<a name="l4"></a>first </span><span class=cF2>make a sprite</span><span class=cF0> somewhere outside a function. Then, you </span><span class=cF2>insert a pointer</span><span class=cF0> to the sprite as an "*elems" arg when calling </span><span class=cF4>
<a name="l7"></a>You can create a </span><span class=cF2>sprite macro</span><span class=cF0> on your </span><a href="https://tomawezome.github.io/ZealOS/Home/PersonalMenu.html#l1"><span class=cF4>PersonalMenu</span></a><span class=cF0> with a payload of </span><a href="https://tomawezome.github.io/ZealOS/Doc/CosmiC.html#l1"><span class=cF4>CosmiC</span></a><span class=cF0> source code to execute when it ESC's back to the cmd