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< a name = " l66 " > < / a > < / span > < span class = cF2 > //These are weights for scoring positions.</span><span class=cF0>
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< a name = " l68 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > SHIFT_POSSIBLE_MOVES < / span > < span class = cFE > 0 < / span > < span class = cF0 >
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< a name = " l70 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > P_PAWN < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l71 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > P_ROOK < / span > < span class = cFE > 1 < / span > < span class = cF0 >
< a name = " l72 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > P_KNIGHT < / span > < span class = cFE > 2 < / span > < span class = cF0 >
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< a name = " l74 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > P_QUEEN < / span > < span class = cFE > 4 < / span > < span class = cF0 >
< a name = " l75 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > P_KING < / span > < span class = cFE > 5 < / span > < span class = cF0 >
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< a name = " l79 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > piece_scores [ < / span > < span class = cFE > 6 < / span > < span class = cF0 > ] = {
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< a name = " l81 " > < / a > < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; SHIFT_PIECE_SCORE ,
< a name = " l82 " > < / a > < / span > < span class = cFE > 5 < / span > < span class = cF0 > & lt ; & lt ; SHIFT_PIECE_SCORE ,
< a name = " l83 " > < / a > < / span > < span class = cFE > 3 < / span > < span class = cF0 > & lt ; & lt ; SHIFT_PIECE_SCORE ,
< a name = " l84 " > < / a > < / span > < span class = cFE > 3 < / span > < span class = cF0 > & lt ; & lt ; SHIFT_PIECE_SCORE ,
< a name = " l85 " > < / a > < / span > < span class = cFE > 9 < / span > < span class = cF0 > & lt ; & lt ; SHIFT_PIECE_SCORE ,
< a name = " l86 " > < / a > < / span > < span class = cFE > 100 < / span > < span class = cF0 > & lt ; & lt ; SHIFT_PIECE_SCORE
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< a name = " l87 " > < / a > } ;
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< a name = " l91 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > < / span > < span class = cF5 > Move < / span > < span class = cF0 >
< a name = " l92 " > < / a > {
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< a name = " l93 " > < / a > < / span > < span class = cF1 > I8 < / span > < span class = cF0 > piece , x , y , pad ;
< a name = " l94 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > score ;
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< a name = " l95 " > < / a > } ;
< a name = " l96 " > < / a >
< a name = " l97 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > PieceState
< a name = " l98 " > < / a > {
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< a name = " l99 " > < / a > < / span > < span class = cF1 > I8 < / span > < span class = cF0 > player , type , x , y ;
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< a name = " l100 " > < / a > } ;
< a name = " l101 " > < / a >
< a name = " l102 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > GameState
< a name = " l103 " > < / a > {
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< a name = " l104 " > < / a > GameState * next , * last , * parent ;
< a name = " l105 " > < / a > PieceState pieces [ < / span > < span class = cFE > 32 < / span > < span class = cF0 > ] ;
< a name = " l106 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > cur_player ,
< a name = " l107 " > < / a > mv_num ,
< a name = " l108 " > < / a > moved_mask ,
< a name = " l109 " > < / a > raw_score ; < / span > < span class = cF2 > //Positive favors player#0</span><span class=cF0>
< a name = " l110 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > is_human [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] ;
< a name = " l111 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > potential_en_passant_victim ;
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< a name = " l114 " > < / a > GameState setup_state = {
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< a name = " l117 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
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< a name = " l119 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_QUEEN , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > } ,
< a name = " l120 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_BISHOP , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > } ,
< a name = " l121 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_BISHOP , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 5 < / span > < span class = cF0 > } ,
< a name = " l122 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_KNIGHT , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > } ,
< a name = " l123 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_KNIGHT , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 6 < / span > < span class = cF0 > } ,
< a name = " l124 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_ROOK , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > } ,
< a name = " l125 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_ROOK , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > } ,
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< a name = " l126 " > < / a >
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< a name = " l127 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > } ,
< a name = " l128 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > } ,
< a name = " l129 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > } ,
< a name = " l130 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > } ,
< a name = " l131 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 4 < / span > < span class = cF0 > } ,
< a name = " l132 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 5 < / span > < span class = cF0 > } ,
< a name = " l133 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 6 < / span > < span class = cF0 > } ,
< a name = " l134 " > < / a > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > } ,
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< a name = " l135 " > < / a >
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< a name = " l136 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_KING , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 4 < / span > < span class = cF0 > } ,
< a name = " l137 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_QUEEN , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > } ,
< a name = " l138 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_BISHOP , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > } ,
< a name = " l139 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_BISHOP , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 5 < / span > < span class = cF0 > } ,
< a name = " l140 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_KNIGHT , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > } ,
< a name = " l141 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_KNIGHT , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 6 < / span > < span class = cF0 > } ,
< a name = " l142 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_ROOK , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > } ,
< a name = " l143 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_ROOK , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > } ,
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< a name = " l144 " > < / a >
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< a name = " l145 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > } ,
< a name = " l146 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > } ,
< a name = " l147 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > } ,
< a name = " l148 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > } ,
< a name = " l149 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 4 < / span > < span class = cF0 > } ,
< a name = " l150 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 5 < / span > < span class = cF0 > } ,
< a name = " l151 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 6 < / span > < span class = cF0 > } ,
< a name = " l152 " > < / a > { < / span > < span class = cFE > 1 < / span > < span class = cF0 > , P_PAWN , < / span > < span class = cFE > 6 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > } ,
< a name = " l153 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 > ,
< a name = " l154 " > < / a > < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l155 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > , < / span > < span class = cF3 > FALSE < / span > < span class = cF7 > } < / span > < span class = cF0 > ,
< a name = " l156 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF7 > } < / span > < span class = cF0 > } ;
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< a name = " l157 " > < / a >
< a name = " l158 " > < / a > GameState cur_state ;
< a name = " l159 " > < / a > < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * chess_doc ;
< a name = " l160 " > < / a >
< a name = " l161 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > GameSnapShot ( )
< a name = " l162 " > < / a > {
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< a name = " l163 " > < / a > GameState * tmpg = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > GameState < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l164 " > < / a >
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< a name = " l165 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( tmpg , & amp ; cur_state , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > GameState < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l166 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpg , cur_state . last ) ;
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< a name = " l167 " > < / a > }
< a name = " l168 " > < / a >
< a name = " l169 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > PieceFind ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player )
< a name = " l170 " > < / a > {
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< a name = " l171 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
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< a name = " l172 " > < / a >
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< a name = " l173 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ; i + + )
< a name = " l174 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( cur_state . pieces [ i ] . player = = player & amp ; & amp ; cur_state . pieces [ i ] . x = = x & amp ; & amp ; cur_state . pieces [ i ] . y = = y )
< a name = " l175 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > i ;
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< a name = " l176 " > < / a >
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< a name = " l177 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
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< a name = " l178 " > < / a > }
< a name = " l179 " > < / a >
< a name = " l180 " > < / a >
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< a name = " l181 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > BD_BORDER < / span > < span class = cFE > 4 < / span > < span class = cF0 >
< a name = " l182 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > BD_SIDE ( BD_BORDER + < / span > < span class = cFE > 8 < / span > < span class = cF0 > + BD_BORDER )
< a name = " l183 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > T_BLKED - < / span > < span class = cFE > 1 < / span > < span class = cF0 >
< a name = " l184 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > T_PLAYER0 < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l185 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > T_PLAYER1 < / span > < span class = cFE > 1 < / span > < span class = cF0 >
< a name = " l186 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > T_CLR < / span > < span class = cFE > 2 < / span > < span class = cF0 >
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< a name = " l187 " > < / a >
< a name = " l188 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > BrdFill ( < / span > < span class = cF1 > I8 < / span > < span class = cF0 > * brd , PieceState * pieces )
< a name = " l189 " > < / a > {
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< a name = " l190 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
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< a name = " l191 " > < / a >
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< a name = " l192 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( brd , T_BLKED , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF1 > I8 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * BD_SIDE * BD_SIDE ) ;
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< a name = " l193 " > < / a >
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< a name = " l194 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = BD_BORDER ; i & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > + BD_BORDER ; i + + )
< a name = " l195 " > < / a > brd [ BD_SIDE * i + BD_BORDER ] ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > ) = < / span > < span class = cFE > 0x0202020202020202 < / span > < span class = cF0 > ;
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< a name = " l196 " > < / a > # < / span > < span class = cF1 > assert < / span > < span class = cF0 > T_CLR = = < / span > < span class = cFE > 2 < / span > < span class = cF0 >
< a name = " l197 " > < / a >
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< a name = " l198 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ; i + + )
< a name = " l199 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! pieces [ i ] . player )
< a name = " l200 " > < / a > brd [ BD_SIDE * ( BD_BORDER + pieces [ i ] . y ) + BD_BORDER + pieces [ i ] . x ] = T_PLAYER0 ;
< a name = " l201 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( pieces [ i ] . player = = < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l202 " > < / a > brd [ BD_SIDE * ( BD_BORDER + pieces [ i ] . y ) + BD_BORDER + pieces [ i ] . x ] = T_PLAYER1 ;
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< a name = " l203 " > < / a > }
< a name = " l204 " > < / a >
< a name = " l205 " > < / a > < / span > < span class = cF1 > I8 < / span > < span class = cF0 > BrdPeek ( < / span > < span class = cF1 > I8 < / span > < span class = cF0 > * brd , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y )
< a name = " l206 " > < / a > {
