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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
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. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l9 " > < / a > < / span > < span class = cFA > & lt ; 1 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
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< a name = " l19 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > global_r [ < / span > < span class = cFE > 4 < / span > < span class = cF0 > ] [ < / span > < span class = cFE > 4 < / span > < span class = cF0 > ] ;
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< a name = " l21 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc )
< a name = " l22 " > < / a > {
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< a name = " l23 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * old_r = dc - & gt ; r ;
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< a name = " l24 " > < / a >
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< a name = " l25 " > < / a > dc - & gt ; x = < / span > < span class = cFE > 200 < / span > < span class = cF0 > ;
< a name = " l26 " > < / a > dc - & gt ; y = < / span > < span class = cFE > 200 < / span > < span class = cF0 > ;
< a name = " l27 " > < / a > dc - & gt ; z = < / span > < span class = cF3 > GR_Z_ALL < / span > < span class = cF0 > ;
< a name = " l28 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l29 " > < / a > < / span > < span class = cF5 > DCDepthBufAlloc < / span > < span class = cF0 > ( dc ) ;
< a name = " l30 " > < / a > < / span > < span class = cF5 > DCMat4x4Set < / span > < span class = cF0 > ( dc , global_r ) ; < / span > < span class = cF2 > //This assigns to dc->r and sets r_norm.</span><span class=cF0>
< a name = " l31 " > < / a > < / span > < span class = cF5 > DCDepthBufReset < / span > < span class = cF0 > ( dc ) ;
< a name = " l32 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 1 & gt ; < / span > < span class = cF0 > ) ;
< a name = " l33 " > < / a > dc - & gt ; r = old_r ;
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< a name = " l34 " > < / a > }
< a name = " l35 " > < / a >
< a name = " l36 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > SpritePlot3D ( )
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< a name = " l38 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > theta = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , phi = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
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< a name = " l39 " > < / a >
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< a name = " l40 " > < / a > < / span > < span class = cF5 > SettingsPush < / span > < span class = cF0 > ; < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
< a name = " l41 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; draw_it = & amp ; < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ;
< a name = " l42 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( ! < / span > < span class = cF5 > CharScan < / span > < span class = cF0 > )
< a name = " l43 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l44 " > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu < / span > < span class = cF0 > ( global_r ) ;
< a name = " l45 " > < / a > < / span > < span class = cF5 > Mat4x4RotX < / span > < span class = cF0 > ( global_r , phi ) ;
< a name = " l46 " > < / a > < / span > < span class = cF5 > Mat4x4RotZ < / span > < span class = cF0 > ( global_r , theta ) ;
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< a name = " l47 " > < / a >
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< a name = " l48 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 40 < / span > < span class = cF0 > ) ;
< a name = " l49 " > < / a > theta + = < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 100 < / span > < span class = cF0 > ;
< a name = " l50 " > < / a > phi + = < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 130 < / span > < span class = cF0 > ;
< a name = " l51 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l52 " > < / a > < / span > < span class = cF5 > SettingsPop < / span > < span class = cF0 > ;
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< a name = " l53 " > < / a > }
< a name = " l54 " > < / a >
< a name = " l55 " > < / a > SpritePlot3D ;
< / span > < / pre > < / body >
< / html >