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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
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. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF5 > RegDefault < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; ZealOS / Wenceslas & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; F64 best_score = 9999 ; \ n & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l5 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > KING_STEP < / span > < span class = cFE > 6 < / span > < span class = cF0 >
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< a name = " l11 " > < / a > < / span > < span class = cFA > & lt ; 1 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 > < / span > < span class = cF2 > //See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2> for making 3D men.</span><span class=cF0>
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< a name = " l83 " > < / a > < / span > < span class = cFA > & lt ; 11 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
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< a name = " l84 " > < / a >
< a name = " l85 " > < / a >
< a name = " l86 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * king_imgs [ < / span > < span class = cFE > 4 < / span > < span class = cF0 > ] = { < / span > < span class = cFA > & lt ; 2 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 1 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 2 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 3 & gt ; < / span > < span class = cF0 > } ;
< a name = " l87 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * peasant_imgs [ < / span > < span class = cFE > 4 < / span > < span class = cF0 > ] = { < / span > < span class = cFA > & lt ; 5 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 4 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 5 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 6 & gt ; < / span > < span class = cF0 > } ;
< a name = " l88 " > < / a >
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< a name = " l90 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > TREES_NUM < / span > < span class = cFE > 8 < / span > < span class = cF0 >
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< a name = " l91 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Tree
< a name = " l92 " > < / a > {
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< a name = " l93 " > < / a > < / span > < span class = cF9 > U16 < / span > < span class = cF0 > x , y ;
< a name = " l94 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > fire_frame_idx ;
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< a name = " l95 " > < / a >
< a name = " l96 " > < / a > } trees [ TREES_NUM ] ;
< a name = " l97 " > < / a >
< a name = " l98 " > < / a > < / span > < span class = cF9 > U64 < / span > < span class = cF0 > snow_x , snow_y , new_snow_mS ;
< a name = " l99 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SNOW_TILE_SIZE < / span > < span class = cFE > 128 < / span > < span class = cF0 >
< a name = " l100 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * snow_tile ;
< a name = " l101 " > < / a >
< a name = " l102 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > king_x , king_y , king_mS , king_phase , not_stopped_count ;
< a name = " l103 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > king_timeout , king_theta , t0 , tf , door_open_t0 ;
< a name = " l104 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > animate_mS , animate_phase ;
< a name = " l105 " > < / a >
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< a name = " l106 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PEASANTS_NUM < / span > < span class = cFE > 10 < / span > < span class = cF0 >
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< a name = " l107 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Peasant
< a name = " l108 " > < / a > {
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< a name = " l109 " > < / a > Peasant * next , * last ;
< a name = " l110 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , y , theta , door_opened_t0 ;
< a name = " l111 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > stopped ;
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< a name = " l112 " > < / a >
< a name = " l113 " > < / a > } peasant_head ;
< a name = " l114 " > < / a >
< a name = " l115 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Step
< a name = " l116 " > < / a > {
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< a name = " l117 " > < / a > Step * next , * last ;
< a name = " l118 " > < / a > < / span > < span class = cF9 > U16 < / span > < span class = cF0 > x , y ;
< a name = " l119 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > t0 ;
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< a name = " l120 " > < / a >
< a name = " l121 " > < / a > } step_head , king_step_head ;
< a name = " l122 " > < / a >
< a name = " l123 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc )
< a name = " l124 " > < / a > {
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< a name = " l125 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > r [ < / span > < span class = cFE > 16 < / span > < span class = cF0 > ] , i , w = task - & gt ; pix_width , h = task - & gt ; pix_height , x , y ;
< a name = " l126 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * img , * tmps ;
< a name = " l127 " > < / a > Step * tmpst ;
< a name = " l128 " > < / a > Peasant * tmpp ;
< a name = " l129 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > tt ;
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< a name = " l130 " > < / a >
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< a name = " l131 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l132 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TREES_NUM ; i + + )
< a name = " l133 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l134 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( trees [ i ] . y & lt ; = h / < / span > < span class = cFE > 2 < / span > < span class = cF0 > )
< a name = " l135 " > < / a > { < / span > < span class = cF2 > //Draw trees behind house</span><span class=cF0>
< a name = " l136 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( trees [ i ] . fire_frame_idx )
< a name = " l137 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l138 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( trees [ i ] . fire_frame_idx + + & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l139 " > < / a > img = < / span > < span class = cFA > & lt ; 8 & gt ; < / span > < span class = cF0 > ;
< a name = " l140 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l141 " > < / a > img = < / span > < span class = cFA > & lt ; 9 & gt ; < / span > < span class = cF0 > ;
< a name = " l142 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l143 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l144 " > < / a > img = < / span > < span class = cFA > & lt ; 7 & gt ; < / span > < span class = cF0 > ;
< a name = " l145 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , trees [ i ] . x , trees [ i ] . y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , img ) ;
< a name = " l146 " > < / a > }
< a name = " l147 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l148 " > < / a >
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< a name = " l149 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , w / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , h / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 10 & gt ; < / span > < span class = cF0 > ) ;