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< a name = " l207 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > brd [ ( y + BD_BORDER ) * BD_SIDE + BD_BORDER + x ] ;
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< a name = " l208 " > < / a > }
< a name = " l209 " > < / a >
< a name = " l210 " > < / a >
< a name = " l211 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > knight_x_offsets [ < / span > < span class = cFE > 8 < / span > < span class = cF0 > ] = { - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , - < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - < / span > < span class = cFE > 2 < / span > < span class = cF0 > } ,
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< a name = " l212 " > < / a > knight_y_offsets [ < / span > < span class = cFE > 8 < / span > < span class = cF0 > ] = { - < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > } ,
< a name = " l213 " > < / a > bishop_x_offsets3 [ < / span > < span class = cFE > 4 < / span > < span class = cF0 > ] = { - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > } ,
< a name = " l214 " > < / a > bishop_y_offsets3 [ < / span > < span class = cFE > 4 < / span > < span class = cF0 > ] = { - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > } ;
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< a name = " l215 " > < / a >
< a name = " l216 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > PieceMoves ( GameState * state , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > piece_num , < / span > < span class = cF5 > Move < / span > < span class = cF0 > * mvs )
< a name = " l217 " > < / a > {
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< a name = " l218 " > < / a > PieceState * p = state - & gt ; pieces , * cur_p = & amp ; p [ piece_num ] ;
< a name = " l219 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > res = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , i , j , k , x , y , xx = cur_p - & gt ; x , yy = cur_p - & gt ; y ;
< a name = " l220 " > < / a > < / span > < span class = cF1 > I8 < / span > < span class = cF0 > brd [ BD_SIDE * BD_SIDE * < / span > < span class = cF1 > sizeof < / span > < span class = cF0 > ( < / span > < span class = cF1 > I8 < / span > < span class = cF0 > ) ] ;
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< a name = " l221 " > < / a >
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< a name = " l222 " > < / a > BrdFill ( brd , p ) ;
< a name = " l223 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > [ state - & gt ; pieces [ piece_num ] . type ]
< a name = " l224 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l225 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > P_PAWN :
< a name = " l226 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! state - & gt ; cur_player )
< a name = " l227 " > < / a > {
< a name = " l228 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , xx + < / span > < span class = cFE > 1 < / span > < span class = cF0 > , yy < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR )
< a name = " l229 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l230 " > < / a > mvs [ res ] . x = xx + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l231 " > < / a > mvs [ res ] . y = yy ;
< a name = " l232 " > < / a > res + + ;
< a name = " l233 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( xx = = < / span > < span class = cFE > 1 < / span > < span class = cF0 > & amp ; & amp ; BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , xx + < / span > < span class = cFE > 2 < / span > < span class = cF0 > , yy < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR )
< a name = " l234 " > < / a > {
< a name = " l235 " > < / a > mvs [ res ] . x = xx + < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l236 " > < / a > mvs [ res ] . y = yy ;
< a name = " l237 " > < / a > res + + ;
< a name = " l238 " > < / a > }
< a name = " l239 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l240 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , xx + < / span > < span class = cFE > 1 < / span > < span class = cF0 > , yy - < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_PLAYER1 | |
< a name = " l241 " > < / a > state - & gt ; potential_en_passant_victim . x = = xx & amp ; & amp ;
< a name = " l242 " > < / a > state - & gt ; potential_en_passant_victim . y = = yy - < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l243 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l244 " > < / a > mvs [ res ] . x = xx + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l245 " > < / a > mvs [ res ] . y = yy - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l246 " > < / a > res + + ;
< a name = " l247 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l248 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , xx + < / span > < span class = cFE > 1 < / span > < span class = cF0 > , yy + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_PLAYER1 | |
< a name = " l249 " > < / a > state - & gt ; potential_en_passant_victim . x = = xx & amp ; & amp ;
< a name = " l250 " > < / a > state - & gt ; potential_en_passant_victim . y = = yy + < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l251 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l252 " > < / a > mvs [ res ] . x = xx + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l253 " > < / a > mvs [ res ] . y = yy + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l254 " > < / a > res + + ;
< a name = " l255 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l256 " > < / a > }
< a name = " l257 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l258 " > < / a > {
< a name = " l259 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , xx - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , yy < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR )
< a name = " l260 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l261 " > < / a > mvs [ res ] . x = xx - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l262 " > < / a > mvs [ res ] . y = yy ;
< a name = " l263 " > < / a > res + + ;
< a name = " l264 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( xx = = < / span > < span class = cFE > 6 < / span > < span class = cF0 > & amp ; & amp ; BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , xx - < / span > < span class = cFE > 2 < / span > < span class = cF0 > , yy < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR )
< a name = " l265 " > < / a > {
< a name = " l266 " > < / a > mvs [ res ] . x = xx - < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l267 " > < / a > mvs [ res ] . y = yy ;
< a name = " l268 " > < / a > res + + ;
< a name = " l269 " > < / a > }
< a name = " l270 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l271 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , xx - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , yy - < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > | |
< a name = " l272 " > < / a > state - & gt ; potential_en_passant_victim . x = = xx & amp ; & amp ;
< a name = " l273 " > < / a > state - & gt ; potential_en_passant_victim . y = = yy - < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l274 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l275 " > < / a > mvs [ res ] . x = xx - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l276 " > < / a > mvs [ res ] . y = yy - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l277 " > < / a > res + + ;
< a name = " l278 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l279 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , xx - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , yy + < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > | |
< a name = " l280 " > < / a > state - & gt ; potential_en_passant_victim . x = = xx & amp ; & amp ;
< a name = " l281 " > < / a > state - & gt ; potential_en_passant_victim . y = = yy + < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l282 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l283 " > < / a > mvs [ res ] . x = xx - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l284 " > < / a > mvs [ res ] . y = yy + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l285 " > < / a > res + + ;
< a name = " l286 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l287 " > < / a > }
< a name = " l288 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l289 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l290 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > P_ROOK :
< a name = " l291 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; j + + )
< a name = " l292 " > < / a > {
< a name = " l293 " > < / a > x = xx ;
< a name = " l294 " > < / a > y = yy ;
< a name = " l295 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; i + + )
< a name = " l296 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l297 " > < / a > x + = < / span > < span class = cFB > gr_x_offsets2 < / span > < span class = cF0 > [ j ] ;
< a name = " l298 " > < / a > y + = < / span > < span class = cFB > gr_y_offsets2 < / span > < span class = cF0 > [ j ] ;
< a name = " l299 " > < / a > k = BrdPeek ( brd , x , y ) ;
< a name = " l300 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k = = T_CLR | | k = = cur_p - & gt ; player ^ < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l301 " > < / a > {
< a name = " l302 " > < / a > mvs [ res ] . x = x ;
< a name = " l303 " > < / a > mvs [ res ] . y = y ;
< a name = " l304 " > < / a > res + + ;
< a name = " l305 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k ! = T_CLR )
< a name = " l306 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l307 " > < / a > }
< a name = " l308 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l309 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l310 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l311 " > < / a > }
< a name = " l312 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l313 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l314 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > P_KNIGHT :
< a name = " l315 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; j + + )
< a name = " l316 " > < / a > {
< a name = " l317 " > < / a > x = xx + knight_x_offsets [ j ] ;
< a name = " l318 " > < / a > y = yy + knight_y_offsets [ j ] ;
< a name = " l319 " > < / a > k = BrdPeek ( brd , x , y ) ;
< a name = " l320 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k = = T_CLR | | k = = cur_p - & gt ; player ^ < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l321 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l322 " > < / a > mvs [ res ] . x = x ;
< a name = " l323 " > < / a > mvs [ res ] . y = y ;
< a name = " l324 " > < / a > res + + ;
< a name = " l325 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l326 " > < / a > }
< a name = " l327 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l328 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l329 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > P_BISHOP :
< a name = " l330 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; j + + )
< a name = " l331 " > < / a > {
< a name = " l332 " > < / a > x = xx ;
< a name = " l333 " > < / a > y = yy ;
< a name = " l334 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; i + + )
< a name = " l335 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l336 " > < / a > x + = bishop_x_offsets3 [ j ] ;
< a name = " l337 " > < / a > y + = bishop_y_offsets3 [ j ] ;
< a name = " l338 " > < / a > k = BrdPeek ( brd , x , y ) ;
< a name = " l339 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k = = T_CLR | | k = = cur_p - & gt ; player ^ < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l340 " > < / a > {
< a name = " l341 " > < / a > mvs [ res ] . x = x ;
< a name = " l342 " > < / a > mvs [ res ] . y = y ;
< a name = " l343 " > < / a > res + + ;
< a name = " l344 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k ! = T_CLR )
< a name = " l345 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l346 " > < / a > }
< a name = " l347 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l348 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l349 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l350 " > < / a > }
< a name = " l351 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l352 " > < / a >
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< a name = " l353 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > P_QUEEN :
< a name = " l354 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; j + + )
< a name = " l355 " > < / a > {
< a name = " l356 " > < / a > x = xx ;
< a name = " l357 " > < / a > y = yy ;
< a name = " l358 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; i + + )
< a name = " l359 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l360 " > < / a > x + = < / span > < span class = cFB > gr_x_offsets < / span > < span class = cF0 > [ j ] ;
< a name = " l361 " > < / a > y + = < / span > < span class = cFB > gr_y_offsets < / span > < span class = cF0 > [ j ] ;
< a name = " l362 " > < / a > k = BrdPeek ( brd , x , y ) ;
< a name = " l363 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k = = T_CLR | | k = = cur_p - & gt ; player ^ < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l364 " > < / a > {
< a name = " l365 " > < / a > mvs [ res ] . x = x ;
< a name = " l366 " > < / a > mvs [ res ] . y = y ;
< a name = " l367 " > < / a > res + + ;
< a name = " l368 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k ! = T_CLR )
< a name = " l369 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l370 " > < / a > }
< a name = " l371 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l372 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l373 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l374 " > < / a > }
< a name = " l375 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l376 " > < / a >
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< a name = " l377 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > P_KING :
< a name = " l378 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; j + + )
< a name = " l379 " > < / a > {
< a name = " l380 " > < / a > x = xx + < / span > < span class = cFB > gr_x_offsets < / span > < span class = cF0 > [ j ] ;
< a name = " l381 " > < / a > y = yy + < / span > < span class = cFB > gr_y_offsets < / span > < span class = cF0 > [ j ] ;
< a name = " l382 " > < / a > k = BrdPeek ( brd , x , y ) ;
< a name = " l383 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k = = T_CLR | | k = = cur_p - & gt ; player ^ < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l384 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l385 " > < / a > mvs [ res ] . x = x ;
< a name = " l386 " > < / a > mvs [ res ] . y = y ;
< a name = " l387 " > < / a > res + + ;
< a name = " l388 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l389 " > < / a > }
