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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
. cF0 { color : # ffffff ; background - color : # 000000 ; }
. cF1 { color : # 3465 a4 ; background - color : # 000000 ; }
. cF2 { color : # 4e9 a06 ; background - color : # 000000 ; }
. cF3 { color : # 06 989 a ; background - color : # 000000 ; }
. cF4 { color : # a24444 ; background - color : # 000000 ; }
. cF5 { color : # 75507 b ; background - color : # 000000 ; }
. cF6 { color : # ce982f ; background - color : # 000000 ; }
. cF7 { color : # bcc0b9 ; background - color : # 000000 ; }
. cF8 { color : # 555753 ; background - color : # 000000 ; }
. cF9 { color : # 729f cf ; background - color : # 000000 ; }
. cFA { color : # 82 bc49 ; background - color : # 000000 ; }
. cFB { color : # 34e2 e2 ; background - color : # 000000 ; }
. cFC { color : # ac3535 ; background - color : # 000000 ; }
. cFD { color : # ad7fa8 ; background - color : # 000000 ; }
. cFE { color : # fce94f ; background - color : # 000000 ; }
. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF0 > # < / span > < span class = cF1 > help_index < / span > < span class = cF0 > < / span > < span class = cF6 > & quot ; Graphics / Sprite ; Sprites & quot ; < / span > < span class = cF0 >
< a name = " l2 " > < / a > < / span > < span class = cF2 > /*</span><span class=cF4>
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< a name = " l3 " > < / a > < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/Gr.html#l157 " > < span class = cF4 > CSprite < / span > < / a > < span class = cF2 > s are stored as a sequence of var < / span > < span class = cF0 >
< a name = " l4 " > < / a > < / span > < span class = cF2 > length operations with a 1 - byte < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/Gr.html#l128 " > < span class = cF4 > type < / span > < / a > < span class = cF2 > leading < / span > < span class = cF0 >
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< a name = " l5 " > < / a > < / span > < span class = cF2 > each operation . They are stored , one after another , < / span > < span class = cF0 >
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< a name = " l6 " > < / a > < / span > < span class = cF2 > in a chunk of memory terminated by a < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/Gr.html#l120 " > < span class = cF4 > zero < / span > < / a > < span class = cF2 > . < / span > < span class = cF4 >
< a name = " l7 " > < / a > < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/GrSpritePlot.html#l18 " > < span class = cF4 > Sprite3 < / span > < / a > < span class = cF2 > ( ) shows how the < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/Gr.html#l157 " > < span class = cF4 > CSprite < / span > < / a > < span class = cF2 > unions are used . < / span > < span class = cF0 >
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< a name = " l8 " > < / a > < / span > < span class = cF4 >
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< a name = " l9 " > < / a > < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/SpriteNew.html#l44 " > < span class = cF4 > SpriteElemSize < / span > < / a > < span class = cF2 > ( ) will return the size of a single < / span > < span class = cF0 >
< a name = " l10 " > < / a > < / span > < span class = cF2 > element , while < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/SpriteNew.html#l87 " > < span class = cF4 > SpriteSize < / span > < / a > < span class = cF2 > ( ) will return the size < / span > < span class = cF0 >
< a name = " l11 " > < / a > < / span > < span class = cF2 > of an entire list . Look at < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/SpriteNew.html#l6 " > < span class = cF4 > sprite_elem_base_sizes < / span > < / a > < span class = cF2 > . < / span > < span class = cF0 >
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< a name = " l12 " > < / a >
< a name = " l13 " > < / a > < / span > < span class = cF2 > See < / span > < span class = cF9 > < u > : : / Apps / GrModels < / u > < / span > < span class = cF2 > for an example of < / span > < span class = cF0 >
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< a name = " l14 " > < / a > < / span > < span class = cF2 > making CSprite by hand . It uses < / span > < a href = " https://tomawezome.github.io/ZealOS/System/Gr/Gr.html#l144 " > < span class = cF4 > SPT_MESH < / span > < / a > < span class = cF2 > , < / span > < span class = cF0 >
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< a name = " l15 " > < / a > < / span > < span class = cF2 > one of the most complicated . < / span > < span class = cF0 >
< a name = " l16 " > < / a > < / span > < span class = cF2 > */ < / span > < span class = cF0 >
< a name = " l17 " > < / a >
< a name = " l18 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc = < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems , < / span > < span class = cF1 > Bool < / span > < span class = cF0 > just_one_elem = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > )
< a name = " l19 " > < / a > { < / span > < span class = cF2 > //Plot a sprite into a CDC.</span><span class=cF0>
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< a name = " l20 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * tmpg = elems - < / span > < span class = cF1 > offset < / span > < span class = cF0 > ( < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > . < / span > < span class = cF1 > start < / span > < span class = cF0 > ) ;
< a name = " l21 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j , k , x1 , y1 , z1 , x2 , y2 , * old_r , * r2 , old_flags = dc - & gt ; flags , old_pen_width = dc - & gt ; thick ;
< a name = " l22 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > * ptr ;
< a name = " l23 " > < / a > < / span > < span class = cF9 > CColorROPU32 < / span > < span class = cF0 > old_color = dc - & gt ; color ;
< a name = " l24 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * img ;
< a name = " l25 " > < / a > < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > * p , * p2 ;
< a name = " l26 " > < / a > < / span > < span class = cF9 > CGrSym < / span > < span class = cF0 > old_sym ;
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< a name = " l27 " > < / a >
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< a name = " l28 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; old_sym , & amp ; dc - & gt ; sym , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CGrSym < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l29 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( dc - & gt ; flags & amp ; < / span > < span class = cF3 > DCF_LOCATE_NEAREST < / span > < span class = cF0 > )
< a name = " l30 " > < / a > dc - & gt ; nearest_dist = < / span > < span class = cF3 > I64_MAX < / span > < span class = cF0 > ;
< a name = " l31 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpg - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > )
< a name = " l32 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l33 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( tmpg - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > )
< a name = " l34 " > < / a > {
< a name = " l35 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_COLOR < / span > < span class = cF0 > :
< a name = " l36 " > < / a > dc - & gt ; color = dc - & gt ; color & amp ; ~ ( < / span > < span class = cF3 > COLORROP_COLORS_MASK < / span > < span class = cF0 > | < / span > < span class = cF3 > ROPF_DITHER < / span > < span class = cF0 > ) | tmpg - & gt ; c . color ;
< a name = " l37 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l38 " > < / a >
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< a name = " l39 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_DITHER_COLOR < / span > < span class = cF0 > :
< a name = " l40 " > < / a > dc - & gt ; color = dc - & gt ; color & amp ; ~ < / span > < span class = cF3 > COLORROP_COLORS_MASK < / span > < span class = cF0 > |
