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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
. cF0 { color : # ffffff ; background - color : # 000000 ; }
. cF1 { color : # 3465 a4 ; background - color : # 000000 ; }
. cF2 { color : # 4e9 a06 ; background - color : # 000000 ; }
. cF3 { color : # 06 989 a ; background - color : # 000000 ; }
. cF4 { color : # a24444 ; background - color : # 000000 ; }
. cF5 { color : # 75507 b ; background - color : # 000000 ; }
. cF6 { color : # ce982f ; background - color : # 000000 ; }
. cF7 { color : # bcc0b9 ; background - color : # 000000 ; }
. cF8 { color : # 555753 ; background - color : # 000000 ; }
. cF9 { color : # 729f cf ; background - color : # 000000 ; }
. cFA { color : # 82 bc49 ; background - color : # 000000 ; }
. cFB { color : # 34e2 e2 ; background - color : # 000000 ; }
. cFC { color : # ac3535 ; background - color : # 000000 ; }
. cFD { color : # ad7fa8 ; background - color : # 000000 ; }
. cFE { color : # fce94f ; background - color : # 000000 ; }
. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF2 > //"ls" is light source.</span><span class=cF0>
< a name = " l2 " > < / a >
< a name = " l3 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Lighting ( < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc , < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > * ls , < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > * poly , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > color )
< a name = " l4 " > < / a > { < / span > < span class = cF2 > //color is a color from 0-7</span><span class=cF0>
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< a name = " l5 " > < / a > < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > v1 , v2 ;
< a name = " l6 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * r = dc - & gt ; r , i , vn_x , vn_y , vn_z ;
< a name = " l7 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > d ;
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< a name = " l8 " > < / a >
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< a name = " l9 " > < / a > v1 . x = poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . x - poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . x ;
< a name = " l10 " > < / a > v1 . y = poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . y - poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . y ;
< a name = " l11 " > < / a > v1 . z = poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . z - poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . z ;
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< a name = " l12 " > < / a >
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< a name = " l13 " > < / a > v2 . x = poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . x - poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . x ;
< a name = " l14 " > < / a > v2 . y = poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . y - poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . y ;
< a name = " l15 " > < / a > v2 . z = poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . z - poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . z ;
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< a name = " l16 " > < / a >
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< a name = " l17 " > < / a > < / span > < span class = cF2 > //V1 and V2 are vects along two sides</span><span class=cF0>
< a name = " l18 " > < / a > < / span > < span class = cF2 > //of the polygon joined at point[1].</span><span class=cF0>
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< a name = " l19 " > < / a >
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< a name = " l20 " > < / a > vn_x = v1 . y * v2 . z - v1 . z * v2 . y ;
< a name = " l21 " > < / a > vn_y = v1 . z * v2 . x - v1 . x * v2 . z ;
< a name = " l22 " > < / a > vn_z = v1 . x * v2 . y - v1 . y * v2 . x ;
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< a name = " l23 " > < / a >
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< a name = " l24 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d = < / span > < span class = cF5 > Sqrt < / span > < span class = cF7 > ( < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( vn_x ) + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( vn_y ) + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF0 > ( vn_z ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l25 " > < / a > d = < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > / d ;
< a name = " l26 " > < / a > vn_x * = d ;
< a name = " l27 " > < / a > vn_y * = d ;
< a name = " l28 " > < / a > vn_z * = d ;
< a name = " l29 " > < / a > < / span > < span class = cF2 > //Vn is the cross product of V1 and V3</span><span class=cF0>
< a name = " l30 " > < / a > < / span > < span class = cF2 > //which means it is perpendicular. It</span><span class=cF0>
< a name = " l31 " > < / a > < / span > < span class = cF2 > //is the normal vect to the surface.</span><span class=cF0>
< a name = " l32 " > < / a > < / span > < span class = cF2 > //It has been scaled to length 65536.</span><span class=cF0>
< a name = " l33 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( r , & amp ; vn_x , & amp ; vn_y , & amp ; vn_z ) ;
< a name = " l34 " > < / a > i = ( vn_x * ls - & gt ; x + vn_y * ls - & gt ; y + vn_z * ls - & gt ; z ) & gt ; & gt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > ;
< a name = " l35 " > < / a > < / span > < span class = cF2 > //The dot product of the light source</span><span class=cF0>
< a name = " l36 " > < / a > < / span > < span class = cF2 > //vect and the surface normal</span><span class=cF0>
< a name = " l37 " > < / a > < / span > < span class = cF2 > //gives an illumination number.</span><span class=cF0>