< a name = " l150 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > & lt ; door_open_t0 + < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l151 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , w / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , h / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 11 & gt ; < / span > < span class = cF0 > ) ;
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< a name = " l152 " > < / a >
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< a name = " l153 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TREES_NUM ; i + + )
< a name = " l154 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l155 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( trees [ i ] . y & gt ; h / < / span > < span class = cFE > 2 < / span > < span class = cF0 > )
< a name = " l156 " > < / a > { < / span > < span class = cF2 > //Draw trees in front of house</span><span class=cF0>
< a name = " l157 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( trees [ i ] . fire_frame_idx )
< a name = " l158 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l159 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( trees [ i ] . fire_frame_idx + + & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l160 " > < / a > img = < / span > < span class = cFA > & lt ; 8 & gt ; < / span > < span class = cF0 > ;
< a name = " l161 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l162 " > < / a > img = < / span > < span class = cFA > & lt ; 9 & gt ; < / span > < span class = cF0 > ;
< a name = " l163 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l164 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l165 " > < / a > img = < / span > < span class = cFA > & lt ; 7 & gt ; < / span > < span class = cF0 > ;
< a name = " l166 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , trees [ i ] . x , trees [ i ] . y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , img ) ;
< a name = " l167 " > < / a > }
< a name = " l168 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l169 " > < / a >
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< a name = " l170 " > < / a > tmpst = step_head . next ;
< a name = " l171 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpst ! = & amp ; step_head )
< a name = " l172 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l173 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > - tmpst - & gt ; t0 & lt ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l174 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > DKGRAY < / span > < span class = cF0 > ;
< a name = " l175 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l176 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTGRAY < / span > < span class = cF0 > ;
< a name = " l177 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 4 < / span > < span class = cF0 > ;
< a name = " l178 " > < / a > < / span > < span class = cF5 > GrPlot3 < / span > < span class = cF0 > ( dc , tmpst - & gt ; x , tmpst - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l179 " > < / a > tmpst = tmpst - & gt ; next ;
< a name = " l180 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l181 " > < / a >
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< a name = " l182 " > < / a > < / span > < span class = cF5 > DCDepthBufAlloc < / span > < span class = cF0 > ( dc ) ;
< a name = " l183 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l184 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l185 " > < / a > tmpp = peasant_head . next ;
< a name = " l186 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpp ! = & amp ; peasant_head )
< a name = " l187 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l188 " > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu < / span > < span class = cF0 > ( r ) ;
< a name = " l189 " > < / a > < / span > < span class = cF5 > Mat4x4RotY < / span > < span class = cF0 > ( r , tmpp - & gt ; theta + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l190 " > < / a > < / span > < span class = cF5 > Mat4x4RotX < / span > < span class = cF0 > ( r , < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 6 < / span > < span class = cF0 > ) ;
< a name = " l191 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpp - & gt ; stopped )
< a name = " l192 " > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B < / span > < span class = cF0 > ( dc , tmpp - & gt ; x , tmpp - & gt ; y , < / span > < span class = cF3 > GR_Z_ALL < / span > < span class = cF0 > , peasant_imgs [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] , r ) ;
< a name = " l193 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l194 " > < / a > {
< a name = " l195 " > < / a > tmps = < / span > < span class = cF5 > SpriteInterpolate < / span > < span class = cF0 > ( < / span > < span class = cF5 > Saw < / span > < span class = cF7 > ( < / span > < span class = cF0 > animate_mS / < / span > < span class = cFE > 250 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ,
< a name = " l196 " > < / a > peasant_imgs [ animate_phase & amp ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] ,
< a name = " l197 " > < / a > peasant_imgs [ < / span > < span class = cF7 > ( < / span > < span class = cF0 > animate_phase + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] ) ;
< a name = " l198 " > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B < / span > < span class = cF0 > ( dc , tmpp - & gt ; x , tmpp - & gt ; y , < / span > < span class = cF3 > GR_Z_ALL < / span > < span class = cF0 > , tmps , r ) ;
< a name = " l199 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmps ) ;
< a name = " l200 " > < / a > }
< a name = " l201 " > < / a > tmpp = tmpp - & gt ; next ;
< a name = " l202 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l203 " > < / a >
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< a name = " l204 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l205 " > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu < / span > < span class = cF0 > ( r ) ;
< a name = " l206 " > < / a > < / span > < span class = cF5 > Mat4x4RotY < / span > < span class = cF0 > ( r , king_theta + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l207 " > < / a > < / span > < span class = cF5 > Mat4x4RotX < / span > < span class = cF0 > ( r , < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 6 < / span > < span class = cF0 > ) ;
< a name = " l208 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > & gt ; king_timeout )
< a name = " l209 " > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B < / span > < span class = cF0 > ( dc , king_x , king_y , < / span > < span class = cF3 > GR_Z_ALL < / span > < span class = cF0 > , king_imgs [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] , r ) ;
< a name = " l210 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l211 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l212 " > < / a > tmps = < / span > < span class = cF5 > SpriteInterpolate < / span > < span class = cF0 > ( < / span > < span class = cF5 > Saw < / span > < span class = cF7 > ( < / span > < span class = cF0 > king_mS / < / span > < span class = cFE > 250 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ,
< a name = " l213 " > < / a > king_imgs [ king_phase & amp ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] ,
< a name = " l214 " > < / a > king_imgs [ < / span > < span class = cF7 > ( < / span > < span class = cF0 > king_phase + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] ) ;
< a name = " l215 " > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B < / span > < span class = cF0 > ( dc , king_x , king_y , < / span > < span class = cF3 > GR_Z_ALL < / span > < span class = cF0 > , tmps , r ) ;
< a name = " l216 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmps ) ;
< a name = " l217 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l218 " > < / a >
