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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
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< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF5 > RegDefault < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; ZealOS / BomberGolf & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; I64 best_score = 99999 ; \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l2 " > < / a > < / span > < span class = cF5 > RegExe < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; ZealOS / BomberGolf & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l6 " > < / a > < / span > < span class = cFA > & lt ; 1 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
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< a name = " l21 " > < / a > < / span > < span class = cFA > & lt ; 5 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
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< a name = " l40 " > < / a > < / span > < span class = cFA > & lt ; 9 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
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< a name = " l45 " > < / a > < / span > < span class = cFA > & lt ; 10 & gt ; /* Graphics Not Rendered in HTML */ < / span > < span class = cF0 >
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< a name = " l48 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > MAP_WIDTH < / span > < span class = cFE > 600 < / span > < span class = cF0 >
< a name = " l49 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > MAP_HEIGHT < / span > < span class = cFE > 600 < / span > < span class = cF0 >
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< a name = " l50 " > < / a >
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< a name = " l51 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > TREES_NUM < / span > < span class = cFE > 64 < / span > < span class = cF0 >
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< a name = " l52 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Tree
< a name = " l53 " > < / a > {
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< a name = " l54 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , y ;
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< a name = " l55 " > < / a >
< a name = " l56 " > < / a > } trees [ TREES_NUM ] ;
< a name = " l57 " > < / a >
< a name = " l58 " > < / a >
< a name = " l59 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > target_count , key_count ;
< a name = " l60 " > < / a >
< a name = " l61 " > < / a >
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< a name = " l62 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > TARGETS_NUM < / span > < span class = cFE > 10 < / span > < span class = cF0 >
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< a name = " l63 " > < / a >
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< a name = " l64 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > MDF_TANK < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l65 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > MDF_BUNKER < / span > < span class = cFE > 1 < / span > < span class = cF0 >
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< a name = " l66 " > < / a >
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< a name = " l67 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > TANK_V < / span > < span class = cFE > 10 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 >
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< a name = " l69 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Target
< a name = " l70 " > < / a > {
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< a name = " l71 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , y , theta ;
< a name = " l72 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * alive_img , * dead_img1 , * dead_img2 ;
< a name = " l73 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > type ;
< a name = " l74 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > dead , pad [ < / span > < span class = cFE > 6 < / span > < span class = cF0 > ] ;
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< a name = " l75 " > < / a >
< a name = " l76 " > < / a > } targets [ TARGETS_NUM ] ;
< a name = " l77 " > < / a >
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< a name = " l78 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > FALL_TIME < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 00 < / span > < span class = cF0 >
< a name = " l79 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > EXPLODE_TIME < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 25 < / span > < span class = cF0 >
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< a name = " l80 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Bomb
< a name = " l81 " > < / a > {
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< a name = " l82 " > < / a > Bomb * next , * last ;
< a name = " l83 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , y , t ;
< a name = " l84 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > exploding ;
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< a name = " l85 " > < / a >
< a name = " l86 " > < / a > } bomb_head ;
< a name = " l87 " > < / a >
< a name = " l88 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > v , x , y , theta , thetaf ; < / span > < span class = cF2 > //thetaf is the final theta. theta is gradually changed until it reaches thetaf.</span><span class=cF0>