< a name = " l41 " > < / a > tmpg - & gt ; d . dither_color . u8 [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] | tmpg - & gt ; d . dither_color . u8 [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] & lt ; & lt ; < / span > < span class = cF3 > COLORROP_BITS < / span > < span class = cF0 > | < / span > < span class = cF3 > ROPF_DITHER < / span > < span class = cF0 > ;
< a name = " l42 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l43 " > < / a >
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< a name = " l44 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_THICK < / span > < span class = cF0 > :
< a name = " l45 " > < / a > dc - & gt ; thick = tmpg - & gt ; t . thick ;
< a name = " l46 " > < / a > < / span > < span class = cF5 > DCThickScale < / span > < span class = cF0 > ( dc ) ;
< a name = " l47 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l48 " > < / a >
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< a name = " l49 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TRANSFORM_ON < / span > < span class = cF0 > :
< a name = " l50 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > dc - & gt ; flags & amp ; < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l51 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l52 " > < / a > x - = dc - & gt ; x ;
< a name = " l53 " > < / a > y - = dc - & gt ; y ;
< a name = " l54 " > < / a > z - = dc - & gt ; z ;
< a name = " l55 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l56 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l57 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l58 " > < / a >
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< a name = " l59 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TRANSFORM_OFF < / span > < span class = cF0 > :
< a name = " l60 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( dc - & gt ; flags & amp ; < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > )
< a name = " l61 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l62 " > < / a > x + = dc - & gt ; x ;
< a name = " l63 " > < / a > y + = dc - & gt ; y ;
< a name = " l64 " > < / a > z + = dc - & gt ; z ;
< a name = " l65 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l66 " > < / a > dc - & gt ; flags & amp ; = ~ < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l67 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l68 " > < / a >
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< a name = " l69 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PT < / span > < span class = cF0 > :
< a name = " l70 " > < / a > < / span > < span class = cF5 > GrPlot3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; p . x1 + x , tmpg - & gt ; p . y1 + y , z ) ;
< a name = " l71 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l72 " > < / a >
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< a name = " l73 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT < / span > < span class = cF0 > :
< a name = " l74 " > < / a > < / span > < span class = cF5 > GrPrint3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; ps . x1 + x , tmpg - & gt ; ps . y1 + y , z , < / span > < span class = cF6 > & quot ; % s & quot ; < / span > < span class = cF0 > , tmpg - & gt ; ps . st ) ;
< a name = " l75 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l76 " > < / a >
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< a name = " l77 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_BOX < / span > < span class = cF0 > :
< a name = " l78 " > < / a > < / span > < span class = cF5 > GrTextBox3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; ps . x1 + x , tmpg - & gt ; ps . y1 + y , z , tmpg - & gt ; ps . st ) ;
< a name = " l79 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l80 " > < / a >
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< a name = " l81 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_DIAMOND < / span > < span class = cF0 > :
< a name = " l82 " > < / a > < / span > < span class = cF5 > GrTextDiamond3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; ps . x1 + x , tmpg - & gt ; ps . y1 + y , z , tmpg - & gt ; ps . st ) ;
< a name = " l83 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l84 " > < / a >
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< a name = " l85 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL < / span > < span class = cF0 > :
< a name = " l86 " > < / a > < / span > < span class = cF5 > GrFloodFill3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; p . x1 + x , tmpg - & gt ; p . y1 + y , z , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l87 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l88 " > < / a >
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< a name = " l89 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL_NOT < / span > < span class = cF0 > :
< a name = " l90 " > < / a > i = dc - & gt ; color ;
< a name = " l91 " > < / a > dc - & gt ; color = dc - & gt ; color . c0 ;
< a name = " l92 " > < / a > < / span > < span class = cF5 > GrFloodFill3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; p . x1 + x , tmpg - & gt ; p . y1 + y , z , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l93 " > < / a > dc - & gt ; color = i ;
< a name = " l94 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l95 " > < / a >
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< a name = " l96 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFT < / span > < span class = cF0 > :
< a name = " l97 " > < / a > x + = tmpg - & gt ; p . x1 ;
< a name = " l98 " > < / a > y + = tmpg - & gt ; p . y1 ;
< a name = " l99 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l100 " > < / a >
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< a name = " l101 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_LINE < / span > < span class = cF0 > :
< a name = " l102 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; pp . x1 + x , tmpg - & gt ; pp . y1 + y , z , tmpg - & gt ; pp . x2 + x , tmpg - & gt ; pp . y2 + y , z ) ;
< a name = " l103 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l104 " > < / a >
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< a name = " l105 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ARROW < / span > < span class = cF0 > :
< a name = " l106 " > < / a > < / span > < span class = cF5 > GrArrow3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; pp . x1 + x , tmpg - & gt ; pp . y1 + y , z , tmpg - & gt ; pp . x2 + x , tmpg - & gt ; pp . y2 + y , z ) ;
< a name = " l107 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l108 " > < / a >
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< a name = " l109 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF0 > :
< a name = " l110 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > DCSymmetry3Set < / span > < span class = cF7 > ( < / span > < span class = cF0 > dc , tmpg - & gt ; pp . x1 + x , tmpg - & gt ; pp . y1 + y , z ,
< a name = " l111 " > < / a > tmpg - & gt ; pp . x2 + x , tmpg - & gt ; pp . y2 + y , z ,
< a name = " l112 " > < / a > tmpg - & gt ; pp . x2 + x , tmpg - & gt ; pp . y2 + y , z + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l113 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > ;
< a name = " l114 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l115 " > < / a > dc - & gt ; flags & amp ; = ~ < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > ;
< a name = " l116 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l117 " > < / a >
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< a name = " l118 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF0 > :
< a name = " l119 " > < / a > img = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l120 " > < / a > img - & gt ; width = tmpg - & gt ; pwhu . width ;
