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< ! DOCTYPE HTML >
< html >
< head >
< meta http - equiv = " Content-Type " content = " text/html;charset=US-ASCII " >
< meta name = " generator " content = " ZealOS V0.05 " >
< style type = " text/css " >
body { background - color : # 000000 ; }
. cF0 { color : # ffffff ; background - color : # 000000 ; }
. cF1 { color : # 3465 a4 ; background - color : # 000000 ; }
. cF2 { color : # 4e9 a06 ; background - color : # 000000 ; }
. cF3 { color : # 06 989 a ; background - color : # 000000 ; }
. cF4 { color : # a24444 ; background - color : # 000000 ; }
. cF5 { color : # 75507 b ; background - color : # 000000 ; }
. cF6 { color : # ce982f ; background - color : # 000000 ; }
. cF7 { color : # bcc0b9 ; background - color : # 000000 ; }
. cF8 { color : # 555753 ; background - color : # 000000 ; }
. cF9 { color : # 729f cf ; background - color : # 000000 ; }
. cFA { color : # 82 bc49 ; background - color : # 000000 ; }
. cFB { color : # 34e2 e2 ; background - color : # 000000 ; }
. cFC { color : # ac3535 ; background - color : # 000000 ; }
. cFD { color : # ad7fa8 ; background - color : # 000000 ; }
. cFE { color : # fce94f ; background - color : # 000000 ; }
. cFF { color : # 000000 ; background - color : # 000000 ; }
< / style >
< / head >
< body >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF0 > # < / span > < span class = cF1 > define < / span > < span class = cF0 > MAP_WIDTH < / span > < span class = cFE > 640 < / span > < span class = cF0 > < / span > < span class = cF2 > //Change this, if you like.</span><span class=cF0>
< a name = " l2 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > UNITS_NUM < / span > < span class = cFE > 32 < / span > < span class = cF0 > < / span > < span class = cF2 > //Change this, if you like.</span><span class=cF0>
< a name = " l3 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > HEX_SIDE < / span > < span class = cFE > 11 < / span > < span class = cF0 >
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< a name = " l4 " > < / a >
< a name = " l5 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > InitDefines ( )
< a name = " l6 " > < / a > {
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< a name = " l7 " > < / a > < / span > < span class = cF5 > DefinePrint < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; MAP_HEIGHT & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % d & quot ; < / span > < span class = cF0 > , < / span > < span class = cF7 > ( < / span > < span class = cF3 > GR_HEIGHT < / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_HEIGHT < / span > < span class = cF0 > * < / span > < span class = cFE > 2 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * MAP_WIDTH / < / span > < span class = cF3 > GR_WIDTH < / span > < span class = cF0 > ) ;
< a name = " l8 " > < / a > < / span > < span class = cF5 > DefinePrint < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; DCOS & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % 12.9f & quot ; < / span > < span class = cF0 > , HEX_SIDE * < / span > < span class = cF5 > Cos < / span > < span class = cF7 > ( < / span > < span class = cFE > 60 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / < / span > < span class = cFE > 180 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l9 " > < / a > < / span > < span class = cF5 > DefinePrint < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; DSIN & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % 12.9f & quot ; < / span > < span class = cF0 > , HEX_SIDE * < / span > < span class = cF5 > Sin < / span > < span class = cF7 > ( < / span > < span class = cFE > 60 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / < / span > < span class = cFE > 180 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l10 " > < / a > < / span > < span class = cF5 > DefinePrint < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; HEX_RADIUS & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > & quot ; % 12.9f & quot ; < / span > < span class = cF0 > , HEX_SIDE * < / span > < span class = cF5 > Sin < / span > < span class = cF7 > ( < / span > < span class = cFE > 60 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > / < / span > < span class = cFE > 180 < / span > < span class = cF0 > * < / span > < span class = cF3 > pi < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 01 < / span > < span class = cF0 > ) ; < / span > < span class = cF2 > //Slop</span><span class=cF0>
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< a name = " l11 " > < / a > } InitDefines ;
< a name = " l12 " > < / a >
< a name = " l13 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > map_cols = ( MAP_WIDTH - DCOS ) / ( < / span > < span class = cFE > 2 < / span > < span class = cF0 > * HEX_SIDE + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * DCOS ) ,
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< a name = " l14 " > < / a > map_rows = < / span > < span class = cF5 > ToI64 < / span > < span class = cF0 > ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > MAP_HEIGHT - DSIN < / span > < span class = cF7 > ) < / span > < span class = cF0 > / DSIN ) & amp ; ~ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ,
< a name = " l15 " > < / a > map_width = map_cols * ( < / span > < span class = cFE > 2 < / span > < span class = cF0 > * HEX_SIDE + < / span > < span class = cFE > 2 < / span > < span class = cF0 > * DCOS ) + DCOS ,
< a name = " l16 " > < / a > map_height = map_rows * DSIN + DSIN + < / span > < span class = cFE > 1 < / span > < span class = cF0 > ,
< a name = " l17 " > < / a > x0 , y0 ;
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< a name = " l18 " > < / a >