< a name = " l89 " > < / a >
< a name = " l90 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * task , < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * dc )
< a name = " l91 " > < / a > {
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< a name = " l92 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i , j ;
< a name = " l93 " > < / a > Bomb * tmpb ;
< a name = " l94 " > < / a > Target * tmpt ;
< a name = " l95 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > ts = < / span > < span class = cF5 > tS < / span > < span class = cF0 > , dx , dy ;
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< a name = " l96 " > < / a >
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< a name = " l97 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > ROPF_DITHER < / span > < span class = cF0 > | < / span > < span class = cF3 > BROWN < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > | < / span > < span class = cF3 > YELLOW < / span > < span class = cF0 > ;
< a name = " l98 " > < / a > < / span > < span class = cF5 > GrRect3 < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , dc - & gt ; width , dc - & gt ; height ) ;
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< a name = " l99 " > < / a >
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< a name = " l100 " > < / a > dc - & gt ; x = task - & gt ; pix_width & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l101 " > < / a > dc - & gt ; y = task - & gt ; pix_height & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l102 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l103 " > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu < / span > < span class = cF0 > ( dc - & gt ; r , x , y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l104 " > < / a > < / span > < span class = cF5 > Mat4x4RotZ < / span > < span class = cF0 > ( dc - & gt ; r , theta ) ;
< a name = " l105 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l106 " > < / a > < / span > < span class = cF5 > GrBorder < / span > < span class = cF0 > ( dc , - MAP_WIDTH & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , - MAP_HEIGHT & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , MAP_WIDTH & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , MAP_HEIGHT & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ) ;
< a name = " l107 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TARGETS_NUM ; i + + )
< a name = " l108 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l109 " > < / a > tmpt = & amp ; targets [ i ] ;
< a name = " l110 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpt - & gt ; dead )
< a name = " l111 " > < / a > {
< a name = " l112 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l113 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l114 " > < / a > dc - & gt ; flags | = < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR < / span > < span class = cF0 > ;
< a name = " l115 " > < / a > < / span > < span class = cF5 > DCSymmetry3Set < / span > < span class = cF0 > ( dc , tmpt - & gt ; x , tmpt - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l116 " > < / a > tmpt - & gt ; x , tmpt - & gt ; y , < / span > < span class = cFE > 1 < / span > < span class = cF0 > ,
< a name = " l117 " > < / a > tmpt - & gt ; x + < / span > < span class = cFE > 1024 < / span > < span class = cF0 > * < / span > < span class = cF5 > Cos < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpt - & gt ; theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > , tmpt - & gt ; y + < / span > < span class = cFE > 1024 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpt - & gt ; theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l118 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l119 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Blink < / span > < span class = cF7 > ( < / span > < span class = cFE > 15 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l120 " > < / a > < / span > < span class = cF5 > Sprite3ZB < / span > < span class = cF0 > ( dc , tmpt - & gt ; x , tmpt - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , tmpt - & gt ; dead_img1 , tmpt - & gt ; theta ) ;
< a name = " l121 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l122 " > < / a > < / span > < span class = cF5 > Sprite3ZB < / span > < span class = cF0 > ( dc , tmpt - & gt ; x , tmpt - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , tmpt - & gt ; dead_img2 , tmpt - & gt ; theta ) ;
< a name = " l123 " > < / a > dc - & gt ; flags & amp ; = ~ ( < / span > < span class = cF3 > DCF_SYMMETRY < / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR < / span > < span class = cF0 > ) ;
< a name = " l124 " > < / a > }
< a name = " l125 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l126 " > < / a > < / span > < span class = cF5 > Sprite3ZB < / span > < span class = cF0 > ( dc , tmpt - & gt ; x , tmpt - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , tmpt - & gt ; alive_img , tmpt - & gt ; theta ) ;
< a name = " l127 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l128 " > < / a >
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< a name = " l129 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TREES_NUM ; i + + )