< a name = " l121 " > < / a > img - & gt ; width_internal = ( tmpg - & gt ; pwhu . width + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) & amp ; ~ < / span > < span class = cFE > 7 < / span > < span class = cF0 > ;
< a name = " l122 " > < / a > img - & gt ; height = tmpg - & gt ; pwhu . height ;
< a name = " l123 " > < / a > img - & gt ; body = & amp ; tmpg - & gt ; pwhu . u ;
< a name = " l124 " > < / a > img - & gt ; dc_signature = < / span > < span class = cF3 > DCS_SIGNATURE_VAL < / span > < span class = cF0 > ;
< a name = " l125 " > < / a > < / span > < span class = cF5 > GrBlot3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; pwhu . x1 + x , tmpg - & gt ; pwhu . y1 + y , z , img ) ;
< a name = " l126 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( img ) ;
< a name = " l127 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l128 " > < / a >
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< a name = " l129 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_RECT < / span > < span class = cF0 > :
< a name = " l130 " > < / a > < / span > < span class = cF5 > GrRect3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; pp . x1 + x , tmpg - & gt ; pp . y1 + y , z , tmpg - & gt ; pp . x2 - tmpg - & gt ; pp . x1 , tmpg - & gt ; pp . y2 - tmpg - & gt ; pp . y1 ) ;
< a name = " l131 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l132 " > < / a >
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< a name = " l133 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ROTATED_RECT < / span > < span class = cF0 > :
< a name = " l134 " > < / a > x1 = tmpg - & gt ; ppa . x1 + x ;
< a name = " l135 " > < / a > y1 = tmpg - & gt ; ppa . y1 + y ;
< a name = " l136 " > < / a > z1 = z ;
< a name = " l137 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( dc - & gt ; r , & amp ; x1 , & amp ; y1 , & amp ; z1 ) ;
< a name = " l138 " > < / a > old_r = dc - & gt ; r ;
< a name = " l139 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l140 " > < / a > r2 = < / span > < span class = cF5 > Mat4x4IdentNew < / span > < span class = cF0 > ;
< a name = " l141 " > < / a > < / span > < span class = cF5 > Mat4x4RotZ < / span > < span class = cF0 > ( r2 , - tmpg - & gt ; ppa . angle ) ;
< a name = " l142 " > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu < / span > < span class = cF0 > ( r2 , x1 , y1 , z1 ) ;
< a name = " l143 " > < / a > < / span > < span class = cF5 > DCMat4x4Set < / span > < span class = cF0 > ( dc , < / span > < span class = cF5 > Mat4x4MulMat4x4New < / span > < span class = cF7 > ( < / span > < span class = cF0 > old_r , r2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l144 " > < / a > < / span > < span class = cF5 > GrRect3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , tmpg - & gt ; ppa . x2 - tmpg - & gt ; ppa . x1 , tmpg - & gt ; ppa . y2 - tmpg - & gt ; ppa . y1 ) ;
< a name = " l145 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( dc - & gt ; r ) ;
< a name = " l146 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( r2 ) ;
< a name = " l147 " > < / a > < / span > < span class = cF5 > DCMat4x4Set < / span > < span class = cF0 > ( dc , old_r ) ;
< a name = " l148 " > < / a > dc - & gt ; flags = dc - & gt ; flags & amp ; ~ < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > | old_flags ;
< a name = " l149 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l150 " > < / a >
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< a name = " l151 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_CIRCLE < / span > < span class = cF0 > :
< a name = " l152 " > < / a > < / span > < span class = cF5 > GrCircle3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; pr . x1 + x , tmpg - & gt ; pr . y1 + y , z , tmpg - & gt ; pr . radius ) ;
< a name = " l153 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l154 " > < / a >
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< a name = " l155 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ELLIPSE < / span > < span class = cF0 > :
< a name = " l156 " > < / a > < / span > < span class = cF5 > GrEllipse3 < / span > < span class = cF0 > ( dc ,
< a name = " l157 " > < / a > tmpg - & gt ; pwha . x1 + x , tmpg - & gt ; pwha . y1 + y , z , tmpg - & gt ; pwha . width , tmpg - & gt ; pwha . height , tmpg - & gt ; pwha . angle ) ;
< a name = " l158 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l159 " > < / a >
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< a name = " l160 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYGON < / span > < span class = cF0 > :
< a name = " l161 " > < / a > < / span > < span class = cF5 > GrRegPoly3 < / span > < span class = cF0 > ( dc , tmpg - & gt ; pwhas . x1 + x , tmpg - & gt ; pwhas . y1 + y , z ,
< a name = " l162 " > < / a > tmpg - & gt ; pwhas . width , tmpg - & gt ; pwhas . height , tmpg - & gt ; pwhas . sides , tmpg - & gt ; pwhas . angle ) ;
< a name = " l163 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l164 " > < / a >
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< a name = " l165 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYLINE < / span > < span class = cF0 > :
< a name = " l166 " > < / a > ptr = & amp ; tmpg - & gt ; nu . u ;
< a name = " l167 " > < / a > x1 = ptr [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] ;
< a name = " l168 " > < / a > y1 = ptr [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] ;
< a name = " l169 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; i & lt ; tmpg - & gt ; nu . num ; i + + )
< a name = " l170 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l171 " > < / a > x2 = ptr [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] ;
< a name = " l172 " > < / a > y2 = ptr [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] ;
< a name = " l173 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , x1 + x , y1 + y , z , x2 + x , y2 + y , z ) ;
< a name = " l174 " > < / a > x1 = x2 ;
< a name = " l175 " > < / a > y1 = y2 ;
< a name = " l176 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l177 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l178 " > < / a >
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< a name = " l179 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYPT < / span > < span class = cF0 > :
< a name = " l180 " > < / a > x1 = tmpg - & gt ; npu . x ;
< a name = " l181 " > < / a > y1 = tmpg - & gt ; npu . y ;
< a name = " l182 " > < / a > ptr = & amp ; tmpg - & gt ; npu . u ;
< a name = " l183 " > < / a > k = tmpg - & gt ; npu . num * < / span > < span class = cFE > 3 < / span > < span class = cF0 > ;
< a name = " l184 " > < / a > < / span > < span class = cF5 > GrPlot3 < / span > < span class = cF0 > ( dc , x1 + x , y1 + y , z ) ;
< a name = " l185 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; k ; i + = < / span > < span class = cFE > 3 < / span > < span class = cF0 > ) < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l186 " > < / a > j = < / span > < span class = cF5 > BFieldExtU32 < / span > < span class = cF0 > ( ptr , i , < / span > < span class = cFE > 3 < / span > < span class = cF0 > ) ;
< a name = " l187 " > < / a > x1 + = < / span > < span class = cFB > gr_x_offsets < / span > < span class = cF0 > [ j ] ;
< a name = " l188 " > < / a > y1 + = < / span > < span class = cFB > gr_y_offsets < / span > < span class = cF0 > [ j ] ;
< a name = " l189 " > < / a > < / span > < span class = cF5 > GrPlot3 < / span > < span class = cF0 > ( dc , x1 + x , y1 + y , z ) ;
< a name = " l190 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l191 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l192 " > < / a > < / span > < span class = cF1 > start < / span > < span class = cF0 > :
< a name = " l193 " > < / a > p2 = p = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( tmpg - & gt ; nu . num * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l194 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( p , & amp ; tmpg - & gt ; nu . u , tmpg - & gt ; nu . num * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l195 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg - & gt ; nu . num ; i + + , p2 + + )