< a name = " l390 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; state - & gt ; moved_mask , piece_num < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l391 " > < / a > {
< a name = " l392 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! state - & gt ; cur_player )
< a name = " l393 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l394 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; pieces [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] . player & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l395 " > < / a > ! < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; state - & gt ; moved_mask , < / span > < span class = cFE > 0 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l396 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR & amp ; & amp ;
< a name = " l397 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR & amp ; & amp ;
< a name = " l398 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR )
< a name = " l399 " > < / a > {
< a name = " l400 " > < / a > mvs [ res ] . x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l401 " > < / a > mvs [ res ] . y = < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l402 " > < / a > res + + ;
< a name = " l403 " > < / a > }
< a name = " l404 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; pieces [ < / span > < span class = cFE > 7 < / span > < span class = cF0 > ] . player & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l405 " > < / a > ! < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; state - & gt ; moved_mask , < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l406 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 6 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR & amp ; & amp ;
< a name = " l407 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 5 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR )
< a name = " l408 " > < / a > {
< a name = " l409 " > < / a > mvs [ res ] . x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l410 " > < / a > mvs [ res ] . y = < / span > < span class = cFE > 6 < / span > < span class = cF0 > ;
< a name = " l411 " > < / a > res + + ;
< a name = " l412 " > < / a > }
< a name = " l413 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l414 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l415 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l416 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; pieces [ < / span > < span class = cFE > 24 < / span > < span class = cF0 > ] . player & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l417 " > < / a > ! < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; state - & gt ; moved_mask , < / span > < span class = cFE > 24 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l418 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR & amp ; & amp ;
< a name = " l419 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR & amp ; & amp ;
< a name = " l420 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR )
< a name = " l421 " > < / a > {
< a name = " l422 " > < / a > mvs [ res ] . x = < / span > < span class = cFE > 7 < / span > < span class = cF0 > ;
< a name = " l423 " > < / a > mvs [ res ] . y = < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l424 " > < / a > res + + ;
< a name = " l425 " > < / a > }
< a name = " l426 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; pieces [ < / span > < span class = cFE > 31 < / span > < span class = cF0 > ] . player & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l427 " > < / a > ! < / span > < span class = cF5 > Bt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; state - & gt ; moved_mask , < / span > < span class = cFE > 31 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ;
< a name = " l428 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 6 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR & amp ; & amp ;
< a name = " l429 " > < / a > BrdPeek < / span > < span class = cF7 > ( < / span > < span class = cF0 > brd , < / span > < span class = cFE > 7 < / span > < span class = cF0 > , < / span > < span class = cFE > 5 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = T_CLR )
< a name = " l430 " > < / a > {
< a name = " l431 " > < / a > mvs [ res ] . x = < / span > < span class = cFE > 7 < / span > < span class = cF0 > ;
< a name = " l432 " > < / a > mvs [ res ] . y = < / span > < span class = cFE > 6 < / span > < span class = cF0 > ;
< a name = " l433 " > < / a > res + + ;
< a name = " l434 " > < / a > }
< a name = " l435 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l436 " > < / a > }
< a name = " l437 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l438 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l439 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; res ; i + + )
< a name = " l440 " > < / a > mvs [ i ] . piece = piece_num ;
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< a name = " l441 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l442 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
2021-07-03 05:07:57 +01:00
< a name = " l443 " > < / a > }
< a name = " l444 " > < / a >
< a name = " l445 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > SqrInChk ( GameState * state , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y )
< a name = " l446 " > < / a > {
2021-07-04 23:11:34 +01:00
< a name = " l447 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j , mv_cnt ;
2021-07-03 05:07:57 +01:00
< a name = " l448 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l449 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > mvs [ < / span > < span class = cFE > 32 < / span > < span class = cF0 > ] ;
< a name = " l450 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ; i + + )
< a name = " l451 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; pieces [ i ] . player = = state - & gt ; cur_player )
< a name = " l452 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l453 " > < / a > mv_cnt = PieceMoves ( state , i , mvs ) ;
< a name = " l454 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; mv_cnt ; j + + )
< a name = " l455 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( mvs [ j ] . x = = x & amp ; & amp ; mvs [ j ] . y = = y )
< a name = " l456 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l457 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l458 " > < / a >
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< a name = " l459 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
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< a name = " l460 " > < / a > }
< a name = " l461 " > < / a >
< a name = " l462 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > PopUpPiece ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player )
< a name = " l463 " > < / a > {
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< a name = " l464 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > buf [ < / span > < span class = cF3 > STR_LEN < / span > < span class = cF0 > ] ;
< a name = " l465 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
< a name = " l466 " > < / a > < / span > < span class = cF9 > CDoc < / span > < span class = cF0 > * doc ;
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< a name = " l467 " > < / a >
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< a name = " l468 " > < / a > < / span > < span class = cF1 > do < / span > < span class = cF0 >
< a name = " l469 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l470 " > < / a > doc = < / span > < span class = cF5 > DocNew < / span > < span class = cF0 > ;
< a name = " l471 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; \ n \ n \ n \ n \ n . . . & quot ; < / span > < span class = cF0 > ) ;
< a name = " l472 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = P_ROOK ; i & lt ; = P_QUEEN ; i + + )
< a name = " l473 " > < / a > {
< a name = " l474 " > < / a > < / span > < span class = cF5 > StrPrint < / span > < span class = cF0 > ( buf , < / span > < span class = cF6 > & quot ; $ SP + LE + X , \ & quot ; \ & quot ; , % d , % % d $ . . . . & quot ; < / span > < span class = cF0 > , i ) ;
< a name = " l475 " > < / a > < / span > < span class = cF5 > DocSprite < / span > < span class = cF0 > ( doc , imgs [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > * i + player ] , buf ) ;
< a name = " l476 " > < / a > }
< a name = " l477 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( doc , < / span > < span class = cF6 > & quot ; \ n \ n \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l478 " > < / a > i = < / span > < span class = cF5 > PopUpMenu < / span > < span class = cF0 > ( doc ) ;
< a name = " l479 " > < / a > < / span > < span class = cF5 > DocDel < / span > < span class = cF0 > ( doc ) ;
< a name = " l480 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l481 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( i & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
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< a name = " l482 " > < / a >
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< a name = " l483 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > i ;
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< a name = " l484 " > < / a > }
< a name = " l485 " > < / a >
< a name = " l486 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * brd_dc ;
< a name = " l487 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > cx , cy , cx2 , cy2 , g , cursor_x , cursor_y , cur_mv_cnt , * s2w , * w2s ;
< a name = " l488 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > cur_mvs [ < / span > < span class = cFE > 32 < / span > < span class = cF0 > ] , last_mv ;
< a name = " l489 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > ai_thinking , game_over ;
< a name = " l490 " > < / a >
< a name = " l491 " > < / a > < / span > < span class = cF1 > extern < / span > < span class = cF0 > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > MoveCnt ( GameState * state ) ;
< a name = " l492 " > < / a >
< a name = " l493 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > MoveDo ( GameState * state , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > piece_num , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x2 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y2 , < / span > < span class = cF1 > Bool < / span > < span class = cF0 > final )
< a name = " l494 " > < / a > { < / span > < span class = cF2 > //returns TRUE if killed a piece.</span><span class=cF0>
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< a name = " l495 " > < / a > PieceState * p = & amp ; state - & gt ; pieces [ piece_num ] ;
< a name = " l496 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > j , ty = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , score_adjust = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x1 = p - & gt ; x , y1 = p - & gt ; y ;
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< a name = " l497 " > < / a >
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< a name = " l498 " > < / a > j = PieceFind ( x2 , y2 , state - & gt ; cur_player ^ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l499 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( j & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l500 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l501 " > < / a > state - & gt ; pieces [ j ] . player - = < / span > < span class = cFE > 2 < / span > < span class = cF0 > ; < / span > < span class = cF2 > //dead</span><span class=cF0>
< a name = " l502 " > < / a > ty = state - & gt ; pieces [ j ] . type ;
< a name = " l503 " > < / a > score_adjust = piece_scores [ ty ] ;
< a name = " l504 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l505 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( p - & gt ; type = = P_PAWN & amp ; & amp ; < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y1 - y2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l506 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 > < / span > < span class = cF2 > //en passant?</span><span class=cF0>
< a name = " l507 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! state - & gt ; cur_player )
< a name = " l508 " > < / a > j = PieceFind ( x2 - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , y2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l509 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l510 " > < / a > j = PieceFind ( x2 + < / span > < span class = cFE > 1 < / span > < span class = cF0 > , y2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l511 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( j & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l512 " > < / a > {
< a name = " l513 " > < / a > state - & gt ; pieces [ j ] . player - = < / span > < span class = cFE > 2 < / span > < span class = cF0 > ; < / span > < span class = cF2 > //dead</span><span class=cF0>
< a name = " l514 " > < / a > ty = state - & gt ; pieces [ j ] . type ;
< a name = " l515 " > < / a > score_adjust = piece_scores [ ty ] ;
< a name = " l516 " > < / a > }
< a name = " l517 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l518 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( p - & gt ; type = = P_PAWN & amp ; & amp ; < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > x1 - x2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cFE > 2 < / span > < span class = cF0 > )
< a name = " l519 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l520 " > < / a > state - & gt ; potential_en_passant_victim . x = x2 ;
< a name = " l521 " > < / a > state - & gt ; potential_en_passant_victim . y = y2 ;
< a name = " l522 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l523 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l524 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l525 " > < / a > state - & gt ; potential_en_passant_victim . x = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l526 " > < / a > state - & gt ; potential_en_passant_victim . y = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l527 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l528 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( p - & gt ; type = = P_PAWN & amp ; & amp ; < / span > < span class = cF7 > ( < / span > < span class = cF0 > ! x2 | | x2 = = < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l529 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l530 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! state - & gt ; is_human [ state - & gt ; cur_player ] | | ! final )
< a name = " l531 " > < / a > p - & gt ; type = P_QUEEN ;
< a name = " l532 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l533 " > < / a > p - & gt ; type = PopUpPiece ( state - & gt ; cur_player ) ;
< a name = " l534 " > < / a > score_adjust + = piece_scores [ p - & gt ; type ] - piece_scores [ P_PAWN ] ;
