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< ! DOCTYPE HTML >
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< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
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< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF0 > # < / span > < span class = cF1 > define < / span > < span class = cF0 > GAME_SPEED_SCALE < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 1 < / span > < span class = cF0 >
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< a name = " l2 " > < / a >
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< a name = " l3 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > game_speed ,
< a name = " l4 " > < / a > launch_unit_x1 , launch_unit_y1 , launch_unit_x2 , launch_unit_y2 , launch_t ,
< a name = " l5 " > < / a > return_unit_x1 , return_unit_y1 , return_unit_x2 , return_unit_y2 , return_t ,
< a name = " l6 " > < / a > set_theta_unit_x1 , set_theta_unit_y1 , set_theta_unit_x2 , set_theta_unit_y2 , set_theta_t ,
< a name = " l7 " > < / a > next_noise ;
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< a name = " l8 " > < / a > < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * main_task ;
< a name = " l9 " > < / a >
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< a name = " l10 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > OT_CARRIER < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l11 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > OT_CRUISER < / span > < span class = cFE > 1 < / span > < span class = cF0 >
< a name = " l12 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > OT_FIGHTER < / span > < span class = cFE > 2 < / span > < span class = cF0 >
< a name = " l13 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > OT_TYPES_NUM < / span > < span class = cFE > 3 < / span > < span class = cF0 >
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< a name = " l14 " > < / a >
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< a name = " l15 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > OF_SHIP < / span > < span class = cFE > 1 < / span > < span class = cF0 >
< a name = " l16 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > OF_ACTIVE < / span > < span class = cFE > 2 < / span > < span class = cF0 >
< a name = " l17 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > OF_RETURNING < / span > < span class = cFE > 4 < / span > < span class = cF0 >
< a name = " l18 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > OF_SHOOTING < / span > < span class = cFE > 8 < / span > < span class = cF0 >
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< a name = " l19 " > < / a >
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< a name = " l20 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > FIRE_WIDTH < / span > < span class = cFE > 56 < / span > < span class = cF0 >
< a name = " l21 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > FIRE_HEIGHT < / span > < span class = cFE > 16 < / span > < span class = cF0 >
< a name = " l22 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > FIRE_X_SCALE < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 >
< a name = " l23 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > FIRE_Y_SCALE < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 >
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< a name = " l24 " > < / a >
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< a name = " l25 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > FIRE_COLORS < / span > < span class = cFE > 16 < / span > < span class = cF0 >
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< a name = " l26 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > fire_colors [ FIRE_COLORS ] = { < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > , < / span > < span class = cF3 > LTRED < / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > , < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > , < / span > < span class = cF3 > RED < / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > ,
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< a name = " l27 " > < / a > < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > , < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > , < / span > < span class = cF3 > LTRED < / span > < span class = cF0 > , < / span > < span class = cF3 > RED < / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > , < / span > < span class = cF3 > DKGRAY < / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > } ;
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< a name = " l28 " > < / a >
< a name = " l29 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Obj
< a name = " l30 " > < / a > {
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< a name = " l31 " > < / a > Obj * next , * last ;
< a name = " l32 " > < / a > Obj * next_in_squadron , * last_in_squadron ;
< a name = " l33 " > < / a > Obj * host ;
< a name = " l34 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > player , type ;
< a name = " l35 " > < / a > < / span > < span class = cF9 > U16 < / span > < span class = cF0 > flags ;
< a name = " l36 " > < / a > < / span > < span class = cF9 > I16 < / span > < span class = cF0 > squadron , member_num ;
< a name = " l37 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , y , theta , dtheta ,
< a name = " l38 " > < / a > speed , turn_rate ,
< a name = " l39 " > < / a > life_percent ,
< a name = " l40 " > < / a > target_x , target_y ,
< a name = " l41 " > < / a > ship_guns , ship_guns_range ,
< a name = " l42 " > < / a > air_guns , air_guns_range ,
< a name = " l43 " > < / a > fuel , max_fuel , fuel_burn_rate ,
< a name = " l44 " > < / a > death_time , next_action_time ;
< a name = " l45 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > torpedos , max_torpedos ;
< a name = " l46 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > torpedos_range ;
< a name = " l47 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > fire [ ( FIRE_WIDTH * FIRE_HEIGHT + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) / < / span > < span class = cFE > 8 < / span > < span class = cF0 > ] ;
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< a name = " l48 " > < / a >
< a name = " l49 " > < / a > } obj_head ;
< a name = " l50 " > < / a >
< a name = " l51 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Torpedo
< a name = " l52 " > < / a > {
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< a name = " l53 " > < / a > Torpedo * next , * last ;
< a name = " l54 " > < / a > Obj * target ;
< a name = " l55 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , y , theta , speed , timeout ;
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< a name = " l56 " > < / a >
< a name = " l57 " > < / a > } torpedo_head ;
< a name = " l58 " > < / a >
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< a name = " l59 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SA_PARKED < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l60 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SA_LAUNCHING < / span > < span class = cFE > 1 < / span > < span class = cF0 >
< a name = " l61 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SA_FLYING < / span > < span class = cFE > 2 < / span > < span class = cF0 >
< a name = " l62 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SA_SET_theta < / span > < span class = cFE > 3 < / span > < span class = cF0 >
< a name = " l63 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SA_RETURNING < / span > < span class = cFE > 4 < / span > < span class = cF0 >
< a name = " l64 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SA_DEAD < / span > < span class = cFE > 5 < / span > < span class = cF0 >
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< a name = " l65 " > < / a >
< a name = " l66 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Squadron : Obj
< a name = " l67 " > < / a > {
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< a name = " l68 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > action , dead_mask , total_mask ;
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< a name = " l69 " > < / a >
< a name = " l70 " > < / a > } * squadrons ;
< a name = " l71 " > < / a >
< a name = " l72 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > SquadronIns ( Obj * o , Obj * pred )
< a name = " l73 " > < / a > {
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< a name = " l74 " > < / a > Obj * succ = pred - & gt ; next_in_squadron ;
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< a name = " l75 " > < / a >
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< a name = " l76 " > < / a > o - & gt ; next_in_squadron = succ ;
< a name = " l77 " > < / a > o - & gt ; last_in_squadron = pred ;
< a name = " l78 " > < / a > pred - & gt ; next_in_squadron = o ;
< a name = " l79 " > < / a > succ - & gt ; last_in_squadron = o ;
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< a name = " l80 " > < / a > }
< a name = " l81 " > < / a >
< a name = " l82 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > SquadronRemove ( Obj * o )
< a name = " l83 " > < / a > {
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< a name = " l84 " > < / a > Obj * pred = o - & gt ; last_in_squadron , * succ = o - & gt ; next_in_squadron ;
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< a name = " l85 " > < / a >
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< a name = " l86 " > < / a > pred - & gt ; next_in_squadron = succ ;
< a name = " l87 " > < / a > succ - & gt ; last_in_squadron = pred ;
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< a name = " l88 " > < / a > }
< a name = " l89 " > < / a >
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< a name = " l90 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PLAYERS_NUM < / span > < span class = cFE > 2 < / span > < span class = cF0 >
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< a name = " l91 " > < / a >
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< a name = " l92 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > num_carriers [ PLAYERS_NUM ] = { < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > } ,
< a name = " l93 " > < / a > num_cruisers [ PLAYERS_NUM ] = { < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > } ,
< a name = " l94 " > < / a > num_planes_per_squadron [ PLAYERS_NUM ] = { < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 5 < / span > < span class = cF0 > } ,
< a name = " l95 " > < / a > num_squadrons_per_carrier [ PLAYERS_NUM ] = { < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > } ,
< a name = " l96 " > < / a > num_alive [ PLAYERS_NUM ] ,
< a name = " l97 " > < / a > num_squadrons ;
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< a name = " l98 " > < / a >
< a name = " l99 " > < / a > Obj * ObjFind ( < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y ,
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< a name = " l100 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > flag_mask = OF_ACTIVE | OF_RETURNING , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > flag_val = OF_ACTIVE ,
< a name = " l101 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > type_mask = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player_mask = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > * _d = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > )
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< a name = " l102 " > < / a > {
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< a name = " l103 " > < / a > Obj * tmpo = obj_head . next , * best = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l104 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > dd , best_dd = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > ;
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< a name = " l105 " > < / a >
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< a name = " l106 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l107 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l108 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; flag_mask = = flag_val & amp ; & amp ; < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; type_mask , tmpo - & gt ; type < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ; < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; player_mask , tmpo - & gt ; player < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l109 " > < / a > {
< a name = " l110 " > < / a > dd = < / span > < span class = cF5 > Sqr < / span > < span class = cF0 > ( tmpo - & gt ; x - x ) + < / span > < span class = cF5 > Sqr < / span > < span class = cF0 > ( tmpo - & gt ; y - y ) ;
< a name = " l111 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( dd & lt ; best_dd )
< a name = " l112 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l113 " > < / a > best = tmpo ;
< a name = " l114 " > < / a > best_dd = dd ;
< a name = " l115 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l116 " > < / a > }
< a name = " l117 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l118 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l119 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( _d )
