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< meta name = " generator " content = " ZealOS V0.05 " >
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< pre style = " font-family:monospace;font-size:12pt " >
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< a name = " l1 " > < / a > < span class = cF2 > //Makes a mesh man.</span><span class=cF0>
< a name = " l2 " > < / a >
< a name = " l3 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > VERTICES_NUM < / span > < span class = cFE > 1024 < / span > < span class = cF0 >
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< a name = " l4 " > < / a > # < / span > < span class = cF1 > define < / span > < span class = cF0 > TRIS_NUM < / span > < span class = cFE > 1024 < / span > < span class = cF0 >
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< a name = " l5 " > < / a >
< a name = " l6 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > < / span > < span class = cF5 > Man < / span > < span class = cF0 >
< a name = " l7 " > < / a > {
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< a name = " l8 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > vertex_count ;
< a name = " l9 " > < / a > < / span > < span class = cF9 > I32 < / span > < span class = cF0 > tri_count ;
< a name = " l10 " > < / a > < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > v [ VERTICES_NUM ] ;
< a name = " l11 " > < / a > < / span > < span class = cF9 > CMeshTri < / span > < span class = cF0 > t [ TRIS_NUM ] ;
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< a name = " l12 " > < / a >
< a name = " l13 " > < / a > } * m ;
< a name = " l14 " > < / a >
< a name = " l15 " > < / a > < / span > < span class = cF1 > class < / span > < span class = cF0 > ManDefineStruct
< a name = " l16 " > < / a > {
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< a name = " l17 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > head_rad format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Head Radius : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
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< a name = " l18 " > < / a >
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< a name = " l19 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > torso_len format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Torso Length : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l20 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > arm_len format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Arm Length : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l21 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > hand_len format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Hand Length : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l22 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > leg_len format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Leg Length : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l23 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > foot_len format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Foot Length : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l24 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > torso_width format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Torso Width : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l25 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > torso_depth format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Torso Depth : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l26 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > arm_rad format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Arm Radius : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l27 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > hand_rad format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Hand Radius : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l28 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > leg_rad format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Leg Radius : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l29 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > foot_rad format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; Foot Radius : % 8.3f \ & quot ; $ \ n \ n & quot ; < / span > < span class = cF0 > ;
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< a name = " l30 " > < / a >
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< a name = " l31 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > r_shoulder_a1 format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; R . Shoulder Front / Back Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l32 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > l_shoulder_a1 format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; L . Shoulder Front / Back Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l33 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > r_hip_a1 format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; R . Hip Front / Back Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l34 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > l_hip_a1 format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; L . Hip Front / Back Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
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< a name = " l35 " > < / a >
