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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
. cF0 { color : # ffffff ; background - color : # 000000 ; }
. cF1 { color : # 3465 a4 ; background - color : # 000000 ; }
. cF2 { color : # 4e9 a06 ; background - color : # 000000 ; }
. cF3 { color : # 06 989 a ; background - color : # 000000 ; }
. cF4 { color : # a24444 ; background - color : # 000000 ; }
. cF5 { color : # 75507 b ; background - color : # 000000 ; }
. cF6 { color : # ce982f ; background - color : # 000000 ; }
. cF7 { color : # bcc0b9 ; background - color : # 000000 ; }
. cF8 { color : # 555753 ; background - color : # 000000 ; }
. cF9 { color : # 729f cf ; background - color : # 000000 ; }
. cFA { color : # 82 bc49 ; background - color : # 000000 ; }
. cFB { color : # 34e2 e2 ; background - color : # 000000 ; }
. cFC { color : # ac3535 ; background - color : # 000000 ; }
. cFD { color : # ad7fa8 ; background - color : # 000000 ; }
. cFE { color : # fce94f ; background - color : # 000000 ; }
. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > GridInit < / span > < span class = cF0 > ( )
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< a name = " l2 " > < / a > { < / span > < span class = cF2 > //Init mouse grid struct. See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/Grid.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
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< a name = " l3 " > < / a > < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x = < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y = < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . z = < / span > < span class = cFE > 8 < / span > < span class = cF0 > ;
< a name = " l4 " > < / a > < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x_offset = < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y_offset = < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . z_offset = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l5 " > < / a > < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x_speed = < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y_speed = < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . z_speed = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l6 " > < / a > < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . show = < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . snap = < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . coord = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
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< a name = " l7 " > < / a > }
< a name = " l8 " > < / a >
< a name = " l9 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > MouseUpdate < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z , < / span > < span class = cF1 > Bool < / span > < span class = cF0 > l , < / span > < span class = cF1 > Bool < / span > < span class = cF0 > r )
< a name = " l10 " > < / a > {
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< a name = " l11 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . x = < / span > < span class = cF5 > ToI64 < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . x * x ) + < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . x ;
< a name = " l12 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . y = < / span > < span class = cF5 > ToI64 < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . y * y ) + < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . y ;
< a name = " l13 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . z = < / span > < span class = cF5 > ToI64 < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . z * z ) + < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . z ;
< a name = " l14 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . snap )
< a name = " l15 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l16 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x = < / span > < span class = cF5 > Trunc < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . x / < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x ) * < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x + < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x_offset ;
< a name = " l17 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y = < / span > < span class = cF5 > Trunc < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . y / < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y ) * < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y + < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y_offset ;
< a name = " l18 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . z = < / span > < span class = cF5 > Trunc < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . z / < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . z ) * < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . z + < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . z_offset ;
< a name = " l19 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l20 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l21 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l22 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . x ;
< a name = " l23 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . y ;
< a name = " l24 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . z = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . presnap . z ;
< a name = " l25 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l26 " > < / a >
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< a name = " l27 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . width - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l28 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . height - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l29 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . x = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x / < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > ;
< a name = " l30 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . x & gt ; = < / span > < span class = cFB > text < / span > < span class = cF0 > . cols )
< a name = " l31 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l32 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . x = < / span > < span class = cFB > text < / span > < span class = cF0 > . cols - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l33 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x = < / span > < span class = cFB > text < / span > < span class = cF0 > . cols * < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l34 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l35 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . y = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y / < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > ;
< a name = " l36 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . y & gt ; = < / span > < span class = cFB > text < / span > < span class = cF0 > . rows )