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< a name = " l38 " > < / a >
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< a name = " l39 " > < / a > < / span > < span class = cF2 > //ZealOS will generate a random U16</span><span class=cF0>
< a name = " l40 " > < / a > < / span > < span class = cF2 > //and compare to dither_probability_u16 and</span><span class=cF0>
< a name = " l41 " > < / a > < / span > < span class = cF2 > //will pick from two colors.</span><span class=cF0>
< a name = " l42 " > < / a > < / span > < span class = cF2 > //Probability dithering does not work with thick>1 at this time.</span><span class=cF0>
< a name = " l43 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l44 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l45 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > ROPF_PROBABILITY_DITHER < / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > + color ;
< a name = " l46 " > < / a > dc - & gt ; dither_probability_u16 = - i ;
< a name = " l47 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l48 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l49 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l50 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > ROPF_PROBABILITY_DITHER < / span > < span class = cF0 > + ( color ^ < / span > < span class = cFE > 8 < / span > < span class = cF0 > ) & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > + color ;
< a name = " l51 " > < / a > dc - & gt ; dither_probability_u16 = i ;
< a name = " l52 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l53 " > < / a > }
< a name = " l54 " > < / a >
< a name = " l55 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > RINGS < / span > < span class = cFE > 8 < / span > < span class = cF0 >
< a name = " l56 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > FACES < / span > < span class = cFE > 32 < / span > < span class = cF0 >
< a name = " l57 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SLOP < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 03 < / span > < span class = cF0 > < / span > < span class = cF2 > //Gaps appear without this.</span><span class=cF0>
< a name = " l58 " > < / a >
< a name = " l59 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc )
< a name = " l60 " > < / a > {
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< a name = " l61 " > < / a > < / span > < span class = cF9 > CCtrl < / span > < span class = cF0 > * c = < / span > < span class = cF5 > CtrlFindUnique < / span > < span class = cF0 > ( task , < / span > < span class = cF3 > CTRLT_VIEWING_ANGLES < / span > < span class = cF0 > ) ;
< a name = " l62 " > < / a > < / span > < span class = cF9 > CViewAngles < / span > < span class = cF0 > * s = c - & gt ; state ;
< a name = " l63 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > tt = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * ( < / span > < span class = cF5 > Sin < / span > < span class = cF7 > ( < / span > < span class = cF3 > pi < / span > < span class = cF0 > * < / span > < span class = cFE > 2 < / span > < span class = cF0 > * ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > % < / span > < span class = cFE > 10 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) / < / span > < span class = cFE > 10 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ,
< a name = " l64 " > < / a > theta , theta2 , phi , phi2 , radius , d ;
< a name = " l65 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j , cx = task - & gt ; pix_width / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , cy = task - & gt ; pix_height / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l66 " > < / a > < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > poly [ < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] , ls ;
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< a name = " l67 " > < / a >
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< a name = " l68 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l69 " > < / a > < / span > < span class = cF5 > DCDepthBufAlloc < / span > < span class = cF0 > ( dc ) ;
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< a name = " l70 " > < / a >
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< a name = " l71 " > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu < / span > < span class = cF0 > ( dc - & gt ; r ) ;
< a name = " l72 " > < / a > < / span > < span class = cF5 > Mat4x4RotZ < / span > < span class = cF0 > ( dc - & gt ; r , s - & gt ; az ) ;
< a name = " l73 " > < / a > < / span > < span class = cF5 > Mat4x4RotY < / span > < span class = cF0 > ( dc - & gt ; r , s - & gt ; ay ) ;
< a name = " l74 " > < / a > < / span > < span class = cF5 > Mat4x4RotX < / span > < span class = cF0 > ( dc - & gt ; r , s - & gt ; ax + < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) ;
< a name = " l75 " > < / a > < / span > < span class = cF5 > Mat4x4Scale < / span > < span class = cF0 > ( dc - & gt ; r , tt ) ;
< a name = " l76 " > < / a > < / span > < span class = cF5 > DCMat4x4Set < / span > < span class = cF0 > ( dc , dc - & gt ; r ) ;
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< a name = " l77 " > < / a >
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< a name = " l78 " > < / a > ls . x = - ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x - task - & gt ; pix_left - task - & gt ; scroll_x - cx ) ;
< a name = " l79 " > < / a > ls . y = - ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y - task - & gt ; pix_top - task - & gt ; scroll_y - cy ) ;
< a name = " l80 " > < / a > ls . z = < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > / < / span > < span class = cFE > 8 < / span > < span class = cF0 > ;
< a name = " l81 " > < / a > d = < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > / < / span > < span class = cF5 > D3I32Norm < / span > < span class = cF0 > ( & amp ; ls ) ;