< a name = " l535 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l536 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( p - & gt ; type = = P_KING & amp ; & amp ; < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > y1 - y2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cFE > 2 < / span > < span class = cF0 > )
< a name = " l537 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 > < / span > < span class = cF2 > //castling?</span><span class=cF0>
< a name = " l538 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! state - & gt ; cur_player )
< a name = " l539 " > < / a > {
< a name = " l540 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( y2 - y1 & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l541 " > < / a > state - & gt ; pieces [ < / span > < span class = cFE > 6 < / span > < span class = cF0 > ] . y = y2 + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l542 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l543 " > < / a > state - & gt ; pieces [ < / span > < span class = cFE > 7 < / span > < span class = cF0 > ] . y = y2 - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l544 " > < / a > }
< a name = " l545 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l546 " > < / a > {
< a name = " l547 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( y2 - y1 & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l548 " > < / a > state - & gt ; pieces [ < / span > < span class = cFE > 22 < / span > < span class = cF0 > ] . y = y2 + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l549 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l550 " > < / a > state - & gt ; pieces [ < / span > < span class = cFE > 23 < / span > < span class = cF0 > ] . y = y2 - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l551 " > < / a > }
< a name = " l552 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l553 " > < / a > p - & gt ; x = x2 ;
< a name = " l554 " > < / a > p - & gt ; y = y2 ;
< a name = " l555 " > < / a > < / span > < span class = cF5 > LBts < / span > < span class = cF0 > ( & amp ; state - & gt ; moved_mask , piece_num ) ;
< a name = " l556 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! state - & gt ; cur_player )
< a name = " l557 " > < / a > state - & gt ; raw_score + = score_adjust ;
< a name = " l558 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l559 " > < / a > state - & gt ; raw_score - = score_adjust ;
< a name = " l560 " > < / a > state - & gt ; cur_player ^ = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l561 " > < / a > state - & gt ; mv_num + + ;
< a name = " l562 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( final )
< a name = " l563 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l564 " > < / a > last_mv . x = x2 ;
< a name = " l565 " > < / a > last_mv . y = y2 ;
< a name = " l566 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; % 02 d ) & quot ; < / span > < span class = cF0 > , state - & gt ; mv_num ) ;
< a name = " l567 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; cur_player )
< a name = " l568 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; $ FG , LTGRAY $ & quot ; < / span > < span class = cF0 > ) ;
< a name = " l569 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l570 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; $ FG , BLACK & quot ; < / span > < span class = cF0 > ) ;
< a name = " l571 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; % c : % c % c - % c % c & quot ; < / span > < span class = cF0 > , piece_letters [ p - & gt ; type ] , y1 + < / span > < span class = cF6 > ' A ' < / span > < span class = cF0 > , x1 + < / span > < span class = cF6 > ' 1 ' < / span > < span class = cF0 > , y2 + < / span > < span class = cF6 > ' A ' < / span > < span class = cF0 > , x2 + < / span > < span class = cF6 > ' 1 ' < / span > < span class = cF0 > ) ;
< a name = " l572 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ty & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l573 " > < / a > {
< a name = " l574 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; cur_player )
< a name = " l575 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; $ FG $ * $ FG , BLACK $ & quot ; < / span > < span class = cF0 > ) ;
< a name = " l576 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l577 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; $ FG $ * $ FG , LTGRAY $ & quot ; < / span > < span class = cF0 > ) ;
< a name = " l578 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; % c & quot ; < / span > < span class = cF0 > , piece_letters [ ty ] ) ;
< a name = " l579 " > < / a > }
< a name = " l580 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; $ FG $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l581 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! MoveCnt < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; cur_state < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l582 " > < / a > {
< a name = " l583 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; $ FG , RED $ Game Over $ FG $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l584 " > < / a > game_over = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l585 " > < / a > }
< a name = " l586 " > < / a > GameSnapShot ;
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< a name = " l587 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l588 " > < / a >
< a name = " l589 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF5 > ToBool < / span > < span class = cF0 > ( score_adjust ) ;
< a name = " l590 " > < / a > }
< a name = " l591 " > < / a >
< a name = " l592 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > MoveFind ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF5 > Move < / span > < span class = cF0 > * mvs , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > mv_cnt )
< a name = " l593 " > < / a > {
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< a name = " l594 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
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< a name = " l595 " > < / a >
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< a name = " l596 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; mv_cnt ; i + + )
< a name = " l597 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( mvs [ i ] . x = = x & amp ; & amp ; mvs [ i ] . y = = y )
< a name = " l598 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > i ;
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< a name = " l599 " > < / a >
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< a name = " l600 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
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< a name = " l601 " > < / a > }
< a name = " l602 " > < / a >
< a name = " l603 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > HumanMove ( GameState * state , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > piece_num , < / span > < span class = cF5 > Move < / span > < span class = cF0 > * mvs , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > mv_cnt , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y )
< a name = " l604 " > < / a > {
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< a name = " l605 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( piece_num & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > & amp ; & amp ; MoveFind < / span > < span class = cF7 > ( < / span > < span class = cF0 > x , y , mvs , mv_cnt < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l606 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l607 " > < / a > MoveDo ( state , piece_num , x , y , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l608 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l609 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l610 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l611 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
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< a name = " l612 " > < / a > }
< a name = " l613 " > < / a >
< a name = " l614 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > ChkPieceMoves ( GameState * state , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > piece_num , < / span > < span class = cF5 > Move < / span > < span class = cF0 > * src , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > mv_cnt )
< a name = " l615 " > < / a > { < / span > < span class = cF2 > //Goes through moves lst for one piece, eliminating invalid moves.</span><span class=cF0>
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< a name = " l616 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > k , cnt = mv_cnt , res = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , x , y , dy ;
< a name = " l617 " > < / a > GameState state2 , * tmpg ;
< a name = " l618 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > * dst = src ;
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< a name = " l619 " > < / a >
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< a name = " l620 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; cur_player ) < / span > < span class = cF2 > //Find King</span><span class=cF0>
< a name = " l621 " > < / a > k = < / span > < span class = cFE > 16 < / span > < span class = cF0 > ;
< a name = " l622 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l623 " > < / a > k = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l624 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( cnt - - )
< a name = " l625 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l626 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; state2 , state , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > GameState < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l627 " > < / a > MoveDo ( & amp ; state2 , piece_num , src - & gt ; x , src - & gt ; y , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
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< a name = " l628 " > < / a >
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< a name = " l629 " > < / a > < / span > < span class = cF2 > //Don't repeat board position</span><span class=cF0>
< a name = " l630 " > < / a > tmpg = cur_state . next ;
< a name = " l631 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpg ! = & amp ; cur_state )
< a name = " l632 " > < / a > {
< a name = " l633 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF5 > MemCompare < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpg - & gt ; pieces , state2 . pieces , < / span > < span class = cF1 > sizeof < / span > < span class = cF0 > ( PieceState ) * < / span > < span class = cFE > 32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l634 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > cm_skip ;
< a name = " l635 " > < / a > tmpg = tmpg - & gt ; next ;
< a name = " l636 " > < / a > }
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< a name = " l637 " > < / a >
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< a name = " l638 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( piece_num = = k )
< a name = " l639 " > < / a > { < / span > < span class = cF2 > //If king is moving, check his new location.</span><span class=cF0>
< a name = " l640 " > < / a > x = state2 . pieces [ k ] . x ;
< a name = " l641 " > < / a > y = state2 . pieces [ k ] . y ;
< a name = " l642 " > < / a > dy = y - state - & gt ; pieces [ k ] . y ;
< a name = " l643 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > dy < / span > < span class = cF7 > ) < / span > < span class = cF0 > = = < / span > < span class = cFE > 2 < / span > < span class = cF0 > & amp ; & amp ; < / span > < span class = cF2 > /*castling?*/ < / span > < span class = cF0 > < / span > < span class = cF7 > ( < / span > < span class = cF0 > SqrInChk ( & amp ; state2 , x , y - dy ) | | SqrInChk ( & amp ; state2 , x , y - < / span > < span class = cF5 > SignI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > dy < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l644 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > cm_skip ; < / span > < span class = cF2 > // This really needs to go into PieceMoves</span><span class=cF0>
< a name = " l645 " > < / a > }
< a name = " l646 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l647 " > < / a > {
< a name = " l648 " > < / a > x = state - & gt ; pieces [ k ] . x ;
< a name = " l649 " > < / a > y = state - & gt ; pieces [ k ] . y ;
< a name = " l650 " > < / a > }
< a name = " l651 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! SqrInChk < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; state2 , x , y < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l652 " > < / a > {
< a name = " l653 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( dst + + , src , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF5 > Move < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l654 " > < / a > res + + ;
< a name = " l655 " > < / a > }
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< a name = " l656 " > < / a > cm_skip :
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< a name = " l657 " > < / a > src + + ;
< a name = " l658 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l659 " > < / a >
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< a name = " l660 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l661 " > < / a > }
< a name = " l662 " > < / a >
< a name = " l663 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > MoveCnt ( GameState * state )
< a name = " l664 " > < / a > {
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< a name = " l665 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , res = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , mv_cnt ;
< a name = " l666 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > mvs [ < / span > < span class = cFE > 32 < / span > < span class = cF0 > ] ;
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< a name = " l667 " > < / a >
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< a name = " l668 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ; i + + )
< a name = " l669 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; pieces [ i ] . player = = state - & gt ; cur_player )
< a name = " l670 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l671 " > < / a > mv_cnt = PieceMoves ( state , i , mvs ) ;
< a name = " l672 " > < / a > mv_cnt = ChkPieceMoves ( state , i , mvs , mv_cnt ) ;
< a name = " l673 " > < / a > res + = mv_cnt ;
< a name = " l674 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l675 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l676 " > < / a > }
< a name = " l677 " > < / a >
< a name = " l678 " > < / a >
< a name = " l679 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc )
< a name = " l680 " > < / a > {
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< a name = " l681 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , x , y , z , k0 , k1 ;