< a name = " l196 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l197 " > < / a > p2 - & gt ; x + = x ;
< a name = " l198 " > < / a > p2 - & gt ; y + = y ;
< a name = " l199 " > < / a > p2 - & gt ; z + = z ;
< a name = " l200 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l201 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2 < / span > < span class = cF0 > :
< a name = " l202 " > < / a > < / span > < span class = cF5 > Gr2BSpline3 < / span > < span class = cF0 > ( dc , p , tmpg - & gt ; nu . num , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l203 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l204 " > < / a >
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< a name = " l205 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3 < / span > < span class = cF0 > :
< a name = " l206 " > < / a > < / span > < span class = cF5 > Gr3BSpline3 < / span > < span class = cF0 > ( dc , p , tmpg - & gt ; nu . num , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l207 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l208 " > < / a >
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< a name = " l209 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2_CLOSED < / span > < span class = cF0 > :
< a name = " l210 " > < / a > < / span > < span class = cF5 > Gr2BSpline3 < / span > < span class = cF0 > ( dc , p , tmpg - & gt ; nu . num , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l211 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l212 " > < / a >
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< a name = " l213 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3_CLOSED < / span > < span class = cF0 > :
< a name = " l214 " > < / a > < / span > < span class = cF5 > Gr3BSpline3 < / span > < span class = cF0 > ( dc , p , tmpg - & gt ; nu . num , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l215 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l216 " > < / a > < / span > < span class = cF1 > end < / span > < span class = cF0 > :
< a name = " l217 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( p ) ;
< a name = " l218 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l219 " > < / a >
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< a name = " l220 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF0 > :
< a name = " l221 " > < / a > p2 = p = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( tmpg - & gt ; mu . vertex_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l222 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( p , & amp ; tmpg - & gt ; mu . u , tmpg - & gt ; mu . vertex_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l223 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg - & gt ; mu . vertex_count ; i + + , p2 + + )
< a name = " l224 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l225 " > < / a > p2 - & gt ; x + = x ;
< a name = " l226 " > < / a > p2 - & gt ; y + = y ;
< a name = " l227 " > < / a > p2 - & gt ; z + = z ;
< a name = " l228 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l229 " > < / a > < / span > < span class = cF5 > Gr3Mesh < / span > < span class = cF0 > ( dc , tmpg - & gt ; mu . vertex_count , p , tmpg - & gt ; mu . tri_count ,
< a name = " l230 " > < / a > < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; tmpg - & gt ; mu . u < / span > < span class = cF7 > ) ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * tmpg - & gt ; mu . vertex_count ) ;
< a name = " l231 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( p ) ;
< a name = " l232 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l233 " > < / a >
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< a name = " l234 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > :
< a name = " l235 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( dc - & gt ; flags & amp ; < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > )
< a name = " l236 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l237 " > < / a > dc - & gt ; x + = tmpg - & gt ; pmu . x ;
< a name = " l238 " > < / a > dc - & gt ; y + = tmpg - & gt ; pmu . y ;
< a name = " l239 " > < / a > dc - & gt ; z + = tmpg - & gt ; pmu . z ;
< a name = " l240 " > < / a > x1 = x ;
< a name = " l241 " > < / a > y1 = y ;
< a name = " l242 " > < / a > z1 = z ;
< a name = " l243 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l244 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l245 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l246 " > < / a > x1 = tmpg - & gt ; pmu . x + x ;
< a name = " l247 " > < / a > y1 = tmpg - & gt ; pmu . y + y ;
< a name = " l248 " > < / a > z1 = tmpg - & gt ; pmu . z + z ;
< a name = " l249 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l250 " > < / a > p2 = p = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( tmpg - & gt ; pmu . vertex_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l251 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( p , & amp ; tmpg - & gt ; pmu . u , tmpg - & gt ; pmu . vertex_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l252 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg - & gt ; pmu . vertex_count ; i + + , p2 + + )
< a name = " l253 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l254 " > < / a > p2 - & gt ; x + = x1 ;
< a name = " l255 " > < / a > p2 - & gt ; y + = y1 ;
< a name = " l256 " > < / a > p2 - & gt ; z + = z1 ;
< a name = " l257 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l258 " > < / a > < / span > < span class = cF5 > Gr3Mesh < / span > < span class = cF0 > ( dc , tmpg - & gt ; pmu . vertex_count , p , tmpg - & gt ; pmu . tri_count ,
< a name = " l259 " > < / a > < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; tmpg - & gt ; pmu . u < / span > < span class = cF7 > ) ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * tmpg - & gt ; pmu . vertex_count ) ;
< a name = " l260 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( p ) ;
< a name = " l261 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( dc - & gt ; flags & amp ; < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > )
< a name = " l262 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l263 " > < / a > dc - & gt ; x - = tmpg - & gt ; pmu . x ;
< a name = " l264 " > < / a > dc - & gt ; y - = tmpg - & gt ; pmu . y ;
< a name = " l265 " > < / a > dc - & gt ; z - = tmpg - & gt ; pmu . z ;
< a name = " l266 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l267 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l268 " > < / a > }
< a name = " l269 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( just_one_elem )
< a name = " l270 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l271 " > < / a > tmpg ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * ) + = < / span > < span class = cF5 > SpriteElemSize < / span > < span class = cF0 > ( tmpg ) ;
< a name = " l272 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l273 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; dc - & gt ; sym , & amp ; old_sym , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CGrSym < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l274 " > < / a > dc - & gt ; color = old_color ;
< a name = " l275 " > < / a > dc - & gt ; thick = old_pen_width ;
< a name = " l276 " > < / a > dc - & gt ; flags = dc - & gt ; flags & amp ; ~ ( < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ) | old_flags & amp ; ( < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ) ;
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< a name = " l277 " > < / a > }
< a name = " l278 " > < / a >
< a name = " l279 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3B < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc = < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems )
< a name = " l280 " > < / a > { < / span > < span class = cF2 > //Plot a sprite into a CDC, post transform xyz translation.</span><span class=cF0>
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< a name = " l281 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > old_x = dc - & gt ; x , old_y = dc - & gt ; y , old_z = dc - & gt ; z , old_flags = dc - & gt ; flags & amp ; < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
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< a name = " l282 " > < / a >
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< a name = " l283 " > < / a > dc - & gt ; x = x ;
< a name = " l284 " > < / a > dc - & gt ; y = y ;
< a name = " l285 " > < / a > dc - & gt ; z = z ;
< a name = " l286 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l287 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , elems ) ;
< a name = " l288 " > < / a > dc - & gt ; x = old_x ;
< a name = " l289 " > < / a > dc - & gt ; y = old_y ;
< a name = " l290 " > < / a > dc - & gt ; z = old_z ;
< a name = " l291 " > < / a > dc - & gt ; flags = dc - & gt ; flags & amp ; ~ < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > | old_flags ;
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< a name = " l292 " > < / a > }
< a name = " l293 " > < / a >
< a name = " l294 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3Mat4x4B < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc = < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * m )
< a name = " l295 " > < / a > { < / span > < span class = cF2 > //Plot rotated by matrix.</span><span class=cF0>
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< a name = " l296 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > r [ < / span > < span class = cFE > 16 < / span > < span class = cF0 > ] , * old_r = dc - & gt ; r , new_m [ < / span > < span class = cFE > 16 < / span > < span class = cF0 > ] , old_flags = dc - & gt ; flags & amp ; < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
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< a name = " l297 " > < / a >
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< a name = " l298 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( new_m , m , < / span > < span class = cFE > 16 < / span > < span class = cF0 > * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l299 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l300 " > < / a > < / span > < span class = cF5 > Mat4x4TranslationAdd < / span > < span class = cF0 > ( new_m , x , y , z ) ;
< a name = " l301 " > < / a > dc - & gt ; r = < / span > < span class = cF5 > Mat4x4MulMat4x4Equ < / span > < span class = cF0 > ( r , old_r , new_m ) ;
< a name = " l302 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , elems ) ;
< a name = " l303 " > < / a > dc - & gt ; r = old_r ;
< a name = " l304 " > < / a > dc - & gt ; flags = dc - & gt ; flags & amp ; ~ < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > | old_flags ;
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< a name = " l305 " > < / a > }
< a name = " l306 " > < / a >
< a name = " l307 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3XB < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc = < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > phi = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l308 " > < / a > { < / span > < span class = cF2 > //Plot rotated around X axis.</span><span class=cF0>
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< a name = " l309 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > r [ < / span > < span class = cFE > 16 < / span > < span class = cF0 > ] ;
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< a name = " l310 " > < / a >
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< a name = " l311 " > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu < / span > < span class = cF0 > ( r ) ;
< a name = " l312 " > < / a > < / span > < span class = cF5 > Mat4x4RotX < / span > < span class = cF0 > ( r , phi ) ;
< a name = " l313 " > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B < / span > < span class = cF0 > ( dc , x , y , z , elems , r ) ;
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< a name = " l314 " > < / a > }
< a name = " l315 " > < / a >
< a name = " l316 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3YB < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc = < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > omega = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l317 " > < / a > { < / span > < span class = cF2 > //Plot rotated around Y axis.</span><span class=cF0>
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< a name = " l318 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > r [ < / span > < span class = cFE > 16 < / span > < span class = cF0 > ] ;
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< a name = " l319 " > < / a >
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< a name = " l320 " > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu < / span > < span class = cF0 > ( r ) ;
< a name = " l321 " > < / a > < / span > < span class = cF5 > Mat4x4RotY < / span > < span class = cF0 > ( r , omega ) ;
< a name = " l322 " > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B < / span > < span class = cF0 > ( dc , x , y , z , elems , r ) ;
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< a name = " l323 " > < / a > }
< a name = " l324 " > < / a >
< a name = " l325 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3ZB < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc = < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > theta = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l326 " > < / a > { < / span > < span class = cF2 > //Plot rotated around Z axis.</span><span class=cF0>
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< a name = " l327 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > r [ < / span > < span class = cFE > 16 < / span > < span class = cF0 > ] ;
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< a name = " l328 " > < / a >
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< a name = " l329 " > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu < / span > < span class = cF0 > ( r ) ;
< a name = " l330 " > < / a > < / span > < span class = cF5 > Mat4x4RotZ < / span > < span class = cF0 > ( r , theta ) ;
< a name = " l331 " > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B < / span > < span class = cF0 > ( dc , x , y , z , elems , r ) ;
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< a name = " l332 " > < / a > }
< a name = " l333 " > < / a >
< a name = " l334 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > SpriteExtents < / span > < span class = cF0 > ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * min_x = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * max_x = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * min_y = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * max_y = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > )
< a name = " l335 " > < / a > { < / span > < span class = cF2 > //Ignores flood fills.</span><span class=cF0>
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< a name = " l336 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > , < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
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< a name = " l337 " > < / a >
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< a name = " l338 " > < / a > < / span > < span class = cF5 > DCExtentsInit < / span > < span class = cF0 > ( dc ) ;
< a name = " l339 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , elems ) ;
< a name = " l340 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( dc - & gt ; min_x & lt ; = dc - & gt ; max_x )