< a name = " l82 " > < / a > ls . x * = d ;
< a name = " l83 " > < / a > ls . y * = d ;
< a name = " l84 " > < / a > ls . z * = d ;
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< a name = " l85 " > < / a >
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< a name = " l86 " > < / a > dc - & gt ; x = cx ;
< a name = " l87 " > < / a > dc - & gt ; y = cy ;
< a name = " l88 " > < / a > dc - & gt ; z = < / span > < span class = cF5 > MaxI64 < / span > < span class = cF0 > ( cx , cy ) ;
< a name = " l89 " > < / a > radius = < / span > < span class = cF5 > MinI64 < / span > < span class = cF0 > ( cx , cy ) / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
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< a name = " l90 " > < / a >
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< a name = " l91 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; RINGS ; i + + )
< a name = " l92 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l93 " > < / a > phi = i * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > / RINGS ;
< a name = " l94 " > < / a > phi2 = ( i + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > / RINGS + SLOP ;
< a name = " l95 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; FACES ; j + + )
< a name = " l96 " > < / a > {
< a name = " l97 " > < / a > theta = j * < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES ;
< a name = " l98 " > < / a > theta2 = ( j + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) * < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES + SLOP ;
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< a name = " l99 " > < / a >
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< a name = " l100 " > < / a > < / span > < span class = cF2 > //Upper half</span><span class=cF0>
< a name = " l101 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) ;
< a name = " l102 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) ;
< a name = " l103 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . z = radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi ) ;
< a name = " l104 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta2 ) ;
< a name = " l105 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta2 ) ;
< a name = " l106 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . z = radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi ) ;
< a name = " l107 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l108 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l109 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . z = radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi2 ) ;
< a name = " l110 " > < / a > Lighting ( dc , & amp ; ls , poly , < / span > < span class = cF3 > BLUE < / span > < span class = cF0 > ) ;
< a name = " l111 " > < / a > < / span > < span class = cF5 > GrFillPoly3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 3 < / span > < span class = cF0 > , poly ) ;
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< a name = " l112 " > < / a >
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< a name = " l113 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l114 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l115 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . z = radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi2 ) ;
< a name = " l116 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta2 + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l117 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta2 + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l118 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . z = radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi2 ) ;
< a name = " l119 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta2 ) ;
< a name = " l120 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta2 ) ;
< a name = " l121 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . z = radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi ) ;
< a name = " l122 " > < / a > Lighting ( dc , & amp ; ls , poly , < / span > < span class = cF3 > BLUE < / span > < span class = cF0 > ) ;
< a name = " l123 " > < / a > < / span > < span class = cF5 > GrFillPoly3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 3 < / span > < span class = cF0 > , poly ) ;
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< a name = " l124 " > < / a >
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< a name = " l125 " > < / a > < / span > < span class = cF2 > //Lower half</span><span class=cF0>
< a name = " l126 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) ;
< a name = " l127 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) ;
< a name = " l128 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . z = - radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi ) ;
< a name = " l129 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta2 ) ;
< a name = " l130 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta2 ) ;
< a name = " l131 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . z = - radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi ) ;
< a name = " l132 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l133 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l134 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . z = - radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi2 ) ;
< a name = " l135 " > < / a > Lighting ( dc , & amp ; ls , poly , < / span > < span class = cF3 > RED < / span > < span class = cF0 > ) ;
< a name = " l136 " > < / a > < / span > < span class = cF5 > GrFillPoly3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 3 < / span > < span class = cF0 > , poly ) ;