< a name = " l37 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l38 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . y = < / span > < span class = cFB > text < / span > < span class = cF0 > . rows - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l39 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y = < / span > < span class = cFB > text < / span > < span class = cF0 > . rows * < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l40 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l41 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . lb = l ;
< a name = " l42 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . rb = r ;
< a name = " l43 " > < / a > < / span > < span class = cF5 > LBEqual < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > kbd < / span > < span class = cF0 > . scan_code , < / span > < span class = cF3 > SCf_MS_L_DOWN < / span > < span class = cF0 > , < / span > < span class = cFB > mouse < / span > < span class = cF0 > . lb ) ;
< a name = " l44 " > < / a > < / span > < span class = cF5 > LBEqual < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > kbd < / span > < span class = cF0 > . scan_code , < / span > < span class = cF3 > SCf_MS_R_DOWN < / span > < span class = cF0 > , < / span > < span class = cFB > mouse < / span > < span class = cF0 > . rb ) ;
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< a name = " l45 " > < / a > }
< a name = " l46 " > < / a >
< a name = " l47 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > MouseSet < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x = < / span > < span class = cF3 > I64_MAX < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y = < / span > < span class = cF3 > I64_MAX < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z = < / span > < span class = cF3 > I64_MAX < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > l = < / span > < span class = cF3 > I64_MAX < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > r = < / span > < span class = cF3 > I64_MAX < / span > < span class = cF0 > )
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< a name = " l48 " > < / a > { < / span > < span class = cF2 > //Note: Generates a message. See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/Zing.html#l94"><span class=cF4>MouseSet</span></a><span class=cF2>().</span><span class=cF0>
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< a name = " l49 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cFE > 0 < / span > < span class = cF0 > & lt ; = x & lt ; < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . width < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l50 " > < / a > x = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x ;
< a name = " l51 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cFE > 0 < / span > < span class = cF0 > & lt ; = y & lt ; < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . height < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l52 " > < / a > y = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y ;
< a name = " l53 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( z = = < / span > < span class = cF3 > I64_MAX < / span > < span class = cF0 > )
< a name = " l54 " > < / a > z = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . z ;
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< a name = " l55 " > < / a >
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< a name = " l56 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > & lt ; = l & lt ; = < / span > < span class = cF3 > TRUE < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l57 " > < / a > l = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . lb ;
< a name = " l58 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > & lt ; = r & lt ; = < / span > < span class = cF3 > TRUE < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l59 " > < / a > r = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . rb ;
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< a name = " l60 " > < / a >
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< a name = " l61 " > < / a > x = ( x - < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . x ) / < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . x ;
< a name = " l62 " > < / a > y = ( y - < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . y ) / < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . y ;
< a name = " l63 " > < / a > z = ( z - < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . z ) / < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . z ;
< a name = " l64 " > < / a > < / span > < span class = cF5 > MouseUpdate < / span > < span class = cF0 > ( x , y , z , l , r ) ;
< a name = " l65 " > < / a > < / span > < span class = cFD > MouseHardSet < / span > < span class = cF0 > ( x , y , z , l , r ) ;
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< a name = " l66 " > < / a > }
< a name = " l67 " > < / a >
< a name = " l68 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > MouseInit < / span > < span class = cF0 > ( )
< a name = " l69 " > < / a > {
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< a name = " l70 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > mouse < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CMouseStateGlobals < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l71 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > mouse_last < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CMouseStateGlobals < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l72 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . x = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . y = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l73 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . x = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . y = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . z = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l74 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . x = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . y = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos_text . z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l75 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . has_wheel = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l76 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . show = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l77 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . speed = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l78 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . timestamp = < / span > < span class = cF5 > TSCGet < / span > < span class = cF0 > ;
< a name = " l79 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . dbl_time = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 175 < / span > < span class = cF0 > ;
< a name = " l80 " > < / a > < / span > < span class = cF5 > GridInit < / span > < span class = cF0 > ;
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< a name = " l81 " > < / a > }
< a name = " l82 " > < / a >
< a name = " l83 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > MouseHardPacketRead < / span > < span class = cF0 > ( )
< a name = " l84 " > < / a > {
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< a name = " l85 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > j ;
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< a name = " l86 " > < / a >