< a name = " l682 " > < / a > PieceState * s = cur_state . pieces ;
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< a name = " l683 " > < / a >
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< a name = " l684 " > < / a > brd_dc - & gt ; flags | = < / span > < span class = cF3 > DCF_NO_TRANSPARENTS < / span > < span class = cF0 > ;
< a name = " l685 " > < / a > < / span > < span class = cF5 > GrBlot < / span > < span class = cF0 > ( dc , cx - cx2 , cy - cy2 , brd_dc ) ;
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< a name = " l686 " > < / a >
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< a name = " l687 " > < / a > task - & gt ; text_attr = < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ;
< a name = " l688 " > < / a > dc - & gt ; x = cx ;
< a name = " l689 " > < / a > dc - & gt ; y = cy ;
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< a name = " l690 " > < / a >
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< a name = " l691 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l692 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( dc - & gt ; r , w2s , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cFE > 16 < / span > < span class = cF0 > ) ;
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< a name = " l693 " > < / a >
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< a name = " l694 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ai_thinking )
< a name = " l695 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l696 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( cur_state . cur_player )
< a name = " l697 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l698 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l699 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l700 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Blink < / span > < span class = cF0 > )
< a name = " l701 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , - < / span > < span class = cFE > 11 < / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > - cy , < / span > < span class = cF6 > & quot ; Thinking . . . & quot ; < / span > < span class = cF0 > ) ;
< a name = " l702 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l703 " > < / a >
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< a name = " l704 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > RED < / span > < span class = cF0 > ;
< a name = " l705 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; cur_mv_cnt ; i + + )
< a name = " l706 " > < / a > < / span > < span class = cF5 > GrRect3 < / span > < span class = cF0 > ( dc , < / span > < span class = cF7 > ( < / span > < span class = cF0 > cur_mvs [ i ] . x - < / span > < span class = cFE > 4 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * g + g / < / span > < span class = cFE > 4 < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cF0 > cur_mvs [ i ] . y - < / span > < span class = cFE > 4 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * g + g / < / span > < span class = cFE > 4 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
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< a name = " l707 " > < / a >
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< a name = " l708 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTRED < / span > < span class = cF0 > ;
< a name = " l709 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l710 " > < / a > < / span > < span class = cF5 > GrBorder < / span > < span class = cF0 > ( dc , < / span > < span class = cF7 > ( < / span > < span class = cF0 > cursor_x - < / span > < span class = cFE > 4 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * g + < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cF0 > cursor_y - < / span > < span class = cFE > 4 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * g + < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cF0 > cursor_x - < / span > < span class = cFE > 3 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * g - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cF0 > cursor_y - < / span > < span class = cFE > 3 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * g - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
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< a name = " l711 " > < / a >
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< a name = " l712 " > < / a > < / span > < span class = cF5 > DCDepthBufAlloc < / span > < span class = cF0 > ( dc ) ;
< a name = " l713 " > < / a > k0 = k1 = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l714 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ; i + + , s + + )
< a name = " l715 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l716 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( s - & gt ; player & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l717 " > < / a > { < / span > < span class = cF2 > //Alive?</span><span class=cF0>
< a name = " l718 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( s - & gt ; x ! = last_mv . x | | s - & gt ; y ! = last_mv . y | | < / span > < span class = cF5 > Blink < / span > < span class = cF0 > )
< a name = " l719 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l720 " > < / a > x = g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + ( s - & gt ; x - < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) * g ;
< a name = " l721 " > < / a > y = g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + ( s - & gt ; y - < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) * g ;
< a name = " l722 " > < / a > z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l723 " > < / a > < / span > < span class = cF5 > DCTransform < / span > < span class = cF0 > ( dc , & amp ; x , & amp ; y , & amp ; z ) ;
< a name = " l724 " > < / a > z = < / span > < span class = cF3 > GR_Z_ALL < / span > < span class = cF0 > + s - & gt ; x - s - & gt ; y ;
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< a name = " l725 " > < / a >
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< a name = " l726 " > < / a > dc - & gt ; flags & amp ; = ~ < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l727 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , x , y , z , imgs [ s - & gt ; type * < / span > < span class = cFE > 2 < / span > < span class = cF0 > + s - & gt ; player ] ) ;
< a name = " l728 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l729 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l730 " > < / a > }
< a name = " l731 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l732 " > < / a > { < / span > < span class = cF2 > //Dead</span><span class=cF0>
< a name = " l733 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( s - & gt ; player = = - < / span > < span class = cFE > 2 < / span > < span class = cF0 > )
< a name = " l734 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l735 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k1 & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > )
< a name = " l736 " > < / a > {
< a name = " l737 " > < / a > x = cx + < / span > < span class = cFE > 100 < / span > < span class = cF0 > + k1 + + * g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l738 " > < / a > y = cy - < / span > < span class = cFE > 180 < / span > < span class = cF0 > ;
< a name = " l739 " > < / a > }
< a name = " l740 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l741 " > < / a > {
< a name = " l742 " > < / a > x = cx + < / span > < span class = cFE > 100 < / span > < span class = cF0 > + ( k1 + + - < / span > < span class = cFE > 8 < / span > < span class = cF0 > ) * g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l743 " > < / a > y = cy - < / span > < span class = cFE > 130 < / span > < span class = cF0 > ;
< a name = " l744 " > < / a > }
< a name = " l745 " > < / a > z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l746 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l747 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l748 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l749 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( k0 & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > )
< a name = " l750 " > < / a > {
< a name = " l751 " > < / a > x = cx + < / span > < span class = cFE > 100 < / span > < span class = cF0 > + k0 + + * g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l752 " > < / a > y = cy + < / span > < span class = cFE > 220 < / span > < span class = cF0 > ;
< a name = " l753 " > < / a > }
< a name = " l754 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l755 " > < / a > {
< a name = " l756 " > < / a > x = cx + < / span > < span class = cFE > 100 < / span > < span class = cF0 > + ( k0 + + - < / span > < span class = cFE > 8 < / span > < span class = cF0 > ) * g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l757 " > < / a > y = cy + < / span > < span class = cFE > 170 < / span > < span class = cF0 > ;
< a name = " l758 " > < / a > }
< a name = " l759 " > < / a > z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l760 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l761 " > < / a > dc - & gt ; flags & amp ; = ~ < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l762 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , x , y , z , imgs [ s - & gt ; type * < / span > < span class = cFE > 2 < / span > < span class = cF0 > + s - & gt ; player + < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] ) ;
< a name = " l763 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l764 " > < / a > }
< a name = " l765 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l766 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( game_over & amp ; & amp ; < / span > < span class = cF5 > Blink < / span > < span class = cF0 > )
< a name = " l767 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l768 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > LTRED < / span > < span class = cF0 > ;
< a name = " l769 " > < / a > < / span > < span class = cF5 > GrPrint3 < / span > < span class = cF0 > ( dc , - < / span > < span class = cFE > 9 < / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Game Over & quot ; < / span > < span class = cF0 > ) ;
< a name = " l770 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = " l771 " > < / a > }
< a name = " l772 " > < / a >
< a name = " l773 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > DEPTH - < / span > < span class = cFE > 5 < / span > < span class = cF0 >
< a name = " l774 " > < / a >
< a name = " l775 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * BrdNew ( )
< a name = " l776 " > < / a > {
2021-07-04 23:11:34 +01:00
< a name = " l777 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j , k , w = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_width , h = < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_height ;
< a name = " l778 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc ;
2021-07-03 05:07:57 +01:00
< a name = " l779 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l780 " > < / a > g = < / span > < span class = cFE > 42 < / span > < span class = cF0 > ;
< a name = " l781 " > < / a > cx = w / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + < / span > < span class = cFE > 40 < / span > < span class = cF0 > ;
< a name = " l782 " > < / a > cy = h / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l783 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l784 " > < / a > w = < / span > < span class = cF5 > Sqrt < / span > < span class = cF0 > ( < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) * ( < / span > < span class = cFE > 8 < / span > < span class = cF0 > * g + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > ) ;
< a name = " l785 " > < / a > h = < / span > < span class = cFE > 8 < / span > < span class = cF0 > * g + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > ;
< a name = " l786 " > < / a > cx2 = w / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l787 " > < / a > cy2 = h / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = " l788 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l789 " > < / a > dc = < / span > < span class = cF5 > DCNew < / span > < span class = cF0 > ( w , h ) ;
< a name = " l790 " > < / a > dc - & gt ; x = cx2 ;
< a name = " l791 " > < / a > dc - & gt ; y = cy2 ;
2021-07-03 05:07:57 +01:00
< a name = " l792 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l793 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l794 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( dc - & gt ; r , w2s , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > I64 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * < / span > < span class = cFE > 16 < / span > < span class = cF0 > ) ;
2021-07-03 05:07:57 +01:00
< a name = " l795 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l796 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > ;
< a name = " l797 " > < / a > < / span > < span class = cF5 > GrRect < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , w , h ) ;
2021-07-03 05:07:57 +01:00
< a name = " l798 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l799 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l800 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = - < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; i + + )
< a name = " l801 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l802 " > < / a > < / span > < span class = cF5 > GrPrint3 < / span > < span class = cF0 > ( dc , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g - < / span > < span class = cFE > 4 < / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > , i * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - < / span > < span class = cFE > 4 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % C & quot ; < / span > < span class = cF0 > , i + < / span > < span class = cFE > 4 < / span > < span class = cF0 > + < / span > < span class = cF6 > ' A ' < / span > < span class = cF0 > ) ;
< a name = " l803 " > < / a > < / span > < span class = cF5 > GrPrint3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g + < / span > < span class = cFE > 14 < / span > < span class = cF0 > , i * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - < / span > < span class = cFE > 4 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % C & quot ; < / span > < span class = cF0 > , i + < / span > < span class = cFE > 4 < / span > < span class = cF0 > + < / span > < span class = cF6 > ' A ' < / span > < span class = cF0 > ) ;
< a name = " l804 " > < / a > < / span > < span class = cF5 > GrPrint3 < / span > < span class = cF0 > ( dc , i * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + < / span > < span class = cFE > 6 < / span > < span class = cF0 > , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g - < / span > < span class = cFE > 12 < / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % C & quot ; < / span > < span class = cF0 > , i + < / span > < span class = cFE > 4 < / span > < span class = cF0 > + < / span > < span class = cF6 > ' 1 ' < / span > < span class = cF0 > ) ;