< a name = " l130 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , trees [ i ] . x , trees [ i ] . y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 2 & gt ; < / span > < span class = cF0 > ) ;
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< a name = " l131 " > < / a >
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< a name = " l132 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TARGETS_NUM ; i + + )
< a name = " l133 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l134 " > < / a > tmpt = & amp ; targets [ i ] ;
< a name = " l135 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpt - & gt ; dead )
< a name = " l136 " > < / a > {
< a name = " l137 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( j = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; j & lt ; < / span > < span class = cFE > 40 < / span > < span class = cF0 > ; j + + )
< a name = " l138 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l139 " > < / a > dc - & gt ; thick = < / span > < span class = cFE > 4 < / span > < span class = cF0 > ;
< a name = " l140 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( j & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l141 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > ROPF_DITHER < / span > < span class = cF0 > | < / span > < span class = cF3 > LTGRAY < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > | < / span > < span class = cF3 > BLACK < / span > < span class = cF0 > ;
< a name = " l142 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l143 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > ROPF_DITHER < / span > < span class = cF0 > | < / span > < span class = cF3 > DKGRAY < / span > < span class = cF0 > & lt ; & lt ; < / span > < span class = cFE > 16 < / span > < span class = cF0 > | < / span > < span class = cF3 > LTGRAY < / span > < span class = cF0 > ;
< a name = " l144 " > < / a > dx = < / span > < span class = cFE > 15 < / span > < span class = cF0 > * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( ts / < / span > < span class = cFE > 4 < / span > < span class = cF0 > + j & lt ; & lt ; < / span > < span class = cFE > 6 < / span > < span class = cF0 > ) + j & gt ; & gt ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l145 " > < / a > dy = < / span > < span class = cFE > 10 < / span > < span class = cF0 > * < / span > < span class = cF5 > FullTri < / span > < span class = cF0 > ( ts / < / span > < span class = cFE > 3 < / span > < span class = cF0 > + j / < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 20 < / span > < span class = cF0 > ) + j & gt ; & gt ; < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l146 " > < / a > < / span > < span class = cF5 > GrPlot3 < / span > < span class = cF0 > ( dc , tmpt - & gt ; x + < / span > < span class = cFE > 5 < / span > < span class = cF0 > + dx + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * dy , tmpt - & gt ; y + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > * dx + dy , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l147 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l148 " > < / a > }
< a name = " l149 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l150 " > < / a >
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< a name = " l151 " > < / a > tmpb = bomb_head . next ;
< a name = " l152 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpb ! = & amp ; bomb_head )
< a name = " l153 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l154 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpb - & gt ; t + FALL_TIME & lt ; < / span > < span class = cF5 > tS < / span > < span class = cF0 > )
< a name = " l155 " > < / a > {
< a name = " l156 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > Blink < / span > < span class = cF7 > ( < / span > < span class = cFE > 10 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l157 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , tmpb - & gt ; x , tmpb - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 9 & gt ; < / span > < span class = cF0 > ) ;
< a name = " l158 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l159 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , tmpb - & gt ; x , tmpb - & gt ; y , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 10 & gt ; < / span > < span class = cF0 > ) ;
< a name = " l160 " > < / a > }
< a name = " l161 " > < / a > tmpb = tmpb - & gt ; next ;
< a name = " l162 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l163 " > < / a >
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< a name = " l164 " > < / a > dc - & gt ; flags & amp ; = ~ < / span > < span class = cF3 > DCF_TRANSFORMATION < / span > < span class = cF0 > ;
< a name = " l165 " > < / a > < / span > < span class = cF5 > Sprite3 < / span > < span class = cF0 > ( dc , task - & gt ; pix_width & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , task - & gt ; pix_height & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFA > & lt ; 1 & gt ; < / span > < span class = cF0 > ) ;
< a name = " l166 " > < / a > dc - & gt ; color = < / span > < span class = cF3 > RED < / span > < span class = cF0 > ;
< a name = " l167 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Targets : % 02 d < / span > < span class = cF0 > < / span > < span class = cF6 > KeyStrokes : % 04 d Best : % 04 d & quot ; < / span > < span class = cF0 > , target_count , key_count , best_score ) ;