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< a name = " l87 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > TSCGet < / span > < span class = cF0 > & gt ; < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . timestamp + < / span > < span class = cFB > counts < / span > < span class = cF0 > . time_stamp_freq & gt ; & gt ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > )
< a name = " l88 " > < / a > < / span > < span class = cF5 > FifoU8Flush < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo ) ;
< a name = " l89 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . timestamp = < / span > < span class = cF5 > TSCGet < / span > < span class = cF0 > ;
< a name = " l90 " > < / a > < / span > < span class = cF5 > FifoU8Insert < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo , < / span > < span class = cF5 > InU8 < / span > < span class = cF7 > ( < / span > < span class = cF3 > KBD_PORT < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l91 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > FifoU8Count < / span > < span class = cF7 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pkt_size )
< a name = " l92 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF5 > FifoU8Remove < / span > < span class = cF7 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo , & amp ; j < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l93 " > < / a > < / span > < span class = cF5 > FifoU8Insert < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo2 , j ) ;
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< a name = " l94 " > < / a > }
< a name = " l95 " > < / a >
< a name = " l96 " > < / a > < / span > < span class = cF1 > interrupt < / span > < span class = cF0 > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > IRQMouseHard < / span > < span class = cF0 > ( )
< a name = " l97 " > < / a > {
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< a name = " l98 " > < / a > < / span > < span class = cF1 > CLD < / span > < span class = cF0 >
< a name = " l99 " > < / a > < / span > < span class = cF5 > OutU8 < / span > < span class = cF0 > ( < / span > < span class = cF3 > PIC_2 < / span > < span class = cF0 > , < / span > < span class = cF3 > PIC_EOI < / span > < span class = cF0 > ) ;
< a name = " l100 " > < / a > < / span > < span class = cF5 > OutU8 < / span > < span class = cF0 > ( < / span > < span class = cF3 > PIC_1 < / span > < span class = cF0 > , < / span > < span class = cF3 > PIC_EOI < / span > < span class = cF0 > ) ;
< a name = " l101 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . irqs_working = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l102 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . install_in_progress | | ! < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . installed )
< a name = " l103 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l104 " > < / a > < / span > < span class = cFB > kbd < / span > < span class = cF0 > . reset = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l105 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > ;
< a name = " l106 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l107 " > < / a > < / span > < span class = cFD > MouseHardPacketRead < / span > < span class = cF0 > ;
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< a name = " l108 " > < / a > }
< a name = " l109 " > < / a >
< a name = " l110 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > MouseHardGetType < / span > < span class = cF0 > ( )
< a name = " l111 " > < / a > {
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< a name = " l112 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > b ;
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< a name = " l113 " > < / a >
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< a name = " l114 " > < / a > < / span > < span class = cFD > KbdMouseCmdAck < / span > < span class = cF0 > ( < / span > < span class = cFE > 0xF2 < / span > < span class = cF0 > ) ;
< a name = " l115 " > < / a > b = < / span > < span class = cFD > KbdCmdRead < / span > < span class = cF0 > ;
< a name = " l116 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( b = = < / span > < span class = cFE > 3 < / span > < span class = cF0 > )
< a name = " l117 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . has_wheel = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l118 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( b = = < / span > < span class = cFE > 4 < / span > < span class = cF0 > )
< a name = " l119 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . has_ext_bttns = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
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< a name = " l120 " > < / a > }
< a name = " l121 " > < / a >
< a name = " l122 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > < / span > < span class = cFD > MouseHardReset < / span > < span class = cF0 > ( )
< a name = " l123 " > < / a > {
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< a name = " l124 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > b , * _b ;
< a name = " l125 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > timeout ;
< a name = " l126 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > res = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
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< a name = " l127 " > < / a >
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< a name = " l128 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . has_wheel = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l129 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . has_ext_bttns = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
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< a name = " l130 " > < / a >
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< a name = " l131 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( * < / span > < span class = cFE > 0x40E < / span > < span class = cF7 > ( < / span > < span class = cF9 > U16 < / span > < span class = cF0 > * < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cFE > 0x9FC0 < / span > < span class = cF0 > )
< a name = " l132 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l133 " > < / a > _b = < / span > < span class = cFE > 0x9FC00 < / span > < span class = cF0 > + < / span > < span class = cFE > 0x30 < / span > < span class = cF0 > ;
< a name = " l134 " > < / a > * _b = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; < / span > < span class = cF2 > //This enables Terry's mouse. It might be for one machine.</span><span class=cF0>
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< a name = " l135 " > < / a > < / span > < span class = cF2 > //USB DMA packets, set-up by BIOS to make legacy PS/2?</span><span class=cF0>
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< a name = " l136 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l137 " > < / a >
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< a name = " l138 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l139 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l140 " > < / a > < / span > < span class = cFD > KbdCmdFlush < / span > < span class = cF0 > ;
