 " > < / a > x + = xx ;
< a name = " l1229 " > < / a > y + = yy ;
< a name = " l1230 " > < / a > < / span > < span class = cF5 > SpriteScreenInit < / span > < span class = cF0 > ( dc , x , y ) ;
< a name = " l1231 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( eletype = = < / span > < span class = cF3 > SPT_EXIT < / span > < span class = cF0 > )
< a name = " l1232 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1233 " > < / a > res = < / span > < span class = cF3 > SPE_EXIT < / span > < span class = cF0 > ;
< a name = " l1234 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ei_done ;
< a name = " l1235 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1236 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( eletype = = < / span > < span class = cF3 > DOCM_CANCEL < / span > < span class = cF0 > )
< a name = " l1237 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1238 " > < / a > res = < / span > < span class = cF3 > SPE_ABORT < / span > < span class = cF0 > ;
< a name = " l1239 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ei_done ;
< a name = " l1240 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1241 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( < / span > < span class = cF5 > MessageGet < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > | < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_R_UP < / span > < span class = cF0 > | < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_DOWN < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1242 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1243 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > :
< a name = " l1244 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( arg1 )
< a name = " l1245 " > < / a > {
< a name = " l1246 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC < / span > < span class = cF0 > :
< a name = " l1247 " > < / a > res = < / span > < span class = cF3 > SPE_EXIT < / span > < span class = cF0 > ;
< a name = " l1248 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ei_done ;
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< a name = " l1249 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1250 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC < / span > < span class = cF0 > :
< a name = " l1251 " > < / a > res = < / span > < span class = cF3 > SPE_ABORT < / span > < span class = cF0 > ;
< a name = " l1252 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ei_done ;
2021-07-03 05:07:57 +01:00
< a name = " l1253 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1254 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF6 > ' c ' < / span > < span class = cF0 > : < / span > < span class = cF2 > //eye-dropper</span><span class=cF0>
< a name = " l1255 " > < / a > dc3 = < / span > < span class = cF5 > DCScreenCapture < / span > < span class = cF0 > ( < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l1256 " > < / a > color = < / span > < span class = cF5 > GrPeek < / span > < span class = cF0 > ( dc3 , < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x , < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y ) ^ < / span > < span class = cFE > 15 < / span > < span class = cF0 > ; < / span > < span class = cF2 > //Mouse cursor is XORed.</span><span class=cF0>
< a name = " l1257 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( dc3 ) ;
< a name = " l1258 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_COLOR < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1259 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_COLOR < / span > < span class = cF0 > ;
< a name = " l1260 " > < / a > tmpg - & gt ; c . color = color ;
< a name = " l1261 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l1262 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1263 " > < / a > cur_elem_num + + ;
< a name = " l1264 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l1265 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1266 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF6 > ' t ' < / span > < span class = cF0 > : < / span > < span class = cF2 > //Set to transparent color</span><span class=cF0>
< a name = " l1267 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_COLOR < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1268 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_COLOR < / span > < span class = cF0 > ;
< a name = " l1269 " > < / a > tmpg - & gt ; c . color = < / span > < span class = cF3 > TRANSPARENT < / span > < span class = cF0 > ;
< a name = " l1270 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l1271 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1272 " > < / a > cur_elem_num + + ;
< a name = " l1273 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1274 " > < / a > }
< a name = " l1275 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l1276 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1277 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_UP < / span > < span class = cF0 > :
< a name = " l1278 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( eletype = = < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF0 > )
< a name = " l1279 " > < / a > {
< a name = " l1280 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1281 " > < / a > tmpg - & gt ; type = < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF0 > ;
< a name = " l1282 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l1283 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1284 " > < / a > cur_elem_num + + ;
< a name = " l1285 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1286 " > < / a > }
< a name = " l1287 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1288 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1289 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1290 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1291 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN < / span > < span class = cF0 > :
< a name = " l1292 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( eletype )