< a name = " l341 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l342 " > < / a > dc - & gt ; min_x - = < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l343 " > < / a > dc - & gt ; max_x - = < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l344 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l345 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( dc - & gt ; min_y & lt ; = dc - & gt ; max_y )
< a name = " l346 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l347 " > < / a > dc - & gt ; min_y - = < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l348 " > < / a > dc - & gt ; max_y - = < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l349 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l350 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( min_x )
< a name = " l351 " > < / a > * min_x = dc - & gt ; min_x ;
< a name = " l352 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( max_x )
< a name = " l353 " > < / a > * max_x = dc - & gt ; max_x ;
< a name = " l354 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( min_y )
< a name = " l355 " > < / a > * min_y = dc - & gt ; min_y ;
< a name = " l356 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( max_y )
< a name = " l357 " > < / a > * max_y = dc - & gt ; max_y ;
< a name = " l358 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( dc ) ;
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< a name = " l359 " > < / a > }
< a name = " l360 " > < / a >
< a name = " l361 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * < / span > < span class = cF5 > Sprite2DC < / span > < span class = cF0 > ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems )
< a name = " l362 " > < / a > { < / span > < span class = cF2 > //Convert sprite to device context.</span><span class=cF0>
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< a name = " l363 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * res ;
< a name = " l364 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > min_x , max_x , min_y , max_y ;
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< a name = " l365 " > < / a >
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< a name = " l366 " > < / a > < / span > < span class = cF5 > SpriteExtents < / span > < span class = cF0 > ( elems , & amp ; min_x , & amp ; max_x , & amp ; min_y , & amp ; max_y ) ;
< a name = " l367 " > < / a > res = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( max_x - min_x + < / span > < span class = cFE > 1 < / span > < span class = cF0 > , max_y - min_y + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l368 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( res , - min_x , - min_y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , elems ) ;
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< a name = " l369 " > < / a >
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< a name = " l370 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l371 " > < / a > }
< a name = " l372 " > < / a >
< a name = " l373 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * < / span > < span class = cF5 > SpriteInterpolate < / span > < span class = cF0 > ( < / span > < span class = cF1 > F64 < / span > < span class = cF0 > t , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems0 , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems1 )
< a name = " l374 " > < / a > { < / span > < span class = cF2 > //The two CSprite should be ident except for points shifted around.</span><span class=cF0>
< a name = " l375 " > < / a > < / span > < span class = cF2 > //t ranges from 0.0 to 1.0.</span><span class=cF0>
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< a name = " l376 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , t1 = < / span > < span class = cF3 > GR_SCALE < / span > < span class = cF0 > * t , t0 = < / span > < span class = cF3 > GR_SCALE < / span > < span class = cF0 > - t1 ;
< a name = " l377 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > * ptr0 , * ptr1 , * ptrr ;
< a name = " l378 " > < / a > < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > * p0 , * p1 , * pr ;
< a name = " l379 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * res ;
< a name = " l380 " > < / a > < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > * tmpg0 = elems0 - < / span > < span class = cF1 > offset < / span > < span class = cF0 > ( < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > . < / span > < span class = cF1 > start < / span > < span class = cF0 > ) , * tmpg1 = elems1 - < / span > < span class = cF1 > offset < / span > < span class = cF0 > ( < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > . < / span > < span class = cF1 > start < / span > < span class = cF0 > ) , * tmpgr ;
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< a name = " l381 " > < / a >
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< a name = " l382 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( t & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > )
< a name = " l383 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l384 " > < / a > i = < / span > < span class = cF5 > SpriteSize < / span > < span class = cF0 > ( elems0 ) , res = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( i ) ;
< a name = " l385 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( res , elems0 , i ) ;
< a name = " l386 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l387 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l388 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l389 " > < / a > i = < / span > < span class = cF5 > SpriteSize < / span > < span class = cF0 > ( elems1 ) , res = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( i ) ;
< a name = " l390 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( res , elems1 , i ) ;
< a name = " l391 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l392 " > < / a > tmpgr = res - < / span > < span class = cF1 > offset < / span > < span class = cF0 > ( < / span > < span class = cF9 > CSprite < / span > < span class = cF0 > . < / span > < span class = cF1 > start < / span > < span class = cF0 > ) ;
< a name = " l393 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpg0 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > )
< a name = " l394 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l395 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpg0 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > ! = tmpg1 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > )
< a name = " l396 " > < / a > < / span > < span class = cF5 > throw < / span > < span class = cF0 > ( < / span > < span class = cF6 > ' Graphics ' < / span > < span class = cF0 > ) ;
< a name = " l397 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( tmpg0 - & gt ; type & amp ; < / span > < span class = cF3 > SPG_TYPE_MASK < / span > < span class = cF0 > )
< a name = " l398 " > < / a > {
< a name = " l399 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ROTATED_RECT < / span > < span class = cF0 > :
< a name = " l400 " > < / a > tmpgr - & gt ; ppa . angle = ( tmpg0 - & gt ; ppa . angle * t0 + tmpg1 - & gt ; ppa . angle * t1 ) / < / span > < span class = cF3 > GR_SCALE < / span > < span class = cF0 > ;
< a name = " l401 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_RECT < / span > < span class = cF0 > :
< a name = " l402 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_LINE < / span > < span class = cF0 > :
< a name = " l403 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ARROW < / span > < span class = cF0 > :
< a name = " l404 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY < / span > < span class = cF0 > :
< a name = " l405 " > < / a > tmpgr - & gt ; pp . x2 = ( tmpg0 - & gt ; pp . x2 * t0 + tmpg1 - & gt ; pp . x2 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l406 " > < / a > tmpgr - & gt ; pp . y2 = ( tmpg0 - & gt ; pp . y2 * t0 + tmpg1 - & gt ; pp . y2 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l407 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT < / span > < span class = cF0 > :