< a name = " l141 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF0 > , < / span > < span class = cFE > 0xAD < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //Disable Kbd</span><span class=cF0>
< a name = " l142 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF0 > , < / span > < span class = cFE > 0xA8 < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //Enable Mouse</span><span class=cF0>
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< a name = " l143 " > < / a >
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< a name = " l144 " > < / a > < / span > < span class = cFD > KbdMouseCmdAck < / span > < span class = cF0 > ( < / span > < span class = cFE > 0xFF < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //Reset</span><span class=cF0>
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< a name = " l145 " > < / a >
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< a name = " l146 " > < / a > timeout = < / span > < span class = cF5 > tS < / span > < span class = cF0 > + < / span > < span class = cFE > 10 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l147 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l148 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l149 " > < / a > {
< a name = " l150 " > < / a > < / span > < span class = cFD > KbdCmdRead < / span > < span class = cF0 > ;
< a name = " l151 " > < / a > timeout = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; < / span > < span class = cF2 > //force exit</span><span class=cF0>
< a name = " l152 " > < / a > }
< a name = " l153 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l154 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; catch_except = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l155 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > & lt ; timeout ) ;
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< a name = " l156 " > < / a >
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< a name = " l157 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l158 " > < / a > < / span > < span class = cFD > KbdCmdRead < / span > < span class = cF0 > ;
< a name = " l159 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l160 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; catch_except = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
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< a name = " l161 " > < / a >
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< a name = " l162 " > < / a > < / span > < span class = cFD > KbdMouseCmdAck < / span > < span class = cF0 > ( < / span > < span class = cFE > 0xF3 < / span > < span class = cF0 > , < / span > < span class = cFE > 200 < / span > < span class = cF0 > , < / span > < span class = cFE > 0xF3 < / span > < span class = cF0 > , < / span > < span class = cFE > 100 < / span > < span class = cF0 > , < / span > < span class = cFE > 0xF3 < / span > < span class = cF0 > , < / span > < span class = cFE > 80 < / span > < span class = cF0 > ) ;
< a name = " l163 " > < / a > < / span > < span class = cFD > MouseHardGetType < / span > < span class = cF0 > ;
< a name = " l164 " > < / a > < / span > < span class = cFD > KbdMouseCmdAck < / span > < span class = cF0 > ( < / span > < span class = cFE > 0xF3 < / span > < span class = cF0 > , < / span > < span class = cFE > 10 < / span > < span class = cF0 > ) ;
< a name = " l165 " > < / a > < / span > < span class = cFD > MouseHardGetType < / span > < span class = cF0 > ;
< a name = " l166 " > < / a > < / span > < span class = cFD > KbdMouseCmdAck < / span > < span class = cF0 > ( < / span > < span class = cFE > 0xE8 < / span > < span class = cF0 > , < / span > < span class = cFE > 0x03 < / span > < span class = cF0 > , < / span > < span class = cFE > 0xE6 < / span > < span class = cF0 > , < / span > < span class = cFE > 0xF3 < / span > < span class = cF0 > , < / span > < span class = cFE > 100 < / span > < span class = cF0 > , < / span > < span class = cFE > 0xF4 < / span > < span class = cF0 > ) ;
< a name = " l167 " > < / a > res = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
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< a name = " l168 " > < / a >
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< a name = " l169 " > < / a > < / span > < span class = cF2 > //Enable IRQ 12</span><span class=cF0>
< a name = " l170 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF0 > , < / span > < span class = cFE > 0x20 < / span > < span class = cF0 > ) ;
< a name = " l171 " > < / a > b = < / span > < span class = cFD > KbdCmdRead < / span > < span class = cF0 > ;
< a name = " l172 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF0 > , < / span > < span class = cFE > 0x60 < / span > < span class = cF0 > ) ;
< a name = " l173 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_PORT < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cF0 > b | < / span > < span class = cFE > 2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; ~ < / span > < span class = cFE > 0x20 < / span > < span class = cF0 > ) ;
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< a name = " l174 " > < / a >
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< a name = " l175 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l176 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l177 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; catch_except = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
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< a name = " l178 " > < / a >
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< a name = " l179 " > < / a > < / span > < span class = cF2 > //This is been added to override failure</span><span class=cF0>
< a name = " l180 " > < / a > < / span > < span class = cF2 > //because the mouse sometimes still works.</span><span class=cF0>
< a name = " l181 " > < / a > res = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
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< a name = " l182 " > < / a >
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< a name = " l183 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l184 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF0 > , < / span > < span class = cFE > 0xAE < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //Enable Keyboard</span><span class=cF0>
< a name = " l185 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l186 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; catch_except = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l187 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . has_wheel | | < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . has_ext_bttns )
< a name = " l188 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pkt_size = < / span > < span class = cFE > 4 < / span > < span class = cF0 > ;
< a name = " l189 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l190 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pkt_size = < / span > < span class = cFE > 3 < / span > < span class = cF0 > ;
< a name = " l191 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! res )
< a name = " l192 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l193 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF0 > , < / span > < span class = cFE > 0xA7 < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //Disable Mouse</span><span class=cF0>