< a name = " l1293 " > < / a > {
< a name = " l1294 " > < / a > < / span > < span class = cF1 > start < / span > < span class = cF0 > :
< a name = " l1295 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_LINE < / span > < span class = cF0 > :
< a name = " l1296 " > < / a > tmpg = < / span > < span class = cF5 > SMLine < / span > < span class = cF0 > ( dc , x , y , arg1 , arg2 , color ) ;
< a name = " l1297 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l1298 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1299 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ARROW < / span > < span class = cF0 > :
< a name = " l1300 " > < / a > tmpg = < / span > < span class = cF5 > SMArrow < / span > < span class = cF0 > ( dc , x , y , arg1 , arg2 , color ) ;
< a name = " l1301 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l1302 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1303 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF0 > :
< a name = " l1304 " > < / a > tmpg = < / span > < span class = cF5 > SMPlanarSymmetry < / span > < span class = cF0 > ( dc , x , y , arg1 , arg2 ) ;
< a name = " l1305 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1306 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l1307 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l1308 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_RECT < / span > < span class = cF0 > :
< a name = " l1309 " > < / a > tmpg = < / span > < span class = cF5 > SMRect < / span > < span class = cF0 > ( dc , x , y , arg1 , arg2 , color ) ;
< a name = " l1310 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1311 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_SCREEN_BITMAP < / span > < span class = cF0 > :
< a name = " l1312 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP < / span > < span class = cF0 > :
< a name = " l1313 " > < / a > tmpg = < / span > < span class = cF5 > SMScreenBitMap < / span > < span class = cF0 > ( eletype , dc , dc2 , x , y , arg1 , arg2 , bm_bkcolor ) ;
< a name = " l1314 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1315 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1316 " > < / a >
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< a name = " l1317 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_CIRCLE < / span > < span class = cF0 > :
< a name = " l1318 " > < / a > tmpg = < / span > < span class = cF5 > SMCircle < / span > < span class = cF0 > ( dc , x , y , arg1 , arg2 , color ) ;
< a name = " l1319 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1320 " > < / a >
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< a name = " l1321 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ELLIPSE < / span > < span class = cF0 > :
< a name = " l1322 " > < / a > tmpg = < / span > < span class = cF5 > SMEllipse < / span > < span class = cF0 > ( dc , x , y , arg1 , arg2 , color ) ;
< a name = " l1323 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1324 " > < / a >
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< a name = " l1325 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYGON < / span > < span class = cF0 > :
< a name = " l1326 " > < / a > tmpg = < / span > < span class = cF5 > SMPolygon < / span > < span class = cF0 > ( dc , x , y , arg1 , arg2 , i , color ) ;
< a name = " l1327 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1328 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1329 " > < / a >
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< a name = " l1330 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PT < / span > < span class = cF0 > :
< a name = " l1331 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL < / span > < span class = cF0 > :
< a name = " l1332 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL_NOT < / span > < span class = cF0 > :
< a name = " l1333 " > < / a > tmpg = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteElemQueuedBaseSize < / span > < span class = cF7 > ( < / span > < span class = cF0 > eletype < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1334 " > < / a > tmpg - & gt ; type = eletype ;
< a name = " l1335 " > < / a > tmpg - & gt ; p . x1 = arg1 - x ;
< a name = " l1336 " > < / a > tmpg - & gt ; p . y1 = arg2 - y ;
< a name = " l1337 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1338 " > < / a >
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< a name = " l1339 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYLINE < / span > < span class = cF0 > :
< a name = " l1340 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2 < / span > < span class = cF0 > :
< a name = " l1341 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3 < / span > < span class = cF0 > :
< a name = " l1342 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2_CLOSED < / span > < span class = cF0 > :
< a name = " l1343 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3_CLOSED < / span > < span class = cF0 > :
< a name = " l1344 " > < / a > tmpg = < / span > < span class = cF5 > SMPolyLineFamily < / span > < span class = cF0 > ( eletype , dc , x , y , arg1 , arg2 , color ) ;
< a name = " l1345 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1346 " > < / a >
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< a name = " l1347 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYPT < / span > < span class = cF0 > :
< a name = " l1348 " > < / a > tmpg = < / span > < span class = cF5 > SMPolyPoint < / span > < span class = cF0 > ( dc , x , y , arg1 , arg2 , color ) ;
< a name = " l1349 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1350 " > < / a > < / span > < span class = cF1 > end < / span > < span class = cF0 > :
< a name = " l1351 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpg )
< a name = " l1352 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1353 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , insert_pt - & gt ; last ) ;
< a name = " l1354 " > < / a > < / span > < span class = cF5 > SpriteEdUpdate < / span > < span class = cF0 > ( doc , doc_ce , head ) ;
