<a name="l1"></a><span class=cF0>ZealOS has an advanced algorithm for integrating ordinary differential equations suitable for use in video games. (Not
<a name="l2"></a>scientific work.) It also has some support for systems of masses and springs, to save you some work.
<a name="l4"></a>See </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KernelA.html#l281"><span class=cF4>CMathODE</span></a><span class=cF0> and </span><a href="https://tomawezome.github.io/ZealOS/System/MathODE.html#l628"><span class=cF4>ODEsUpdate</span></a><span class=cF0> for an overview.
<a name="l5"></a>See </span><a href="https://tomawezome.github.io/ZealOS/System/MathODE.html#l431"><span class=cF4>ODECallDerivative</span></a><span class=cF0> to see what support there is for masses and springs.