< a name = " l194 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l195 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; catch_except = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
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< a name = " l196 " > < / a >
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< a name = " l197 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l198 " > < / a > }
< a name = " l199 " > < / a >
< a name = " l200 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > MouseHardSpeedSet < / span > < span class = cF0 > ( )
< a name = " l201 " > < / a > {
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< a name = " l202 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > dd , tmp ;
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< a name = " l203 " > < / a >
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< a name = " l204 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > dd = < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . pos . x - < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . x ) + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . pos . y - < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . y ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l205 " > < / a > < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmp = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . timestamp - < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . timestamp < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l206 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . speed = < / span > < span class = cF5 > Sqrt < / span > < span class = cF0 > ( dd ) * < / span > < span class = cFB > counts < / span > < span class = cF0 > . time_stamp_freq / tmp ;
< a name = " l207 " > < / a > < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . timestamp = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . timestamp ;
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< a name = " l208 " > < / a > }
< a name = " l209 " > < / a >
< a name = " l210 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > MouseHardSetPre < / span > < span class = cF0 > ( )
< a name = " l211 " > < / a > {
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< a name = " l212 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > old_timestamp = < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . timestamp ;
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< a name = " l213 " > < / a >
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< a name = " l214 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > , & amp ; < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CMouseHardStateGlobals < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l215 " > < / a > < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . timestamp = old_timestamp ;
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< a name = " l216 " > < / a > }
< a name = " l217 " > < / a >
< a name = " l218 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > MouseHardSetPost < / span > < span class = cF0 > ( )
< a name = " l219 " > < / a > {
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< a name = " l220 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
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< a name = " l221 " > < / a >
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< a name = " l222 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . x = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . x * < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . x * < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x_speed ;
< a name = " l223 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . y = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . y * < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . y * < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y_speed ;
< a name = " l224 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . z = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . z * < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . z * < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . z_speed ;
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< a name = " l225 " > < / a >
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< a name = " l226 " > < / a > i = < / span > < span class = cF5 > Trunc < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . x * < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . x / < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x ) * < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x + < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . x ;
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< a name = " l227 " > < / a > < / span > < span class = cF2 > //TODO mouse_grid.x_offset?</span><span class=cF0>
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< a name = " l228 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l229 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . x - = i ;
< a name = " l230 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & gt ; = < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . width )
< a name = " l231 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . x + = < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . width - < / span > < span class = cFE > 1 < / span > < span class = cF0 > - i ;
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< a name = " l232 " > < / a >
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< a name = " l233 " > < / a > i = < / span > < span class = cF5 > Trunc < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . scale . y * < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . y / < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y ) * < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y + < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . y ;
< a name = " l234 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l235 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . y - = i ;
< a name = " l236 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & gt ; = < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . height )
< a name = " l237 " > < / a > < / span > < span class = cFB > mouse < / span > < span class = cF0 > . < / span > < span class = cF1 > offset < / span > < span class = cF0 > . y + = < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . height - < / span > < span class = cFE > 1 < / span > < span class = cF0 > - i ;
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< a name = " l238 " > < / a >
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< a name = " l239 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . x ! = < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . pos . x | | < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . y ! = < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . pos . y | |
< a name = " l240 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . z ! = < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . pos . z )