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< a name = " l36 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > r_shoulder_a2 format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; R . Shoulder Side Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l37 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > l_shoulder_a2 format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; L . Shoulder Side Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l38 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > r_hip_a2 format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; R . Hip Side Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l39 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > l_hip_a2 format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; L . Hip Side Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
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< a name = " l40 " > < / a >
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< a name = " l41 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > r_elbow_a format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; R . Elbow Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l42 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > l_elbow_a format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; L . Elbow Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l43 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > r_knee_a format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; R . Knee Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l44 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > l_knee_a format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; L . Knee Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
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< a name = " l45 " > < / a >
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< a name = " l46 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > r_wrist_a format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; R . Wrist Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l47 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > l_wrist_a format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; L . Wrist Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l48 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > r_ankle_a format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; R . Ankle Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
< a name = " l49 " > < / a > < / span > < span class = cF1 > F64 < / span > < span class = cF0 > l_ankle_a format < / span > < span class = cF6 > & quot ; $ DA - TRM , A = \ & quot ; L . Ankle Angle : % 8.3f \ & quot ; $ \ n & quot ; < / span > < span class = cF0 > ;
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< a name = " l50 " > < / a >
< a name = " l51 " > < / a > } ;
< a name = " l52 " > < / a >
< a name = " l53 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > MDInit ( ManDefineStruct * md )
< a name = " l54 " > < / a > {
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< a name = " l55 " > < / a > < / span > < span class = cF5 > MemSet < / span > < span class = cF0 > ( md , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > ManDefineStruct < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l56 " > < / a >
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< a name = " l57 " > < / a > md - & gt ; head_rad = < / span > < span class = cFE > 5 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
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< a name = " l58 " > < / a >
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< a name = " l59 " > < / a > md - & gt ; torso_len = < / span > < span class = cFE > 35 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l60 " > < / a > md - & gt ; arm_len = < / span > < span class = cFE > 30 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l61 " > < / a > md - & gt ; hand_len = < / span > < span class = cFE > 8 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l62 " > < / a > md - & gt ; leg_len = < / span > < span class = cFE > 32 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l63 " > < / a > md - & gt ; foot_len = < / span > < span class = cFE > 16 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l64 " > < / a > md - & gt ; torso_width = < / span > < span class = cFE > 20 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l65 " > < / a > md - & gt ; torso_depth = < / span > < span class = cFE > 10 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l66 " > < / a > md - & gt ; arm_rad = < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l67 " > < / a > md - & gt ; hand_rad = < / span > < span class = cFE > 2 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l68 " > < / a > md - & gt ; leg_rad = < / span > < span class = cFE > 4 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l69 " > < / a > md - & gt ; foot_rad = < / span > < span class = cFE > 3 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
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< a name = " l70 " > < / a >
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< a name = " l71 " > < / a > md - & gt ; r_shoulder_a1 = < / span > < span class = cFE > 30 < / span > < span class = cF0 > ;
< a name = " l72 " > < / a > md - & gt ; l_shoulder_a1 = - < / span > < span class = cFE > 30 < / span > < span class = cF0 > ;
< a name = " l73 " > < / a > md - & gt ; r_hip_a1 = - < / span > < span class = cFE > 45 < / span > < span class = cF0 > ;
< a name = " l74 " > < / a > md - & gt ; l_hip_a1 = < / span > < span class = cFE > 45 < / span > < span class = cF0 > ;
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< a name = " l75 " > < / a >
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< a name = " l76 " > < / a > md - & gt ; r_shoulder_a2 = < / span > < span class = cFE > 10 < / span > < span class = cF0 > ;
< a name = " l77 " > < / a > md - & gt ; l_shoulder_a2 = < / span > < span class = cFE > 10 < / span > < span class = cF0 > ;
< a name = " l78 " > < / a > md - & gt ; r_hip_a2 = - < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