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< a name = " l19 " > < / a > < / span > < span class = cF9 > CDC < / span > < span class = cF0 > * map_dc ;
< a name = " l20 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > terrain [ map_rows ] [ map_cols ] ;
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< a name = " l21 " > < / a >
< a name = " l22 " > < / a > < / span > < span class = cF2 > //Centers of hexes</span><span class=cF0>
< a name = " l23 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Pt
< a name = " l24 " > < / a > {
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< a name = " l25 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , y ;
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< a name = " l26 " > < / a > } ;
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< a name = " l27 " > < / a > Pt hex_centers [ map_rows ] [ map_cols ] ;
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< a name = " l28 " > < / a >
< a name = " l29 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > show_vis_row , show_vis_col ;
< a name = " l30 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > roads [ map_rows ] [ map_cols ] ,
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< a name = " l31 " > < / a > rivers [ map_rows ] [ map_cols ] ,
< a name = " l32 " > < / a > vis_map [ map_rows ] [ map_cols ] ;
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< a name = " l33 " > < / a >
< a name = " l34 " > < / a > < / span > < span class = cF2 > //Other options for PLAINS are WHITE or YELLOW</span><span class=cF0>
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< a name = " l35 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PLAINS < / span > < span class = cF3 > LTGREEN < / span > < span class = cF0 >
< a name = " l36 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > TREES < / span > < span class = cF3 > GREEN < / span > < span class = cF0 >
< a name = " l37 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > MOUNTAINS < / span > < span class = cF3 > DKGRAY < / span > < span class = cF0 >
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< a name = " l38 " > < / a >
< a name = " l39 " > < / a > < / span > < span class = cF2 > //These are used to display a range circle when they player</span><span class=cF0>
< a name = " l40 " > < / a > < / span > < span class = cF2 > //is firing.</span><span class=cF0>
< a name = " l41 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > fire_radius , fire_radius_x , fire_radius_y ;
< a name = " l42 " > < / a >
< a name = " l43 " > < / a > < / span > < span class = cF2 > //These display "phase", "turn" and "game over".</span><span class=cF0>
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< a name = " l44 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > message_buf [ < / span > < span class = cF3 > STR_LEN < / span > < span class = cF0 > ] ;
< a name = " l45 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > message_off_timeout ; < / span > < span class = cF2 > //Jiffies. Goes away after a time.</span><span class=cF0>
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< a name = " l46 " > < / a >
< a name = " l47 " > < / a > < / span > < span class = cF2 > //Unit types</span><span class=cF0>
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< a name = " l48 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > UT_INFANTRY < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l49 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > UT_ARTILLERY < / span > < span class = cFE > 1 < / span > < span class = cF0 >
< a name = " l50 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > UT_LT_TANK < / span > < span class = cFE > 2 < / span > < span class = cF0 >
< a name = " l51 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > UT_MD_TANK < / span > < span class = cFE > 3 < / span > < span class = cF0 >
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< a name = " l52 " > < / a >
< a name = " l53 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > Unit
< a name = " l54 " > < / a > {
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< a name = " l55 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * img ;
< a name = " l56 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > num , row , col ,
< a name = " l57 " > < / a > armored_attack , unarmored_attack , armor ;
< a name = " l58 " > < / a > < / span > < span class = cF1 > I8 < / span > < span class = cF0 > type , player , facing , movement , life ,
< a name = " l59 " > < / a > range , remaining_movement , accuracy ;
< a name = " l60 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > vis [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] , fired , infantry , indirect_fire , pad [ < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] ;
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< a name = " l61 " > < / a > } ;
< a name = " l62 " > < / a >
< a name = " l63 " > < / a > Unit units [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] [ UNITS_NUM ] ;
< a name = " l64 " > < / a >
< a name = " l65 " > < / a > < / span > < span class = cF2 > // Bt(vis_unit_bitmap,player1+player0*((UNITS_NUM+7)&~7))</span><span class=cF0>
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< a name = " l66 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > vis_unit_bitmap [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] [ ( < / span > < span class = cF7 > ( < / span > < span class = cF0 > ( UNITS_NUM + < / span > < span class = cFE > 7 < / span > < span class = cF0 > ) & amp ; ~ < / span > < span class = cFE > 7 < / span > < span class = cF7 > ) < / span > < span class = cF0 > * UNITS_NUM ) & gt ; & gt ; < / span > < span class = cFE > 3 < / span > < span class = cF0 > ] ;