< a name = " l241 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l242 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . event = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l243 " > < / a > < / span > < span class = cFD > MouseHardSpeedSet < / span > < span class = cF0 > ;
< a name = " l244 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l245 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l246 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 5 < / span > < span class = cF0 > ; i + + )
< a name = " l247 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ i ] ! = < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > . bttns [ i ] )
< a name = " l248 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l249 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . event = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l250 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l251 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l252 " > < / a > }
< a name = " l253 " > < / a >
< a name = " l254 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > MouseHardHandler < / span > < span class = cF0 > ( )
< a name = " l255 " > < / a > {
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< a name = " l256 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , dx , dy , dz ;
< a name = " l257 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > mouse_buf [ < / span > < span class = cFE > 4 < / span > < span class = cF0 > ] ;
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< a name = " l258 " > < / a >
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< a name = " l259 " > < / a > < / span > < span class = cFD > MouseHardSetPre < / span > < span class = cF0 > ;
< a name = " l260 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; i + + )
< a name = " l261 " > < / a > mouse_buf [ i ] = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l262 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pkt_size ; i + + )
< a name = " l263 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF5 > FifoU8Remove < / span > < span class = cF7 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo2 , & amp ; mouse_buf [ i ] < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l264 " > < / a > mouse_buf [ i ] = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
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< a name = " l265 " > < / a >
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< a name = " l266 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] = mouse_buf [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l267 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] = ( mouse_buf [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l268 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] = ( mouse_buf [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) & gt ; & gt ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l269 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] = ( mouse_buf [ < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 0x10 < / span > < span class = cF0 > ) & gt ; & gt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ;
< a name = " l270 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ < / span > < span class = cFE > 4 < / span > < span class = cF0 > ] = ( mouse_buf [ < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 0x20 < / span > < span class = cF0 > ) & gt ; & gt ; < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l271 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( mouse_buf [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 0x10 < / span > < span class = cF0 > )
< a name = " l272 " > < / a > dx = mouse_buf [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] - < / span > < span class = cFE > 256 < / span > < span class = cF0 > ;
< a name = " l273 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l274 " > < / a > dx = mouse_buf [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] ;
< a name = " l275 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( mouse_buf [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 0x20 < / span > < span class = cF0 > )
< a name = " l276 " > < / a > dy = < / span > < span class = cFE > 256 < / span > < span class = cF0 > - mouse_buf [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] ;
< a name = " l277 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l278 " > < / a > dy = - mouse_buf [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] ;
< a name = " l279 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( mouse_buf [ < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 0x08 < / span > < span class = cF0 > )
< a name = " l280 " > < / a > dz = mouse_buf [ < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 7 < / span > < span class = cF0 > - < / span > < span class = cFE > 8 < / span > < span class = cF0 > ;
< a name = " l281 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l282 " > < / a > dz = mouse_buf [ < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] & amp ; < / span > < span class = cFE > 7 < / span > < span class = cF0 > ;
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< a name = " l283 " > < / a >
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< a name = " l284 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . x + = dx ;
< a name = " l285 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . y + = dy ;
< a name = " l286 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . z + = dz ;
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< a name = " l287 " > < / a >
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< a name = " l288 " > < / a > < / span > < span class = cFD > MouseHardSetPost < / span > < span class = cF0 > ;
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< a name = " l289 " > < / a > }
< a name = " l290 " > < / a >
< a name = " l291 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > MouseHardSet < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > l , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > r )
< a name = " l292 " > < / a > {
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< a name = " l293 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . timestamp = < / span > < span class = cF5 > TSCGet < / span > < span class = cF0 > ;
< a name = " l294 " > < / a > < / span > < span class = cFD > MouseHardSetPre < / span > < span class = cF0 > ;
< a name = " l295 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . x = x / < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . x / < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . x_speed ;
< a name = " l296 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . y = y / < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . y / < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . y_speed ;
< a name = " l297 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . z = z / < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . z / < / span > < span class = cFB > mouse_grid < / span > < span class = cF0 > . z_speed ;
< a name = " l298 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] = l ;
< a name = " l299 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] = r ;