< a name = " l79 " > < / a > md - & gt ; l_hip_a2 = - < / span > < span class = cFE > 5 < / span > < span class = cF0 > ;
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< a name = " l80 " > < / a >
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< a name = " l81 " > < / a > md - & gt ; r_elbow_a = < / span > < span class = cFE > 30 < / span > < span class = cF0 > ;
< a name = " l82 " > < / a > md - & gt ; l_elbow_a = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l83 " > < / a > md - & gt ; r_knee_a = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l84 " > < / a > md - & gt ; l_knee_a = < / span > < span class = cFE > 30 < / span > < span class = cF0 > ;
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< a name = " l85 " > < / a >
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< a name = " l86 " > < / a > md - & gt ; r_wrist_a = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l87 " > < / a > md - & gt ; l_wrist_a = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l88 " > < / a > md - & gt ; r_ankle_a = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
< a name = " l89 " > < / a > md - & gt ; l_ankle_a = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ;
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< a name = " l90 " > < / a > }
< a name = " l91 " > < / a >
< a name = " l92 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > MDCorrect ( ManDefineStruct * md )
< a name = " l93 " > < / a > {
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< a name = " l94 " > < / a > md - & gt ; r_ankle_a = - md - & gt ; r_ankle_a ;
< a name = " l95 " > < / a > md - & gt ; l_ankle_a = - md - & gt ; l_ankle_a ;
< a name = " l96 " > < / a > md - & gt ; r_knee_a = - md - & gt ; r_knee_a ;
< a name = " l97 " > < / a > md - & gt ; l_knee_a = - md - & gt ; l_knee_a ;
< a name = " l98 " > < / a > md - & gt ; r_hip_a2 = - md - & gt ; r_hip_a2 ;
< a name = " l99 " > < / a > md - & gt ; r_shoulder_a2 = - md - & gt ; r_shoulder_a2 ;
< a name = " l100 " > < / a > md - & gt ; r_ankle_a + = < / span > < span class = cFE > 90 < / span > < span class = cF0 > ;
< a name = " l101 " > < / a > md - & gt ; l_ankle_a + = < / span > < span class = cFE > 90 < / span > < span class = cF0 > ;
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< a name = " l102 " > < / a >
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< a name = " l103 " > < / a > md - & gt ; foot_len - = md - & gt ; leg_rad ;
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< a name = " l104 " > < / a >
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< a name = " l105 " > < / a > md - & gt ; r_elbow_a + = md - & gt ; r_shoulder_a1 ;
< a name = " l106 " > < / a > md - & gt ; l_elbow_a + = md - & gt ; l_shoulder_a1 ;
< a name = " l107 " > < / a > md - & gt ; r_knee_a + = md - & gt ; r_hip_a1 ;
< a name = " l108 " > < / a > md - & gt ; l_knee_a + = md - & gt ; l_hip_a1 ;
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< a name = " l109 " > < / a >
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< a name = " l110 " > < / a > md - & gt ; r_wrist_a + = md - & gt ; r_elbow_a ;
< a name = " l111 " > < / a > md - & gt ; l_wrist_a + = md - & gt ; l_elbow_a ;
< a name = " l112 " > < / a > md - & gt ; r_ankle_a + = md - & gt ; r_knee_a ;
< a name = " l113 " > < / a > md - & gt ; l_ankle_a + = md - & gt ; l_knee_a ;
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< a name = " l114 " > < / a > }
< a name = " l115 " > < / a >
< a name = " l116 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > AddVertex ( ManDefineStruct * md , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z )
< a name = " l117 " > < / a > {
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< a name = " l118 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > res = m - & gt ; vertex_count + + ;
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< a name = " l119 " > < / a >
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< a name = " l120 " > < / a > m - & gt ; v [ res ] . x = - x ;
< a name = " l121 " > < / a > m - & gt ; v [ res ] . y = - y - md - & gt ; leg_len - md - & gt ; foot_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
< a name = " l122 " > < / a > m - & gt ; v [ res ] . z = - z ;
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< a name = " l123 " > < / a >
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< a name = " l124 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l125 " > < / a > }
< a name = " l126 " > < / a >
< a name = " l127 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > AddTri ( ManDefineStruct * , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > c , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > n0 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > n1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > n2 )
< a name = " l128 " > < / a > {
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< a name = " l129 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > res = m - & gt ; tri_count + + ;
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< a name = " l130 " > < / a >
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< a name = " l131 " > < / a > m - & gt ; t [ res ] . color = c ;
< a name = " l132 " > < / a > m - & gt ; t [ res ] . nums [ < / span > < span class = cFE > 0 < / span > < span class = cF0 > ] = n1 ;
< a name = " l133 " > < / a > m - & gt ; t [ res ] . nums [ < / span > < span class = cFE > 1 < / span > < span class = cF0 > ] = n0 ;
< a name = " l134 " > < / a > m - & gt ; t [ res ] . nums [ < / span > < span class = cFE > 2 < / span > < span class = cF0 > ] = n2 ;
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< a name = " l135 " > < / a >
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< a name = " l136 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l137 " > < / a > }