< a name = " l120 " > < / a > * _d = < / span > < span class = cF5 > Sqrt < / span > < span class = cF0 > ( best_dd ) ;
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< a name = " l121 " > < / a >
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< a name = " l122 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > best ;
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< a name = " l123 " > < / a > }
< a name = " l124 " > < / a >
< a name = " l125 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > ObjDel ( Obj * tmpo )
< a name = " l126 " > < / a > {
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< a name = " l127 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo )
< a name = " l128 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l129 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > & lt ; tmpo - & gt ; death_time )
< a name = " l130 " > < / a > tmpo - & gt ; flags & amp ; = ~ OF_ACTIVE ;
< a name = " l131 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l132 " > < / a > {
< a name = " l133 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; squadron & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l134 " > < / a > SquadronRemove ( tmpo ) ;
< a name = " l135 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmpo ) ;
< a name = " l136 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; squadron & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l137 " > < / a > < / span > < span class = cF5 > LBts < / span > < span class = cF0 > ( & amp ; squadrons [ tmpo - & gt ; squadron ] . dead_mask , tmpo - & gt ; member_num ) ;
< a name = " l138 " > < / a > num_alive [ tmpo - & gt ; player ] - - ;
< a name = " l139 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpo ) ;
< a name = " l140 " > < / a > }
< a name = " l141 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l142 " > < / a > }
< a name = " l143 " > < / a > < / span > < span class = c10 >
< a name = " l144 " > < / a >
< a name = " l145 " > < / a > < / span > < span class = c1A >
< a name = " l146 " > < / a > & lt ; 1 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = c10 >
< a name = " l147 " > < / a >
< a name = " l148 " > < / a >
< a name = " l149 " > < / a >
< a name = " l150 " > < / a > < / span > < span class = c1A >
< a name = " l151 " > < / a > & lt ; 2 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = c10 >
< a name = " l152 " > < / a >
< a name = " l153 " > < / a > < / span > < span class = c1A >
< a name = " l154 " > < / a > & lt ; 3 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = c10 >
< a name = " l155 " > < / a >
< a name = " l156 " > < / a >
< a name = " l157 " > < / a > < / span > < span class = c1A >
< a name = " l158 " > < / a > & lt ; 4 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = c10 >
< a name = " l159 " > < / a >
< a name = " l160 " > < / a >
< a name = " l161 " > < / a >
< a name = " l162 " > < / a > < / span > < span class = c1A >
< a name = " l163 " > < / a > & lt ; 5 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = c10 >
< a name = " l164 " > < / a >
< a name = " l165 " > < / a > < / span > < span class = c1A >
< a name = " l166 " > < / a > & lt ; 6 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = c10 >
< a name = " l167 " > < / a > < / span > < span class = cF0 >
< a name = " l168 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * imgs [ PLAYERS_NUM ] [ OT_TYPES_NUM ] = { < / span > < span class = cF7 > { < / span > < span class = cFA > & lt ; 1 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 2 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 3 & gt ; < / span > < span class = cF7 > } < / span > < span class = cF0 > , < / span > < span class = cF7 > { < / span > < span class = cFA > & lt ; 4 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 5 & gt ; < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 6 & gt ; < / span > < span class = cF7 > } < / span > < span class = cF0 > } ;
< a name = " l169 " > < / a >
< a name = " l170 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc )
< a name = " l171 " > < / a > {
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< a name = " l172 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j , k ;
< a name = " l173 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > d , cur_time = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l174 " > < / a > Obj * tmpo ;
< a name = " l175 " > < / a > Torpedo * tmpt ;
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< a name = " l176 " > < / a >
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< a name = " l177 " > < / a > tmpt = torpedo_head . next ;
< a name = " l178 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpt ! = & amp ; torpedo_head )
< a name = " l179 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l180 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l181 " > < / a > < / span > < span class = cF5 > GrPlot < / span > < span class = cF0 > ( dc , tmpt - & gt ; x , tmpt - & gt ; y ) ;
< a name = " l182 " > < / a > tmpt = tmpt - & gt ; next ;
< a name = " l183 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l184 " > < / a >
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< a name = " l185 " > < / a > tmpo = obj_head . next ;
< a name = " l186 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l187 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l188 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; OF_ACTIVE & amp ; & amp ; tmpo - & gt ; flags & amp ; OF_SHIP )
< a name = " l189 " > < / a > {
< a name = " l190 " > < / a > < / span > < span class = cF5 > Sprite3ZB < / span > < span class = cF0 > ( dc , tmpo - & gt ; x , tmpo - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , imgs [ tmpo - & gt ; player ] [ tmpo - & gt ; type ] , tmpo - & gt ; theta + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
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< a name = " l191 " > < / a >
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< a name = " l192 " > < / a > k = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l193 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; FIRE_HEIGHT ; j + + )
< a name = " l194 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; FIRE_WIDTH ; i + + )
< a name = " l195 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; fire , k + + < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l196 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l197 " > < / a > dc - & gt ; color = fire_colors [ < / span > < span class = cF5 > ToI64 < / span > < span class = cF0 > ( k + < / span > < span class = cFE > 10 < / span > < span class = cF0 > * < / span > < span class = cF5 > tS < / span > < span class = cF0 > ) & amp ; ( FIRE_COLORS - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ] ;
< a name = " l198 " > < / a > < / span > < span class = cF5 > GrPlot < / span > < span class = cF0 > ( dc , tmpo - & gt ; x + FIRE_X_SCALE * < / span > < span class = cF7 > ( < / span > < span class = cF0 > i - FIRE_WIDTH / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + ( < / span > < span class = cFE > 11 < / span > < span class = cF0 > * < / span > < span class = cF5 > tS < / span > < span class = cF0 > + i ) % < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > *
< a name = " l199 " > < / a > < / span > < span class = cF5 > Cos < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > - FIRE_Y_SCALE * < / span > < span class = cF7 > ( < / span > < span class = cF0 > j - FIRE_HEIGHT / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + ( < / span > < span class = cFE > 12 < / span > < span class = cF0 > * < / span > < span class = cF5 > tS < / span > < span class = cF0 > + j ) % < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > ,
< a name = " l200 " > < / a > tmpo - & gt ; y + FIRE_Y_SCALE * < / span > < span class = cF7 > ( < / span > < span class = cF0 > j - FIRE_HEIGHT / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + ( < / span > < span class = cFE > 19 < / span > < span class = cF0 > * < / span > < span class = cF5 > tS < / span > < span class = cF0 > + j ) % < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > *
< a name = " l201 " > < / a > < / span > < span class = cF5 > Cos < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > + FIRE_X_SCALE * < / span > < span class = cF7 > ( < / span > < span class = cF0 > i - FIRE_WIDTH / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + ( < / span > < span class = cFE > 13 < / span > < span class = cF0 > * < / span > < span class = cF5 > tS < / span > < span class = cF0 > + i ) % < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l202 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l203 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Blink < / span > < span class = cF0 > )
< a name = " l204 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l205 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l206 " > < / a > < / span > < span class = cF5 > GrLine < / span > < span class = cF0 > ( dc , tmpo - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > , tmpo - & gt ; y , tmpo - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > + < / span > < span class = cFE > 10 < / span > < span class = cF0 > , tmpo - & gt ; y ) ;
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< a name = " l207 " > < / a >
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< a name = " l208 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; life_percent & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l209 " > < / a > {
< a name = " l210 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; life_percent & lt ; < / span > < span class = cFE > 33 < / span > < span class = cF0 > )
< a name = " l211 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > RED < / span > < span class = cF0 > ;
< a name = " l212 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; life_percent & lt ; < / span > < span class = cFE > 66 < / span > < span class = cF0 > )
< a name = " l213 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > ;
< a name = " l214 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l215 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > GREEN < / span > < span class = cF0 > ;
< a name = " l216 " > < / a > < / span > < span class = cF5 > GrLine < / span > < span class = cF0 > ( dc , tmpo - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > , tmpo - & gt ; y , tmpo - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > + < / span > < span class = cFE > 10 < / span > < span class = cF0 > * tmpo - & gt ; life_percent / < / span > < span class = cFE > 100 < / span > < span class = cF0 > , tmpo - & gt ; y ) ;
< a name = " l217 " > < / a > }
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< a name = " l218 " > < / a >
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< a name = " l219 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l220 " > < / a > < / span > < span class = cF5 > GrLine < / span > < span class = cF0 > ( dc , tmpo - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > , tmpo - & gt ; y + < / span > < span class = cFE > 2 < / span > < span class = cF0 > , tmpo - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > + < / span > < span class = cFE > 10 < / span > < span class = cF0 > , tmpo - & gt ; y + < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l221 " > < / a > d = tmpo - & gt ; fuel * < / span > < span class = cFE > 100 < / span > < span class = cF0 > / tmpo - & gt ; max_fuel ;
< a name = " l222 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l223 " > < / a > {
< a name = " l224 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & lt ; < / span > < span class = cFE > 33 < / span > < span class = cF0 > )
< a name = " l225 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > RED < / span > < span class = cF0 > ;
< a name = " l226 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & lt ; < / span > < span class = cFE > 66 < / span > < span class = cF0 > )
< a name = " l227 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > ;
< a name = " l228 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l229 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > GREEN < / span > < span class = cF0 > ;
< a name = " l230 " > < / a > < / span > < span class = cF5 > GrLine < / span > < span class = cF0 > ( dc , tmpo - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > , tmpo - & gt ; y + < / span > < span class = cFE > 2 < / span > < span class = cF0 > , tmpo - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > + < / span > < span class = cFE > 10 < / span > < span class = cF0 > * d / < / span > < span class = cFE > 100 < / span > < span class = cF0 > , tmpo - & gt ; y + < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l231 " > < / a > }
< a name = " l232 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l233 " > < / a > }
< a name = " l234 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l235 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l236 " > < / a >