< a name = " l408 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_BOX < / span > < span class = cF0 > :
< a name = " l409 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_DIAMOND < / span > < span class = cF0 > :
< a name = " l410 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PT < / span > < span class = cF0 > :
< a name = " l411 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL < / span > < span class = cF0 > :
< a name = " l412 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL_NOT < / span > < span class = cF0 > :
< a name = " l413 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFT < / span > < span class = cF0 > :
< a name = " l414 " > < / a > tmpgr - & gt ; p . x1 = ( tmpg0 - & gt ; p . x1 * t0 + tmpg1 - & gt ; p . x1 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l415 " > < / a > tmpgr - & gt ; p . y1 = ( tmpg0 - & gt ; p . y1 * t0 + tmpg1 - & gt ; p . y1 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l416 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l417 " > < / a >
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< a name = " l418 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_CIRCLE < / span > < span class = cF0 > :
< a name = " l419 " > < / a > tmpgr - & gt ; pr . radius = ( tmpg0 - & gt ; pr . radius * t0 + tmpg1 - & gt ; pr . radius * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l420 " > < / a > tmpgr - & gt ; pr . x1 = ( tmpg0 - & gt ; pr . x1 * t0 + tmpg1 - & gt ; pr . x1 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l421 " > < / a > tmpgr - & gt ; pr . y1 = ( tmpg0 - & gt ; pr . y1 * t0 + tmpg1 - & gt ; pr . y1 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l422 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l423 " > < / a >
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< a name = " l424 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ELLIPSE < / span > < span class = cF0 > :
< a name = " l425 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYGON < / span > < span class = cF0 > :
< a name = " l426 " > < / a > tmpgr - & gt ; pwha . x1 = ( tmpg0 - & gt ; pwha . x1 * t0 + tmpg1 - & gt ; pwha . x1 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l427 " > < / a > tmpgr - & gt ; pwha . y1 = ( tmpg0 - & gt ; pwha . y1 * t0 + tmpg1 - & gt ; pwha . y1 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l428 " > < / a > tmpgr - & gt ; pwha . width = ( tmpg0 - & gt ; pwha . width * t0 + tmpg1 - & gt ; pwha . width * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l429 " > < / a > tmpgr - & gt ; pwha . height = ( tmpg0 - & gt ; pwha . height * t0 + tmpg1 - & gt ; pwha . height * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l430 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l431 " > < / a >
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< a name = " l432 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BITMAP < / span > < span class = cF0 > :
< a name = " l433 " > < / a > tmpgr - & gt ; pwhu . x1 = ( tmpg0 - & gt ; pwhu . x1 * t0 + tmpg1 - & gt ; pwhu . x1 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l434 " > < / a > tmpgr - & gt ; pwhu . y1 = ( tmpg0 - & gt ; pwhu . y1 * t0 + tmpg1 - & gt ; pwhu . y1 * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l435 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l436 " > < / a >
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< a name = " l437 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYLINE < / span > < span class = cF0 > :
< a name = " l438 " > < / a > ptr0 = & amp ; tmpg0 - & gt ; nu . u ;
< a name = " l439 " > < / a > ptr1 = & amp ; tmpg1 - & gt ; nu . u ;
< a name = " l440 " > < / a > ptrr = & amp ; tmpgr - & gt ; nu . u ;
< a name = " l441 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg0 - & gt ; nu . num ; i + + )
< a name = " l442 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l443 " > < / a > ptrr [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] = ( ptr0 [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] * t0 + ptr1 [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l444 " > < / a > ptrr [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] = ( ptr0 [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] * t0 + ptr1 [ i & lt ; & lt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l445 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l446 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l447 " > < / a >
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< a name = " l448 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYPT < / span > < span class = cF0 > :
< a name = " l449 " > < / a > tmpgr - & gt ; npu . x = ( tmpg0 - & gt ; npu . x * t0 + tmpg1 - & gt ; npu . x * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l450 " > < / a > tmpgr - & gt ; npu . y = ( tmpg0 - & gt ; npu . y * t0 + tmpg1 - & gt ; npu . y * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l451 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l452 " > < / a >
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< a name = " l453 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2 < / span > < span class = cF0 > :
< a name = " l454 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3 < / span > < span class = cF0 > :
< a name = " l455 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2_CLOSED < / span > < span class = cF0 > :
< a name = " l456 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3_CLOSED < / span > < span class = cF0 > :
< a name = " l457 " > < / a > p0 = & amp ; tmpg0 - & gt ; nu . u ;
< a name = " l458 " > < / a > p1 = & amp ; tmpg1 - & gt ; nu . u ;
< a name = " l459 " > < / a > pr = & amp ; tmpgr - & gt ; nu . u ;
< a name = " l460 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg0 - & gt ; nu . num ; i + + )
< a name = " l461 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l462 " > < / a > pr [ i ] . x = ( p0 [ i ] . x * t0 + p1 [ i ] . x * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l463 " > < / a > pr [ i ] . y = ( p0 [ i ] . y * t0 + p1 [ i ] . y * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l464 " > < / a > pr [ i ] . z = ( p0 [ i ] . z * t0 + p1 [ i ] . z * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l465 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l466 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l467 " > < / a >
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< a name = " l468 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF0 > :
< a name = " l469 " > < / a > p0 = & amp ; tmpg0 - & gt ; mu . u ;
< a name = " l470 " > < / a > p1 = & amp ; tmpg1 - & gt ; mu . u ;
< a name = " l471 " > < / a > pr = & amp ; tmpgr - & gt ; mu . u ;
< a name = " l472 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg0 - & gt ; mu . vertex_count ; i + + )
< a name = " l473 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l474 " > < / a > pr [ i ] . x = ( p0 [ i ] . x * t0 + p1 [ i ] . x * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l475 " > < / a > pr [ i ] . y = ( p0 [ i ] . y * t0 + p1 [ i ] . y * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l476 " > < / a > pr [ i ] . z = ( p0 [ i ] . z * t0 + p1 [ i ] . z * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l477 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l478 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l479 " > < / a >
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< a name = " l480 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFTABLE_MESH < / span > < span class = cF0 > :
< a name = " l481 " > < / a > p0 = & amp ; tmpg0 - & gt ; pmu . u ;
< a name = " l482 " > < / a > p1 = & amp ; tmpg1 - & gt ; pmu . u ;
< a name = " l483 " > < / a > pr = & amp ; tmpgr - & gt ; pmu . u ;
< a name = " l484 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; tmpg0 - & gt ; pmu . vertex_count ; i + + )