< a name = " l805 " > < / a > < / span > < span class = cF5 > GrPrint3 < / span > < span class = cF0 > ( dc , i * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g + < / span > < span class = cFE > 9 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % C & quot ; < / span > < span class = cF0 > , i + < / span > < span class = cFE > 4 < / span > < span class = cF0 > + < / span > < span class = cF6 > ' 1 ' < / span > < span class = cF0 > ) ;
< a name = " l806 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = " l807 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l808 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l809 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l810 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = - < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; i & lt ; = < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; i + + )
< a name = " l811 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l812 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , i * g , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , i * g , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l813 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , i * g , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , i * g , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l814 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , i * g , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , i * g , DEPTH ) ;
< a name = " l815 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , i * g , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , i * g , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , DEPTH ) ;
< a name = " l816 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l817 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , DEPTH , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , DEPTH ) ;
< a name = " l818 " > < / a > < / span > < span class = cF5 > GrLine3 < / span > < span class = cF0 > ( dc , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , DEPTH , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , DEPTH ) ;
2021-07-03 05:07:57 +01:00
< a name = " l819 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l820 " > < / a > k = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l821 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = - < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; j + + )
< a name = " l822 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l823 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = - < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 4 < / span > < span class = cF0 > ; i + + )
< a name = " l824 " > < / a > {
< a name = " l825 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > i + j < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l826 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l827 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l828 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > DKGRAY < / span > < span class = cF0 > ;
< a name = " l829 " > < / a > < / span > < span class = cF5 > GrFloodFill3 < / span > < span class = cF0 > ( dc , i * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , j * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l830 " > < / a > }
< a name = " l831 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( j & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l832 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > DKGRAY < / span > < span class = cF0 > ;
< a name = " l833 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l834 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l835 " > < / a > < / span > < span class = cF5 > GrFloodFill3 < / span > < span class = cF0 > ( dc , - < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , j * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , DEPTH / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l836 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( j & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l837 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > WHITE < / span > < span class = cF0 > ;
< a name = " l838 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l839 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > DKGRAY < / span > < span class = cF0 > ;
< a name = " l840 " > < / a > < / span > < span class = cF5 > GrFloodFill3 < / span > < span class = cF0 > ( dc , j * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g , DEPTH / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ) ;
< a name = " l841 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = " l842 " > < / a >
2021-07-04 23:11:34 +01:00
< a name = " l843 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > dc ;
2021-07-03 05:07:57 +01:00
< a name = " l844 " > < / a > }
< a name = " l845 " > < / a >
< a name = " l846 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > AIStateScore ( GameState * state , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > player )
< a name = " l847 " > < / a > {
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< a name = " l848 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( player )
< a name = " l849 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > - state - & gt ; raw_score ;
< a name = " l850 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l851 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > state - & gt ; raw_score ;
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< a name = " l852 " > < / a > }
< a name = " l853 " > < / a >
< a name = " l854 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > move_depth , kill_depth ;
< a name = " l855 " > < / a >
< a name = " l856 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > AIMove2 ( GameState * state , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > depth )
< a name = " l857 " > < / a > {
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< a name = " l858 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , possible_moves = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , best_piece , score ,
< a name = " l859 " > < / a > best_score = < / span > < span class = cF3 > I64_MIN < / span > < span class = cF0 > , mv_cnt , score_adjust ;
< a name = " l860 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > best_mv , mvs [ < / span > < span class = cFE > 32 < / span > < span class = cF0 > ] , * ptr ;
< a name = " l861 " > < / a > GameState state2 ;
< a name = " l862 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > first = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
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< a name = " l863 " > < / a >
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< a name = " l864 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > UnusedStack < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 0x1000 < / span > < span class = cF0 > )
< a name = " l865 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 > < / span > < span class = cF2 > //Shouldn't happen</span><span class=cF0>
< a name = " l866 " > < / a > < / span > < span class = cF5 > DocPrint < / span > < span class = cF0 > ( chess_doc , < / span > < span class = cF6 > & quot ; StkOverflow \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l867 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > AIStateScore ( state , state - & gt ; cur_player ) ;
< a name = " l868 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l869 " > < / a >
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< a name = " l870 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ; i + + )
< a name = " l871 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; pieces [ i ] . player = = state - & gt ; cur_player )
< a name = " l872 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l873 " > < / a > mv_cnt = PieceMoves ( state , i , mvs ) ;
< a name = " l874 " > < / a > possible_moves + = mv_cnt ;
< a name = " l875 " > < / a > ptr = mvs ;
< a name = " l876 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( mv_cnt - - )
< a name = " l877 " > < / a > {
< a name = " l878 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; state2 , state , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > GameState < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l879 " > < / a > state2 . parent = state ;
< a name = " l880 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( MoveDo < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; state2 , i , ptr - & gt ; x , ptr - & gt ; y , < / span > < span class = cF3 > FALSE < / span > < span class = cF7 > ) < / span > < span class = cF0 > & amp ; & amp ; depth & lt ; kill_depth | | depth & lt ; move_depth )
< a name = " l881 " > < / a > score = - AIMove2 ( & amp ; state2 , depth + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l882 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l883 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l884 " > < / a > score = AIStateScore ( & amp ; state2 , state - & gt ; cur_player ) ;
< a name = " l885 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( score_adjust = < / span > < span class = cF5 > AbsI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > state2 . raw_score - state - & gt ; raw_score < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l886 " > < / a > score + = score_adjust - piece_scores [ state - & gt ; pieces [ i ] . type ] ;
< a name = " l887 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l888 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( first | | score & gt ; best_score )
< a name = " l889 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l890 " > < / a > best_score = score ;
< a name = " l891 " > < / a > best_piece = i ;
< a name = " l892 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; best_mv , ptr , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF5 > Move < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l893 " > < / a > first = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l894 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l895 " > < / a > ptr + + ;
< a name = " l896 " > < / a > }
< a name = " l897 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l898 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! first )
< a name = " l899 " > < / a > MoveDo ( state , best_piece , best_mv . x , best_mv . y , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
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< a name = " l900 " > < / a >
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< a name = " l901 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > best_score + possible_moves & lt ; & lt ; SHIFT_POSSIBLE_MOVES ;
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< a name = " l902 " > < / a > }
< a name = " l903 " > < / a >
< a name = " l904 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > ChessJob
< a name = " l905 " > < / a > {
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< a name = " l906 " > < / a > GameState * state ;
< a name = " l907 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > * mv ;
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< a name = " l908 " > < / a > } ;
< a name = " l909 " > < / a >
< a name = " l910 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > AIMove1 ( ChessJob * cj )
< a name = " l911 " > < / a > {
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< a name = " l912 " > < / a > GameState state2 ;
< a name = " l913 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > * ptr = cj - & gt ; mv ;
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< a name = " l914 " > < / a >
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< a name = " l915 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; state2 , cj - & gt ; state , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > GameState < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l916 " > < / a > state2 . parent = cj - & gt ; state ;
< a name = " l917 " > < / a > MoveDo ( & amp ; state2 , ptr - & gt ; piece , ptr - & gt ; x , ptr - & gt ; y , < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l918 " > < / a > ptr - & gt ; score = - AIMove2 ( & amp ; state2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l919 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( cj ) ;
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< a name = " l920 " > < / a > }
< a name = " l921 " > < / a >
< a name = " l922 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > MoveCmp ( < / span > < span class = cF5 > Move < / span > < span class = cF0 > * e1 , < / span > < span class = cF5 > Move < / span > < span class = cF0 > * e2 )
< a name = " l923 " > < / a > {
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< a name = " l924 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( e1 - & gt ; score & lt ; e2 - & gt ; score )
< a name = " l925 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l926 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( e1 - & gt ; score = = e2 - & gt ; score )
< a name = " l927 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l928 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l929 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
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< a name = " l930 " > < / a > }
< a name = " l931 " > < / a >
< a name = " l932 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > AIMove ( GameState * state )
< a name = " l933 " > < / a > {
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< a name = " l934 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , cnt = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , mv_cnt , best_score ;
< a name = " l935 " > < / a > < / span > < span class = cF5 > Move < / span > < span class = cF0 > mvs [ < / span > < span class = cFE > 32 < / span > < span class = cF0 > ] , * ptr , * ptr2 ;
< a name = " l936 " > < / a > ChessJob * cj ;
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< a name = " l937 " > < / a >
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< a name = " l938 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( cnt = MoveCnt < / span > < span class = cF7 > ( < / span > < span class = cF0 > state < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l939 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF2 > //Collect AI possible valid moves</span><span class=cF0>
< a name = " l940 " > < / a > ptr = ptr2 = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( cnt * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF5 > Move < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l941 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 32 < / span > < span class = cF0 > ; i + + )