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< a name = " l237 " > < / a > tmpo = obj_head . next ;
< a name = " l238 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l239 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l240 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; OF_ACTIVE & amp ; & amp ; ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; flags & amp ; OF_SHIP < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l241 " > < / a > < / span > < span class = cF5 > Sprite3ZB < / span > < span class = cF0 > ( dc , tmpo - & gt ; x , tmpo - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , imgs [ tmpo - & gt ; player ] [ tmpo - & gt ; type ] , tmpo - & gt ; theta + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l242 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; OF_SHOOTING )
< a name = " l243 " > < / a > {
< a name = " l244 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTRED < / span > < span class = cF0 > ;
< a name = " l245 " > < / a > < / span > < span class = cF5 > GrLine < / span > < span class = cF0 > ( dc , tmpo - & gt ; x , tmpo - & gt ; y , tmpo - & gt ; target_x , tmpo - & gt ; target_y , < / span > < span class = cFE > 3 < / span > < span class = cF0 > ) ;
< a name = " l246 " > < / a > }
< a name = " l247 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l248 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l249 " > < / a >
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< a name = " l250 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l251 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( cur_time & lt ; launch_t )
< a name = " l252 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l253 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTGREEN < / span > < span class = cF0 > ;
< a name = " l254 " > < / a > < / span > < span class = cF5 > GrArrow3 < / span > < span class = cF0 > ( dc , launch_unit_x1 , launch_unit_y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , launch_unit_x2 , launch_unit_y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l255 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l256 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( cur_time & lt ; return_t )
< a name = " l257 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l258 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTRED < / span > < span class = cF0 > ;
< a name = " l259 " > < / a > < / span > < span class = cF5 > GrArrow3 < / span > < span class = cF0 > ( dc , return_unit_x1 , return_unit_y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , return_unit_x2 , return_unit_y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l260 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l261 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( cur_time & lt ; set_theta_t )
< a name = " l262 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l263 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > ;
< a name = " l264 " > < / a > < / span > < span class = cF5 > GrArrow3 < / span > < span class = cF0 > ( dc , set_theta_unit_x1 , set_theta_unit_y1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , set_theta_unit_x2 , set_theta_unit_y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l265 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l266 " > < / a >
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< a name = " l267 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > ;
< a name = " l268 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , - task - & gt ; scroll_x , - task - & gt ; scroll_y , < / span > < span class = cF6 > & quot ; Game Speed : % 5.2f & quot ; < / span > < span class = cF0 > , game_speed ) ;
< a name = " l269 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTCYAN < / span > < span class = cF0 > ;
< a name = " l270 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , - task - & gt ; scroll_x , - task - & gt ; scroll_y + < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Player 1 : % d & quot ; < / span > < span class = cF0 > , num_alive [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] ) ;
< a name = " l271 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTPURPLE < / span > < span class = cF0 > ;
< a name = " l272 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , - task - & gt ; scroll_x , - task - & gt ; scroll_y + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Player 2 : % d & quot ; < / span > < span class = cF0 > , num_alive [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] ) ;
2021-07-03 05:07:57 +01:00
< a name = " l273 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l274 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > ! num_alive [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] | | ! num_alive [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ; < / span > < span class = cF5 > Blink < / span > < span class = cF0 > )
< a name = " l275 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l276 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! num_alive [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] )
< a name = " l277 " > < / a > {
< a name = " l278 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTGREEN < / span > < span class = cF0 > ;
< a name = " l279 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , task - & gt ; pix_width & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - < / span > < span class = cF7 > ( < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > * < / span > < span class = cFE > 14 < / span > < span class = cF7 > ) < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - task - & gt ; scroll_x ,
< a name = " l280 " > < / a > task - & gt ; pix_height & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - task - & gt ; scroll_y , < / span > < span class = cF6 > & quot ; Game Completed & quot ; < / span > < span class = cF0 > ) ;
< a name = " l281 " > < / a > }
< a name = " l282 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l283 " > < / a > {
< a name = " l284 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTRED < / span > < span class = cF0 > ;
< a name = " l285 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , task - & gt ; pix_width & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - < / span > < span class = cF7 > ( < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > * < / span > < span class = cFE > 9 < / span > < span class = cF7 > ) < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - task - & gt ; scroll_x ,
< a name = " l286 " > < / a > task - & gt ; pix_height & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - task - & gt ; scroll_y , < / span > < span class = cF6 > & quot ; Game Over & quot ; < / span > < span class = cF0 > ) ;
< a name = " l287 " > < / a > }
< a name = " l288 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l289 " > < / a > }
< a name = " l290 " > < / a >
< a name = " l291 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Init ( )
< a name = " l292 " > < / a > {
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< a name = " l293 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , fighter , ship , player , squadron ,
< a name = " l294 " > < / a > w = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_width , h = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_height ;
< a name = " l295 " > < / a > Squadron * tmps ;
< a name = " l296 " > < / a > Obj * tmpo , * tmpo1 ;
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< a name = " l297 " > < / a >
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< a name = " l298 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; obj_head ) ;
< a name = " l299 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; torpedo_head ) ;
2021-07-03 05:07:57 +01:00
< a name = " l300 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l301 " > < / a > next_noise = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l302 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l303 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_y = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l304 " > < / a > game_speed = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l305 " > < / a > launch_t = return_t = set_theta_t = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l306 " > < / a > main_task = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ;
< a name = " l307 " > < / a > num_squadrons = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l308 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( player = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; player & lt ; PLAYERS_NUM ; player + + )
< a name = " l309 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l310 " > < / a > num_alive [ player ] = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l311 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( ship = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; ship & lt ; num_cruisers [ player ] ; ship + + )
< a name = " l312 " > < / a > {
< a name = " l313 " > < / a > tmpo1 = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Obj < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l314 " > < / a > num_alive [ player ] + + ;
< a name = " l315 " > < / a > tmpo1 - & gt ; type = OT_CRUISER ;
< a name = " l316 " > < / a > tmpo1 - & gt ; player = player ;
< a name = " l317 " > < / a > tmpo1 - & gt ; squadron = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l318 " > < / a > tmpo1 - & gt ; member_num = ship ;
< a name = " l319 " > < / a > tmpo1 - & gt ; flags = OF_ACTIVE | OF_SHIP ;
< a name = " l320 " > < / a > tmpo1 - & gt ; x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 8 < / span > < span class = cF0 > * w * ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ) + w & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l321 " > < / a > tmpo1 - & gt ; y = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 8 < / span > < span class = cF0 > * h * ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ) + h & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l322 " > < / a > tmpo1 - & gt ; host = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l323 " > < / a > tmpo1 - & gt ; speed = < / span > < span class = cFE > 35 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l324 " > < / a > tmpo1 - & gt ; turn_rate = < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l325 " > < / a > tmpo1 - & gt ; theta = < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > * ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ) ;
< a name = " l326 " > < / a > tmpo1 - & gt ; dtheta = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l327 " > < / a > tmpo1 - & gt ; life_percent = < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l328 " > < / a > tmpo1 - & gt ; fuel = tmpo1 - & gt ; max_fuel = < / span > < span class = cFE > 100000 < / span > < span class = cF0 > ;
< a name = " l329 " > < / a > tmpo1 - & gt ; fuel_burn_rate = < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l330 " > < / a > tmpo1 - & gt ; air_guns = < / span > < span class = cFE > 5000 < / span > < span class = cF0 > ;
< a name = " l331 " > < / a > tmpo1 - & gt ; air_guns_range = < / span > < span class = cFE > 30 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l332 " > < / a > tmpo1 - & gt ; ship_guns = < / span > < span class = cFE > 10000 < / span > < span class = cF0 > ;
< a name = " l333 " > < / a > tmpo1 - & gt ; ship_guns_range = < / span > < span class = cFE > 30 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l334 " > < / a > tmpo1 - & gt ; torpedos = tmpo1 - & gt ; max_torpedos = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l335 " > < / a > tmpo1 - & gt ; torpedos_range = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l336 " > < / a > tmpo1 - & gt ; next_action_time = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l337 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpo1 , obj_head . last ) ;
< a name = " l338 " > < / a > }
2021-07-03 05:07:57 +01:00
< a name = " l339 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l340 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( ship = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; ship & lt ; num_carriers [ player ] ; ship + + )
< a name = " l341 " > < / a > {
< a name = " l342 " > < / a > tmpo1 = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Obj < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l343 " > < / a > num_alive [ player ] + + ;
< a name = " l344 " > < / a > tmpo1 - & gt ; type = OT_CARRIER ;
< a name = " l345 " > < / a > tmpo1 - & gt ; player = player ;
< a name = " l346 " > < / a > tmpo1 - & gt ; squadron = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l347 " > < / a > tmpo1 - & gt ; member_num = ship ;
< a name = " l348 " > < / a > tmpo1 - & gt ; flags = OF_ACTIVE | OF_SHIP ;