< a name = " l138 " > < / a >
< a name = " l139 " > < / a > < / span > < span class = cF1 > U0 < / span > < span class = cF0 > AddBox ( ManDefineStruct * md , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > c ,
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< a name = " l140 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > y1 , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > z1 , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > w , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > h , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > d , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > h2 , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > h3 , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > az , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > ay , < / span > < span class = cF1 > F64 < / span > < span class = cF0 > ax , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * ox , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * oy , < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * oz )
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< a name = " l141 " > < / a > {
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< a name = " l142 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > * r ;
< a name = " l143 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > p1a , p2a , p3a , p4a ;
< a name = " l144 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > p1b , p2b , p3b , p4b ;
< a name = " l145 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > wx = w / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , wy = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , wz = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , hx = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , hy = h , hz = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , h2x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , h2y = h2 , h2z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l146 " > < / a > h3x = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , h3y = h3 , h3z = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , dx = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , dy = < / span > < span class = cFE > 0 < / span > < span class = cF0 > , dz = d / < / span > < span class = cFE > 2 < / span > < span class = cF0 > ;
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< a name = " l147 " > < / a >
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< a name = " l148 " > < / a > r = < / span > < span class = cF5 > Mat4x4IdentNew < / span > < span class = cF0 > ;
< a name = " l149 " > < / a > < / span > < span class = cF5 > Mat4x4RotZ < / span > < span class = cF0 > ( r , az * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 180 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l150 " > < / a > < / span > < span class = cF5 > Mat4x4RotY < / span > < span class = cF0 > ( r , ay * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 180 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l151 " > < / a > < / span > < span class = cF5 > Mat4x4RotX < / span > < span class = cF0 > ( r , ax * < / span > < span class = cF3 > pi < / span > < span class = cF0 > / < / span > < span class = cFE > 180 < / span > < span class = cF0 > . < / span > < span class = cFE > 0 < / span > < span class = cF0 > ) ;
< a name = " l152 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( r , & amp ; wx , & amp ; wy , & amp ; wz ) ;
< a name = " l153 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( r , & amp ; hx , & amp ; hy , & amp ; hz ) ;
< a name = " l154 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( r , & amp ; h2x , & amp ; h2y , & amp ; h2z ) ;
< a name = " l155 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( r , & amp ; h3x , & amp ; h3y , & amp ; h3z ) ;
< a name = " l156 " > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ < / span > < span class = cF0 > ( r , & amp ; dx , & amp ; dy , & amp ; dz ) ;
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< a name = " l157 " > < / a >
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< a name = " l158 " > < / a > p1a = AddVertex ( md , x1 + dx - wx + h2x , y1 + dy - wy + h2y , z1 + dz - wz + h2z ) ;
< a name = " l159 " > < / a > p2a = AddVertex ( md , x1 + dx + wx + h2x , y1 + dy + wy + h2y , z1 + dz + wz + h2z ) ;
< a name = " l160 " > < / a > p3a = AddVertex ( md , x1 + dx + hx - wx , y1 + dy + hy - wy , z1 + dz + hz - wz ) ;
< a name = " l161 " > < / a > p4a = AddVertex ( md , x1 + dx + hx + wx , y1 + dy + hy + wy , z1 + dz + hz + wz ) ;
< a name = " l162 " > < / a > AddTri ( md , c , p1a , p2a , p3a ) ;
< a name = " l163 " > < / a > AddTri ( md , c , p4a , p3a , p2a ) ;
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< a name = " l164 " > < / a >
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< a name = " l165 " > < / a > p1b = AddVertex ( md , x1 - dx - wx + h2x , y1 - dy - wy + h2y , z1 - dz - wz + h2z ) ;
< a name = " l166 " > < / a > p2b = AddVertex ( md , x1 - dx + wx + h2x , y1 - dy + wy + h2y , z1 - dz + wz + h2z ) ;
< a name = " l167 " > < / a > p3b = AddVertex ( md , x1 - dx + hx - wx , y1 - dy + hy - wy , z1 - dz + hz - wz ) ;
< a name = " l168 " > < / a > p4b = AddVertex ( md , x1 - dx + hx + wx , y1 - dy + hy + wy , z1 - dz + hz + wz ) ;
< a name = " l169 " > < / a > AddTri ( md , c , p1b , p2b , p3b ) ;
< a name = " l170 " > < / a > AddTri ( md , c , p4b , p3b , p2b ) ;
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< a name = " l171 " > < / a >
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< a name = " l172 " > < / a > AddTri ( md , c , p1a , p2a , p1b ) ;
< a name = " l173 " > < / a > AddTri ( md , c , p2b , p1b , p2a ) ;
< a name = " l174 " > < / a > AddTri ( md , c , p3a , p4a , p3b ) ;