< a name = " l168 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! target_count & amp ; & amp ; < / span > < span class = cF5 > Blink < / span > < span class = cF7 > ( < / span > < span class = cFE > 4 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l169 " > < / a > < / span > < span class = cF5 > GrPrint < / span > < span class = cF0 > ( dc , < / span > < span class = cF7 > ( < / span > < span class = cF0 > task - & gt ; pix_width - < / span > < span class = cF3 > FONT_WIDTH < / span > < span class = cF0 > * < / span > < span class = cFE > 14 < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ,
< a name = " l170 " > < / a > < / span > < span class = cF7 > ( < / span > < span class = cF0 > task - & gt ; pix_height - < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF7 > ) < / span > < span class = cF0 > & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > - < / span > < span class = cFE > 32 < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Game Completed & quot ; < / span > < span class = cF0 > ) ;
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< a name = " l171 " > < / a > }
< a name = " l172 " > < / a >
< a name = " l173 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > BombHit ( Bomb * tmpb )
< a name = " l174 " > < / a > {
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< a name = " l175 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
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< a name = " l176 " > < / a >
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< a name = " l177 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TARGETS_NUM ; i + + )
< a name = " l178 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l179 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! targets [ i ] . dead & amp ; & amp ; < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpb - & gt ; x - targets [ i ] . x < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64 < / span > < span class = cF7 > ( < / span > < span class = cF0 > tmpb - & gt ; y - targets [ i ] . y < / span > < span class = cF7 > ) < / span > < span class = cF0 > & lt ; < / span > < span class = cFE > 20 < / span > < span class = cF0 > * < / span > < span class = cFE > 20 < / span > < span class = cF0 > )
< a name = " l180 " > < / a > {
< a name = " l181 " > < / a > targets [ i ] . dead = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l182 " > < / a > target_count - - ;
< a name = " l183 " > < / a > }
< a name = " l184 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l185 " > < / a > < / span > < span class = cF5 > QueueRemove < / span > < span class = cF0 > ( tmpb ) ;
< a name = " l186 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( tmpb ) ;
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< a name = " l187 " > < / a > }
< a name = " l188 " > < / a >
< a name = " l189 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > BombDrop ( < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y )
< a name = " l190 " > < / a > {
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< a name = " l191 " > < / a > Bomb * tmpb = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > Bomb < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l192 " > < / a >
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< a name = " l193 " > < / a > tmpb - & gt ; x = x ;
< a name = " l194 " > < / a > tmpb - & gt ; y = y ;
< a name = " l195 " > < / a > tmpb - & gt ; t = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
< a name = " l196 " > < / a > tmpb - & gt ; exploding = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l197 " > < / a > < / span > < span class = cF5 > QueueInsert < / span > < span class = cF0 > ( tmpb , bomb_head . last ) ;
< a name = " l198 " > < / a > < / span > < span class = cF5 > Sweep < / span > < span class = cF0 > ( FALL_TIME * < / span > < span class = cFE > 1000 < / span > < span class = cF0 > , < / span > < span class = cFE > 74 < / span > < span class = cF0 > , < / span > < span class = cFE > 62 < / span > < span class = cF0 > ) ;
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< a name = " l199 " > < / a > }
< a name = " l200 " > < / a >
< a name = " l201 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > AnimateTask ( < / span > < span class = cF9 > CTask < / span > < span class = cF0 > * )
< a name = " l202 " > < / a > {
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< a name = " l203 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > last_t = < / span > < span class = cF5 > tS < / span > < span class = cF0 > , dt ;
< a name = " l204 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
< a name = " l205 " > < / a > Bomb * tmpb , * tmpb1 ;
< a name = " l206 " > < / a > Target * tmpt ;
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< a name = " l207 " > < / a >
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< a name = " l208 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l209 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l210 " > < / a > dt = < / span > < span class = cF5 > tS < / span > < span class = cF0 > - last_t ;
< a name = " l211 " > < / a > last_t = < / span > < span class = cF5 > tS < / span > < span class = cF0 > ;
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< a name = " l212 " > < / a >
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< a name = " l213 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( bomb_head . next = = & amp ; bomb_head )
< a name = " l214 " > < / a > {
