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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
. cF0 { color : # ffffff ; background - color : # 000000 ; }
. cF1 { color : # 3465 a4 ; background - color : # 000000 ; }
. cF2 { color : # 4e9 a06 ; background - color : # 000000 ; }
. cF3 { color : # 06 989 a ; background - color : # 000000 ; }
. cF4 { color : # a24444 ; background - color : # 000000 ; }
. cF5 { color : # 75507 b ; background - color : # 000000 ; }
. cF6 { color : # ce982f ; background - color : # 000000 ; }
. cF7 { color : # bcc0b9 ; background - color : # 000000 ; }
. cF8 { color : # 555753 ; background - color : # 000000 ; }
. cF9 { color : # 729f cf ; background - color : # 000000 ; }
. cFA { color : # 82 bc49 ; background - color : # 000000 ; }
. cFB { color : # 34e2 e2 ; background - color : # 000000 ; }
. cFC { color : # ac3535 ; background - color : # 000000 ; }
. cFD { color : # ad7fa8 ; background - color : # 000000 ; }
. cFE { color : # fce94f ; background - color : # 000000 ; }
. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF2 > //These are the coordinates of the player.</span><span class=cF0>
< a name = " l2 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , y = < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l3 " > < / a >
< a name = " l4 " > < / a > < / span > < span class = cF2 > /*This is a FIFO (first-in first-out) data structure</span><span class=cF0>
< a name = " l5 " > < / a > < / span > < span class = cF2 > which keeps track of bullets . When a new bullet is < / span > < span class = cF0 >
< a name = " l6 " > < / a > < / span > < span class = cF2 > fired , the bullets_in val is increased by one . < / span > < span class = cF0 >
< a name = " l7 " > < / a > < / span > < span class = cF2 > When a bullet expires , the bullets_out val is increased < / span > < span class = cF0 >
< a name = " l8 " > < / a > < / span > < span class = cF2 > by one . The in and out vals loop - around , back to < / span > < span class = cF0 >
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< a name = " l9 " > < / a > < / span > < span class = cF2 > the start of the arrays . < / span > < span class = cF0 > < / span > < span class = cF2 > It is known as a ring - buffer . < / span > < span class = cF0 >
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< a name = " l10 " > < / a > < / span > < span class = cF2 > */ < / span > < span class = cF0 >
< a name = " l11 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > BULLETS_NUM < / span > < span class = cFE > 32 < / span > < span class = cF0 >
< a name = " l12 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > bullets_in = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , bullets_out = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , bx [ BULLETS_NUM ] , by [ BULLETS_NUM ] ;
< a name = " l13 " > < / a >
< a name = " l14 " > < / a > < / span > < span class = cF2 > //This is a fifo which keeps track of the bad guys.</span><span class=cF0>
< a name = " l15 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > DEAD_NUM < / span > < span class = cFE > 32 < / span > < span class = cF0 >
< a name = " l16 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > dead_in = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , dead_out = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , gx [ DEAD_NUM ] , gy [ DEAD_NUM ] ;
< a name = " l17 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > g_dead [ DEAD_NUM ] ;
< a name = " l18 " > < / a >
< a name = " l19 " > < / a > < / span > < span class = cF2 > /*This is a sprite created and edited by pressing</span><span class=cF0>
< a name = " l20 " > < / a > < / span > < span class = cF2 > & lt ; CTRL - r & gt ; . When created , they are assigned < / span > < span class = cF0 >
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< a name = " l21 " > < / a > < / span > < span class = cF2 > a num . < / span > < span class = cF0 > < / span > < span class = cF2 > Press & lt ; CTRL - t & gt ; , to see the hidden < / span > < a href = " https://tomawezome.github.io/ZealOS/Doc/DolDocOverview.html#l1 " > < span class = cF4 > DolDoc < / span > < / a > < span class = cF0 >
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< a name = " l22 " > < / a > < / span > < span class = cF2 > place holder for the sprite . < / span > < span class = cF0 > < / span > < span class = cF2 > The text in quotes < / span > < span class = cF0 >
< a name = " l23 " > < / a > < / span > < span class = cF2 > can be set to whatever you want or nothing , < / span > < span class = cF0 >
< a name = " l24 " > < / a > < / span > < span class = cF2 > but the ending num can ' t be changed . < / span > < span class = cF0 > < / span > < span class = cF2 > It < / span > < span class = cF0 >
< a name = " l25 " > < / a > < / span > < span class = cF2 > is controled by the editor . < / span > < span class = cF0 >
< a name = " l26 " > < / a > < / span > < span class = cF2 > */ < / span > < span class = cFA >
< a name = " l27 " > < / a > & lt ; 1 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
< a name = " l28 " > < / a >
< a name = " l29 " > < / a >
< a name = " l30 " > < / a >
< a name = " l31 " > < / a > < / span > < span class = cFA >
< a name = " l32 " > < / a > & lt ; 2 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
< a name = " l33 " > < / a >
< a name = " l34 " > < / a >
< a name = " l35 " > < / a >
< a name = " l36 " > < / a > < / span > < span class = cFA >
< a name = " l37 " > < / a > & lt ; 3 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
< a name = " l38 " > < / a >
< a name = " l39 " > < / a >
< a name = " l40 " > < / a >
< a name = " l41 " > < / a >
< a name = " l42 " > < / a > < / span > < span class = cF2 > //Called by the Window Mgr system task 60fps.</span><span class=cF0>