< a name = " l1355 " > < / a > cur_elem_num + + ;
< a name = " l1356 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1357 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1358 " > < / a >
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< a name = " l1359 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF0 > :
< a name = " l1360 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > SMBitMap < / span > < span class = cF7 > ( < / span > < span class = cF0 > eletype , doc , doc_ce , head , dc , xx , yy ,
< a name = " l1361 " > < / a > arg1 , arg2 , bm_bkcolor , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > , , , , , & amp ; cur_elem_num < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPE_EXIT < / span > < span class = cF0 > )
< a name = " l1362 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1363 " > < / a > res = < / span > < span class = cF3 > SPE_EXIT < / span > < span class = cF0 > ;
< a name = " l1364 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ei_done ;
< a name = " l1365 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1366 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1367 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1368 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1369 " > < / a >
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< a name = " l1370 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > :
< a name = " l1371 " > < / a > < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > ) ;
< a name = " l1372 " > < / a > doc_ce - & gt ; de_flags | = < / span > < span class = cF3 > DOCEF_DONT_DRAW < / span > < span class = cF0 > ;
< a name = " l1373 " > < / a > < / span > < span class = cF5 > SMShiftableMesh < / span > < span class = cF0 > ( doc , doc_ce , head , x , y , arg1 , arg2 , & amp ; cur_elem_num ) ;
< a name = " l1374 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1375 " > < / a > eletype = < / span > < span class = cF3 > SPT_MENU < / span > < span class = cF0 > ;
< a name = " l1376 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1377 " > < / a > }
< a name = " l1378 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1379 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1380 " > < / a > }
< a name = " l1381 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l1382 " > < / a > ei_done :
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< a name = " l1383 " > < / a > < / span > < span class = cF5 > DCFill < / span > < span class = cF0 > ;
< a name = " l1384 " > < / a > < / span > < span class = cF5 > SettingsPop < / span > < span class = cF0 > ;
< a name = " l1385 " > < / a > doc_ce - & gt ; de_flags = old_de_flags ;
< a name = " l1386 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( dc ) ;
< a name = " l1387 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( dc2 ) ;
< a name = " l1388 " > < / a > < / span > < span class = cF5 > StrCopy < / span > < span class = cF0 > ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; task_title , old_task_title ) ;
< a name = " l1389 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( old_task_title ) ;
< a name = " l1390 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; border_src = old_border_src ;
< a name = " l1391 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; title_src = old_title_src ;
< a name = " l1392 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( head ) ;
< a name = " l1393 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( head ) ;
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< a name = " l1394 " > < / a >
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< a name = " l1395 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l1396 " > < / a > }
< a name = " l1397 " > < / a >
< a name = " l1398 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > EdSpriteIns < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc )
< a name = " l1399 " > < / a > {
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< a name = " l1400 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > unlock ;
< a name = " l1401 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * st ;
< a name = " l1402 " > < / a > < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_e ;
< a name = " l1403 " > < / a > < / span > < span class = cF9 > CDocBin < / span > < span class = cF0 > * tmpb ;
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< a name = " l1404 " > < / a >
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< a name = " l1405 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ! = doc - & gt ; mem_task )
< a name = " l1406 " > < / a > < / span > < span class = cF5 > throw < / span > < span class = cF0 > ( < / span > < span class = cF6 > ' Graphics ' < / span > < span class = cF0 > ) ;
< a name = " l1407 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( st = < / span > < span class = cF5 > EdSprite < / span > < span class = cF7 > ( < / span > < span class = cF0 > doc - & gt ; cur_bin_num < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1408 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1409 " > < / a > unlock = < / span > < span class = cF5 > DocLock < / span > < span class = cF0 > ( doc ) ;
< a name = " l1410 " > < / a > tmpb = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CDocBin < / span > < span class = cF7 > ) < / span > < span class = cF0 > , doc - & gt ; mem_task ) ;
< a name = " l1411 " > < / a > tmpb - & gt ; size = < / span > < span class = cFB > sprite_elem_base_sizes < / span > < span class = cF0 > [ < / span > < span class = cF3 > SPT_END < / span > < span class = cF0 > ] ;
< a name = " l1412 " > < / a > tmpb - & gt ; data = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( tmpb - & gt ; size , doc - & gt ; mem_task ) ;
< a name = " l1413 " > < / a > tmpb - & gt ; num = doc - & gt ; cur_bin_num + + ;
< a name = " l1414 " > < / a > tmpb - & gt ; use_count = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l1415 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpb , doc - & gt ; bin_head . last ) ;