< a name = " l215 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( target_count )
< a name = " l216 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ( < / span > < span class = cF5 > Freq2Ona < / span > < span class = cF7 > ( < / span > < span class = cFE > 100 < / span > < span class = cF0 > + < / span > < span class = cFE > 60 < / span > < span class = cF0 > * < / span > < span class = cF5 > Clamp < / span > < span class = cF0 > ( < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 1 < / span > < span class = cF0 > * < / span > < span class = cF7 > ( < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > + < / span > < span class = cF5 > Abs < / span > < span class = cF0 > ( < / span > < span class = cF5 > Wrap < / span > < span class = cF7 > ( < / span > < span class = cF0 > thetaf - theta , - < / span > < span class = cF3 > pi < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > ` < / span > < span class = cFE > 4 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > , - < / span > < span class = cFE > 3 < / span > < span class = cF0 > , < / span > < span class = cFE > 3 < / span > < span class = cF0 > ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l217 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( key_count & lt ; best_score )
< a name = " l218 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l219 " > < / a > best_score = key_count ;
< a name = " l220 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 150 < / span > < span class = cF0 > ) ;
< a name = " l221 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ( < / span > < span class = cFE > 74 < / span > < span class = cF0 > ) ;
< a name = " l222 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 150 < / span > < span class = cF0 > ) ;
< a name = " l223 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ;
< a name = " l224 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 150 < / span > < span class = cF0 > ) ;
< a name = " l225 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ( < / span > < span class = cFE > 74 < / span > < span class = cF0 > ) ;
< a name = " l226 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 150 < / span > < span class = cF0 > ) ;
< a name = " l227 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ;
< a name = " l228 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l229 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l230 " > < / a > < / span > < span class = cF5 > Sound < / span > < span class = cF0 > ;
< a name = " l231 " > < / a > }
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< a name = " l232 " > < / a >
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< a name = " l233 " > < / a > theta + = dt * ( thetaf - theta ) ;
< a name = " l234 " > < / a > x + = dt * v * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( theta ) ;
< a name = " l235 " > < / a > y + = dt * v * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( theta ) ;
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< a name = " l236 " > < / a >
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< a name = " l237 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TARGETS_NUM ; i + + )
< a name = " l238 " > < / a > {
< a name = " l239 " > < / a > tmpt = & amp ; targets [ i ] ;
< a name = " l240 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! tmpt - & gt ; dead & amp ; & amp ; tmpt - & gt ; type = = MDF_TANK )
< a name = " l241 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l242 " > < / a > tmpt - & gt ; x + = dt * TANK_V * < / span > < span class = cF5 > Cos < / span > < span class = cF0 > ( tmpt - & gt ; theta ) ;
< a name = " l243 " > < / a > tmpt - & gt ; y + = dt * TANK_V * < / span > < span class = cF5 > Sin < / span > < span class = cF0 > ( tmpt - & gt ; theta ) ;
< a name = " l244 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & amp ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > )
< a name = " l245 " > < / a > tmpt - & gt ; theta + = dt * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 16 < / span > < span class = cF0 > ;
< a name = " l246 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l247 " > < / a > tmpt - & gt ; theta - = dt * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 16 < / span > < span class = cF0 > ;
< a name = " l248 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l249 " > < / a > }
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< a name = " l250 " > < / a >
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< a name = " l251 " > < / a > tmpb = bomb_head . next ;
< a name = " l252 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( tmpb ! = & amp ; bomb_head )
< a name = " l253 " > < / a > {
< a name = " l254 " > < / a > tmpb1 = tmpb - & gt ; next ;
< a name = " l255 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpb - & gt ; t + FALL_TIME + EXPLODE_TIME & lt ; < / span > < span class = cF5 > tS < / span > < span class = cF0 > )
< a name = " l256 " > < / a > BombHit ( tmpb ) ;
< a name = " l257 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( tmpb - & gt ; t + FALL_TIME & lt ; < / span > < span class = cF5 > tS < / span > < span class = cF0 > & amp ; & amp ; ! tmpb - & gt ; exploding )
< a name = " l258 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l259 " > < / a > < / span > < span class = cF5 > Noise < / span > < span class = cF0 > ( EXPLODE_TIME * < / span > < span class = cFE > 1000 < / span > < span class = cF0 > , < / span > < span class = cFE > 62 < / span > < span class = cF0 > , < / span > < span class = cFE > 74 < / span > < span class = cF0 > ) ;