< a name = " l43 " > < / a > < / span > < span class = cF2 > //The task arg is the task owning the window.</span><span class=cF0>
< a name = " l44 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc )
< a name = " l45 " > < / a > {
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< a name = " l46 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j ;
< a name = " l47 " > < / a > < / span > < span class = cF2 > //<CTRL-t> now to see the </span><a href="https://tomawezome.github.io/ZealOS/Doc/DolDocOverview.html#l1"><span class=cF4>DolDoc</span></a><span class=cF2> place holder</span><span class=cF0>
< a name = " l48 " > < / a > < / span > < span class = cF2 > //where the sprite num is encoded. $IB...$ stands</span><span class=cF0>
< a name = " l49 " > < / a > < / span > < span class = cF2 > //for "insert ptr to binary object".</span><span class=cF0>
< a name = " l50 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , x , y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 1 & gt ; < / span > < span class = cF0 > ) ;
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< a name = " l51 " > < / a >
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< a name = " l52 " > < / a > i = bullets_out ;
< a name = " l53 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( i ! = bullets_in )
< a name = " l54 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l55 " > < / a > j = i + + & amp ; ( BULLETS_NUM - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l56 " > < / a > < / span > < span class = cF5 > GrLine < / span > < span class = cF0 > ( dc , bx [ j ] , by [ j ] , bx [ j ] - < / span > < span class = cFE > 2 < / span > < span class = cF0 > , by [ j ] ) ;
< a name = " l57 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l58 " > < / a > i = dead_out ;
< a name = " l59 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( i ! = dead_in )
< a name = " l60 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l61 " > < / a > j = i + + & amp ; ( BULLETS_NUM - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l62 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! g_dead [ j ] )
< a name = " l63 " > < / a > {
< a name = " l64 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( gx [ j ] % < / span > < span class = cFE > 10 < / span > < span class = cF0 > & gt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > )
< a name = " l65 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , gx [ j ] , gy [ j ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 2 & gt ; < / span > < span class = cF0 > ) ;
< a name = " l66 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l67 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , gx [ j ] , gy [ j ] , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 3 & gt ; < / span > < span class = cF0 > ) ;
< a name = " l68 " > < / a > }
< a name = " l69 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l70 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l71 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; If you aspire to making games , & quot ; < / span > < span class = cF0 > ) ;
< a name = " l72 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; you must learn to make - up rules . & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l73 " > < / a > }
< a name = " l74 " > < / a >
< a name = " l75 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > SongTask ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > )
< a name = " l76 " > < / a > { < / span > < span class = cF2 > //Randomly generate (by God :-)</span><span class=cF0>
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< a name = " l77 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; task_end_cb = & amp ; < / span > < span class = cF5 > SoundTaskEndCB < / span > < span class = cF0 > ;
< a name = " l78 " > < / a > < / span > < span class = cF5 > MusicSettingsReset < / span > < span class = cF0 > ;
< a name = " l79 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l80 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l81 " > < / a > < / span > < span class = cF5 > Play < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; 5 qDqDsDCDC4etB5C4B5qCqCqCqCqDqDsDCDC4etB5C4B5qCqCqCqCqCqCsCCCCetCCBeBBeBBqBqBqCqCsCCCCetCCBeBBeBBqBqB & quot ; < / span > < span class = cF0 > ) ;
< a name = " l82 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l83 " > < / a > }
< a name = " l84 " > < / a >
< a name = " l85 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > TheDead ( )
< a name = " l86 " > < / a > {
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< a name = " l87 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j , i1 , j1 , k = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , sc = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , ch = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , message_code , arg1 , arg2 ;
< a name = " l88 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > gun_on = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
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< a name = " l89 " > < / a >
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< a name = " l90 " > < / a > < / span > < span class = cF5 > MenuPush < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; File { & quot ; < / span > < span class = cF0 >
< a name = " l91 " > < / a > < / span > < span class = cF6 > & quot ; Abort ( , CH_SHIFT_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l92 " > < / a > < / span > < span class = cF6 > & quot ; Exit ( , CH_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l93 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l94 " > < / a > < / span > < span class = cF6 > & quot ; Play { & quot ; < / span > < span class = cF0 >
< a name = " l95 " > < / a > < / span > < span class = cF6 > & quot ; Fire ( , CH_SPACE ) ; & quot ; < / span > < span class = cF0 >
