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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
. cF0 { color : # ffffff ; background - color : # 000000 ; }
. cF1 { color : # 3465 a4 ; background - color : # 000000 ; }
. cF2 { color : # 4e9 a06 ; background - color : # 000000 ; }
. cF3 { color : # 06 989 a ; background - color : # 000000 ; }
. cF4 { color : # a24444 ; background - color : # 000000 ; }
. cF5 { color : # 75507 b ; background - color : # 000000 ; }
. cF6 { color : # ce982f ; background - color : # 000000 ; }
. cF7 { color : # bcc0b9 ; background - color : # 000000 ; }
. cF8 { color : # 555753 ; background - color : # 000000 ; }
. cF9 { color : # 729f cf ; background - color : # 000000 ; }
. cFA { color : # 82 bc49 ; background - color : # 000000 ; }
. cFB { color : # 34e2 e2 ; background - color : # 000000 ; }
. cFC { color : # ac3535 ; background - color : # 000000 ; }
. cFD { color : # ad7fa8 ; background - color : # 000000 ; }
. cFE { color : # fce94f ; background - color : # 000000 ; }
. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF0 > # < / span > < span class = cF1 > help_index < / span > < span class = cF0 > < / span > < span class = cF6 > & quot ; Graphics / Screen & quot ; < / span > < span class = cF0 >
< a name = " l2 " > < / a >
< a name = " l3 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > GrSetUpTables < / span > < span class = cF0 > ( )
< a name = " l4 " > < / a > {
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< a name = " l5 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc ;
< a name = " l6 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j , k , l , m , x , y , rr ;
< a name = " l7 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * dst ;
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< a name = " l8 " > < / a >
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< a name = " l9 " > < / a > k = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l10 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 256 < / span > < span class = cF0 > ; i + + )
< a name = " l11 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; j + + )
< a name = " l12 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; i , j < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l13 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . to_8_bits ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * ) [ k + + ] = < / span > < span class = cFE > 0xFF < / span > < span class = cF0 > ;
< a name = " l14 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l15 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . to_8_bits ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * ) [ k + + ] = < / span > < span class = cFE > 0x00 < / span > < span class = cF0 > ;
< a name = " l16 " > < / a > k = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l17 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 256 < / span > < span class = cF0 > ; i + + )
< a name = " l18 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; j + + )
< a name = " l19 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . to_8_colors ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * ) [ k + + ] = i ;
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< a name = " l20 " > < / a >
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< a name = " l21 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cF3 > GR_PEN_BRUSHES_NUM < / span > < span class = cF0 > ; i + + )
< a name = " l22 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l23 " > < / a > k = i + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
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< a name = " l24 " > < / a >
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< a name = " l25 " > < / a > rr = k * k ;
< a name = " l26 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( y = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; y & lt ; k ; y + + )
< a name = " l27 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( x = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; x & lt ; k ; x + + )
< a name = " l28 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; rr )
< a name = " l29 " > < / a > {
< a name = " l30 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > - i & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; < / span > < span class = cFB > gr < / span > < span class = cF0 > . circle_lo [ i ] [ i - y ] )
< a name = " l31 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . circle_lo [ i ] [ i - y ] = x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > - i & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l32 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > - i & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > & gt ; < / span > < span class = cFB > gr < / span > < span class = cF0 > . circle_hi [ i ] [ i - y ] )
< a name = " l33 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . circle_hi [ i ] [ i - y ] = x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > - i & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l34 " > < / a > }
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< a name = " l35 " > < / a >
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< a name = " l36 " > < / a > dc = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( i , i ) ;
< a name = " l37 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . pen_brushes [ i ] = dc ;
< a name = " l38 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > COLOR_MONO < / span > < span class = cF0 > ;
< a name = " l39 " > < / a > rr = k * k ;
< a name = " l40 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( y = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; y & lt ; k ; y + + )
< a name = " l41 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( x = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; x & lt ; k ; x + + )
< a name = " l42 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; rr )
< a name = " l43 " > < / a > < / span > < span class = cF5 > GrPlot0 < / span > < span class = cF0 > ( dc , x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , y - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
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< a name = " l44 " > < / a >
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< a name = " l45 " > < / a > dc = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( i , i ) ;
< a name = " l46 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . collision_pen_brushes [ i ] = dc ;
< a name = " l47 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > COLOR_INVALID < / span > < span class = cF0 > ; < / span > < span class = cF2 > //Want color that never occurs.</span><span class=cF0>
< a name = " l48 " > < / a > rr = k * k ;
< a name = " l49 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( y = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; y & lt ; k ; y + + )