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< a name = " l219 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l220 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > ROP_MONO < / span > < span class = cF0 > | < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l221 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( y = snow_y % SNOW_TILE_SIZE - SNOW_TILE_SIZE ; y & lt ; = h ; y + = SNOW_TILE_SIZE )
< a name = " l222 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( x = snow_x % SNOW_TILE_SIZE - SNOW_TILE_SIZE ; x & lt ; = w ; x + = SNOW_TILE_SIZE )
< a name = " l223 " > < / a > < / span > < span class = cF5 > GrBlot < / span > < span class = cF0 > ( dc , x , y , snow_tile ) ;
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< a name = " l224 " > < / a >
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< a name = " l225 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tf )
< a name = " l226 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l227 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTRED < / span > < span class = cF0 > ;
< a name = " l228 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Blink < / span > < span class = cF0 > )
< a name = " l229 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , w / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - < / span > < span class = cF7 > ( < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > * < / span > < span class = cFE > 14 < / span > < span class = cF7 > ) < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , h / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Game Completed & quot ; < / span > < span class = cF0 > ) ;
< a name = " l230 " > < / a > tt = tf ;
< a name = " l231 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l232 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l233 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l234 " > < / a > tt = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l235 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l236 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTBLUE < / span > < span class = cF0 > ;
< a name = " l237 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Freezing Peasants : % d Time : % 3.2f Best : % 3.2f & quot ; < / span > < span class = cF0 > , not_stopped_count , tt - t0 , best_score ) ;
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< a name = " l238 " > < / a > }
< a name = " l239 " > < / a >
< a name = " l240 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > StepNew ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > theta , < / span > < span class = cF1 > Bool < / span > < span class = cF0 > left_right , < / span > < span class = cF1 > Bool < / span > < span class = cF0 > king )
< a name = " l241 " > < / a > {
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< a name = " l242 " > < / a > Step * tmps ;
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< a name = " l243 " > < / a >
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< a name = " l244 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( king )
< a name = " l245 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l246 " > < / a > tmps = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Step < / span > < span class = cF7 > ) < / span > < span class = cF0 > , task ) ;
< a name = " l247 " > < / a > tmps - & gt ; x = x ;
< a name = " l248 " > < / a > tmps - & gt ; y = y ;
< a name = " l249 " > < / a > tmps - & gt ; t0 = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l250 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmps , king_step_head . last ) ;
< a name = " l251 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l252 " > < / a >
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< a name = " l253 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( left_right )
< a name = " l254 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l255 " > < / a > tmps = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Step < / span > < span class = cF7 > ) < / span > < span class = cF0 > , task ) ;
< a name = " l256 " > < / a > tmps - & gt ; x = x - < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) + < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) ;
< a name = " l257 " > < / a > tmps - & gt ; y = y + < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) + < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) ;
< a name = " l258 " > < / a > tmps - & gt ; t0 = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l259 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmps , step_head . last ) ;
< a name = " l260 " > < / a > tmps = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Step < / span > < span class = cF7 > ) < / span > < span class = cF0 > , task ) ;
< a name = " l261 " > < / a > tmps - & gt ; x = x - < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) + < / span > < span class = cFE > 5 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) ;
< a name = " l262 " > < / a > tmps - & gt ; y = y + < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) + < / span > < span class = cFE > 5 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) ;
< a name = " l263 " > < / a > tmps - & gt ; t0 = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l264 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmps , step_head . last ) ;
< a name = " l265 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l266 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l267 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l268 " > < / a > tmps = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Step < / span > < span class = cF7 > ) < / span > < span class = cF0 > , task ) ;
< a name = " l269 " > < / a > tmps - & gt ; x = x + < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) ;
< a name = " l270 " > < / a > tmps - & gt ; y = y - < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) ;
< a name = " l271 " > < / a > tmps - & gt ; t0 = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l272 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmps , step_head . last ) ;
< a name = " l273 " > < / a > tmps = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Step < / span > < span class = cF7 > ) < / span > < span class = cF0 > , task ) ;
< a name = " l274 " > < / a > tmps - & gt ; x = x + < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) + < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) ;
< a name = " l275 " > < / a > tmps - & gt ; y = y - < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) + < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) ;
< a name = " l276 " > < / a > tmps - & gt ; t0 = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l277 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmps , step_head . last ) ;
< a name = " l278 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l279 " > < / a > }
< a name = " l280 " > < / a >
< a name = " l281 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Init ( )
< a name = " l282 " > < / a > {
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< a name = " l283 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , min_x , max_x , min_y , max_y , w = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_width , h = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_height ;
< a name = " l284 " > < / a > Peasant * tmpp ;
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< a name = " l285 " > < / a >
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< a name = " l286 " > < / a > snow_x = snow_y = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l287 " > < / a > new_snow_mS = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l288 " > < / a > snow_tile = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( SNOW_TILE_SIZE , SNOW_TILE_SIZE ) ;
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< a name = " l289 " > < / a >