< a name = " l175 " > < / a > AddTri ( md , c , p4b , p3b , p4a ) ;
< a name = " l176 " > < / a > AddTri ( md , c , p1a , p3a , p1b ) ;
< a name = " l177 " > < / a > AddTri ( md , c , p3b , p1b , p3a ) ;
< a name = " l178 " > < / a > AddTri ( md , c , p2a , p4a , p2b ) ;
< a name = " l179 " > < / a > AddTri ( md , c , p4b , p2b , p4a ) ;
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< a name = " l180 " > < / a >
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< a name = " l181 " > < / a > * ox = x1 + hx - h3x ;
< a name = " l182 " > < / a > * oy = y1 + hy - h3y ;
< a name = " l183 " > < / a > * oz = z1 + hz - h3z ;
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< a name = " l184 " > < / a >
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< a name = " l185 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( r ) ;
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< a name = " l186 " > < / a > }
< a name = " l187 " > < / a >
< a name = " l188 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * Man2CSprite ( )
< a name = " l189 " > < / a > {
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< a name = " l190 " > < / a > < / span > < span class = cF2 > //See </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/GrSpritePlot.html#l1"><span class=cF4>::/System/Gr/GrSpritePlot.CC</span></a><span class=cF2> for how CSprite are stored.</span><span class=cF0>
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< a name = " l191 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * res = < / span > < span class = cF5 > MAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CSpriteMeshU8s < / span > < span class = cF7 > ) < / span > < span class = cF0 > +
< a name = " l192 " > < / a > m - & gt ; vertex_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > + m - & gt ; tri_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CMeshTri < / span > < span class = cF7 > ) < / span > < span class = cF0 > + < / span > < span class = cFB > sprite_elem_base_sizes < / span > < span class = cF0 > [ < / span > < span class = cF3 > SPT_END < / span > < span class = cF0 > ] ) ,
< a name = " l193 " > < / a > * dst = res ;
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< a name = " l194 " > < / a >
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< a name = " l195 " > < / a > * dst + + = < / span > < span class = cF3 > SPT_MESH < / span > < span class = cF0 > ;
< a name = " l196 " > < / a > * dst ( < / span > < span class = cF9 > I32 < / span > < span class = cF0 > * ) + + = m - & gt ; vertex_count ;
< a name = " l197 " > < / a > * dst ( < / span > < span class = cF9 > I32 < / span > < span class = cF0 > * ) + + = m - & gt ; tri_count ;
< a name = " l198 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( dst , & amp ; m - & gt ; v , m - & gt ; vertex_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l199 " > < / a > dst + = m - & gt ; vertex_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF0 > ( < / span > < span class = cF9 > CD3I32 < / span > < span class = cF0 > ) ;
< a name = " l200 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( dst , & amp ; m - & gt ; t , m - & gt ; tri_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF9 > CMeshTri < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l201 " > < / a > dst + = m - & gt ; tri_count * < / span > < span class = cF1 > sizeof < / span > < span class = cF0 > ( < / span > < span class = cF9 > CMeshTri < / span > < span class = cF0 > ) ;
< a name = " l202 " > < / a > * dst + + = < / span > < span class = cF3 > SPT_END < / span > < span class = cF0 > ;
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< a name = " l203 " > < / a >
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< a name = " l204 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l205 " > < / a > }
< a name = " l206 " > < / a >
< a name = " l207 " > < / a > < / span > < span class = cF1 > public < / span > < span class = cF0 > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * ManGen ( )
< a name = " l208 " > < / a > {
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< a name = " l209 " > < / a > < / span > < span class = cF1 > U8 < / span > < span class = cF0 > * res ;
< a name = " l210 " > < / a > < / span > < span class = cF9 > I64 < / span > < span class = cF0 > x , y , z , c1 , c2 , c3 , c4 ;
< a name = " l211 " > < / a > ManDefineStruct md1 , md2 ;
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< a name = " l212 " > < / a >
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< a name = " l213 " > < / a > MDInit ( & amp ; md1 ) ;
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< a name = " l214 " > < / a >
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< a name = " l215 " > < / a > < / span > < span class = cF1 > while < / span > < span class = cF0 > ( < / span > < span class = cF3 > TRUE < / span > < span class = cF0 > )
< a name = " l216 " > < / a > < / span > < span class = cF7 > { < / span > < span class = cF0 >
< a name = " l217 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( ! < / span > < span class = cF5 > DocForm < / span > < span class = cF7 > ( < / span > < span class = cF0 > & amp ; md1 < / span > < span class = cF7 > ) < / span > < span class = cF0 > )
< a name = " l218 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l219 " > < / a > < / span > < span class = cF5 > MemCopy < / span > < span class = cF0 > ( & amp ; md2 , & amp ; md1 , < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF0 > ManDefineStruct < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
< a name = " l220 " > < / a > MDCorrect ( & amp ; md2 ) ;
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< a name = " l221 " > < / a >