< a name = " l349 " > < / a > tmpo1 - & gt ; x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 8 < / span > < span class = cF0 > * w * ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ) + w & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l350 " > < / a > tmpo1 - & gt ; y = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 8 < / span > < span class = cF0 > * h * ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ) + h & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l351 " > < / a > tmpo1 - & gt ; host = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l352 " > < / a > tmpo1 - & gt ; speed = < / span > < span class = cFE > 28 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l353 " > < / a > tmpo1 - & gt ; turn_rate = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l354 " > < / a > tmpo1 - & gt ; theta = < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > * ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ) ;
< a name = " l355 " > < / a > tmpo1 - & gt ; dtheta = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l356 " > < / a > tmpo1 - & gt ; life_percent = < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l357 " > < / a > tmpo1 - & gt ; fuel = tmpo1 - & gt ; max_fuel = < / span > < span class = cFE > 750000 < / span > < span class = cF0 > ;
< a name = " l358 " > < / a > tmpo1 - & gt ; fuel_burn_rate = < / span > < span class = cFE > 500 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l359 " > < / a > tmpo1 - & gt ; air_guns = < / span > < span class = cFE > 5000 < / span > < span class = cF0 > ;
< a name = " l360 " > < / a > tmpo1 - & gt ; air_guns_range = < / span > < span class = cFE > 20 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l361 " > < / a > tmpo1 - & gt ; ship_guns = < / span > < span class = cFE > 2000 < / span > < span class = cF0 > ;
< a name = " l362 " > < / a > tmpo1 - & gt ; ship_guns_range = < / span > < span class = cFE > 30 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l363 " > < / a > tmpo1 - & gt ; torpedos = tmpo1 - & gt ; max_torpedos = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l364 " > < / a > tmpo1 - & gt ; torpedos_range = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l365 " > < / a > tmpo1 - & gt ; next_action_time = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l366 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpo1 , obj_head . last ) ;
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< a name = " l367 " > < / a >
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< a name = " l368 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( squadron = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; squadron & lt ; num_squadrons_per_carrier [ player ] ; squadron + + , num_squadrons + + )
< a name = " l369 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l370 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( fighter = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; fighter & lt ; num_planes_per_squadron [ player ] ; fighter + + )
< a name = " l371 " > < / a > {
< a name = " l372 " > < / a > tmpo = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Obj < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l373 " > < / a > num_alive [ player ] + + ;
< a name = " l374 " > < / a > tmpo - & gt ; type = OT_FIGHTER ;
< a name = " l375 " > < / a > tmpo - & gt ; player = player ;
< a name = " l376 " > < / a > tmpo - & gt ; squadron = num_squadrons ;
< a name = " l377 " > < / a > tmpo - & gt ; member_num = fighter ;
< a name = " l378 " > < / a > tmpo - & gt ; flags = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l379 " > < / a > tmpo - & gt ; host = tmpo1 ;
< a name = " l380 " > < / a > tmpo - & gt ; speed = < / span > < span class = cFE > 300 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l381 " > < / a > tmpo - & gt ; turn_rate = < / span > < span class = cFE > 25 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l382 " > < / a > tmpo - & gt ; life_percent = < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l383 " > < / a > tmpo - & gt ; fuel = tmpo - & gt ; max_fuel = < / span > < span class = cFE > 1000 < / span > < span class = cF0 > ;
< a name = " l384 " > < / a > tmpo - & gt ; fuel_burn_rate = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l385 " > < / a > tmpo - & gt ; air_guns = < / span > < span class = cFE > 35000 < / span > < span class = cF0 > ;
< a name = " l386 " > < / a > tmpo - & gt ; air_guns_range = < / span > < span class = cFE > 8 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l387 " > < / a > tmpo - & gt ; ship_guns = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l388 " > < / a > tmpo - & gt ; ship_guns_range = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l389 " > < / a > tmpo - & gt ; torpedos = tmpo - & gt ; max_torpedos = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l390 " > < / a > tmpo - & gt ; torpedos_range = < / span > < span class = cFE > 20 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l391 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpo , obj_head . last ) ;
< a name = " l392 " > < / a > }
< a name = " l393 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l394 " > < / a > }
< a name = " l395 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l396 " > < / a > squadrons = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( num_squadrons * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Squadron < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l397 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , tmps = squadrons ; i & lt ; num_squadrons ; i + + , tmps + + )
< a name = " l398 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l399 " > < / a > tmps - & gt ; next_in_squadron = tmps - & gt ; last_in_squadron = tmps ;
< a name = " l400 " > < / a > tmps - & gt ; squadron = i ;
< a name = " l401 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l402 " > < / a > tmpo = obj_head . next ;
< a name = " l403 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l404 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l405 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; squadron & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l406 " > < / a > {
< a name = " l407 " > < / a > tmps = & amp ; squadrons [ tmpo - & gt ; squadron ] ;
< a name = " l408 " > < / a > tmps - & gt ; host = tmpo - & gt ; host ;
< a name = " l409 " > < / a > tmps - & gt ; player = tmpo - & gt ; player ;
< a name = " l410 " > < / a > tmps - & gt ; total_mask = < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; num_planes_per_squadron [ tmpo - & gt ; player ] - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l411 " > < / a > SquadronIns ( tmpo , tmps - & gt ; last_in_squadron ) ;
< a name = " l412 " > < / a > }
< a name = " l413 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l414 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l415 " > < / a > }
< a name = " l416 " > < / a >
< a name = " l417 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > CleanUp ( )
< a name = " l418 " > < / a > {
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< a name = " l419 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( & amp ; obj_head , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l420 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( & amp ; torpedo_head , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l421 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( squadrons ) ;
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< a name = " l422 " > < / a > }
< a name = " l423 " > < / a >
< a name = " l424 " > < / a > Obj * ObjLaunch ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > squadron = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , Obj * host = < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > theta = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > )
< a name = " l425 " > < / a > {
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< a name = " l426 " > < / a > Obj * tmpo ;
< a name = " l427 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > cur_time = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
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< a name = " l428 " > < / a >
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< a name = " l429 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! host )
< a name = " l430 " > < / a > host = ObjFind ( x , y , , , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; OT_CARRIER , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; player ) ;
< a name = " l431 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( host & amp ; & amp ; cur_time & gt ; host - & gt ; next_action_time )
< a name = " l432 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l433 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( theta = = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > )
< a name = " l434 " > < / a > theta = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( x - host - & gt ; x , y - host - & gt ; y ) ;
< a name = " l435 " > < / a > tmpo = obj_head . next ;
< a name = " l436 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l437 " > < / a > {
< a name = " l438 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; host = = host & amp ; & amp ; < / span > < span class = cF7 > ( < / span > < span class = cF0 > squadron & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > | | tmpo - & gt ; squadron = = squadron < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l439 " > < / a > ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; flags & amp ; OF_ACTIVE < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l440 " > < / a > < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; squadron & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > | | squadrons [ tmpo - & gt ; squadron ] . action = = SA_PARKED | |
< a name = " l441 " > < / a > squadrons [ tmpo - & gt ; squadron ] . action = = SA_LAUNCHING < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l442 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l443 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; fuel & lt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
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< a name = " l444 " > < / a > < / span > < span class = cF2 > //When low on fuel, not zero, gets launched and captured.</span><span class=cF0>
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< a name = " l445 " > < / a > < / span > < span class = cF5 > LBts < / span > < span class = cF0 > ( & amp ; squadrons [ tmpo - & gt ; squadron ] . dead_mask , tmpo - & gt ; member_num ) ;
< a name = " l446 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l447 " > < / a > {
< a name = " l448 " > < / a > tmpo - & gt ; flags = tmpo - & gt ; flags & amp ; ~ OF_RETURNING | OF_ACTIVE ;
< a name = " l449 " > < / a > tmpo - & gt ; theta = host - & gt ; theta ;
< a name = " l450 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( x = = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > | | y = = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > | | < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > x - host - & gt ; x < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > y - host - & gt ; y < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > * < / span > < span class = cFE > 3 < / span > < span class = cF0 > )
< a name = " l451 " > < / a > tmpo - & gt ; dtheta = < / span > < span class = cF5 > Wrap < / span > < span class = cF0 > ( theta - tmpo - & gt ; theta , - < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) ;
< a name = " l452 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l453 " > < / a > tmpo - & gt ; dtheta = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l454 " > < / a > tmpo - & gt ; x = host - & gt ; x ;
< a name = " l455 " > < / a > tmpo - & gt ; y = host - & gt ; y ;
< a name = " l456 " > < / a > host - & gt ; next_action_time = cur_time + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 25 < / span > < span class = cF0 > / game_speed ;
< a name = " l457 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > tmpo ;
< a name = " l458 " > < / a > }
< a name = " l459 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l460 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l461 " > < / a > }
< a name = " l462 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l463 " > < / a >
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< a name = " l464 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
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< a name = " l465 " > < / a > }
< a name = " l466 " > < / a >
< a name = " l467 " > < / a > Squadron * SquadronLaunch ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > )
< a name = " l468 " > < / a > {
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< a name = " l469 " > < / a > Squadron * tmps ;
< a name = " l470 " > < / a > Obj * tmpo ;
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< a name = " l471 " > < / a >
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< a name = " l472 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo = ObjLaunch < / span > < span class = cF7 > ( < / span > < span class = cF0 > player , , , x , y < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l473 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l474 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( player = = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l475 " > < / a > {
< a name = " l476 " > < / a > launch_unit_x1 = tmpo - & gt ; x ;