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< a name = " l290 " > < / a > < / span > < span class = cF5 > SpriteExtents < / span > < span class = cF0 > ( < / span > < span class = cFA > & lt ; 7 & gt ; < / span > < span class = cF0 > , & amp ; min_x , & amp ; max_x , & amp ; min_y , & amp ; max_y ) ;
< a name = " l291 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TREES_NUM ; i + + )
< a name = " l292 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l293 " > < / a > trees [ i ] . x = < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > % ( w - < / span > < span class = cFE > 2 < / span > < span class = cF0 > * BORDER - < / span > < span class = cF7 > ( < / span > < span class = cF0 > max_x - min_x + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) + BORDER - min_x ;
< a name = " l294 " > < / a > trees [ i ] . y = < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > % ( h - < / span > < span class = cFE > 2 < / span > < span class = cF0 > * BORDER - < / span > < span class = cF7 > ( < / span > < span class = cF0 > max_y - min_y + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) + BORDER - min_y ;
< a name = " l295 " > < / a > trees [ i ] . fire_frame_idx = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l296 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l297 " > < / a >
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< a name = " l298 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; step_head ) ;
< a name = " l299 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; king_step_head ) ;
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< a name = " l300 " > < / a >
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< a name = " l301 " > < / a > < / span > < span class = cF5 > SpriteExtents < / span > < span class = cF0 > ( < / span > < span class = cFA > & lt ; 12 & gt ; < / span > < span class = cF0 > , & amp ; min_x , & amp ; max_x , & amp ; min_y , & amp ; max_y ) ;
< a name = " l302 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; peasant_head ) ;
< a name = " l303 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; PEASANTS_NUM ; i + + )
< a name = " l304 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l305 " > < / a > tmpp = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Peasant < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l306 " > < / a > tmpp - & gt ; x = < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > % ( w - < / span > < span class = cFE > 2 < / span > < span class = cF0 > * BORDER - < / span > < span class = cF7 > ( < / span > < span class = cF0 > max_x - min_x + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) + BORDER - min_x ;
< a name = " l307 " > < / a > tmpp - & gt ; y = < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > % ( h - < / span > < span class = cFE > 2 < / span > < span class = cF0 > * BORDER - < / span > < span class = cF7 > ( < / span > < span class = cF0 > max_y - min_y + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) + BORDER - min_y ;
< a name = " l308 " > < / a > tmpp - & gt ; theta = < / span > < span class = cF3 > pi < / span > < span class = cF0 > * < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF5 > Rand < / span > < span class = cF0 > ;
< a name = " l309 " > < / a > tmpp - & gt ; door_opened_t0 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l310 " > < / a > tmpp - & gt ; stopped = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l311 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpp , peasant_head . last ) ;
< a name = " l312 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l313 " > < / a > animate_phase = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l314 " > < / a > animate_mS = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l315 " > < / a > king_phase = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l316 " > < / a > king_mS = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l317 " > < / a > king_timeout = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l318 " > < / a > king_x = w / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l319 " > < / a > king_y = h / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l320 " > < / a > king_theta = - < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l321 " > < / a > door_open_t0 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l322 " > < / a > t0 = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l323 " > < / a > tf = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
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< a name = " l324 " > < / a > }
< a name = " l325 " > < / a >
< a name = " l326 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > CleanUp ( )
< a name = " l327 " > < / a > {
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< a name = " l328 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( snow_tile ) ;
< a name = " l329 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( & amp ; peasant_head , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l330 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( & amp ; step_head , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l331 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( & amp ; king_step_head , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
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< a name = " l332 " > < / a > }
< a name = " l333 " > < / a >
< a name = " l334 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Follow ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * , Peasant * tmpp )
< a name = " l335 " > < / a > {
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< a name = " l336 " > < / a > Step * tmps = king_step_head . next ;
< a name = " l337 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > d , best_d = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > ;
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< a name = " l338 " > < / a >
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< a name = " l339 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmps ! = & amp ; king_step_head )
< a name = " l340 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l341 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > d = < / span > < span class = cF5 > Sqr < / span > < span class = cF0 > ( tmps - & gt ; x - tmpp - & gt ; x ) + < / span > < span class = cF5 > Sqr < / span > < span class = cF0 > ( tmps - & gt ; y - tmpp - & gt ; y ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ; d & lt ; < / span > < span class = cFE > 15 < / span > < span class = cF0 > * < / span > < span class = cFE > 15 < / span > < span class = cF0 > )
< a name = " l342 " > < / a > {
< a name = " l343 " > < / a > d + = < / span > < span class = cFE > 1000 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sqr < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > - tmps - & gt ; t0 ) ;
< a name = " l344 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & lt ; best_d )
< a name = " l345 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l346 " > < / a > best_d = d ;
< a name = " l347 " > < / a > tmpp - & gt ; theta = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( tmps - & gt ; x - tmpp - & gt ; x , tmps - & gt ; y - tmpp - & gt ; y ) ;
< a name = " l348 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l349 " > < / a > }
< a name = " l350 " > < / a > tmps = tmps - & gt ; next ;
< a name = " l351 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l352 " > < / a > }
< a name = " l353 " > < / a >
< a name = " l354 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > AnimateTask ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > )
< a name = " l355 " > < / a > {
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< a name = " l356 " > < / a > Step * tmps , * tmps1 ;