< a name = " l50 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( x = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; x & lt ; k ; x + + )
< a name = " l51 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; rr )
< a name = " l52 " > < / a > < / span > < span class = cF5 > GrPlot0 < / span > < span class = cF0 > ( dc , x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , y - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
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< a name = " l53 " > < / a >
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< a name = " l54 " > < / a > dc = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( i , i ) ;
< a name = " l55 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . even_pen_brushes [ i ] = dc ;
< a name = " l56 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > COLOR_MONO < / span > < span class = cF0 > ;
< a name = " l57 " > < / a > rr = k * k ;
< a name = " l58 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( y = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; y & lt ; k ; y + + )
< a name = " l59 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( x = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; x & lt ; k ; x + + )
< a name = " l60 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > x - < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ^ < / span > < span class = cF7 > ( < / span > < span class = cF0 > y - < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ; < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; rr )
< a name = " l61 " > < / a > < / span > < span class = cF5 > GrPlot0 < / span > < span class = cF0 > ( dc , x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , y - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
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< a name = " l62 " > < / a >
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< a name = " l63 " > < / a > dc = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( i , i ) ;
< a name = " l64 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . odd_pen_brushes [ i ] = dc ;
< a name = " l65 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > COLOR_MONO < / span > < span class = cF0 > ;
< a name = " l66 " > < / a > rr = k * k ;
< a name = " l67 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( y = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; y & lt ; k ; y + + )
< a name = " l68 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( x = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; x & lt ; k ; x + + )
< a name = " l69 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ^ ( y - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > & amp ; & amp ; < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x * < / span > < span class = cFE > 2 < / span > < span class = cF0 > - k < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; rr )
< a name = " l70 " > < / a > < / span > < span class = cF5 > GrPlot0 < / span > < span class = cF0 > ( dc , x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , y - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l71 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l72 " > < / a >
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< a name = " l73 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; i & lt ; = < / span > < span class = cF3 > GR_SCREEN_ZOOM_MAX < / span > < span class = cF0 > ; i + + )
< a name = " l74 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l75 " > < / a > dst = < / span > < span class = cFB > gr < / span > < span class = cF0 > . screen_zoom_tables [ i ] = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cFE > 256 < / span > < span class = cF0 > * i ) ;
< a name = " l76 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 256 < / span > < span class = cF0 > ; j + + )
< a name = " l77 " > < / a > {
< a name = " l78 " > < / a > m = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l79 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( k = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; k & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; k + + )
< a name = " l80 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l81 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; j , k < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l82 " > < / a > {
< a name = " l83 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( l = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; l & lt ; i ; l + + )
< a name = " l84 " > < / a > < / span > < span class = cF5 > Bts < / span > < span class = cF0 > ( & amp ; m , l + k * i ) ;
< a name = " l85 " > < / a > }
< a name = " l86 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l87 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( l = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; l & lt ; i ; l + + )
< a name = " l88 " > < / a > dst [ j + l * < / span > < span class = cFE > 256 < / span > < span class = cF0 > ] = m . u8 [ l ] ;
< a name = " l89 " > < / a > }
< a name = " l90 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l91 " > < / a > }
< a name = " l92 " > < / a >
< a name = " l93 " > < / a > # < / span > < span class = cF1 > help_index < / span > < span class = cF0 > < / span > < span class = cF6 > & quot ; Graphics / Screen ; Windows & quot ; < / span > < span class = cF0 >
< a name = " l94 " > < / a >
< a name = " l95 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > WinZBufFill < / span > < span class = cF0 > ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task )
< a name = " l96 " > < / a > { < / span > < span class = cF2 > //Not public</span><span class=cF0>
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< a name = " l97 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , t , b , l , r , w ;
< a name = " l98 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; task - & gt ; display_flags , < / span > < span class = cF3 > DISPLAYf_NO_BORDER < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l99 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l100 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( task - & gt ; win_top - < / span > < span class = cFE > 1 < / span > < span class = cF0 > & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l101 " > < / a > t = task - & gt ; win_top - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l102 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l103 " > < / a > t = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l104 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( task - & gt ; win_bottom + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > )
< a name = " l105 " > < / a > b = task - & gt ; win_bottom + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l106 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l107 " > < / a > b = < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l108 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( task - & gt ; win_left - < / span > < span class = cFE > 1 < / span > < span class = cF0 > & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l109 " > < / a > l = task - & gt ; win_left - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l110 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l111 " > < / a > l = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l112 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( task - & gt ; win_right + < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > )
< a name = " l113 " > < / a > r = task - & gt ; win_right + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l114 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l115 " > < / a > r = < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l116 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l117 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l118 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l119 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( task - & gt ; win_top & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l120 " > < / a > t = task - & gt ; win_top ;
< a name = " l121 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l122 " > < / a > t = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l123 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( task - & gt ; win_bottom & lt ; < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > )
< a name = " l124 " > < / a > b = task - & gt ; win_bottom ;
< a name = " l125 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l126 " > < / a > b = < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l127 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( task - & gt ; win_left & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l128 " > < / a > l = task - & gt ; win_left ;
< a name = " l129 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l130 " > < / a > l = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l131 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( task - & gt ; win_right & lt ; < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > )
< a name = " l132 " > < / a > r = task - & gt ; win_right ;
< a name = " l133 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l134 " > < / a > r = < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l135 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l136 " > < / a > t = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( t , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l137 " > < / a > b = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( b , t , < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l138 " > < / a > l = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( l , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l139 " > < / a > r = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( r , l , < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l140 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( w = r - l + < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l141 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( y = t ; y & lt ; = b ; y + + )
< a name = " l142 " > < / a > < / span > < span class = cF5 > MemSetU16 < / span > < span class = cF0 > ( < / span > < span class = cFB > gr < / span > < span class = cF0 > . win_z_buf < / span > < span class = cF7 > ( < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF7 > ( < / span > < span class = cF0 > y * < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > + l < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > U16 < / span > < span class = cF7 > ) < / span > < span class = cF0 > , task - & gt ; win_z_num , w ) ;
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< a name = " l143 " > < / a > }
< a name = " l144 " > < / a >
< a name = " l145 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > WinZBufUpdate < / span > < span class = cF0 > ( )
< a name = " l146 " > < / a > { < / span > < span class = cF2 > //Might have to call if doing graphics outside winmgr callback routines.</span><span class=cF0>
< a name = " l147 " > < / a > < / span > < span class = cF2 > //Call it if, for example, when a pop-up window closes and you need to refresh</span><span class=cF0>
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< a name = " l148 " > < / a > < / span > < span class = cF2 > //before graphics.</span><span class=cF0>
< a name = " l149 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , z = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l150 " > < / a > < / span > < span class = cF9 > U16 < / span > < span class = cF0 > * ptr ;
< a name = " l151 " > < / a > < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task , * task1 ;
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< a name = " l152 " > < / a >
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< a name = " l153 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > gr < / span > < span class = cF0 > . win_z_buf )
< a name = " l154 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l155 " > < / a > < / span > < span class = cF5 > LBtr < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > sys_semas < / span > < span class = cF0 > [ < / span > < span class = cF3 > SEMA_UPDATE_WIN_Z_BUF < / span > < span class = cF0 > ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l156 " > < / a > task1 = task = < / span > < span class = cFB > sys_winmgr_task < / span > < span class = cF0 > ;
< a name = " l157 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l158 " > < / a > {
< a name = " l159 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF5 > TaskValidate < / span > < span class = cF7 > ( < / span > < span class = cF0 > task < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l160 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l161 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; task - & gt ; display_flags , < / span > < span class = cF3 > DISPLAYf_SHOW < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l162 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l163 " > < / a > task - & gt ; win_z_num = z + + ;
< a name = " l164 " > < / a > < / span > < span class = cF5 > WinZBufFill < / span > < span class = cF0 > ( task ) ;
< a name = " l165 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l166 " > < / a > task = task - & gt ; next_task ;
< a name = " l167 " > < / a > }
< a name = " l168 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( task ! = task1 & amp ; & amp ; z & lt ; < / span > < span class = cFE > 0x10000 < / span > < span class = cF0 > ) ;
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< a name = " l169 " > < / a >
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< a name = " l170 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( < / span > < span class = cFB > gr < / span > < span class = cF0 > . win_uncovered_bitmap , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cFB > gr < / span > < span class = cF0 > . highest_uncovered + < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l171 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . highest_uncovered = z - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l172 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( ptr = < / span > < span class = cFB > gr < / span > < span class = cF0 > . win_z_buf , i = < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > * < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > ; i ; i - - )