< a name = " l477 " > < / a > launch_unit_y1 = tmpo - & gt ; y ;
< a name = " l478 " > < / a > launch_unit_x2 = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x - main_task - & gt ; pix_left - main_task - & gt ; scroll_x ;
< a name = " l479 " > < / a > launch_unit_y2 = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y - main_task - & gt ; pix_top - main_task - & gt ; scroll_y ;
< a name = " l480 " > < / a > launch_t = < / span > < span class = cF5 > tS < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l481 " > < / a > }
< a name = " l482 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; squadron & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l483 " > < / a > {
< a name = " l484 " > < / a > tmps = & amp ; squadrons [ tmpo - & gt ; squadron ] ;
< a name = " l485 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmps - & gt ; action = = SA_PARKED )
< a name = " l486 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l487 " > < / a > tmps - & gt ; action = SA_LAUNCHING ;
< a name = " l488 " > < / a > tmps - & gt ; theta = tmpo - & gt ; theta + tmpo - & gt ; dtheta ;
< a name = " l489 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l490 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > tmps ;
< a name = " l491 " > < / a > }
< a name = " l492 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l493 " > < / a >
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< a name = " l494 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
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< a name = " l495 " > < / a > }
< a name = " l496 " > < / a >
< a name = " l497 " > < / a > Obj * ObjReturn ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y )
< a name = " l498 " > < / a > {
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< a name = " l499 " > < / a > Obj * tmpo ;
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< a name = " l500 " > < / a >
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< a name = " l501 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo = ObjFind < / span > < span class = cF7 > ( < / span > < span class = cF0 > x , y , OF_ACTIVE , OF_ACTIVE , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; OT_FIGHTER , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; player < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l502 " > < / a > tmpo - & gt ; flags | = OF_RETURNING ;
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< a name = " l503 " > < / a >
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< a name = " l504 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > tmpo ;
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< a name = " l505 " > < / a > }
< a name = " l506 " > < / a >
< a name = " l507 " > < / a > Squadron * SquadronReturn ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y )
< a name = " l508 " > < / a > {
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< a name = " l509 " > < / a > Squadron * tmps ;
< a name = " l510 " > < / a > Obj * tmpo ;
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< a name = " l511 " > < / a >
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< a name = " l512 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo = ObjReturn < / span > < span class = cF7 > ( < / span > < span class = cF0 > player , x , y < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l513 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l514 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( player = = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l515 " > < / a > {
< a name = " l516 " > < / a > return_unit_x1 = tmpo - & gt ; x ;
< a name = " l517 " > < / a > return_unit_y1 = tmpo - & gt ; y ;
< a name = " l518 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; host )
< a name = " l519 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l520 " > < / a > return_unit_x2 = tmpo - & gt ; host - & gt ; x ;
< a name = " l521 " > < / a > return_unit_y2 = tmpo - & gt ; host - & gt ; y ;
< a name = " l522 " > < / a > return_t = < / span > < span class = cF5 > tS < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l523 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l524 " > < / a > }
< a name = " l525 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; squadron & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l526 " > < / a > {
< a name = " l527 " > < / a > tmps = & amp ; squadrons [ tmpo - & gt ; squadron ] ;
< a name = " l528 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmps - & gt ; action = = SA_FLYING )
< a name = " l529 " > < / a > tmps - & gt ; action = SA_RETURNING ;
< a name = " l530 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > tmps ;
< a name = " l531 " > < / a > }
< a name = " l532 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l533 " > < / a >
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< a name = " l534 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
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< a name = " l535 " > < / a > }
< a name = " l536 " > < / a >
< a name = " l537 " > < / a > Obj * ObjSettheta ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > theta = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > )
< a name = " l538 " > < / a > {
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< a name = " l539 " > < / a > Obj * tmpo ;
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< a name = " l540 " > < / a >
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< a name = " l541 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo = ObjFind ( x , y , , , , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; player ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ; tmpo - & gt ; flags & amp ; OF_ACTIVE & amp ; & amp ; ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; flags & amp ; OF_RETURNING < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l542 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l543 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( theta = = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > )
< a name = " l544 " > < / a > theta = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( x - tmpo - & gt ; x , y - tmpo - & gt ; y ) ;
< a name = " l545 " > < / a > tmpo - & gt ; dtheta + = < / span > < span class = cF5 > Wrap < / span > < span class = cF0 > ( theta - < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; theta + tmpo - & gt ; dtheta < / span > < span class = cF7 > ) < / span > < span class = cF0 > , - < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) ;
< a name = " l546 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > tmpo ;
< a name = " l547 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l548 " > < / a >
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< a name = " l549 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
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< a name = " l550 " > < / a > }
< a name = " l551 " > < / a >
< a name = " l552 " > < / a > Squadron * SquadronSettheta ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > theta = < / span > < span class = cF3 > F64_MAX < / span > < span class = cF0 > )
< a name = " l553 " > < / a > {
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< a name = " l554 " > < / a > Squadron * tmps ;
< a name = " l555 " > < / a > Obj * tmpo ;
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< a name = " l556 " > < / a >
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< a name = " l557 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo = ObjSettheta < / span > < span class = cF7 > ( < / span > < span class = cF0 > player , x , y , theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l558 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l559 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( player = = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l560 " > < / a > {
< a name = " l561 " > < / a > set_theta_unit_x1 = tmpo - & gt ; x ;
< a name = " l562 " > < / a > set_theta_unit_y1 = tmpo - & gt ; y ;
< a name = " l563 " > < / a > set_theta_unit_x2 = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x - main_task - & gt ; pix_left - main_task - & gt ; scroll_x ;
< a name = " l564 " > < / a > set_theta_unit_y2 = < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y - main_task - & gt ; pix_top - main_task - & gt ; scroll_y ;
< a name = " l565 " > < / a > set_theta_t = < / span > < span class = cF5 > tS < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l566 " > < / a > }
< a name = " l567 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; squadron & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l568 " > < / a > {
< a name = " l569 " > < / a > tmps = & amp ; squadrons [ tmpo - & gt ; squadron ] ;
< a name = " l570 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmps - & gt ; action = = SA_FLYING )
< a name = " l571 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l572 " > < / a > tmps - & gt ; action = SA_SET_theta ;
< a name = " l573 " > < / a > tmps - & gt ; theta = tmpo - & gt ; theta + tmpo - & gt ; dtheta ;
< a name = " l574 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l575 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > tmps ;
< a name = " l576 " > < / a > }
< a name = " l577 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l578 " > < / a >
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< a name = " l579 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
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< a name = " l580 " > < / a > }
< a name = " l581 " > < / a >
< a name = " l582 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > SquadronActions ( )
< a name = " l583 " > < / a > {
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< a name = " l584 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , completed_mask ;
< a name = " l585 " > < / a > Obj * tmpo ;
< a name = " l586 " > < / a > Squadron * tmps ;
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< a name = " l587 " > < / a >
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< a name = " l588 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , tmps = squadrons ; i & lt ; num_squadrons ; i + + , tmps + + )
< a name = " l589 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l590 " > < / a > completed_mask = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l591 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( tmps - & gt ; action )
< a name = " l592 " > < / a > {
< a name = " l593 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > SA_LAUNCHING :
< a name = " l594 " > < / a > ObjLaunch ( tmps - & gt ; player , i , tmps - & gt ; host , , , tmps - & gt ; theta ) ;
< a name = " l595 " > < / a > tmpo = tmps - & gt ; next_in_squadron ;
< a name = " l596 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = tmps )
< a name = " l597 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l598 " > < / a > < / span > < span class = cF5 > LBEqual < / span > < span class = cF0 > ( & amp ; completed_mask , tmpo - & gt ; member_num , tmpo - & gt ; flags & amp ; OF_ACTIVE ) ;
< a name = " l599 " > < / a > tmpo = tmpo - & gt ; next_in_squadron ;
< a name = " l600 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l601 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( completed_mask | tmps - & gt ; dead_mask = = tmps - & gt ; total_mask )
< a name = " l602 " > < / a > tmps - & gt ; action = SA_FLYING ;
< a name = " l603 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l604 " > < / a >
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< a name = " l605 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > SA_FLYING :
< a name = " l606 " > < / a > tmpo = tmps - & gt ; next_in_squadron ;
< a name = " l607 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = tmps )
< a name = " l608 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l609 " > < / a > < / span > < span class = cF5 > LBEqual < / span > < span class = cF0 > ( & amp ; completed_mask , tmpo - & gt ; member_num , ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; flags & amp ; OF_ACTIVE < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l610 " > < / a > tmpo = tmpo - & gt ; next_in_squadron ;
< a name = " l611 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l612 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( completed_mask | tmps - & gt ; dead_mask = = tmps - & gt ; total_mask )
< a name = " l613 " > < / a > tmps - & gt ; action = SA_PARKED ;
< a name = " l614 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l615 " > < / a >
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< a name = " l616 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > SA_SET_theta :
< a name = " l617 " > < / a > tmpo = tmps - & gt ; next_in_squadron ;
< a name = " l618 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = tmps )
< a name = " l619 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l620 " > < / a > tmpo - & gt ; dtheta + = < / span > < span class = cF5 > Wrap < / span > < span class = cF0 > ( tmps - & gt ; theta - < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; theta + tmpo - & gt ; dtheta < / span > < span class = cF7 > ) < / span > < span class = cF0 > , - < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) ;