< a name = " l357 " > < / a > Peasant * tmpp ;
< a name = " l358 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , w , h ;
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< a name = " l359 " > < / a >
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< a name = " l360 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l361 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l362 " > < / a > w = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; parent_task - & gt ; pix_width ;
< a name = " l363 " > < / a > h = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; parent_task - & gt ; pix_height ;
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< a name = " l364 " > < / a >
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< a name = " l365 " > < / a > tmps = step_head . next ;
< a name = " l366 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmps ! = & amp ; step_head )
< a name = " l367 " > < / a > {
< a name = " l368 " > < / a > tmps1 = tmps - & gt ; next ;
< a name = " l369 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > - tmps - & gt ; t0 & gt ; < / span > < span class = cFE > 5 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l370 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l371 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmps ) ;
< a name = " l372 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmps ) ;
< a name = " l373 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l374 " > < / a > tmps = tmps1 ;
< a name = " l375 " > < / a > }
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< a name = " l376 " > < / a >
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< a name = " l377 " > < / a > tmps = king_step_head . next ;
< a name = " l378 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmps ! = & amp ; king_step_head )
< a name = " l379 " > < / a > {
< a name = " l380 " > < / a > tmps1 = tmps - & gt ; next ;
< a name = " l381 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > - tmps - & gt ; t0 & gt ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l382 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l383 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmps ) ;
< a name = " l384 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmps ) ;
< a name = " l385 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l386 " > < / a > tmps = tmps1 ;
< a name = " l387 " > < / a > }
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< a name = " l388 " > < / a >
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< a name = " l389 " > < / a > not_stopped_count = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l390 " > < / a > tmpp = peasant_head . next ;
< a name = " l391 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpp ! = & amp ; peasant_head )
< a name = " l392 " > < / a > {
< a name = " l393 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpp - & gt ; stopped )
< a name = " l394 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l395 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpp - & gt ; door_opened_t0 & amp ; & amp ; < / span > < span class = cF5 > tS < / span > < span class = cF0 > & gt ; tmpp - & gt ; door_opened_t0 + < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l396 " > < / a > {
< a name = " l397 " > < / a > tmpp - & gt ; door_opened_t0 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l398 " > < / a > tmpp - & gt ; y = tmpp - & gt ; x = - < / span > < span class = cFE > 9999 < / span > < span class = cF0 > ;
< a name = " l399 " > < / a > }
< a name = " l400 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l401 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l402 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l403 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpp - & gt ; x - w / < / span > < span class = cFE > 2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpp - & gt ; y - h / < / span > < span class = cFE > 2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 20 < / span > < span class = cF0 > * < / span > < span class = cFE > 20 < / span > < span class = cF0 > )
< a name = " l404 " > < / a > {
< a name = " l405 " > < / a > tmpp - & gt ; stopped = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l406 " > < / a > tmpp - & gt ; door_opened_t0 = door_open_t0 = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l407 " > < / a > }
< a name = " l408 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TREES_NUM ; i + + ) < / span > < span class = cF2 > //Hang-out by fire</span><span class=cF0>
< a name = " l409 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( trees [ i ] . fire_frame_idx & amp ; & amp ; < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpp - & gt ; x - trees [ i ] . x < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpp - & gt ; y - trees [ i ] . y < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 20 < / span > < span class = cF0 > * < / span > < span class = cFE > 20 < / span > < span class = cF0 > )
< a name = " l410 " > < / a > {
< a name = " l411 " > < / a > tmpp - & gt ; stopped = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l412 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l413 " > < / a > }
< a name = " l414 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! tmpp - & gt ; stopped )
< a name = " l415 " > < / a > {
< a name = " l416 " > < / a > Follow ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; parent_task , tmpp ) ;
< a name = " l417 " > < / a > tmpp - & gt ; x + = < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( tmpp - & gt ; theta ) / < / span > < span class = cFE > 100 < / span > < span class = cF0 > ;
< a name = " l418 " > < / a > tmpp - & gt ; y + = < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( tmpp - & gt ; theta ) / < / span > < span class = cFE > 100 < / span > < span class = cF0 > ;
< a name = " l419 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > BORDER / < / span > < span class = cFE > 2 < / span > < span class = cF0 > & lt ; = tmpp - & gt ; x & lt ; w - BORDER / < / span > < span class = cFE > 2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > | | ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > BORDER / < / span > < span class = cFE > 2 < / span > < span class = cF0 > & lt ; = tmpp - & gt ; y & lt ; h - BORDER / < / span > < span class = cFE > 2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l420 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l421 " > < / a > tmpp - & gt ; theta + = < / span > < span class = cF3 > pi < / span > < span class = cF0 > ;
< a name = " l422 " > < / a > tmpp - & gt ; x + = < / span > < span class = cFE > 3 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( tmpp - & gt ; theta ) / < / span > < span class = cFE > 100 < / span > < span class = cF0 > ;
< a name = " l423 " > < / a > tmpp - & gt ; y + = < / span > < span class = cFE > 3 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( tmpp - & gt ; theta ) / < / span > < span class = cFE > 100 < / span > < span class = cF0 > ;
< a name = " l424 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l425 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! animate_mS & amp ; & amp ; animate_phase & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l426 " > < / a > StepNew ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; parent_task , tmpp - & gt ; x , tmpp - & gt ; y , tmpp - & gt ; theta , animate_phase & amp ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l427 " > < / a > not_stopped_count + + ;
< a name = " l428 " > < / a > }
< a name = " l429 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l430 " > < / a > tmpp = tmpp - & gt ; next ;
< a name = " l431 " > < / a > }
< a name = " l432 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! not_stopped_count & amp ; & amp ; ! tf )