< a name = " l942 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( state - & gt ; pieces [ i ] . player = = state - & gt ; cur_player )
< a name = " l943 " > < / a > {
< a name = " l944 " > < / a > mv_cnt = PieceMoves ( state , i , mvs ) ;
< a name = " l945 " > < / a > mv_cnt = ChkPieceMoves ( state , i , mvs , mv_cnt ) ;
< a name = " l946 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( ptr , mvs , mv_cnt * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF5 > Move < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l947 " > < / a > ptr + = mv_cnt ;
< a name = " l948 " > < / a > }
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< a name = " l949 " > < / a >
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< a name = " l950 " > < / a > < / span > < span class = cF2 > //Dispatch to MP scoring all moves</span><span class=cF0>
< a name = " l951 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , ptr = ptr2 ; i & lt ; cnt ; i + + , ptr + + )
< a name = " l952 " > < / a > {
< a name = " l953 " > < / a > ptr - & gt ; score = - < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > ;
< a name = " l954 " > < / a > cj = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > ChessJob < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l955 " > < / a > cj - & gt ; state = state ;
< a name = " l956 " > < / a > cj - & gt ; mv = ptr ;
< a name = " l957 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mp_count < / span > < span class = cF0 > & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l958 " > < / a > < / span > < span class = cF5 > JobQueue < / span > < span class = cF0 > ( & amp ; AIMove1 , cj , i % < / span > < span class = cF7 > ( < / span > < span class = cFB > mp_count < / span > < span class = cF0 > - < / span > < span class = cFE > 1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l959 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l960 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l961 " > < / a > AIMove1 ( cj ) ;
< a name = " l962 " > < / a > < / span > < span class = cF5 > Yield < / span > < span class = cF0 > ;
< a name = " l963 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l964 " > < / a > }
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< a name = " l965 " > < / a >
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< a name = " l966 " > < / a > < / span > < span class = cF2 > //Wait for finish</span><span class=cF0>
< a name = " l967 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , ptr = ptr2 ; i & lt ; cnt ; i + + , ptr + + )
< a name = " l968 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( ptr - & gt ; score = = - < / span > < span class = cF3 > I32_MAX < / span > < span class = cF0 > )
< a name = " l969 " > < / a > < / span > < span class = cF5 > Yield < / span > < span class = cF0 > ;
< a name = " l970 " > < / a > < / span > < span class = cF5 > QuickSort < / span > < span class = cF0 > ( ptr2 , cnt , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF5 > Move < / span > < span class = cF7 > ) < / span > < span class = cF0 > , & amp ; MoveCmp ) ;
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< a name = " l971 " > < / a >
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< a name = " l972 " > < / a > < / span > < span class = cF2 > //Cnt ties for first</span><span class=cF0>
< a name = " l973 " > < / a > best_score = ptr2 - & gt ; score ;
< a name = " l974 " > < / a > mv_cnt = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l975 " > < / a > ptr = ptr2 ;
< a name = " l976 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( mv_cnt & lt ; cnt & amp ; & amp ; ptr - & gt ; score = = best_score )
< a name = " l977 " > < / a > {
< a name = " l978 " > < / a > mv_cnt + + ;
< a name = " l979 " > < / a > ptr + + ;
< a name = " l980 " > < / a > }
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< a name = " l981 " > < / a >
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< a name = " l982 " > < / a > ptr = ptr2 + < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > % mv_cnt ;
< a name = " l983 " > < / a > MoveDo ( state , ptr - & gt ; piece , ptr - & gt ; x , ptr - & gt ; y , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
< a name = " l984 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( ptr2 ) ;
< a name = " l985 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l986 " > < / a > }
< a name = " l987 " > < / a >
< a name = " l988 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Init ( )
< a name = " l989 " > < / a > {
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< a name = " l990 " > < / a > chess_doc = < / span > < span class = cF5 > DocPut < / span > < span class = cF0 > ;
< a name = " l991 " > < / a > < / span > < span class = cF5 > DocClear < / span > < span class = cF0 > ;
< a name = " l992 " > < / a > < / span > < span class = cF6 > & quot ; $ FD , BLACK $ $ BG , YELLOW $ & quot ; < / span > < span class = cF0 > ;
< a name = " l993 " > < / a > game_over = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l994 " > < / a > ai_thinking = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l995 " > < / a > move_depth = < / span > < span class = cFE > 3 < / span > < span class = cF0 > ;
< a name = " l996 " > < / a > kill_depth = < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l997 " > < / a > cur_mv_cnt = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l998 " > < / a > last_mv . x = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l999 " > < / a > last_mv . y = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l1000 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; cur_state , & amp ; setup_state , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > cur_state < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l1001 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; cur_state ) ;
< a name = " l1002 " > < / a > cur_state . is_human [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] = < / span > < span class = cF5 > PopUpNoYes < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; $ FG , BLACK $ WHITE is human ? & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1003 " > < / a > cur_state . is_human [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] = < / span > < span class = cF5 > PopUpNoYes < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; $ FG , BLACK $ BLACK is human ? & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l1004 " > < / a >
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< a name = " l1005 " > < / a > GameSnapShot ;
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< a name = " l1006 " > < / a > }
< a name = " l1007 " > < / a >
< a name = " l1008 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > CleanUp ( )
< a name = " l1009 " > < / a > {
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< a name = " l1010 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( & amp ; cur_state , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
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< a name = " l1011 " > < / a > }
< a name = " l1012 " > < / a >
< a name = " l1013 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > SetMouseCursor ( )
< a name = " l1014 " > < / a > {
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< a name = " l1015 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x = ( cursor_x - < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ,
< a name = " l1016 " > < / a > y = ( cursor_y - < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) * g + g / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ,
< a name = " l1017 " > < / a > z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
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< a name = " l1018 " > < / a >
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< a name = " l1019 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( w2s , & amp ; x , & amp ; y , & amp ; z ) ;
< a name = " l1020 " > < / a > x + = cx + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_left + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_x ;
< a name = " l1021 " > < / a > y + = cy + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; pix_top + < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; scroll_y ;
< a name = " l1022 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . x ! = x | | < / span > < span class = cFB > mouse < / span > < span class = cF0 > . pos . y ! = y )
< a name = " l1023 " > < / a > < / span > < span class = cF5 > MouseSet < / span > < span class = cF0 > ( x , y ) ;
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< a name = " l1024 " > < / a > }
< a name = " l1025 " > < / a >
< a name = " l1026 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > SetKbdCursor ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y )
< a name = " l1027 " > < / a > {
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< a name = " l1028 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z ;
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< a name = " l1029 " > < / a >
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< a name = " l1030 " > < / a > x - = cx ;
< a name = " l1031 " > < / a > y - = cy ;
< a name = " l1032 " > < / a > z = y ;
< a name = " l1033 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( s2w , & amp ; x , & amp ; y , & amp ; z ) ;
< a name = " l1034 " > < / a > cursor_x = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > x + < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g < / span > < span class = cF7 > ) < / span > < span class = cF0 > / g , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) ;
< a name = " l1035 " > < / a > cursor_y = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > y + < / span > < span class = cFE > 4 < / span > < span class = cF0 > * g < / span > < span class = cF7 > ) < / span > < span class = cF0 > / g , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) ;
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< a name = " l1036 " > < / a > }
< a name = " l1037 " > < / a >
< a name = " l1038 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Chess ( )
< a name = " l1039 " > < / a > {
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< a name = " l1040 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > arg1 , arg2 , cur_piece ;
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< a name = " l1041 " > < / a >
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< a name = " l1042 " > < / a > < / span > < span class = cF5 > SettingsPush < / span > < span class = cF0 > ; < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
< a name = " l1043 " > < / a > < / span > < span class = cF5 > AutoComplete < / span > < span class = cF0 > ;
< a name = " l1044 " > < / a > < / span > < span class = cF5 > WinBorder < / span > < span class = cF0 > ;
< a name = " l1045 " > < / a > < / span > < span class = cF5 > WinMax < / span > < span class = cF0 > ;
< a name = " l1046 " > < / a > Init ;
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< a name = " l1047 " > < / a >
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< a name = " l1048 " > < / a > < / span > < span class = cF5 > MenuPush < / span > < span class = cF0 > (
< a name = " l1049 " > < / a > < / span > < span class = cF6 > & quot ; File { & quot ; < / span > < span class = cF0 >
< a name = " l1050 " > < / a > < / span > < span class = cF6 > & quot ; Abort ( , CH_SHIFT_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l1051 " > < / a > < / span > < span class = cF6 > & quot ; Exit ( , CH_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l1052 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l1053 " > < / a > < / span > < span class = cF6 > & quot ; Play { & quot ; < / span > < span class = cF0 >
< a name = " l1054 " > < / a > < / span > < span class = cF6 > & quot ; Move ( , CH_SPACE ) ; & quot ; < / span > < span class = cF0 >
< a name = " l1055 " > < / a > < / span > < span class = cF6 > & quot ; Restart ( , ' \n ' ) ; & quot ; < / span > < span class = cF0 >
< a name = " l1056 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l1057 " > < / a >
< a name = " l1058 " > < / a >
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< a name = " l1059 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER < / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_FOCUS_TASK_MENU < / span > < span class = cF0 > ;
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< a name = " l1060 " > < / a >
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< a name = " l1061 " > < / a > cursor_x = cursor_y = < / span > < span class = cFE > 3 < / span > < span class = cF0 > ;
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< a name = " l1062 " > < / a >
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< a name = " l1063 " > < / a > w2s = < / span > < span class = cF5 > Mat4x4IdentNew < / span > < span class = cF0 > ; < / span > < span class = cF2 > //World-to-Scrn</span><span class=cF0>
< a name = " l1064 " > < / a > < / span > < span class = cF5 > Mat4x4RotZ < / span > < span class = cF0 > ( w2s , - < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) ;
< a name = " l1065 " > < / a > < / span > < span class = cF5 > Mat4x4RotX < / span > < span class = cF0 > ( w2s , < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) ;
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< a name = " l1066 " > < / a >
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< a name = " l1067 " > < / a > s2w = < / span > < span class = cF5 > Mat4x4IdentNew < / span > < span class = cF0 > ; < / span > < span class = cF2 > //Scrn-to-World</span><span class=cF0>
< a name = " l1068 " > < / a > < / span > < span class = cF5 > Mat4x4RotX < / span > < span class = cF0 > ( s2w , - < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) ;
< a name = " l1069 " > < / a > < / span > < span class = cF5 > Mat4x4RotZ < / span > < span class = cF0 > ( s2w , < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 4 < / span > < span class = cF0 > ) ;
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< a name = " l1070 " > < / a >
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< a name = " l1071 " > < / a > brd_dc = BrdNew ;
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< a name = " l1072 " > < / a >
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< a name = " l1073 " > < / a > SetMouseCursor ;
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< a name = " l1074 " > < / a >
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< a name = " l1075 " > < / a > < / span > < span class = cF5 > PaletteSetLight < / span > < span class = cF0 > ( < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ) ;
< a name = " l1076 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; draw_it = & amp ; < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ;