< a name = " l260 " > < / a > tmpb - & gt ; exploding = < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ;
< a name = " l261 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l262 " > < / a > tmpb = tmpb1 ;
< a name = " l263 " > < / a > }
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< a name = " l264 " > < / a >
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< a name = " l265 " > < / a > < / span > < span class = cF5 > Sleep < / span > < span class = cF0 > ( < / span > < span class = cFE > 10 < / span > < span class = cF0 > ) ;
< a name = " l266 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l267 " > < / a >
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< a name = " l268 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
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< a name = " l269 " > < / a > }
< a name = " l270 " > < / a >
< a name = " l271 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > Init ( )
< a name = " l272 " > < / a > {
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< a name = " l273 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > i ;
< a name = " l274 " > < / a > Target * tmpt ;
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< a name = " l275 " > < / a >
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< a name = " l276 " > < / a > v = < / span > < span class = cFE > 20 < / span > < span class = cF0 > ;
< a name = " l277 " > < / a > x = - MAP_WIDTH & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l278 " > < / a > y = - MAP_HEIGHT & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l279 " > < / a > thetaf = theta = < / span > < span class = cFE > 1 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 4 < / span > < span class = cF0 > ;
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< a name = " l280 " > < / a >
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< a name = " l281 " > < / a > < / span > < span class = cF5 > QueueInit < / span > < span class = cF0 > ( & amp ; bomb_head ) ;
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< a name = " l282 " > < / a >
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< a name = " l283 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( trees , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > trees < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l284 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TREES_NUM ; i + + )
< a name = " l285 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l286 " > < / a > trees [ i ] . x = < / span > < span class = cF5 > RandU32 < / span > < span class = cF0 > % MAP_WIDTH - MAP_WIDTH & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l287 " > < / a > trees [ i ] . y = < / span > < span class = cF5 > RandU32 < / span > < span class = cF0 > % MAP_HEIGHT - MAP_HEIGHT & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l288 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
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< a name = " l289 " > < / a >
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< a name = " l290 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( targets , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > targets < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l291 " > < / a > < / span > < span class = cF1 > for < / span > < span class = cF0 > ( i = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ; i & lt ; TARGETS_NUM ; i + + )
< a name = " l292 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l293 " > < / a > tmpt = & amp ; targets [ i ] ;
< a name = " l294 " > < / a > tmpt - & gt ; x = < / span > < span class = cF5 > RandU32 < / span > < span class = cF0 > % MAP_WIDTH - MAP_WIDTH & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l295 " > < / a > tmpt - & gt ; y = < / span > < span class = cF5 > RandU32 < / span > < span class = cF0 > % MAP_HEIGHT - MAP_HEIGHT & gt ; & gt ; < / span > < span class = cFE > 1 < / span > < span class = cF0 > ;
< a name = " l296 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( i & lt ; TARGETS_NUM / < / span > < span class = cFE > 3 < / span > < span class = cF0 > )
< a name = " l297 " > < / a > {
< a name = " l298 " > < / a > tmpt - & gt ; type = MDF_BUNKER ;
< a name = " l299 " > < / a > tmpt - & gt ; theta = ( < / span > < span class = cF5 > RandU16 < / span > < span class = cF0 > & amp ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ) * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l300 " > < / a > tmpt - & gt ; alive_img = < / span > < span class = cFA > & lt ; 6 & gt ; < / span > < span class = cF0 > ;
< a name = " l301 " > < / a > tmpt - & gt ; dead_img1 = < / span > < span class = cFA > & lt ; 7 & gt ; < / span > < span class = cF0 > ;
< a name = " l302 " > < / a > tmpt - & gt ; dead_img2 = < / span > < span class = cFA > & lt ; 8 & gt ; < / span > < span class = cF0 > ;
< a name = " l303 " > < / a > }
< a name = " l304 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l305 " > < / a > {
< a name = " l306 " > < / a > tmpt - & gt ; type = MDF_TANK ;
< a name = " l307 " > < / a > tmpt - & gt ; theta = < / span > < span class = cF5 > Rand < / span > < span class = cF0 > * < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > ;