< a name = " l433 " > < / a > {
< a name = " l434 " > < / a > tf = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l435 " > < / a > < / span > < span class = cFB > music < / span > < span class = cF0 > . mute = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l436 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ( < / span > < span class = cFE > 86 < / span > < span class = cF0 > ) ;
< a name = " l437 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 200 < / span > < span class = cF0 > ) ;
< a name = " l438 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ;
< a name = " l439 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 100 < / span > < span class = cF0 > ) ;
< a name = " l440 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tf - t0 & lt ; best_score )
< a name = " l441 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l442 " > < / a > best_score = tf - t0 ;
< a name = " l443 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ( < / span > < span class = cFE > 86 < / span > < span class = cF0 > ) ;
< a name = " l444 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 200 < / span > < span class = cF0 > ) ;
< a name = " l445 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ;
< a name = " l446 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 100 < / span > < span class = cF0 > ) ;
< a name = " l447 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l448 " > < / a > < / span > < span class = cFB > music < / span > < span class = cF0 > . mute = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l449 " > < / a > }
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< a name = " l450 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l451 " > < / a > snow_x + = < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > % < / span > < span class = cFE > 3 < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l452 " > < / a > snow_y + = < / span > < span class = cFE > 1 < / span > < span class = cF0 > - < / span > < span class = cF5 > SignI64 < / span > < span class = cF0 > ( < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ) ;
< a name = " l453 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( new_snow_mS + + & gt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > )
< a name = " l454 " > < / a > {
< a name = " l455 " > < / a > new_snow_mS = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l456 " > < / a > snow_tile - & gt ; color = < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l457 " > < / a > < / span > < span class = cF5 > GrPlot < / span > < span class = cF0 > ( snow_tile , < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > & amp ; < / span > < span class = cF7 > ( < / span > < span class = cF0 > SNOW_TILE_SIZE - < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > , < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > & amp ; < / span > < span class = cF7 > ( < / span > < span class = cF0 > SNOW_TILE_SIZE - < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l458 " > < / a > }
2021-07-03 05:07:57 +01:00
< a name = " l459 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l460 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l461 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( animate_mS + + & gt ; = < / span > < span class = cFE > 250 < / span > < span class = cF0 > )
< a name = " l462 " > < / a > {
< a name = " l463 " > < / a > animate_mS = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l464 " > < / a > animate_phase = ( animate_phase + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) & amp ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ;
< a name = " l465 " > < / a > }
< a name = " l466 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > & lt ; king_timeout )
< a name = " l467 " > < / a > {
< a name = " l468 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( king_mS + + & gt ; = < / span > < span class = cFE > 250 < / span > < span class = cF0 > )
< a name = " l469 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l470 " > < / a > king_mS = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l471 " > < / a > king_phase | = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l472 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l473 " > < / a > }
< a name = " l474 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = " l475 " > < / a > }
< a name = " l476 " > < / a >
< a name = " l477 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > BurnTrees ( )
< a name = " l478 " > < / a > {
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< a name = " l479 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
2021-07-03 05:07:57 +01:00
< a name = " l480 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l481 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TREES_NUM ; i + + )
< a name = " l482 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > king_x - trees [ i ] . x < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > king_y - trees [ i ] . y < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 10 < / span > < span class = cF0 > * < / span > < span class = cFE > 10 < / span > < span class = cF0 > )
< a name = " l483 " > < / a > trees [ i ] . fire_frame_idx = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
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< a name = " l484 " > < / a > }
< a name = " l485 " > < / a >
< a name = " l486 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > SongTask ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > )
< a name = " l487 " > < / a > {
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< a name = " l488 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; task_end_cb = & amp ; < / span > < span class = cF5 > SoundTaskEndCB < / span > < span class = cF0 > ;
< a name = " l489 " > < / a > < / span > < span class = cF5 > MusicSettingsReset < / span > < span class = cF0 > ;
< a name = " l490 " > < / a > < / span > < span class = cFB > music < / span > < span class = cF0 > . tempo = < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 480 < / span > < span class = cF0 > ;
< a name = " l491 " > < / a > < / span > < span class = cFB > music < / span > < span class = cF0 > . stacatto_factor = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 902 < / span > < span class = cF0 > ;
< a name = " l492 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l493 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l494 " > < / a > < / span > < span class = cF5 > Play < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; 5 eCCCDCC4qGeAGAB5qCC & quot ; < / span > < span class = cF0 > ) ;
< a name = " l495 " > < / a > < / span > < span class = cF5 > Play < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; 5 eCCCDCC4qGeAGAB5qCC & quot ; < / span > < span class = cF0 > ) ;
< a name = " l496 " > < / a > < / span > < span class = cF5 > Play < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; 5 eGFEDEDqC4eAGAB5qCC & quot ; < / span > < span class = cF0 > ) ;
< a name = " l497 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = " l498 " > < / a > }
< a name = " l499 " > < / a >
< a name = " l500 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Wenceslas ( )
< a name = " l501 " > < / a > {
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< a name = " l502 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > sc ;
2021-07-03 05:07:57 +01:00
< a name = " l503 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l504 " > < / a > < / span > < span class = cF5 > MenuPush < / span > < span class = cF0 > (
< a name = " l505 " > < / a > < / span > < span class = cF6 > & quot ; File { & quot ; < / span > < span class = cF0 >