< a name = " l1416 " > < / a > doc_e = < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; % s & quot ; < / span > < span class = cF0 > , st ) ;
< a name = " l1417 " > < / a > doc_e - & gt ; bin_data = tmpb ;
< a name = " l1418 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( st ) ;
< a name = " l1419 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( doc_e )
< a name = " l1420 " > < / a > {
< a name = " l1421 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( doc_e - & gt ; de_flags & amp ; < / span > < span class = cF3 > DOCEF_TAG < / span > < span class = cF0 > & amp ; & amp ; doc_e - & gt ; tag & amp ; & amp ; * doc_e - & gt ; tag )
< a name = " l1422 " > < / a > tmpb - & gt ; tag = < / span > < span class = cF5 > StrNew < / span > < span class = cF0 > ( doc_e - & gt ; tag , doc - & gt ; mem_task ) ;
< a name = " l1423 " > < / a > doc - & gt ; cur_entry = doc_e ;
< a name = " l1424 " > < / a > doc - & gt ; cur_col = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l1425 " > < / a > < / span > < span class = cF5 > DocUnlock < / span > < span class = cF0 > ( doc ) ;
< a name = " l1426 " > < / a > < / span > < span class = cF5 > DocRecalc < / span > < span class = cF0 > ( doc ) ;
< a name = " l1427 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteMainEd < / span > < span class = cF7 > ( < / span > < span class = cF0 > doc < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPE_ABORT < / span > < span class = cF0 > )
< a name = " l1428 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1429 " > < / a > < / span > < span class = cF5 > DocLock < / span > < span class = cF0 > ( doc ) ;
< a name = " l1430 " > < / a > < / span > < span class = cF5 > DocEntryDel < / span > < span class = cF0 > ( doc , doc_e ) ;
< a name = " l1431 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1432 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1433 " > < / a > < / span > < span class = cF5 > SpriteSelAll < / span > < span class = cF0 > ( tmpb - & gt ; data , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l1434 " > < / a > }
< a name = " l1435 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1436 " > < / a > < / span > < span class = cF5 > DocBinDel < / span > < span class = cF0 > ( doc , tmpb ) ;
< a name = " l1437 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( unlock )
< a name = " l1438 " > < / a > < / span > < span class = cF5 > DocUnlock < / span > < span class = cF0 > ( doc ) ;
< a name = " l1439 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1440 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > doc - & gt ; flags & amp ; ( < / span > < span class = cF3 > DOCF_PLAIN_TEXT < / span > < span class = cF0 > | < / span > < span class = cF3 > DOCF_PLAIN_TEXT_TABS < / span > < span class = cF0 > ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1441 " > < / a > < / span > < span class = cF5 > DocBinsValidate < / span > < span class = cF0 > ( doc ) ;
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< a name = " l1442 " > < / a > }
< a name = " l1443 " > < / a >
< a name = " l1444 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > EdSpriteEd < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc )
< a name = " l1445 " > < / a > {
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< a name = " l1446 " > < / a > < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_ce ;
< a name = " l1447 " > < / a > < / span > < span class = cF9 > CDocBin < / span > < span class = cF0 > * tmpb ;
< a name = " l1448 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * old_csprite ;
< a name = " l1449 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > old_size ;
< a name = " l1450 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > unlock = < / span > < span class = cF5 > DocLock < / span > < span class = cF0 > ( doc ) ;
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< a name = " l1451 " > < / a >
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< a name = " l1452 " > < / a > doc_ce = doc - & gt ; cur_entry ;
< a name = " l1453 " > < / a > tmpb = doc_ce - & gt ; bin_data ;
< a name = " l1454 " > < / a > old_size = tmpb - & gt ; size ;
< a name = " l1455 " > < / a > old_csprite = tmpb - & gt ; data ;
< a name = " l1456 " > < / a > tmpb - & gt ; data = < / span > < span class = cF5 > MAllocIdent < / span > < span class = cF0 > ( old_csprite , doc - & gt ; mem_task ) ;
< a name = " l1457 " > < / a > < / span > < span class = cF5 > DocUnlock < / span > < span class = cF0 > ( doc ) ;
< a name = " l1458 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > SpriteMainEd < / span > < span class = cF7 > ( < / span > < span class = cF0 > doc < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cF3 > SPE_ABORT < / span > < span class = cF0 > )
< a name = " l1459 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1460 " > < / a > < / span > < span class = cF5 > DocLock < / span > < span class = cF0 > ( doc ) ;
< a name = " l1461 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpb - & gt ; data ) ;
< a name = " l1462 " > < / a > tmpb - & gt ; data = old_csprite ;
< a name = " l1463 " > < / a > tmpb - & gt ; size = old_size ;
< a name = " l1464 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1465 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1466 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1467 " > < / a > < / span > < span class = cF5 > SpriteSelAll < / span > < span class = cF0 > ( tmpb - & gt ; data , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l1468 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( old_csprite ) ;
< a name = " l1469 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1470 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( unlock )
< a name = " l1471 " > < / a > < / span > < span class = cF5 > DocUnlock < / span > < span class = cF0 > ( doc ) ;
2021-07-03 05:07:57 +01:00
< a name = " l1472 " > < / a > }
< / span > < / pre > < / body >
< / html >