< a name = " l300 " > < / a > < / span > < span class = cFD > MouseHardSetPost < / span > < span class = cF0 > ;
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< a name = " l301 " > < / a > }
< a name = " l302 " > < / a >
< a name = " l303 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cFD > KbdMouseReset < / span > < span class = cF0 > ( )
< a name = " l304 " > < / a > {
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< a name = " l305 " > < / a > < / span > < span class = cFD > KbdCmdFlush < / span > < span class = cF0 > ;
< a name = " l306 " > < / a > < / span > < span class = cF5 > FifoU8Flush < / span > < span class = cF0 > ( < / span > < span class = cFB > kbd < / span > < span class = cF0 > . fifo2 ) ;
< a name = " l307 " > < / a > < / span > < span class = cF5 > FifoU8Flush < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo2 ) ;
< a name = " l308 " > < / a > < / span > < span class = cF5 > FifoI64Flush < / span > < span class = cF0 > ( < / span > < span class = cFB > kbd < / span > < span class = cF0 > . scan_code_fifo ) ;
< a name = " l309 " > < / a > < / span > < span class = cFB > kbd < / span > < span class = cF0 > . scan_code = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l310 " > < / a > < / span > < span class = cFB > kbd < / span > < span class = cF0 > . reset = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
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< a name = " l311 " > < / a > }
< a name = " l312 " > < / a >
< a name = " l313 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > < / span > < span class = cF5 > MouseHardEnable < / span > < span class = cF0 > ( < / span > < span class = cF1 > Bool < / span > < span class = cF0 > val = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l314 " > < / a > {
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< a name = " l315 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > old_val = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . enabled ;
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< a name = " l316 " > < / a >
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< a name = " l317 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( val )
< a name = " l318 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l319 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF0 > , < / span > < span class = cF3 > KBDC_ENABLE_MS < / span > < span class = cF0 > ) ;
< a name = " l320 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . enabled = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l321 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l322 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l323 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l324 " > < / a > < / span > < span class = cFD > KbdCmdSend < / span > < span class = cF0 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF0 > , < / span > < span class = cF3 > KBDC_DISABLE_MS < / span > < span class = cF0 > ) ;
< a name = " l325 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . enabled = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l326 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l327 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > old_val ;
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< a name = " l328 " > < / a > }
< a name = " l329 " > < / a >
< a name = " l330 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > < / span > < span class = cF5 > MouseHardDriverInstall < / span > < span class = cF0 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > dummy = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) < / span > < span class = cF2 > //can be spawned</span><span class=cF0>
< a name = " l331 " > < / a > {
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< a name = " l332 " > < / a > < / span > < span class = cF1 > no_warn < / span > < span class = cF0 > dummy ;
< a name = " l333 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
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< a name = " l334 " > < / a >
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< a name = " l335 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . install_in_progress = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l336 " > < / a > < / span > < span class = cF5 > OutU8 < / span > < span class = cF0 > ( < / span > < span class = cF3 > PIC_2_DATA < / span > < span class = cF0 > , < / span > < span class = cF5 > InU8 < / span > < span class = cF7 > ( < / span > < span class = cF3 > PIC_2_DATA < / span > < span class = cF7 > ) < / span > < span class = cF0 > | < / span > < span class = cFE > 0x10 < / span > < span class = cF0 > ) ;
< a name = " l337 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . installed = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . irqs_working = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l338 " > < / a > < / span > < span class = cF5 > IntEntrySet < / span > < span class = cF0 > ( < / span > < span class = cFE > 0x2C < / span > < span class = cF0 > , & amp ; < / span > < span class = cFD > IRQMouseHard < / span > < span class = cF0 > ) ;
< a name = " l339 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 5 < / span > < span class = cF0 > ; i + + )
< a name = " l340 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . bttns [ i ] = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l341 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i = < / span > < span class = cFD > MouseHardReset < / span > < span class = cF0 > )
< a name = " l342 " > < / a > < / span > < span class = cF5 > OutU8 < / span > < span class = cF0 > ( < / span > < span class = cF3 > PIC_2_DATA < / span > < span class = cF0 > , < / span > < span class = cF5 > InU8 < / span > < span class = cF7 > ( < / span > < span class = cF3 > PIC_2_DATA < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; ~ < / span > < span class = cFE > 0x10 < / span > < span class = cF0 > ) ;
< a name = " l343 " > < / a > < / span > < span class = cFD > KbdMouseReset < / span > < span class = cF0 > ;
< a name = " l344 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . install_attempts + + ;
< a name = " l345 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . installed = < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . event = i ;
< a name = " l346 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . install_in_progress = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l347 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . installed ;
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< a name = " l348 " > < / a > }
< a name = " l349 " > < / a >
< a name = " l350 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > KbdMouseHandler < / span > < span class = cF0 > ( < / span > < span class = cF1 > Bool < / span > < span class = cF0 > poll_kbd , < / span > < span class = cF1 > Bool < / span > < span class = cF0 > poll_mouse )
< a name = " l351 " > < / a > {
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< a name = " l352 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . install_in_progress )
< a name = " l353 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l354 " > < / a > < / span > < span class = cF5 > Yield < / span > < span class = cF0 > ;