< a name = " l506 " > < / a > < / span > < span class = cF6 > & quot ; Abort ( , CH_SHIFT_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l507 " > < / a > < / span > < span class = cF6 > & quot ; Exit ( , CH_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l508 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l509 " > < / a > < / span > < span class = cF6 > & quot ; Play { & quot ; < / span > < span class = cF0 >
< a name = " l510 " > < / a > < / span > < span class = cF6 > & quot ; Restart ( , ' \n ' ) ; & quot ; < / span > < span class = cF0 >
< a name = " l511 " > < / a > < / span > < span class = cF6 > & quot ; BurnTree ( , CH_SPACE ) ; & quot ; < / span > < span class = cF0 >
< a name = " l512 " > < / a > < / span > < span class = cF6 > & quot ; Up ( , , SC_CURSOR_UP ) ; & quot ; < / span > < span class = cF0 >
< a name = " l513 " > < / a > < / span > < span class = cF6 > & quot ; Down ( , , SC_CURSOR_DOWN ) ; & quot ; < / span > < span class = cF0 >
< a name = " l514 " > < / a > < / span > < span class = cF6 > & quot ; Left ( , , SC_CURSOR_LEFT ) ; & quot ; < / span > < span class = cF0 >
< a name = " l515 " > < / a > < / span > < span class = cF6 > & quot ; Right ( , , SC_CURSOR_RIGHT ) ; & quot ; < / span > < span class = cF0 >
< a name = " l516 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l517 " > < / a > ) ;
2021-07-03 05:07:57 +01:00
< a name = " l518 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l519 " > < / a > < / span > < span class = cF5 > SettingsPush < / span > < span class = cF0 > ; < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
< a name = " l520 " > < / a > < / span > < span class = cF5 > AutoComplete < / span > < span class = cF0 > ;
< a name = " l521 " > < / a > < / span > < span class = cF5 > WinBorder < / span > < span class = cF0 > ;
< a name = " l522 " > < / a > < / span > < span class = cF5 > WinMax < / span > < span class = cF0 > ;
< a name = " l523 " > < / a > < / span > < span class = cF5 > DocCursor < / span > < span class = cF0 > ;
< a name = " l524 " > < / a > < / span > < span class = cF5 > DocClear < / span > < span class = cF0 > ;
< a name = " l525 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; song_task = < / span > < span class = cF5 > Spawn < / span > < span class = cF0 > ( & amp ; SongTask , < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Song & quot ; < / span > < span class = cF0 > , , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ) ;
2021-07-03 05:07:57 +01:00
< a name = " l526 " > < / a >
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< a name = " l527 " > < / a > < / span > < span class = cF5 > PopUpOk < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; < / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = " l528 " > < / a > < / span > < span class = cF6 > Good King Wenceslas looked out < / span > < span class = cF0 >
< a name = " l529 " > < / a > < / span > < span class = cF6 > On the feast of Stephen < / span > < span class = cF0 >
< a name = " l530 " > < / a > < / span > < span class = cF6 > When the snow lay round about < / span > < span class = cF0 >
< a name = " l531 " > < / a > < / span > < span class = cF6 > Deep and crisp and even < / span > < span class = cF0 >
< a name = " l532 " > < / a > < / span > < span class = cF6 > Brightly shone the moon that night < / span > < span class = cF0 >
< a name = " l533 " > < / a > < / span > < span class = cF6 > Though the frost was cruel < / span > < span class = cF0 >
< a name = " l534 " > < / a > < / span > < span class = cF6 > When a poor man came in sight < / span > < span class = cF0 >
< a name = " l535 " > < / a > < / span > < span class = cF6 > Gath ' ring winter fuel < / span > < span class = cF0 >
< a name = " l536 " > < / a >
< a name = " l537 " > < / a > < / span > < span class = cF6 > \ & quot ; Hither , page , and stand by me < / span > < span class = cF0 >
< a name = " l538 " > < / a > < / span > < span class = cF6 > If thou know ' st it , telling < / span > < span class = cF0 >
< a name = " l539 " > < / a > < / span > < span class = cF6 > Yonder peasant , who is he ? < / span > < span class = cF0 >
< a name = " l540 " > < / a > < / span > < span class = cF6 > Where and what his dwelling ? \ & quot ; < / span > < span class = cF0 >
< a name = " l541 " > < / a > < / span > < span class = cF6 > \ & quot ; Sire , he lives a good league hence < / span > < span class = cF0 >
< a name = " l542 " > < / a > < / span > < span class = cF6 > Underneath the mountain < / span > < span class = cF0 >
< a name = " l543 " > < / a > < / span > < span class = cF6 > Right against the forest fence < / span > < span class = cF0 >
< a name = " l544 " > < / a > < / span > < span class = cF6 > By Saint Agnes ' fountain . \ & quot ; < / span > < span class = cF0 >
< a name = " l545 " > < / a >
< a name = " l546 " > < / a > < / span > < span class = cF6 > \ & quot ; Bring me flesh and bring me wine < / span > < span class = cF0 >
< a name = " l547 " > < / a > < / span > < span class = cF6 > Bring me pine logs hither < / span > < span class = cF0 >
< a name = " l548 " > < / a > < / span > < span class = cF6 > Thou and I will see him dine < / span > < span class = cF0 >
< a name = " l549 " > < / a > < / span > < span class = cF6 > When we bear him thither . \ & quot ; < / span > < span class = cF0 >
< a name = " l550 " > < / a > < / span > < span class = cF6 > Page and monarch forth they went < / span > < span class = cF0 >
< a name = " l551 " > < / a > < / span > < span class = cF6 > Forth they went together < / span > < span class = cF0 >
< a name = " l552 " > < / a > < / span > < span class = cF6 > Through the rude wind ' s wild lament < / span > < span class = cF0 >
< a name = " l553 " > < / a > < / span > < span class = cF6 > And the bitter weather < / span > < span class = cF0 >
< a name = " l554 " > < / a >
< a name = " l555 " > < / a > < / span > < span class = cF6 > & quot ; < / span > < span class = cF0 > ) ;
2021-07-04 23:11:34 +01:00
< a name = " l556 " > < / a > < / span > < span class = cF5 > PopUpOk < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; < / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = " l557 " > < / a > < / span > < span class = cF6 > \ & quot ; Sire , the night is darker now < / span > < span class = cF0 >
< a name = " l558 " > < / a > < / span > < span class = cF6 > And the wind blows stronger < / span > < span class = cF0 >
< a name = " l559 " > < / a > < / span > < span class = cF6 > Fails my heart , I know not how , < / span > < span class = cF0 >
< a name = " l560 " > < / a > < / span > < span class = cF6 > I can go no longer . \ & quot ; < / span > < span class = cF0 >
< a name = " l561 " > < / a > < / span > < span class = cF6 > \ & quot ; Mark my footsteps , my good page < / span > < span class = cF0 >
< a name = " l562 " > < / a > < / span > < span class = cF6 > Tread thou in them boldly < / span > < span class = cF0 >
< a name = " l563 " > < / a > < / span > < span class = cF6 > Thou shalt find the winter ' s rage < / span > < span class = cF0 >
< a name = " l564 " > < / a > < / span > < span class = cF6 > Freeze thy blood less coldly . \ & quot ; < / span > < span class = cF0 >
< a name = " l565 " > < / a >
< a name = " l566 " > < / a > < / span > < span class = cF6 > In his master ' s steps he trod < / span > < span class = cF0 >
< a name = " l567 " > < / a > < / span > < span class = cF6 > Where the snow lay dinted < / span > < span class = cF0 >
< a name = " l568 " > < / a > < / span > < span class = cF6 > Heat was in the very sod < / span > < span class = cF0 >
< a name = " l569 " > < / a > < / span > < span class = cF6 > Which the Saint had printed < / span > < span class = cF0 >
< a name = " l570 " > < / a > < / span > < span class = cF6 > Therefore , Christian men , be sure < / span > < span class = cF0 >
< a name = " l571 " > < / a > < / span > < span class = cF6 > Wealth or rank possessing < / span > < span class = cF0 >