< a name = " l485 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l486 " > < / a > pr [ i ] . x = ( p0 [ i ] . x * t0 + p1 [ i ] . x * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l487 " > < / a > pr [ i ] . y = ( p0 [ i ] . y * t0 + p1 [ i ] . y * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l488 " > < / a > pr [ i ] . z = ( p0 [ i ] . z * t0 + p1 [ i ] . z * t1 ) & gt ; & gt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l489 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l490 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l491 " > < / a > }
< a name = " l492 " > < / a > tmpg0 ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * ) + = < / span > < span class = cF5 > SpriteElemSize < / span > < span class = cF0 > ( tmpg0 ) ;
< a name = " l493 " > < / a > tmpg1 ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * ) + = < / span > < span class = cF5 > SpriteElemSize < / span > < span class = cF0 > ( tmpg1 ) ;
< a name = " l494 " > < / a > tmpgr ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * ) + = < / span > < span class = cF5 > SpriteElemSize < / span > < span class = cF0 > ( tmpgr ) ;
< a name = " l495 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l496 " > < / a >
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< a name = " l497 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l498 " > < / a > }
< a name = " l499 " > < / a >
< a name = " l500 " > < / a > # < / span > < span class = cF1 > help_index < / span > < span class = cF0 > < / span > < span class = cF6 > & quot ; Graphics / Sprite ; DolDoc / Output ; StdOut / DolDoc & quot ; < / span > < span class = cF0 >
< a name = " l501 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * < / span > < span class = cF5 > DocSprite < / span > < span class = cF0 > ( < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * format = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > )
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< a name = " l502 " > < / a > { < / span > < span class = cF2 > //Put a sprite into a document.</span><span class=cF0> </span><span class=cF2>You can, optionally, supply a format string</span><span class=cF0>
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< a name = " l503 " > < / a > < / span > < span class = cF2 > //for </span><a href="https://tomawezome.github.io/ZealOS/Doc/DolDocOverview.html#l1"><span class=cF4>DolDoc</span></a><span class=cF2> cmd with a %d for the bin_num.</span><span class=cF0>
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< a name = " l504 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > size ;
< a name = " l505 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * st ;
< a name = " l506 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > unlock ;
< a name = " l507 " > < / a > < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * doc_e ;
< a name = " l508 " > < / a > < / span > < span class = cF9 > CDocBin < / span > < span class = cF0 > * tmpb ;
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< a name = " l509 " > < / a >
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< a name = " l510 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! doc & amp ; & amp ; ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > doc = < / span > < span class = cF5 > DocPut < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l511 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l512 " > < / a > unlock = < / span > < span class = cF5 > DocLock < / span > < span class = cF0 > ( doc ) ;
< a name = " l513 " > < / a > size = < / span > < span class = cF5 > SpriteSize < / span > < span class = cF0 > ( elems ) ;
< a name = " l514 " > < / a > tmpb = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CDocBin < / span > < span class = cF7 > ) < / span > < span class = cF0 > , doc - & gt ; mem_task ) ;
< a name = " l515 " > < / a > tmpb - & gt ; size = size ;
< a name = " l516 " > < / a > tmpb - & gt ; data = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( size , doc - & gt ; mem_task ) ;
< a name = " l517 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( tmpb - & gt ; data , elems , size ) ;
< a name = " l518 " > < / a > tmpb - & gt ; num = doc - & gt ; cur_bin_num ;
< a name = " l519 " > < / a > tmpb - & gt ; use_count = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l520 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpb , doc - & gt ; bin_head . last ) ;
< a name = " l521 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( format )
< a name = " l522 " > < / a > st = < / span > < span class = cF5 > MStrPrint < / span > < span class = cF0 > ( format , doc - & gt ; cur_bin_num + + ) ;
< a name = " l523 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l524 " > < / a > st = < / span > < span class = cF5 > MStrPrint < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; $ SP , \ & quot ; \ & quot ; , BI = % d $ & quot ; < / span > < span class = cF0 > , doc - & gt ; cur_bin_num + + ) ;
< a name = " l525 " > < / a > doc_e = < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; % s & quot ; < / span > < span class = cF0 > , st ) ;
< a name = " l526 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( st ) ;
< a name = " l527 " > < / a > doc_e - & gt ; bin_data = tmpb ;
< a name = " l528 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( doc_e & amp ; & amp ; doc_e - & gt ; de_flags & amp ; < / span > < span class = cF3 > DOCEF_TAG < / span > < span class = cF0 > & amp ; & amp ; doc_e - & gt ; tag & amp ; & amp ; * doc_e - & gt ; tag )
< a name = " l529 " > < / a > tmpb - & gt ; tag = < / span > < span class = cF5 > StrNew < / span > < span class = cF0 > ( doc_e - & gt ; tag , doc - & gt ; mem_task ) ;
< a name = " l530 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( unlock )
< a name = " l531 " > < / a > < / span > < span class = cF5 > DocUnlock < / span > < span class = cF0 > ( doc ) ;
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< a name = " l532 " > < / a >
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< a name = " l533 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > doc_e ;
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< a name = " l534 " > < / a > }
< a name = " l535 " > < / a >
< a name = " l536 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF9 > CDocEntry < / span > < span class = cF0 > * < / span > < span class = cF5 > Sprite < / span > < span class = cF0 > ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * elems , < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * format = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > )
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< a name = " l537 " > < / a > { < / span > < span class = cF2 > //Put sprite to the command-line, </span><a href="https://tomawezome.github.io/ZealOS/System/DolDoc/DocDblBuf.html#l2"><span class=cF4>DocPut</span></a><span class=cF2>.</span><span class=cF0>
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< a name = " l538 " > < / a > < / span > < span class = cF2 > //If you set format, then include dollars ("$SP ...$") and leave %d for num.</span><span class=cF0>
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< a name = " l539 " > < / a > < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc ;
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< a name = " l540 " > < / a >
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< a name = " l541 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( doc = < / span > < span class = cF5 > DocPut < / span > < span class = cF0 > )
< a name = " l542 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF5 > DocSprite < / span > < span class = cF0 > ( doc , elems , format ) ;
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< a name = " l543 " > < / a >
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< a name = " l544 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
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< a name = " l545 " > < / a > }
< / span > < / pre > < / body >
< / html >