< a name = " l173 " > < / a > < / span > < span class = cF5 > Bts < / span > < span class = cF0 > ( < / span > < span class = cFB > gr < / span > < span class = cF0 > . win_uncovered_bitmap , * ptr + + ) ;
< a name = " l174 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l175 " > < / a > }
< a name = " l176 " > < / a >
< a name = " l177 " > < / a > # < / span > < span class = cF1 > help_index < / span > < span class = cF0 > < / span > < span class = cF6 > & quot ; Graphics & quot ; < / span > < span class = cF0 >
< a name = " l178 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > GrInit2 < / span > < span class = cF0 > ( )
< a name = " l179 " > < / a > {
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< a name = " l180 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > gr < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CGrGlobals < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l181 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . sprite_hash = < / span > < span class = cF5 > HashTableNew < / span > < span class = cF0 > ( < / span > < span class = cFE > 512 < / span > < span class = cF0 > ) ;
< a name = " l182 " > < / a > < / span > < span class = cF5 > HashDefineListAdd < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; ST_SPRITE_ELEM_CODES & quot ; < / span > < span class = cF0 > , < / span > < span class = cF3 > SPHT_ELEM_CODE < / span > < span class = cF0 > , < / span > < span class = cFB > gr < / span > < span class = cF0 > . sprite_hash ) ;
< a name = " l183 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . screen_zoom = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
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< a name = " l184 " > < / a >
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< a name = " l185 " > < / a > < / span > < span class = cF5 > PaletteSetDark < / span > < span class = cF0 > ;
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< a name = " l186 " > < / a >
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< a name = " l187 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . to_8_bits = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cFE > 256 < / span > < span class = cF0 > * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l188 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . to_8_colors = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cFE > 256 < / span > < span class = cF0 > * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l189 " > < / a >
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< a name = " l190 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . screen_cache = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . width * < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . height ) ;
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< a name = " l191 " > < / a >
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< a name = " l192 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . text_base = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > * < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > U32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l193 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . win_uncovered_bitmap = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cFE > 65536 < / span > < span class = cF0 > / < / span > < span class = cFE > 8 < / span > < span class = cF0 > ) ;
< a name = " l194 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . highest_uncovered = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l195 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . win_z_buf = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF3 > TEXT_ROWS < / span > < span class = cF0 > * < / span > < span class = cF3 > TEXT_COLS < / span > < span class = cF0 > * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > U16 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l196 " > < / a >
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< a name = " l197 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc2 = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > , < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > ) ;
< a name = " l198 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc2 - & gt ; flags | = < / span > < span class = cF3 > DCF_SCREEN_BITMAP < / span > < span class = cF0 > ;
< a name = " l199 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc_cache = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > , < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > ) ;
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< a name = " l200 " > < / a >
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< a name = " l201 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > , < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > ) ;
< a name = " l202 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc - & gt ; flags | = < / span > < span class = cF3 > DCF_SCREEN_BITMAP < / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_ON_TOP < / span > < span class = cF0 > ;
< a name = " l203 " > < / a > < / span > < span class = cF5 > DCFill < / span > < span class = cF0 > ;
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< a name = " l204 " > < / a >
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< a name = " l205 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc1 = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > , < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > ) ;
< a name = " l206 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . dc1 - & gt ; flags | = < / span > < span class = cF3 > DCF_SCREEN_BITMAP < / span > < span class = cF0 > ;
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< a name = " l207 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l208 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . screen_image = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > , < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //4-bit</span><span class=cF0>
< a name = " l209 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . zoomed_dc = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > , < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //4-bit</span><span class=cF0>
< a name = " l210 " > < / a > < / span > < span class = cFB > gr < / span > < span class = cF0 > . zoomed_dc - & gt ; flags | = < / span > < span class = cF3 > DCF_SCREEN_BITMAP < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l211 " > < / a > }
< a name = " l212 " > < / a >
< a name = " l213 " > < / a > < / span > < span class = cF5 > GrInit2 < / span > < span class = cF0 > ;
< / span > < / pre > < / body >
< / html >