< a name = " l572 " > < / a > < / span > < span class = cF6 > Ye who now will bless the poor < / span > < span class = cF0 >
< a name = " l573 " > < / a > < / span > < span class = cF6 > Shall yourselves find blessing < / span > < span class = cF0 >
< a name = " l574 " > < / a >
< a name = " l575 " > < / a > < / span > < span class = cF6 > & quot ; < / span > < span class = cF0 > ) ;
2021-07-04 23:11:34 +01:00
< a name = " l576 " > < / a > < / span > < span class = cF5 > PopUpOk < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; < / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = " l577 " > < / a > < / span > < span class = cF6 > $ PURPLE $ $ TX + CX , \ & quot ; Winceslas Game \ & quot ; $ $ FG $ < / span > < span class = cF0 >
< a name = " l578 " > < / a >
< a name = " l579 " > < / a > < / span > < span class = cF6 > Start fires by pressing $ GREEN $ & lt ; SPACE & gt ; $ FG $ < / span > < span class = cF0 >
< a name = " l580 " > < / a > < / span > < span class = cF6 > on trees . ( Yule logs ) < / span > < span class = cF0 >
< a name = " l581 " > < / a >
< a name = " l582 " > < / a > < / span > < span class = cF6 > Lead peasants to fires . < / span > < span class = cF0 >
< a name = " l583 " > < / a > < / span > < span class = cF6 > & quot ; < / span > < span class = cF0 > ) ;
< a name = " l584 " > < / a >
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< a name = " l585 " > < / a > Init ;
< a name = " l586 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; animate_task = < / span > < span class = cF5 > Spawn < / span > < span class = cF0 > ( & amp ; AnimateTask , < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Animate & quot ; < / span > < span class = cF0 > , , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ) ;
< a name = " l587 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; draw_it = & amp ; < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ;
< a name = " l588 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l589 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l590 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l591 " > < / a > {
< a name = " l592 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( < / span > < span class = cF5 > KeyGet < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; sc < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l593 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l594 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF6 > ' \n ' < / span > < span class = cF0 > :
< a name = " l595 " > < / a > CleanUp ;
< a name = " l596 " > < / a > Init ;
< a name = " l597 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l598 " > < / a >
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< a name = " l599 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC < / span > < span class = cF0 > :
< a name = " l600 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC < / span > < span class = cF0 > :
< a name = " l601 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ws_done ;
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< a name = " l602 " > < / a >
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< a name = " l603 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > :
< a name = " l604 " > < / a > BurnTrees ;
< a name = " l605 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l606 " > < / a >
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< a name = " l607 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cFE > 0 < / span > < span class = cF0 > :
< a name = " l608 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( sc . u8 [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] )
< a name = " l609 " > < / a > {
< a name = " l610 " > < / a > < / span > < span class = cF1 > start < / span > < span class = cF0 > :
< a name = " l611 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT < / span > < span class = cF0 > :
< a name = " l612 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( king_x + KING_STEP & lt ; < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_width - BORDER )
< a name = " l613 " > < / a > king_x + = KING_STEP ;
< a name = " l614 " > < / a > king_theta = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l615 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l616 " > < / a >
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< a name = " l617 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT < / span > < span class = cF0 > :
< a name = " l618 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( king_x - KING_STEP & gt ; = BORDER )
< a name = " l619 " > < / a > king_x - = KING_STEP ;
< a name = " l620 " > < / a > king_theta = < / span > < span class = cF3 > pi < / span > < span class = cF0 > ;
< a name = " l621 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l622 " > < / a >
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< a name = " l623 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN < / span > < span class = cF0 > :
< a name = " l624 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( king_y + KING_STEP & lt ; < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_height - BORDER )
< a name = " l625 " > < / a > king_y + = KING_STEP ;
< a name = " l626 " > < / a > king_theta = - < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l627 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l628 " > < / a >
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< a name = " l629 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP < / span > < span class = cF0 > :
< a name = " l630 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( king_y - KING_STEP & gt ; = BORDER )
< a name = " l631 " > < / a > king_y - = KING_STEP ;
< a name = " l632 " > < / a > king_theta = < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l633 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l634 " > < / a > < / span > < span class = cF1 > end < / span > < span class = cF0 > :
< a name = " l635 " > < / a > king_mS = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l636 " > < / a > king_phase = ( king_phase + < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) & amp ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l637 " > < / a > StepNew ( < / span > < span class = cF5 > Fs < / span > < span class = cF0 > , king_x , king_y , king_theta , king_phase & amp ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l638 " > < / a > king_timeout = < / span > < span class = cF5 > tS < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l639 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l640 " > < / a > }
< a name = " l641 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l642 " > < / a > }
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< a name = " l643 " > < / a > ws_done :
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< a name = " l644 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l645 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l646 " > < / a > < / span > < span class = cF5 > PutExcept < / span > < span class = cF0 > ;
< a name = " l647 " > < / a > < / span > < span class = cF5 > SettingsPop < / span > < span class = cF0 > ;
< a name = " l648 " > < / a > CleanUp ;
< a name = " l649 " > < / a > < / span > < span class = cF5 > MenuPop < / span > < span class = cF0 > ;
< a name = " l650 " > < / a > < / span > < span class = cF5 > RegWrite < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; ZealOS / Wenceslas & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; F64 best_score = % 5.4f ; \ n & quot ; < / span > < span class = cF0 > , best_score ) ;
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< a name = " l651 " > < / a > }
< a name = " l652 " > < / a >
< a name = " l653 " > < / a > Wenceslas ;
< / span > < / pre > < / body >
< / html >