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< a name = " l67 " > < / a >
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< a name = " l68 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_START < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l69 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_INDIRECT < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l70 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_INDIRECT0 < / span > < span class = cFE > 0 < / span > < span class = cF0 >
< a name = " l71 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_INDIRECT1 < / span > < span class = cFE > 1 < / span > < span class = cF0 >
< a name = " l72 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_MOVE < / span > < span class = cFE > 2 < / span > < span class = cF0 >
< a name = " l73 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_MOVE0 < / span > < span class = cFE > 2 < / span > < span class = cF0 >
< a name = " l74 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_MOVE1 < / span > < span class = cFE > 3 < / span > < span class = cF0 >
< a name = " l75 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_DIRECT < / span > < span class = cFE > 4 < / span > < span class = cF0 >
< a name = " l76 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_DIRECT0 < / span > < span class = cFE > 4 < / span > < span class = cF0 >
< a name = " l77 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_DIRECT1 < / span > < span class = cFE > 5 < / span > < span class = cF0 >
< a name = " l78 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > PHASE_END < / span > < span class = cFE > 6 < / span > < span class = cF0 >
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< a name = " l79 " > < / a >
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< a name = " l80 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > phase , cur_player , enemy_player , view_player , turn ,
< a name = " l81 " > < / a > cursor_row , cursor_col , alive_count [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] ,
< a name = " l82 " > < / a > player_indirect [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] , player_move [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] , player_direct [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] ;
< a name = " l83 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > animation_delay = < / span > < span class = cFE > 0 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
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< a name = " l84 " > < / a >
< a name = " l85 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > moving = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
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< a name = " l86 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > move_x , move_y ;
< a name = " l87 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > move_facing ;
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< a name = " l88 " > < / a > Unit * moving_unit ;
< a name = " l89 " > < / a >
< a name = " l90 " > < / a > < / span > < span class = cF1 > extern < / span > < span class = cF0 > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > HexMoveOne ( < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _row , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * _col , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > x , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > y ) ;
< a name = " l91 " > < / a >
< a name = " l92 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > IndirectOrders
< a name = " l93 " > < / a > {
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< a name = " l94 " > < / a > IndirectOrders * next , * last ;
< a name = " l95 " > < / a > Unit * attacker ;
< a name = " l96 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > row , col ;
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< a name = " l97 " > < / a >
< a name = " l98 " > < / a > } indirect_head ;
< a name = " l99 " > < / a >
< a name = " l100 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > firing = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l101 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > fire_x , fire_y ;
< a name = " l102 " > < / a > Unit * target_unit ;
< a name = " l103 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > target_hit ;
< a name = " l104 " > < / a >
< a name = " l105 " > < / a > < / span > < span class = cF1 > Bool < / span > < span class = cF0 > indirect_explosion = < / span > < span class = cF3 > FALSE < / span > < span class = cF0 > ;
< a name = " l106 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > indirect_row , indirect_col ;
< a name = " l107 " > < / a >
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< a name = " l108 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > row_offsets [ < / span > < span class = cFE > 7 < / span > < span class = cF0 > ] = { - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , - < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > } ;
< a name = " l109 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > col_offsets_even [ < / span > < span class = cFE > 7 < / span > < span class = cF0 > ] = { - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , - < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > } ;
< a name = " l110 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > col_offsets_odd [ < / span > < span class = cFE > 7 < / span > < span class = cF0 > ] = { < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 1 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > } ;
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< / span > < / pre > < / body >
< / html >