< a name = " l96 " > < / a > < / span > < span class = cF6 > & quot ; Up ( , , SC_CURSOR_UP ) ; & quot ; < / span > < span class = cF0 >
< a name = " l97 " > < / a > < / span > < span class = cF6 > & quot ; Down ( , , SC_CURSOR_DOWN ) ; & quot ; < / span > < span class = cF0 >
< a name = " l98 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l99 " > < / a > ) ;
< a name = " l100 " > < / a > < / span > < span class = cF5 > SettingsPush < / span > < span class = cF0 > ; < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
< a name = " l101 " > < / a > < / span > < span class = cF5 > AutoComplete < / span > < span class = cF0 > ;
< a name = " l102 " > < / a > < / span > < span class = cF5 > WinBorder < / span > < span class = cF0 > ;
< a name = " l103 " > < / a > < / span > < span class = cF5 > WinMax < / span > < span class = cF0 > ;
< a name = " l104 " > < / a > < / span > < span class = cF5 > DocCursor < / span > < span class = cF0 > ;
< a name = " l105 " > < / a > < / span > < span class = cF5 > DocClear < / span > < span class = cF0 > ;
< a name = " l106 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; song_task = < / span > < span class = cF5 > Spawn < / span > < span class = cF0 > ( & amp ; SongTask , < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Song & quot ; < / span > < span class = cF0 > , , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ) ;
< a name = " l107 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; draw_it = & amp ; < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ;
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< a name = " l108 " > < / a >
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< a name = " l109 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l110 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l111 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l112 " > < / a > {
< a name = " l113 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( message_code = < / span > < span class = cF5 > MessageScan < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > | < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_KEY_UP < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l114 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l115 " > < / a > < / span > < span class = cF2 > //With </span><a href="https://tomawezome.github.io/ZealOS/Doc/CharOverview.html#l1"><span class=cF4>keyboard</span></a><span class=cF2> messages, the two message args</span><span class=cF0>
< a name = " l116 " > < / a > < / span > < span class = cF2 > //are the scan code and ascii val for the key.</span><span class=cF0>
< a name = " l117 " > < / a > sc = arg2 ;
< a name = " l118 " > < / a > ch = arg1 ;
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< a name = " l119 " > < / a >
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< a name = " l120 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( message_code = = < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > )
< a name = " l121 " > < / a > {
< a name = " l122 " > < / a > < / span > < span class = cF2 > //The low byte of the scan code identifies the key.</span><span class=cF0>
< a name = " l123 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( sc . u8 [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] = = < / span > < span class = cF3 > SC_CURSOR_DOWN < / span > < span class = cF0 > )
< a name = " l124 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l125 " > < / a > y + = < / span > < span class = cFE > 10 < / span > < span class = cF0 > ;
< a name = " l126 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( y & gt ; < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > - < / span > < span class = cFE > 30 < / span > < span class = cF0 > )
< a name = " l127 " > < / a > y = < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > - < / span > < span class = cFE > 30 < / span > < span class = cF0 > ;
< a name = " l128 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l129 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( sc . u8 [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] = = < / span > < span class = cF3 > SC_CURSOR_UP < / span > < span class = cF0 > )
< a name = " l130 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l131 " > < / a > y - = < / span > < span class = cFE > 10 < / span > < span class = cF0 > ;
< a name = " l132 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( y & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l133 " > < / a > y = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l134 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l135 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( sc . u8 [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] = = < / span > < span class = cF3 > SC_CURSOR_RIGHT < / span > < span class = cF0 > | | ch = = < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > )
< a name = " l136 " > < / a > gun_on = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l137 " > < / a > }
< a name = " l138 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( message_code = = < / span > < span class = cF3 > MESSAGE_KEY_UP < / span > < span class = cF0 > )
< a name = " l139 " > < / a > {
< a name = " l140 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( sc . u8 [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] = = < / span > < span class = cF3 > SC_CURSOR_RIGHT < / span > < span class = cF0 > | | ch = = < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > )
< a name = " l141 " > < / a > gun_on = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l142 " > < / a > }
< a name = " l143 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l144 " > < / a >
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< a name = " l145 " > < / a > i = bullets_out ;
< a name = " l146 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( i ! = bullets_in )