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< a name = " l222 " > < / a > c1 = < / span > < span class = cF5 > PopUpColorLighting < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; $ BK , 1 $ Shirt $ BK , 0 $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l223 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( c1 & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l224 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l225 " > < / a > c2 = < / span > < span class = cF5 > PopUpColorLighting < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; $ BK , 1 $ Pants $ BK , 0 $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l226 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( c2 & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l227 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l228 " > < / a > c3 = < / span > < span class = cF5 > PopUpColorLighting < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; $ BK , 1 $ Skin $ BK , 0 $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l229 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( c3 & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l230 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
< a name = " l231 " > < / a > c4 = < / span > < span class = cF5 > PopUpColorLighting < / span > < span class = cF0 > ( < / span > < span class = cF6 > & quot ; $ BK , 1 $ Shoes $ BK , 0 $ \ n & quot ; < / span > < span class = cF0 > ) ;
< a name = " l232 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( c4 & lt ; < / span > < span class = cFE > 0 < / span > < span class = cF0 > )
< a name = " l233 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > < / span > < span class = cF3 > NULL < / span > < span class = cF0 > ;
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< a name = " l234 " > < / a >
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< a name = " l235 " > < / a > m = < / span > < span class = cF5 > CAlloc < / span > < span class = cF0 > ( < / span > < span class = cF1 > sizeof < / span > < span class = cF7 > ( < / span > < span class = cF5 > Man < / span > < span class = cF7 > ) < / span > < span class = cF0 > ) ;
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< a name = " l236 " > < / a >
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< a name = " l237 " > < / a > < / span > < span class = cF2 > //Head</span><span class=cF0>
< a name = " l238 " > < / a > AddBox ( & amp ; md2 , c3 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . torso_len + md2 . head_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l239 " > < / a > md2 . head_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . head_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . head_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l240 " > < / a >
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< a name = " l241 " > < / a > < / span > < span class = cF2 > //Torso</span><span class=cF0>
< a name = " l242 " > < / a > AddBox ( & amp ; md2 , c1 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . torso_len , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . torso_width , - md2 . torso_len , md2 . torso_depth , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l243 " > < / a >
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< a name = " l244 " > < / a > < / span > < span class = cF2 > //Right Arm</span><span class=cF0>
< a name = " l245 " > < / a > AddBox ( & amp ; md2 , c1 , - md2 . torso_width / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - md2 . arm_rad , md2 . torso_len - md2 . arm_rad , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l246 " > < / a > md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . arm_len / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . arm_rad , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l247 " > < / a > md2 . r_shoulder_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . r_shoulder_a1 , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l248 " > < / a >
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< a name = " l249 " > < / a > AddBox ( & amp ; md2 , c3 , x , y , z ,
< a name = " l250 " > < / a > md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . arm_len / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l251 " > < / a > md2 . r_shoulder_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . r_elbow_a , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l252 " > < / a >
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< a name = " l253 " > < / a > AddBox ( & amp ; md2 , c3 , x , y , z ,
< a name = " l254 " > < / a > md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . hand_len , md2 . hand_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l255 " > < / a > md2 . r_shoulder_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . r_wrist_a , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l256 " > < / a >
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< a name = " l257 " > < / a > < / span > < span class = cF2 > //Left Arm</span><span class=cF0>
< a name = " l258 " > < / a > AddBox ( & amp ; md2 , c1 , md2 . torso_width / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + md2 . arm_rad , md2 . torso_len - md2 . arm_rad , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l259 " > < / a > md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . arm_len / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . arm_rad , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l260 " > < / a > md2 . l_shoulder_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . l_shoulder_a1 , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l261 " > < / a >
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< a name = " l262 " > < / a > AddBox ( & amp ; md2 , c3 , x , y , z ,