< a name = " l621 " > < / a > tmpo = tmpo - & gt ; next_in_squadron ;
< a name = " l622 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l623 " > < / a > tmps - & gt ; action = SA_FLYING ;
< a name = " l624 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l625 " > < / a >
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< a name = " l626 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > SA_RETURNING :
< a name = " l627 " > < / a > tmpo = tmps - & gt ; next_in_squadron ;
< a name = " l628 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = tmps )
< a name = " l629 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l630 " > < / a > tmpo - & gt ; flags | = OF_RETURNING ;
< a name = " l631 " > < / a > < / span > < span class = cF5 > LBEqual < / span > < span class = cF0 > ( & amp ; completed_mask , tmpo - & gt ; member_num , ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; flags & amp ; OF_ACTIVE < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l632 " > < / a > tmpo = tmpo - & gt ; next_in_squadron ;
< a name = " l633 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l634 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( completed_mask | tmps - & gt ; dead_mask = = tmps - & gt ; total_mask )
< a name = " l635 " > < / a > tmps - & gt ; action = SA_PARKED ;
< a name = " l636 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l637 " > < / a > }
< a name = " l638 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmps - & gt ; dead_mask = = tmps - & gt ; total_mask )
< a name = " l639 " > < / a > tmps - & gt ; action = SA_DEAD ;
< a name = " l640 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l641 " > < / a > }
< a name = " l642 " > < / a >
< a name = " l643 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > AI ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > period )
< a name = " l644 " > < / a > {
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< a name = " l645 " > < / a > Obj * tmpo ;
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< a name = " l646 " > < / a >
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< a name = " l647 " > < / a > tmpo = obj_head . next ;
< a name = " l648 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l649 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l650 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; player = = player )
< a name = " l651 " > < / a > {
< a name = " l652 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; type = = OT_CARRIER & amp ; & amp ; < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 5 < / span > < span class = cF0 > * period )
< a name = " l653 " > < / a > SquadronLaunch ( player , tmpo - & gt ; x , tmpo - & gt ; y ) ;
< a name = " l654 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; OF_ACTIVE & amp ; & amp ; ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; flags & amp ; OF_RETURNING < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ; < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 10 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * period )
< a name = " l655 " > < / a > SquadronSettheta ( player , tmpo - & gt ; x , tmpo - & gt ; y , tmpo - & gt ; theta + < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l656 " > < / a > }
< a name = " l657 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l658 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l659 " > < / a > }
< a name = " l660 " > < / a >
< a name = " l661 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > ShipDamage ( Obj * tmpo , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > d )
< a name = " l662 " > < / a > {
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< a name = " l663 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , x = < / span > < span class = cF5 > Rand < / span > < span class = cF0 > * FIRE_WIDTH , y = < / span > < span class = cF5 > Rand < / span > < span class = cF0 > * FIRE_HEIGHT ;
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< a name = " l664 " > < / a >
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< a name = " l665 " > < / a > tmpo - & gt ; life_percent - = d ;
< a name = " l666 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( d & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l667 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l668 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF5 > Bts < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; fire , y * FIRE_WIDTH + x < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l669 " > < / a > d - = < / span > < span class = cFE > 500 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / ( FIRE_WIDTH * FIRE_HEIGHT ) ;
< a name = " l670 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l671 " > < / a > d - = < / span > < span class = cFE > 25 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / ( FIRE_WIDTH * FIRE_HEIGHT ) ;
< a name = " l672 " > < / a > i = < / span > < span class = cF5 > RandI16 < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 7 < / span > < span class = cF0 > ;
< a name = " l673 " > < / a > x + = < / span > < span class = cFB > gr_x_offsets < / span > < span class = cF0 > [ i ] ;
< a name = " l674 " > < / a > y + = < / span > < span class = cFB > gr_y_offsets < / span > < span class = cF0 > [ i ] ;
< a name = " l675 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( x & gt ; = FIRE_WIDTH )
< a name = " l676 " > < / a > x - = FIRE_WIDTH ;
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< a name = " l677 " > < / a >
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< a name = " l678 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( x & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l679 " > < / a > x + = FIRE_WIDTH ;
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< a name = " l680 " > < / a >
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< a name = " l681 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( y & gt ; = FIRE_HEIGHT )
< a name = " l682 " > < / a > y - = FIRE_HEIGHT ;
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< a name = " l683 " > < / a >
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< a name = " l684 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( y & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l685 " > < / a > y + = FIRE_HEIGHT ;
< a name = " l686 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l687 " > < / a > }
< a name = " l688 " > < / a >
< a name = " l689 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > ShipFix ( Obj * tmpo , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > d )
< a name = " l690 " > < / a > {
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< a name = " l691 " > < / a > tmpo - & gt ; life_percent + = d ;
< a name = " l692 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; life_percent & gt ; = < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l693 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l694 " > < / a > tmpo - & gt ; life_percent = < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l695 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( tmpo - & gt ; fire , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Obj . fire < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l696 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > ;
< a name = " l697 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l698 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( d & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l699 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Btr < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; fire , FIRE_WIDTH * FIRE_HEIGHT * < / span > < span class = cF5 > Rand < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l700 " > < / a > d - = < / span > < span class = cFE > 400 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / ( FIRE_WIDTH * FIRE_HEIGHT ) ;
< a name = " l701 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l702 " > < / a > d - = < / span > < span class = cFE > 20 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / ( FIRE_WIDTH * FIRE_HEIGHT ) ;
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< a name = " l703 " > < / a > }
< a name = " l704 " > < / a >
< a name = " l705 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > MyNoise ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > mS , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > min_ona , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > max_ona )
< a name = " l706 " > < / a > { < / span > < span class = cF2 > //Make white noise for given number of mS.</span><span class=cF0>
< a name = " l707 " > < / a > < / span > < span class = cF2 > // See </span><span class=cF4><u>Noise</u></span><span class=cF2>. On bare-metal, Spawn() hogs CPU.</span><span class=cF0>
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< a name = " l708 " > < / a > < / span > < span class = cF9 > CSoundEffectFrame < / span > < span class = cF0 > * ns ;
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< a name = " l709 " > < / a >
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< a name = " l710 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( mS & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l711 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l712 " > < / a > ns = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CSoundEffectFrame < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l713 " > < / a > ns - & gt ; type = < / span > < span class = cF3 > SE_NOISE < / span > < span class = cF0 > ;
< a name = " l714 " > < / a > ns - & gt ; duration = mS / < / span > < span class = cFE > 1000 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l715 " > < / a > ns - & gt ; ona1 = min_ona ;
< a name = " l716 " > < / a > ns - & gt ; ona2 = max_ona ;
< a name = " l717 " > < / a > < / span > < span class = cFB > music < / span > < span class = cF0 > . mute + + ;
< a name = " l718 " > < / a > < / span > < span class = cF5 > SoundEffectTask < / span > < span class = cF0 > ( ns ) ;
< a name = " l719 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ;
< a name = " l720 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l721 " > < / a >
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< a name = " l722 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > ;
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< a name = " l723 " > < / a > }
< a name = " l724 " > < / a >
< a name = " l725 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Combat ( < / span > < span class = cF1 > F64 < / span > < span class = cF0 > period )
< a name = " l726 " > < / a > {
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< a name = " l727 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > d ;
< a name = " l728 " > < / a > Obj * tmpo , * tmpo1 ;
< a name = " l729 " > < / a > Torpedo * tmpt ;
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< a name = " l730 " > < / a >
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< a name = " l731 " > < / a > tmpo = obj_head . next ;
< a name = " l732 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l733 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l734 " > < / a > tmpo - & gt ; flags & amp ; = ~ OF_SHOOTING ;
< a name = " l735 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; OF_ACTIVE & amp ; & amp ;
< a name = " l736 " > < / a > < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo1 = ObjFind ( tmpo - & gt ; x , tmpo - & gt ; y , OF_ACTIVE , OF_ACTIVE , , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; player ^ < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > , & amp ; d ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l737 " > < / a > {
< a name = " l738 " > < / a > tmpo - & gt ; target_x = tmpo1 - & gt ; x ;
< a name = " l739 " > < / a > tmpo - & gt ; target_y = tmpo1 - & gt ; y ;
< a name = " l740 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo1 - & gt ; flags & amp ; OF_SHIP )
< a name = " l741 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l742 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; torpedos & amp ; & amp ; d & lt ; tmpo - & gt ; torpedos_range & amp ; & amp ; < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 125 < / span > < span class = cF0 > * period )
< a name = " l743 " > < / a > {
< a name = " l744 " > < / a > tmpo - & gt ; torpedos - - ;
< a name = " l745 " > < / a > tmpt = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Torpedo < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l746 " > < / a > tmpt - & gt ; x = tmpo - & gt ; x ;
< a name = " l747 " > < / a > tmpt - & gt ; y = tmpo - & gt ; y ;
< a name = " l748 " > < / a > tmpt - & gt ; speed = < / span > < span class = cFE > 100 < / span > < span class = cF0 > ;
< a name = " l749 " > < / a > d / = tmpt - & gt ; speed * ( GAME_SPEED_SCALE * game_speed ) ;
< a name = " l750 " > < / a > tmpo1 - & gt ; death_time = tmpt - & gt ; timeout = < / span > < span class = cF5 > tS < / span > < span class = cF0 > + d ;
< a name = " l751 " > < / a > tmpt - & gt ; target = tmpo1 ;