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< a name = " l137 " > < / a >
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< a name = " l138 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l139 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l140 " > < / a > poly [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . z = - radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi2 ) ;
< a name = " l141 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta2 + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l142 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi2 ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta2 + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l143 " > < / a > poly [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] . z = - radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi2 ) ;
< a name = " l144 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . x = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta2 ) ;
< a name = " l145 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . y = radius * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( phi ) * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta2 ) ;
< a name = " l146 " > < / a > poly [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] . z = - radius * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( phi ) ;
< a name = " l147 " > < / a > Lighting ( dc , & amp ; ls , poly , < / span > < span class = cF3 > RED < / span > < span class = cF0 > ) ;
< a name = " l148 " > < / a > < / span > < span class = cF5 > GrFillPoly3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 3 < / span > < span class = cF0 > , poly ) ;
< a name = " l149 " > < / a > }
< a name = " l150 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l151 " > < / a > }
< a name = " l152 " > < / a >
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< a name = " l153 " > < / a > < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/SpritePlot3D.html#l1"><span class=cF4>::/Demo/Graphics/SpritePlot3D.CC</span></a><span class=cF2>.</span><span class=cF0>
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< a name = " l154 " > < / a > < / span > < span class = cF2 > //for a CSprite example.</span><span class=cF0>
< a name = " l155 " > < / a >
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< a name = " l156 " > < / a > < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/SpriteMesh.html#l1103"><span class=cF4>SpriteMeshEd</span></a><span class=cF2>() for a fancy example.</span><span class=cF0>
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< a name = " l157 " > < / a >
< a name = " l158 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Main ( )
< a name = " l159 " > < / a > {
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< a name = " l160 " > < / a > < / span > < span class = cF9 > CCtrl < / span > < span class = cF0 > * c = < / span > < span class = cF5 > ViewAnglesNew < / span > < span class = cF0 > ;
< a name = " l161 " > < / a > < / span > < span class = cF9 > CViewAngles < / span > < span class = cF0 > * s = c - & gt ; state ;
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< a name = " l162 " > < / a >
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< a name = " l163 " > < / a > s - & gt ; sx = < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > VIEWANGLES_SNAP < / span > < span class = cF0 > ;
< a name = " l164 " > < / a > s - & gt ; sy = < / span > < span class = cFE > 7 < / span > < span class = cF0 > * < / span > < span class = cF3 > VIEWANGLES_SNAP < / span > < span class = cF0 > ;
< a name = " l165 " > < / a > s - & gt ; sz = < / span > < span class = cFE > 6 < / span > < span class = cF0 > * < / span > < span class = cF3 > VIEWANGLES_SNAP < / span > < span class = cF0 > ;
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< a name = " l166 " > < / a >
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< a name = " l167 " > < / a > < / span > < span class = cF5 > SettingsPush < / span > < span class = cF0 > ; < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
< a name = " l168 " > < / a > < / span > < span class = cF5 > AutoComplete < / span > < span class = cF0 > ;
< a name = " l169 " > < / a > < / span > < span class = cF5 > WinBorder < / span > < span class = cF0 > ;
< a name = " l170 " > < / a > < / span > < span class = cF5 > WinMax < / span > < span class = cF0 > ;
< a name = " l171 " > < / a > < / span > < span class = cF5 > DocClear < / span > < span class = cF0 > ;
< a name = " l172 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; draw_it = & amp ; < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ;
< a name = " l173 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l174 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l175 " > < / a > < / span > < span class = cF6 > & quot ; \ n \ nMove mouse to change light source . \ n \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l176 " > < / a > < / span > < span class = cF5 > PressAKey < / span > < span class = cF0 > ;
< a name = " l177 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l178 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l179 " > < / a > < / span > < span class = cF5 > PutExcept < / span > < span class = cF0 > ;
< a name = " l180 " > < / a > < / span > < span class = cF5 > DocClear < / span > < span class = cF0 > ;
< a name = " l181 " > < / a > < / span > < span class = cF5 > SettingsPop < / span > < span class = cF0 > ;
< a name = " l182 " > < / a > < / span > < span class = cF5 > ViewAnglesDel < / span > < span class = cF0 > ;
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< a name = " l183 " > < / a > }
< a name = " l184 " > < / a >
< a name = " l185 " > < / a > Main ;
< / span > < / pre > < / body >
< / html >