< a name = " l263 " > < / a > md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . arm_len / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l264 " > < / a > md2 . l_shoulder_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . l_elbow_a , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l265 " > < / a >
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< a name = " l266 " > < / a > AddBox ( & amp ; md2 , c3 , x , y , z ,
< a name = " l267 " > < / a > md2 . arm_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . hand_len , md2 . hand_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l268 " > < / a > md2 . l_shoulder_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . l_wrist_a , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l269 " > < / a >
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< a name = " l270 " > < / a > < / span > < span class = cF2 > //Right Leg</span><span class=cF0>
< a name = " l271 " > < / a > AddBox ( & amp ; md2 , c2 , - md2 . torso_width / < / span > < span class = cFE > 2 < / span > < span class = cF0 > + md2 . leg_rad , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l272 " > < / a > md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . leg_len / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l273 " > < / a > md2 . r_hip_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . r_hip_a1 , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l274 " > < / a >
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< a name = " l275 " > < / a > AddBox ( & amp ; md2 , c3 , x , y , z ,
< a name = " l276 " > < / a > md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . leg_len / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . foot_rad ,
< a name = " l277 " > < / a > md2 . r_hip_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . r_knee_a , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l278 " > < / a >
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< a name = " l279 " > < / a > AddBox ( & amp ; md2 , c4 , x , y , z ,
< a name = " l280 " > < / a > md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . foot_len , md2 . foot_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . leg_rad , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l281 " > < / a > md2 . r_hip_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . r_ankle_a , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l282 " > < / a >
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< a name = " l283 " > < / a > < / span > < span class = cF2 > //Left Leg</span><span class=cF0>
< a name = " l284 " > < / a > AddBox ( & amp ; md2 , c2 , md2 . torso_width / < / span > < span class = cFE > 2 < / span > < span class = cF0 > - md2 . leg_rad , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l285 " > < / a > md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . leg_len / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l286 " > < / a > md2 . l_hip_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . l_hip_a1 , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l287 " > < / a >
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< a name = " l288 " > < / a > AddBox ( & amp ; md2 , c3 , x , y , z ,
< a name = " l289 " > < / a > md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . leg_len / < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . foot_rad ,
< a name = " l290 " > < / a > md2 . l_hip_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . l_knee_a , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l291 " > < / a >
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< a name = " l292 " > < / a > AddBox ( & amp ; md2 , c4 , x , y , z ,
< a name = " l293 " > < / a > md2 . leg_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , - md2 . foot_len , md2 . foot_rad * < / span > < span class = cFE > 2 < / span > < span class = cF0 > , md2 . leg_rad , < / span > < span class = cFE > 0 < / span > < span class = cF0 > ,
< a name = " l294 " > < / a > md2 . l_hip_a2 , < / span > < span class = cFE > 0 < / span > < span class = cF0 > , md2 . l_ankle_a , & amp ; x , & amp ; y , & amp ; z ) ;
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< a name = " l295 " > < / a >
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< a name = " l296 " > < / a > res = Man2CSprite ;
< a name = " l297 " > < / a > < / span > < span class = cF6 > & quot ; % h7c & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > ' \n ' < / span > < span class = cF0 > ;
< a name = " l298 " > < / a > < / span > < span class = cF5 > Sprite < / span > < span class = cF0 > ( res , < / span > < span class = cF6 > & quot ; \ t \ t $ SP , \ & quot ; & lt ; 1 & gt ; \ & quot ; , BI = % d $ & quot ; < / span > < span class = cF0 > ) ;
< a name = " l299 " > < / a > < / span > < span class = cF6 > & quot ; % h7c & quot ; < / span > < span class = cF0 > , < / span > < span class = cF6 > ' \n ' < / span > < span class = cF0 > ;
< a name = " l300 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( m ) ;
< a name = " l301 " > < / a > < / span > < span class = cF6 > & quot ; Do another & quot ; < / span > < span class = cF0 > ;
< a name = " l302 " > < / a > < / span > < span class = cF1 > if < / span > < span class = cF0 > ( < / span > < span class = cF5 > YorN < / span > < span class = cF0 > )
< a name = " l303 " > < / a > < / span > < span class = cF5 > Free < / span > < span class = cF0 > ( res ) ;
< a name = " l304 " > < / a > < / span > < span class = cF1 > else < / span > < span class = cF0 >
< a name = " l305 " > < / a > < / span > < span class = cF1 > break < / span > < span class = cF0 > ;
< a name = " l306 " > < / a > < / span > < span class = cF7 > } < / span > < span class = cF0 >
< a name = " l307 " > < / a > < / span > < span class = cF1 > return < / span > < span class = cF0 > res ;
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< a name = " l308 " > < / a > }
< / span > < / pre > < / body >
< / html >