< a name = " l147 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l148 " > < / a > j = i + + & amp ; ( BULLETS_NUM - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l149 " > < / a > bx [ j ] + = < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l150 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( bx [ j ] & gt ; < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > )
< a name = " l151 " > < / a > bullets_out + + ;
< a name = " l152 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l153 " > < / a > {
< a name = " l154 " > < / a > i1 = dead_out ;
< a name = " l155 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( i1 ! = dead_in )
< a name = " l156 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l157 " > < / a > j1 = i1 + + & amp ; ( DEAD_NUM - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l158 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( gy [ j1 ] & lt ; = by [ j ] & lt ; = gy [ j1 ] + < / span > < span class = cFE > 38 < / span > < span class = cF0 > & amp ; & amp ; gx [ j1 ] & lt ; = bx [ j ] & lt ; = gx [ j1 ] + < / span > < span class = cFE > 40 < / span > < span class = cF0 > )
< a name = " l159 " > < / a > g_dead [ j1 ] = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l160 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l161 " > < / a > }
< a name = " l162 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l163 " > < / a >
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< a name = " l164 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( gun_on )
< a name = " l165 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l166 " > < / a > j = bullets_in & amp ; ( BULLETS_NUM - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l167 " > < / a > bx [ j ] = x + < / span > < span class = cFE > 32 < / span > < span class = cF0 > ;
< a name = " l168 " > < / a > by [ j ] = y + < / span > < span class = cFE > 14 < / span > < span class = cF0 > ;
< a name = " l169 " > < / a > bullets_in + + ;
< a name = " l170 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l171 " > < / a >
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< a name = " l172 " > < / a > < / span > < span class = cF2 > //Runs one out of four passes through this loop.</span><span class=cF0>
< a name = " l173 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > k % < / span > < span class = cFE > 4 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l174 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l175 " > < / a > i = dead_out ;
< a name = " l176 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( i ! = dead_in )
< a name = " l177 " > < / a > {
< a name = " l178 " > < / a > j = i + + & amp ; ( DEAD_NUM - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l179 " > < / a > gx [ j ] - = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l180 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( gx [ j ] & lt ; < / span > < span class = cFE > 25 < / span > < span class = cF0 > )
< a name = " l181 " > < / a > dead_out + + ;
< a name = " l182 " > < / a > }
< a name = " l183 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l184 " > < / a >
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< a name = " l185 " > < / a > < / span > < span class = cF2 > //Runs one out of 150 passes through this loop.</span><span class=cF0>
< a name = " l186 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > k % < / span > < span class = cFE > 150 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l187 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l188 " > < / a > j = dead_in & amp ; ( DEAD_NUM - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l189 " > < / a > gx [ j ] = < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > - < / span > < span class = cFE > 30 < / span > < span class = cF0 > ;
< a name = " l190 " > < / a > gy [ j ] = < / span > < span class = cF5 > RandU32 < / span > < span class = cF0 > % ( < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > - < / span > < span class = cFE > 50 < / span > < span class = cF0 > ) + < / span > < span class = cFE > 25 < / span > < span class = cF0 > ;
< a name = " l191 " > < / a > g_dead [ j ] = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l192 " > < / a > dead_in + + ;
< a name = " l193 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l194 " > < / a > k + + ;
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< a name = " l195 " > < / a >
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< a name = " l196 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 10 < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //Swap this task out for 10 miliseconds.</span><span class=cF0>
< a name = " l197 " > < / a > }
< a name = " l198 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( ch ! = < / span > < span class = cF3 > CH_ESC < / span > < span class = cF0 > & amp ; & amp ; ch ! = < / span > < span class = cF3 > CH_SHIFT_ESC < / span > < span class = cF0 > ) ;
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< a name = " l199 " > < / a >
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< a name = " l200 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l201 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l202 " > < / a > < / span > < span class = cF5 > PutExcept < / span > < span class = cF0 > ;
< a name = " l203 " > < / a > < / span > < span class = cF5 > SettingsPop < / span > < span class = cF0 > ;
< a name = " l204 " > < / a > < / span > < span class = cF5 > MenuPop < / span > < span class = cF0 > ;
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< a name = " l205 " > < / a > }
< a name = " l206 " > < / a >
< a name = " l207 " > < / a > TheDead ; < / span > < span class = cF2 > //Run program when #included</span><span class=cF0>
< / span > < / pre > < / body >
< / html >