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< a name = " l1077 " > < / a >
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< a name = " l1078 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l1079 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1080 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l1081 " > < / a > {
< a name = " l1082 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( < / span > < span class = cF5 > MessageScan < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; arg1 , & amp ; arg2 , < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > +
< a name = " l1083 " > < / a > < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_KEY_UP < / span > < span class = cF0 > +
< a name = " l1084 " > < / a > < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_DOWN < / span > < span class = cF0 > +
< a name = " l1085 " > < / a > < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > +
< a name = " l1086 " > < / a > < / span > < span class = cFE > 1 < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1087 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1088 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cFE > 0 < / span > < span class = cF0 > :
< a name = " l1089 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! game_over & amp ; & amp ; ! cur_state . is_human [ cur_state . cur_player ] )
< a name = " l1090 " > < / a > {
< a name = " l1091 " > < / a > ai_thinking = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l1092 " > < / a > AIMove ( & amp ; cur_state ) ;
< a name = " l1093 " > < / a > ai_thinking = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l1094 " > < / a > < / span > < span class = cF5 > Beep < / span > < span class = cF0 > ;
< a name = " l1095 " > < / a > }
< a name = " l1096 " > < / a > < / span > < span class = cF5 > Refresh < / span > < span class = cF0 > ;
< a name = " l1097 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1098 " > < / a >
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< a name = " l1099 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_MOVE < / span > < span class = cF0 > :
< a name = " l1100 " > < / a > SetKbdCursor ( arg1 , arg2 ) ;
< a name = " l1101 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1102 " > < / a >
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< a name = " l1103 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN < / span > < span class = cF0 > :
< a name = " l1104 " > < / a > SetKbdCursor ( arg1 , arg2 ) ;
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< a name = " l1105 " > < / a > ch_mv_start :
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< a name = " l1106 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! game_over & amp ; & amp ; cur_state . is_human [ cur_state . cur_player ] )
< a name = " l1107 " > < / a > {
< a name = " l1108 " > < / a > cur_piece = PieceFind ( cursor_x , cursor_y , cur_state . cur_player ) ;
< a name = " l1109 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( cur_piece & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l1110 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1111 " > < / a > cur_mv_cnt = PieceMoves ( & amp ; cur_state , cur_piece , cur_mvs ) ;
< a name = " l1112 " > < / a > cur_mv_cnt = ChkPieceMoves ( & amp ; cur_state , cur_piece , cur_mvs , cur_mv_cnt ) ;
< a name = " l1113 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1114 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1115 " > < / a > cur_mv_cnt = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l1116 " > < / a > }
< a name = " l1117 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1118 " > < / a >
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< a name = " l1119 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP < / span > < span class = cF0 > :
< a name = " l1120 " > < / a > SetKbdCursor ( arg1 , arg2 ) ;
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< a name = " l1121 " > < / a > ch_mv_end :
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< a name = " l1122 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! game_over & amp ; & amp ; cur_state . is_human [ cur_state . cur_player ] )
< a name = " l1123 " > < / a > {
< a name = " l1124 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( cur_piece & gt ; = < / span > < span class = cFE > 0 < / span > < span class = cF0 > & amp ; & amp ; HumanMove < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; cur_state , cur_piece , cur_mvs , cur_mv_cnt , cursor_x , cursor_y < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l1125 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1126 " > < / a > < / span > < span class = cF5 > Beep < / span > < span class = cF0 > ( < / span > < span class = cFE > 22 < / span > < span class = cF0 > ) ;
< a name = " l1127 " > < / a > cur_piece = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l1128 " > < / a > cur_mv_cnt = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l1129 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1130 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l1131 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1132 " > < / a > cur_piece = - < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l1133 " > < / a > cur_mv_cnt = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l1134 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1135 " > < / a > }
< a name = " l1136 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1137 " > < / a >
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< a name = " l1138 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_UP < / span > < span class = cF0 > :
< a name = " l1139 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( arg1 = = < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > )
< a name = " l1140 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ch_mv_end ;
< a name = " l1141 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1142 " > < / a >
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< a name = " l1143 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > :
< a name = " l1144 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( arg1 )
< a name = " l1145 " > < / a > {
< a name = " l1146 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF6 > ' \n ' < / span > < span class = cF0 > :
< a name = " l1147 " > < / a > CleanUp ;
< a name = " l1148 " > < / a > Init ;
< a name = " l1149 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1150 " > < / a >
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< a name = " l1151 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC < / span > < span class = cF0 > :
< a name = " l1152 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC < / span > < span class = cF0 > :
< a name = " l1153 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ch_done ;
< a name = " l1154 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > :
< a name = " l1155 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > ch_mv_start ;
< a name = " l1156 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cFE > 0 < / span > < span class = cF0 > :
< a name = " l1157 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( arg2 . u8 [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] )
< a name = " l1158 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1159 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT < / span > < span class = cF0 > :
< a name = " l1160 " > < / a > cursor_y = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( cursor_y + < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) ;
< a name = " l1161 " > < / a > SetMouseCursor ;
< a name = " l1162 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1163 " > < / a >
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< a name = " l1164 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT < / span > < span class = cF0 > :
< a name = " l1165 " > < / a > cursor_y = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( cursor_y - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) ;
< a name = " l1166 " > < / a > SetMouseCursor ;
< a name = " l1167 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1168 " > < / a >
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< a name = " l1169 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN < / span > < span class = cF0 > :
< a name = " l1170 " > < / a > cursor_x = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( cursor_x - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) ;
< a name = " l1171 " > < / a > SetMouseCursor ;
< a name = " l1172 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l1173 " > < / a >
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< a name = " l1174 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP < / span > < span class = cF0 > :
< a name = " l1175 " > < / a > cursor_x = < / span > < span class = cF5 > ClampI64 < / span > < span class = cF0 > ( cursor_x + < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) ;
< a name = " l1176 " > < / a > SetMouseCursor ;
< a name = " l1177 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1178 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1179 " > < / a > }
< a name = " l1180 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l1181 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1182 " > < / a > }
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< a name = " l1183 " > < / a > ch_done :
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< a name = " l1184 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1185 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l1186 " > < / a > < / span > < span class = cF5 > PutExcept < / span > < span class = cF0 > ;
< a name = " l1187 " > < / a > < / span > < span class = cF5 > DocClear < / span > < span class = cF0 > ;
< a name = " l1188 " > < / a > < / span > < span class = cF5 > SettingsPop < / span > < span class = cF0 > ;
< a name = " l1189 " > < / a > < / span > < span class = cF5 > MenuPop < / span > < span class = cF0 > ;
< a name = " l1190 " > < / a > < / span > < span class = cF5 > DCDel < / span > < span class = cF0 > ( brd_dc ) ;
< a name = " l1191 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( s2w ) ;
< a name = " l1192 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( w2s ) ;
< a name = " l1193 " > < / a > CleanUp ;
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< a name = " l1194 " > < / a > }
< a name = " l1195 " > < / a >
< a name = " l1196 " > < / a > Chess ;
< a name = " l1197 " > < / a >
< a name = " l1198 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > DoChess ( )
< a name = " l1199 " > < / a > {
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< a name = " l1200 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
< a name = " l1201 " > < / a > < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task = < / span > < span class = cF5 > User < / span > < span class = cF0 > ;
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< a name = " l1202 " > < / a >
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< a name = " l1203 " > < / a > < / span > < span class = cF5 > XTalk < / span > < span class = cF0 > ( task , < / span > < span class = cF6 > & quot ; # include \ & quot ; : : / TempleOS / Demo / Games / Chess \ & quot ; ; \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l1204 " > < / a > < / span > < span class = cF5 > BirthWait < / span > < span class = cF0 > ( & amp ; task - & gt ; popup_task ) ;
< a name = " l1205 " > < / a > < / span > < span class = cF5 > TaskWait < / span > < span class = cF0 > ( task - & gt ; popup_task ) ;
< a name = " l1206 " > < / a > PostMsgWait ( task - & gt ; popup_task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP < / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l1207 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 100 < / span > < span class = cF0 > ) ;
< a name = " l1208 " > < / a > < / span > < span class = cF5 > BirthWait < / span > < span class = cF0 > ( & amp ; task - & gt ; popup_task ) ;
< a name = " l1209 " > < / a > < / span > < span class = cF5 > TaskWait < / span > < span class = cF0 > ( task - & gt ; popup_task ) ;
< a name = " l1210 " > < / a > PostMsgWait ( task - & gt ; popup_task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP < / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l1211 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 100 < / span > < span class = cF0 > ) ;
< a name = " l1212 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; < / span > < span class = cFE > 8 < / span > < span class = cF0 > ; i + + )
< a name = " l1213 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l1214 " > < / a > PostMsgWait ( task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_DOWN < / span > < span class = cF0 > ) ;
< a name = " l1215 " > < / a > PostMsgWait ( task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_RIGHT < / span > < span class = cF0 > ) ;
< a name = " l1216 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 25 < / span > < span class = cF0 > ) ;
< a name = " l1217 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l1218 " > < / a > PostMsgWait ( task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_UP < / span > < span class = cF0 > ) ;
< a name = " l1219 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 250 < / span > < span class = cF0 > ) ;
< a name = " l1220 " > < / a > PostMsgWait ( task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN < / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l1221 " > < / a > PostMsgWait ( task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_UP < / span > < span class = cF0 > ) ;
< a name = " l1222 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 250 < / span > < span class = cF0 > ) ;
< a name = " l1223 " > < / a > PostMsgWait ( task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_UP < / span > < span class = cF0 > ) ;
< a name = " l1224 " > < / a > PostMsgWait ( task , < / span > < span class = cF3 > MESSAGE_KEY_UP < / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l1225 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 1000 < / span > < span class = cF0 > ) ;
< a name = " l1226 " > < / a > PostMsgWait ( task , < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP < / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SHIFT_ESC < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l1227 " > < / a > < / span > < span class = cF5 > DeathWait < / span > < span class = cF0 > ( & amp ; task , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
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< a name = " l1228 " > < / a > }
< a name = " l1229 " > < / a >
< a name = " l1230 " > < / a > < / span > < span class = cF9 >
< a name = " l1231 " > < / a > Chess /* Graphics Not Rendered in HTML */ < / span > < / pre > < / body >
< / html >