< a name = " l355 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > ;
< a name = " l356 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l357 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > kbd < / span > < span class = cF0 > . reset )
< a name = " l358 " > < / a > < / span > < span class = cFD > KbdMouseReset < / span > < span class = cF0 > ;
< a name = " l359 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l360 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l361 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( poll_mouse & amp ; & amp ; < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . installed & amp ; & amp ; ! < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . irqs_working )
< a name = " l362 " > < / a > {
< a name = " l363 " > < / a > < / span > < span class = cF1 > PUSHFD < / span > < span class = cF0 >
< a name = " l364 " > < / a > < / span > < span class = cF1 > CLI < / span > < span class = cF0 >
< a name = " l365 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF5 > InU8 < / span > < span class = cF7 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l366 " > < / a > < / span > < span class = cFD > MouseHardPacketRead < / span > < span class = cF0 > ;
< a name = " l367 " > < / a > < / span > < span class = cF1 > POPFD < / span > < span class = cF0 >
< a name = " l368 " > < / a > }
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< a name = " l369 " > < / a >
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< a name = " l370 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( poll_kbd )
< a name = " l371 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF5 > InU8 < / span > < span class = cF7 > ( < / span > < span class = cF3 > KBD_CTRL < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l372 " > < / a > < / span > < span class = cFD > KbdPacketRead < / span > < span class = cF0 > ;
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< a name = " l373 " > < / a >
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< a name = " l374 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > kbd < / span > < span class = cF0 > . reset )
< a name = " l375 " > < / a > < / span > < span class = cFD > KbdMouseReset < / span > < span class = cF0 > ;
< a name = " l376 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l377 " > < / a > {
< a name = " l378 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF5 > FifoU8Count < / span > < span class = cF7 > ( < / span > < span class = cFB > kbd < / span > < span class = cF0 > . fifo2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l379 " > < / a > < / span > < span class = cFD > KbdHandler < / span > < span class = cF0 > ;
< a name = " l380 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF5 > FifoU8Count < / span > < span class = cF7 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l381 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . installed )
< a name = " l382 " > < / a > < / span > < span class = cFD > MouseHardHandler < / span > < span class = cF0 > ;
< a name = " l383 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l384 " > < / a > < / span > < span class = cFD > KbdMouseReset < / span > < span class = cF0 > ;
< a name = " l385 " > < / a > }
< a name = " l386 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l387 " > < / a > }
< a name = " l388 " > < / a >
< a name = " l389 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > KbdMouseInit < / span > < span class = cF0 > ( )
< a name = " l390 " > < / a > {
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< a name = " l391 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > kbd < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CKbdStateGlobals < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l392 " > < / a > < / span > < span class = cFB > kbd < / span > < span class = cF0 > . fifo = < / span > < span class = cF5 > FifoU8New < / span > < span class = cF0 > ( < / span > < span class = cFE > 8 < / span > < span class = cF0 > ) ;
< a name = " l393 " > < / a > < / span > < span class = cFB > kbd < / span > < span class = cF0 > . fifo2 = < / span > < span class = cF5 > FifoU8New < / span > < span class = cF0 > ( < / span > < span class = cFE > 0x1000 < / span > < span class = cF0 > ) ;
< a name = " l394 " > < / a > < / span > < span class = cFB > kbd < / span > < span class = cF0 > . scan_code_fifo = < / span > < span class = cF5 > FifoI64New < / span > < span class = cF0 > ( < / span > < span class = cFE > 0x1000 < / span > < span class = cF0 > ) ;
< a name = " l395 " > < / a > < / span > < span class = cFB > kbd < / span > < span class = cF0 > . irqs_working = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l396 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CMouseHardStateGlobals < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l397 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . enabled = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l398 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo = < / span > < span class = cF5 > FifoU8New < / span > < span class = cF0 > ( < / span > < span class = cFE > 8 < / span > < span class = cF0 > ) ;
< a name = " l399 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . fifo2 = < / span > < span class = cF5 > FifoU8New < / span > < span class = cF0 > ( < / span > < span class = cFE > 0x1000 < / span > < span class = cF0 > ) ;
< a name = " l400 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l401 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . y = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l402 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . z = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l403 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . x = < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . width / < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . x / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l404 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . y = < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . height / < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . y / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l405 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . prescale . z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > / < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . scale . z ;
< a name = " l406 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . x = < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . width & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l407 " > < / a > < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > . pos . y = < / span > < span class = cFB > sys_vbe_mode < / span > < span class = cF0 > . height & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l408 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; < / span > < span class = cFB > mouse_hard_last < / span > < span class = cF0 > , & amp ; < / span > < span class = cFB > mouse_hard < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CMouseHardStateGlobals < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l409 " > < / a > }
< / span > < / pre > < / body >
< / html >