< a name = " l752 " > < / a > tmpt - & gt ; theta = < / span > < span class = cF5 > Arg < / span > < span class = cF0 > ( tmpo1 - & gt ; x - tmpo - & gt ; x , tmpo1 - & gt ; y - tmpo - & gt ; y ) ;
< a name = " l753 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpt , torpedo_head . last ) ;
< a name = " l754 " > < / a > < / span > < span class = cF5 > Sweep < / span > < span class = cF0 > ( < / span > < span class = cFE > 2000 < / span > < span class = cF0 > , < / span > < span class = cFE > 86 < / span > < span class = cF0 > , < / span > < span class = cFE > 53 < / span > < span class = cF0 > ) ;
< a name = " l755 " > < / a > }
< a name = " l756 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; ship_guns & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > & amp ; & amp ; d & lt ; tmpo - & gt ; ship_guns_range )
< a name = " l757 " > < / a > {
< a name = " l758 " > < / a > tmpo - & gt ; flags | = OF_SHOOTING ;
< a name = " l759 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 125 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * period )
< a name = " l760 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l761 " > < / a > ShipDamage ( tmpo1 , tmpo - & gt ; ship_guns * < / span > < span class = cF5 > Rand < / span > < span class = cF0 > * period ) ;
< a name = " l762 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 10 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * period )
< a name = " l763 " > < / a > tmpo1 - & gt ; fuel * = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 75 < / span > < span class = cF0 > * < / span > < span class = cF5 > Rand < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 25 < / span > < span class = cF0 > ;
< a name = " l764 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l765 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > & gt ; next_noise )
< a name = " l766 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l767 " > < / a > MyNoise ( < / span > < span class = cFE > 100 < / span > < span class = cF0 > , < / span > < span class = cFE > 29 < / span > < span class = cF0 > , < / span > < span class = cFE > 46 < / span > < span class = cF0 > ) ;
< a name = " l768 " > < / a > next_noise = < / span > < span class = cF5 > tS < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l769 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l770 " > < / a > }
< a name = " l771 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l772 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l773 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l774 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; air_guns & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > & amp ; & amp ; d & lt ; tmpo - & gt ; air_guns_range )
< a name = " l775 " > < / a > {
< a name = " l776 " > < / a > tmpo - & gt ; flags | = OF_SHOOTING ;
< a name = " l777 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 125 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * period )
< a name = " l778 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l779 " > < / a > tmpo1 - & gt ; life_percent - = tmpo - & gt ; air_guns * < / span > < span class = cF5 > Rand < / span > < span class = cF0 > * period ;
< a name = " l780 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 10 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > * period )
< a name = " l781 " > < / a > tmpo1 - & gt ; fuel * = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 75 < / span > < span class = cF0 > * < / span > < span class = cF5 > Rand < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 25 < / span > < span class = cF0 > ;
< a name = " l782 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l783 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > & gt ; next_noise )
< a name = " l784 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l785 " > < / a > MyNoise ( < / span > < span class = cFE > 25 < / span > < span class = cF0 > , < / span > < span class = cFE > 62 < / span > < span class = cF0 > , < / span > < span class = cFE > 86 < / span > < span class = cF0 > ) ;
< a name = " l786 " > < / a > next_noise = < / span > < span class = cF5 > tS < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 025 < / span > < span class = cF0 > ;
< a name = " l787 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l788 " > < / a > }
< a name = " l789 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l790 " > < / a > }
< a name = " l791 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l792 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l793 " > < / a > tmpo = obj_head . next ;
< a name = " l794 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l795 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l796 " > < / a > tmpo1 = tmpo - & gt ; next ;
< a name = " l797 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; type = = OT_FIGHTER & amp ; & amp ;
< a name = " l798 " > < / a > < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; life_percent & lt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > | | tmpo - & gt ; flags & amp ; OF_ACTIVE & amp ; & amp ; tmpo - & gt ; fuel & lt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > | | tmpo - & gt ; host & amp ; & amp ;
< a name = " l799 " > < / a > ! ( tmpo - & gt ; flags & amp ; OF_ACTIVE ) & amp ; & amp ; tmpo - & gt ; host - & gt ; life_percent & lt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l800 " > < / a > ObjDel ( tmpo ) ;
< a name = " l801 " > < / a > tmpo = tmpo1 ;
< a name = " l802 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l803 " > < / a > tmpo = obj_head . next ;
< a name = " l804 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l805 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l806 " > < / a > tmpo1 = tmpo - & gt ; next ;
< a name = " l807 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; life_percent & lt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l808 " > < / a > ObjDel ( tmpo ) ;
< a name = " l809 " > < / a > tmpo = tmpo1 ;
< a name = " l810 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l811 " > < / a > }
< a name = " l812 " > < / a >
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< a name = " l813 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > ANIMATE_FREQ < / span > < span class = cFE > 50 < / span > < span class = cF0 >
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< a name = " l814 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > AnimateTask ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > )
< a name = " l815 " > < / a > {
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< a name = " l816 " > < / a > Obj * tmpo ;
< a name = " l817 " > < / a > Torpedo * tmpt , * tmpt1 ;
< a name = " l818 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > d , period ;
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< a name = " l819 " > < / a >
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< a name = " l820 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l821 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l822 " > < / a > period = GAME_SPEED_SCALE * game_speed / ANIMATE_FREQ ;
< a name = " l823 " > < / a > SquadronActions ;
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< a name = " l824 " > < / a >
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< a name = " l825 " > < / a > tmpo = obj_head . next ;
< a name = " l826 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l827 " > < / a > {
< a name = " l828 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; OF_ACTIVE & amp ; & amp ; tmpo - & gt ; fuel & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l829 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l830 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; dtheta )
< a name = " l831 " > < / a > {
< a name = " l832 " > < / a > d = tmpo - & gt ; dtheta ;
< a name = " l833 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & gt ; tmpo - & gt ; turn_rate * period )
< a name = " l834 " > < / a > d = tmpo - & gt ; turn_rate * period ;
< a name = " l835 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & lt ; - tmpo - & gt ; turn_rate * period )
< a name = " l836 " > < / a > d = - tmpo - & gt ; turn_rate * period ;
< a name = " l837 " > < / a > tmpo - & gt ; theta + = d ;
< a name = " l838 " > < / a > tmpo - & gt ; dtheta - = d ;
< a name = " l839 " > < / a > }
< a name = " l840 " > < / a > tmpo - & gt ; x + = tmpo - & gt ; speed * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( tmpo - & gt ; theta ) * period * tmpo - & gt ; life_percent / < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l841 " > < / a > tmpo - & gt ; y + = tmpo - & gt ; speed * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( tmpo - & gt ; theta ) * period * tmpo - & gt ; life_percent / < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l842 " > < / a > tmpo - & gt ; fuel - = tmpo - & gt ; speed * tmpo - & gt ; fuel_burn_rate * period ;
< a name = " l843 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l844 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l845 " > < / a > }
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< a name = " l846 " > < / a >
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< a name = " l847 " > < / a > tmpt = torpedo_head . next ;
< a name = " l848 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpt ! = & amp ; torpedo_head )
< a name = " l849 " > < / a > {
< a name = " l850 " > < / a > tmpt1 = tmpt - & gt ; next ;
< a name = " l851 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > tS < / span > < span class = cF0 > & gt ; tmpt - & gt ; timeout )
< a name = " l852 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l853 " > < / a > tmpo = tmpt - & gt ; target ;
< a name = " l854 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 333333 < / span > < span class = cF0 > )
< a name = " l855 " > < / a > {
< a name = " l856 " > < / a > ShipDamage ( tmpo , < / span > < span class = cFE > 150 < / span > < span class = cF0 > * < / span > < span class = cF5 > Rand < / span > < span class = cF0 > * < / span > < span class = cF5 > Rand < / span > < span class = cF0 > ) ;
< a name = " l857 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Rand < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 333333 < / span > < span class = cF0 > )
< a name = " l858 " > < / a > tmpo - & gt ; fuel * = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 75 < / span > < span class = cF0 > * < / span > < span class = cF5 > Rand < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 25 < / span > < span class = cF0 > ;
< a name = " l859 " > < / a > }
< a name = " l860 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmpt ) ;
< a name = " l861 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpt ) ;
< a name = " l862 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l863 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l864 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l865 " > < / a > tmpt - & gt ; x + = tmpt - & gt ; speed * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( tmpt - & gt ; theta ) * period ;
< a name = " l866 " > < / a > tmpt - & gt ; y + = tmpt - & gt ; speed * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( tmpt - & gt ; theta ) * period ;
< a name = " l867 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l868 " > < / a > tmpt = tmpt1 ;
< a name = " l869 " > < / a > }
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< a name = " l870 " > < / a >
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< a name = " l871 " > < / a > tmpo = obj_head . next ;
< a name = " l872 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l873 " > < / a > {
< a name = " l874 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; host & amp ; & amp ; ! < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; flags & amp ; OF_ACTIVE < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l875 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l876 " > < / a > tmpo - & gt ; x = tmpo - & gt ; host - & gt ; x ;
< a name = " l877 " > < / a > tmpo - & gt ; y = tmpo - & gt ; host - & gt ; y ;
< a name = " l878 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l879 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l880 " > < / a > }
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< a name = " l881 " > < / a >
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< a name = " l882 " > < / a > tmpo = obj_head . next ;
< a name = " l883 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpo ! = & amp ; obj_head )
< a name = " l884 " > < / a > {
< a name = " l885 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; OF_ACTIVE )
< a name = " l886 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l887 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; host )
< a name = " l888 " > < / a > {