< a name = " l308 " > < / a > tmpt - & gt ; alive_img = < / span > < span class = cFA > & lt ; 3 & gt ; < / span > < span class = cF0 > ;
< a name = " l309 " > < / a > tmpt - & gt ; dead_img1 = < / span > < span class = cFA > & lt ; 4 & gt ; < / span > < span class = cF0 > ;
< a name = " l310 " > < / a > tmpt - & gt ; dead_img2 = < / span > < span class = cFA > & lt ; 5 & gt ; < / span > < span class = cF0 > ;
< a name = " l311 " > < / a > }
< a name = " l312 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l313 " > < / a > key_count = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l314 " > < / a > target_count = TARGETS_NUM ;
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< a name = " l315 " > < / a > }
< a name = " l316 " > < / a >
< a name = " l317 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > CleanUp ( )
< a name = " l318 " > < / a > {
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< a name = " l319 " > < / a > < / span > < span class = cF5 > QueueDel < / span > < span class = cF0 > ( & amp ; bomb_head , < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > ) ;
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< a name = " l320 " > < / a > }
< a name = " l321 " > < / a >
< a name = " l322 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > BomberGolf ( )
< a name = " l323 " > < / a > {
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< a name = " l324 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > sc ;
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< a name = " l325 " > < / a >
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< a name = " l326 " > < / a > < / span > < span class = cF5 > MenuPush < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; File { & quot ; < / span > < span class = cF0 >
< a name = " l327 " > < / a > < / span > < span class = cF6 > & quot ; Abort ( , CH_SHIFT_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l328 " > < / a > < / span > < span class = cF6 > & quot ; Exit ( , CH_ESC ) ; & quot ; < / span > < span class = cF0 >
< a name = " l329 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l330 " > < / a > < / span > < span class = cF6 > & quot ; Play { & quot ; < / span > < span class = cF0 >
< a name = " l331 " > < / a > < / span > < span class = cF6 > & quot ; Restart ( , ' \n ' ) ; & quot ; < / span > < span class = cF0 >
< a name = " l332 " > < / a > < / span > < span class = cF6 > & quot ; Faster ( , , SC_CURSOR_UP ) ; & quot ; < / span > < span class = cF0 >
< a name = " l333 " > < / a > < / span > < span class = cF6 > & quot ; Slower ( , , SC_CURSOR_DOWN ) ; & quot ; < / span > < span class = cF0 >
< a name = " l334 " > < / a > < / span > < span class = cF6 > & quot ; Left ( , , SC_CURSOR_LEFT ) ; & quot ; < / span > < span class = cF0 >
< a name = " l335 " > < / a > < / span > < span class = cF6 > & quot ; Right ( , , SC_CURSOR_RIGHT ) ; & quot ; < / span > < span class = cF0 >
< a name = " l336 " > < / a > < / span > < span class = cF6 > & quot ; Bomb ( , CH_SPACE ) ; & quot ; < / span > < span class = cF0 >
< a name = " l337 " > < / a > < / span > < span class = cF6 > & quot ; } & quot ; < / span > < span class = cF0 >
< a name = " l338 " > < / a > ) ;
< a name = " l339 " > < / a > < / span > < span class = cF5 > SettingsPush < / span > < span class = cF0 > ; < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
< a name = " l340 " > < / a > < / span > < span class = cF5 > AutoComplete < / span > < span class = cF0 > ;
< a name = " l341 " > < / a > < / span > < span class = cF5 > WinBorder < / span > < span class = cF0 > ;
< a name = " l342 " > < / a > < / span > < span class = cF5 > WinMax < / span > < span class = cF0 > ;
< a name = " l343 " > < / a > < / span > < span class = cF5 > DocCursor < / span > < span class = cF0 > ;
< a name = " l344 " > < / a > < / span > < span class = cF5 > DocClear < / span > < span class = cF0 > ;
< a name = " l345 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; animate_task = < / span > < span class = cF5 > Spawn < / span > < span class = cF0 > ( & amp ; AnimateTask , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; Animate & quot ; < / span > < span class = cF0 > , , < / span > < span class = cF5 > Fs < / span > < span class = cF0 > ) ;
< a name = " l346 " > < / a > < / span > < span class = cF5 > Fs < / span > < span class = cF0 > - & gt ; draw_it = & amp ; < / span > < span class = cF5 > DrawIt < / span > < span class = cF0 > ;
< a name = " l347 " > < / a > Init ;
< a name = " l348 " > < / a > < / span > < span class = cF1 > try < / span > < span class = cF0 >
< a name = " l349 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l350 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l351 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( < / span > < span class = cF5 > KeyGet < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; sc < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l352 " > < / a > {
< a name = " l353 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cFE > 0 < / span > < span class = cF0 > :
< a name = " l354 " > < / a > < / span > < span class = cF1 > switch < / span > < span class = cF0 > ( sc . u8 [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] )
< a name = " l355 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l356 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP < / span > < span class = cF0 > :