< a name = " l889 " > < / a > d = < / span > < span class = cF5 > Sqrt < / span > < span class = cF0 > ( < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; x - tmpo - & gt ; host - & gt ; x < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > Sqr < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; y - tmpo - & gt ; host - & gt ; y < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l890 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > & amp ; & amp ; tmpo - & gt ; max_fuel - tmpo - & gt ; fuel & gt ; < / span > < span class = cFE > 30 < / span > < span class = cF0 > )
< a name = " l891 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l892 " > < / a > tmpo - & gt ; life_percent = < / span > < span class = cFE > 100 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l893 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; host - & gt ; fuel & gt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l894 " > < / a > {
< a name = " l895 " > < / a > d = tmpo - & gt ; max_fuel - tmpo - & gt ; fuel ;
< a name = " l896 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & gt ; tmpo - & gt ; host - & gt ; fuel )
< a name = " l897 " > < / a > d = tmpo - & gt ; host - & gt ; fuel ;
< a name = " l898 " > < / a > tmpo - & gt ; host - & gt ; fuel - = d ;
< a name = " l899 " > < / a > tmpo - & gt ; fuel + = d ;
< a name = " l900 " > < / a > }
< a name = " l901 " > < / a > tmpo - & gt ; torpedos = tmpo - & gt ; max_torpedos ;
< a name = " l902 " > < / a > tmpo - & gt ; x = tmpo - & gt ; host - & gt ; x ;
< a name = " l903 " > < / a > tmpo - & gt ; y = tmpo - & gt ; host - & gt ; y ;
< a name = " l904 " > < / a > tmpo - & gt ; flags & amp ; = ~ OF_ACTIVE ;
< a name = " l905 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l906 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( d & gt ; tmpo - & gt ; fuel - < / span > < span class = cFE > 250 < / span > < span class = cF0 > )
< a name = " l907 " > < / a > tmpo - & gt ; flags | = OF_RETURNING ;
< a name = " l908 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; flags & amp ; OF_RETURNING )
< a name = " l909 " > < / a > tmpo - & gt ; dtheta + = < / span > < span class = cF5 > Wrap < / span > < span class = cF0 > ( < / span > < span class = cF5 > Arg < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; host - & gt ; x - tmpo - & gt ; x , tmpo - & gt ; host - & gt ; y - tmpo - & gt ; y < / span > < span class = cF7 > ) < / span > < span class = cF0 > - < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpo - & gt ; theta + tmpo - & gt ; dtheta < / span > < span class = cF7 > ) < / span > < span class = cF0 > , - < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) ;
< a name = " l910 " > < / a > }
< a name = " l911 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpo - & gt ; type = = OT_CARRIER )
< a name = " l912 " > < / a > ShipFix ( tmpo , < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * period ) ;
< a name = " l913 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l914 " > < / a > tmpo = tmpo - & gt ; next ;
< a name = " l915 " > < / a > }
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< a name = " l916 " > < / a >
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< a name = " l917 " > < / a > AI ( < / span > < span class = cFE > 1 < / span > < span class = cF0 > , period ) ;
< a name = " l918 " > < / a > Combat ( period ) ;
< a name = " l919 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 1000 < / span > < span class = cF0 > / ANIMATE_FREQ ) ;
< a name = " l920 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l921 " > < / a > }
< a name = " l922 " > < / a >
< a name = " l923 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > FlatTops ( )
< a name = " l924 " > < / a > {
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< a name = " l925 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , arg2 ;
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< a name = " l926 " > < / a >
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< a name = " l927 " > < / a > < / span > < span class = cF5 > SettingsPush < / span > < span class = cF0 > ; < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
< a name = " l928 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; text_attr = < / span > < span class = cF3 > BLUE < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l929 " > < / a > < / span > < span class = cF5 > AutoComplete < / span > < span class = cF0 > ;
< a name = " l930 " > < / a > < / span > < span class = cF5 > WinBorder < / span > < span class = cF0 > ;
< a name = " l931 " > < / a > < / span > < span class = cF5 > WinMax < / span > < span class = cF0 > ;
< a name = " l932 " > < / a > < / span > < span class = cF5 > DocCursor < / span > < span class = cF0 > ;
< a name = " l933 " > < / a > < / span > < span class = cF5 > DocClear < / span > < span class = cF0 > ;
< a name = " l934 " > < / a > < / span > < span class = cF5 > PopUpOk < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; $ GREEN $ { Left - Mouse } $ FG $ \ t \ tChange Course \ n & quot ; < / span > < span class = cF0 >
< a name = " l935 " > < / a > < / span > < span class = cF6 > & quot ; $ GREEN $ { Right - Mouse } $ FG $ \ t \ tLaunch Squadron \ n & quot ; < / span > < span class = cF0 >
< a name = " l936 " > < / a > < / span > < span class = cF6 > & quot ; $ GREEN $ { Right - Double - Mouse } $ FG $ \ tReturn Squadron \ n & quot ; < / span > < span class = cF0 >
< a name = " l937 " > < / a > < / span > < span class = cF6 > & quot ; $ GREEN $ { Ctrl - Left Grab } $ FG $ \ tScroll Screen \ n & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l938 " > < / a >
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< a name = " l939 " > < / a > < / span > < span class = cF5 > MenuPush < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; File { & quot ; < / span > < span class = cF0 >
< a name = " l940 " > < / a > < / span > < span class = cF6 > & quot ; Abort ( , CH_SHIFT_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l941 " > < / a > < / span > < span class = cF6 > & quot ; Exit ( , CH_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l942 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l943 " > < / a > < / span > < span class = cF6 > & quot ; Play { & quot ; < / span > < span class = cF0 >
< a name = " l944 " > < / a > < / span > < span class = cF6 > & quot ; Restart ( , ' \n ' ) ; & quot ; < / span > < span class = cF0 >
< a name = " l945 " > < / a > < / span > < span class = cF6 > & quot ; Faster ( , ' + ' ) ; & quot ; < / span > < span class = cF0 >
< a name = " l946 " > < / a > < / span > < span class = cF6 > & quot ; Slower ( , ' - ' ) ; & quot ; < / span > < span class = cF0 >
< a name = " l947 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l948 " > < / a > ) ;
< a name = " l949 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; win_inhibit | = < / span > < span class = cF3 > WIF_SELF_MS_L < / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_SELF_MS_R < / span > < span class = cF0 > ;
< a name = " l950 " > < / a > Init ;
< a name = " l951 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; draw_it = & amp ; < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ;
< a name = " l952 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; animate_task = < / span > < span class = cF5 > Spawn < / span > < span class = cF0 > ( & amp ; AnimateTask , < / span > < span class = cF3 > NULL < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Animate & quot ; < / span > < span class = cF0 > , , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ) ;
< a name = " l953 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l954 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l955 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l956 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( < / span > < span class = cF5 > MessageGet < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; arg1 , & amp ; arg2 ,
< a name = " l957 " > < / a > < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > | < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > | < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_R_UP < / span > < span class = cF0 > | < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_R_D_UP < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l958 " > < / a > {
< a name = " l959 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > :
< a name = " l960 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( arg1 )
< a name = " l961 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l962 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF6 > ' \n ' < / span > < span class = cF0 > :
< a name = " l963 " > < / a > CleanUp ;
< a name = " l964 " > < / a > Init ;
< a name = " l965 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l966 " > < / a >
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< a name = " l967 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC < / span > < span class = cF0 > :
< a name = " l968 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC < / span > < span class = cF0 > :
< a name = " l969 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > nv_done ;
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< a name = " l970 " > < / a >
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< a name = " l971 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF6 > ' + ' < / span > < span class = cF0 > :
< a name = " l972 " > < / a > game_speed * = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l973 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l974 " > < / a >
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< a name = " l975 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF6 > ' - ' < / span > < span class = cF0 > :
< a name = " l976 " > < / a > game_speed / = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l977 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l978 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l979 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l980 " > < / a >
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< a name = " l981 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > :
< a name = " l982 " > < / a > SquadronSettheta ( < / span > < span class = cFE > 0 < / span > < span class = cF0 > , arg1 , arg2 ) ;
< a name = " l983 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l984 " > < / a >
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< a name = " l985 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_UP < / span > < span class = cF0 > :
< a name = " l986 " > < / a > SquadronLaunch ( < / span > < span class = cFE > 0 < / span > < span class = cF0 > , arg1 , arg2 ) ;
< a name = " l987 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l988 " > < / a >
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< a name = " l989 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_D_UP < / span > < span class = cF0 > :
< a name = " l990 " > < / a > SquadronReturn ( < / span > < span class = cFE > 0 < / span > < span class = cF0 > , arg1 , arg2 ) ;
< a name = " l991 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l992 " > < / a > }
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< a name = " l993 " > < / a > nv_done :
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< a name = " l994 " > < / a > < / span > < span class = cF5 > MessageGet < / span > < span class = cF0 > ( , , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_KEY_UP < / span > < span class = cF0 > ) ;
< a name = " l995 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l996 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l997 " > < / a > < / span > < span class = cF5 > PutExcept < / span > < span class = cF0 > ;
< a name = " l998 " > < / a > < / span > < span class = cF5 > SettingsPop < / span > < span class = cF0 > ;
< a name = " l999 " > < / a > CleanUp ;
< a name = " l1000 " > < / a > < / span > < span class = cF5 > MenuPop < / span > < span class = cF0 > ;
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< a name = " l1001 " > < / a > }
< a name = " l1002 " > < / a >
< a name = " l1003 " > < / a > FlatTops ;
< a name = " l1004 " > < / a >
< a name = " l1005 " > < / a >
< a name = " l1006 " > < / a >
< a name = " l1007 " > < / a >
< a name = " l1008 " > < / a >
< a name = " l1009 " > < / a >
< a name = " l1010 " > < / a >
< a name = " l1011 " > < / a >
< a name = " l1012 " > < / a >
< a name = " l1013 " > < / a >
< a name = " l1014 " > < / a >
< a name = " l1015 " > < / a >
< a name = " l1016 " > < / a >
< a name = " l1017 " > < / a >
< a name = " l1018 " > < / a >
< a name = " l1019 " > < / a >
< a name = " l1020 " > < / a >
< a name = " l1021 " > < / a > < / span > < span class = cF2 > //Maybe use this in the future</span><span class=cF0> </span><span class=cFA><7>/* Graphics Not Rendered in HTML */</span><span class=cF0>
< a name = " l1022 " > < / a >
< a name = " l1023 " > < / a >
< a name = " l1024 " > < / a >
< a name = " l1025 " > < / a >
< a name = " l1026 " > < / a >
< a name = " l1027 " > < / a >
< a name = " l1028 " > < / a >
< a name = " l1029 " > < / a >
< a name = " l1030 " > < / a >
< a name = " l1031 " > < / a >
< a name = " l1032 " > < / a >
< a name = " l1033 " > < / a >
< a name = " l1034 " > < / a >
< a name = " l1035 " > < / a >
< a name = " l1036 " > < / a >
< a name = " l1037 " > < / a >
< / span > < / pre > < / body >
< / html >