< a name = " l357 " > < / a > v + = < / span > < span class = cFE > 10 < / span > < span class = cF0 > ;
< a name = " l358 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( v & gt ; < / span > < span class = cFE > 300 < / span > < span class = cF0 > )
< a name = " l359 " > < / a > v = < / span > < span class = cFE > 300 < / span > < span class = cF0 > ;
< a name = " l360 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l361 " > < / a >
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< a name = " l362 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN < / span > < span class = cF0 > :
< a name = " l363 " > < / a > v - = < / span > < span class = cFE > 10 < / span > < span class = cF0 > ;
< a name = " l364 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( v & lt ; < / span > < span class = cFE > 20 < / span > < span class = cF0 > )
< a name = " l365 " > < / a > v = < / span > < span class = cFE > 20 < / span > < span class = cF0 > ;
< a name = " l366 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l367 " > < / a >
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< a name = " l368 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT < / span > < span class = cF0 > :
< a name = " l369 " > < / a > key_count + + ;
< a name = " l370 " > < / a > thetaf + = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / ( < / span > < span class = cF5 > Abs < / span > < span class = cF7 > ( < / span > < span class = cF5 > Wrap < / span > < span class = cF0 > ( thetaf - theta , - < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) ;
< a name = " l371 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l372 " > < / a >
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< a name = " l373 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT < / span > < span class = cF0 > :
< a name = " l374 " > < / a > key_count + + ;
< a name = " l375 " > < / a > thetaf - = < / span > < span class = cFE > 1 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / ( < / span > < span class = cF5 > Abs < / span > < span class = cF7 > ( < / span > < span class = cF5 > Wrap < / span > < span class = cF0 > ( thetaf - theta , - < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF0 > ) ;
< a name = " l376 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l377 " > < / a >
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< a name = " l378 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l379 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l380 " > < / a >
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< a name = " l381 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE < / span > < span class = cF0 > :
< a name = " l382 " > < / a > key_count + + ;
< a name = " l383 " > < / a > BombDrop ( - x - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 8 < / span > < span class = cF0 > * FALL_TIME * v * < / span > < span class = cF5 > Sin < / span > < span class = cF7 > ( < / span > < span class = cF0 > theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > , - y - < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 8 < / span > < span class = cF0 > * FALL_TIME * v * < / span > < span class = cF5 > Cos < / span > < span class = cF7 > ( < / span > < span class = cF0 > theta < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l384 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l385 " > < / a >
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< a name = " l386 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF6 > ' \n ' < / span > < span class = cF0 > :
< a name = " l387 " > < / a > CleanUp ;
< a name = " l388 " > < / a > Init ;
< a name = " l389 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
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< a name = " l390 " > < / a >
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< a name = " l391 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC < / span > < span class = cF0 > :
< a name = " l392 " > < / a > < / span > < span class = cF1 > case < / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC < / span > < span class = cF0 > :
< a name = " l393 " > < / a > < / span > < span class = cF1 > goto < / span > < span class = cF0 > bm_done ;
< a name = " l394 " > < / a > }
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< a name = " l395 " > < / a > bm_done :
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< a name = " l396 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l397 " > < / a > < / span > < span class = cF1 > catch < / span > < span class = cF0 >
< a name = " l398 " > < / a > < / span > < span class = cF5 > PutExcept < / span > < span class = cF0 > ;
< a name = " l399 " > < / a > < / span > < span class = cF5 > SettingsPop < / span > < span class = cF0 > ;
< a name = " l400 " > < / a > CleanUp ;
< a name = " l401 " > < / a > < / span > < span class = cF5 > MenuPop < / span > < span class = cF0 > ;
< a name = " l402 " > < / a > < / span > < span class = cF5 > RegWrite < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; ZealOS / BomberGolf & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; I64 best_score = % d ; \ n & quot ; < / span > < span class = cF0 > , best_score ) ;
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< a name = " l403 " > < / a > }
< a name = " l404 " > < / a >
< a name = " l405 " > < / a > BomberGolf ;
< / span > < / pre > < / body >
< / html >