ZealOS/docs/System/ZSplash.CC.html

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<a name="l1"></a><span class=cF0>
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<a name="l11"></a> </span><span class=cFA>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l23"></a>#</span><span class=cF1>define</span><span class=cF0> STRING_CENTER_X_OFFSET </span><span class=cFE>1</span><span class=cF0>
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<a name="l24"></a>#</span><span class=cF1>define</span><span class=cF0> STRING_CENTER_Y_OFFSET </span><span class=cFE>80</span><span class=cF0>
<a name="l25"></a>#</span><span class=cF1>define</span><span class=cF0> DISPLAY_RECT_HEIGHT </span><span class=cFE>8</span><span class=cF0>
<a name="l26"></a>#</span><span class=cF1>define</span><span class=cF0> WIN_TOP </span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>3</span><span class=cF0> </span><span class=cF2>// each 1 represents</span><span class=cF0>
<a name="l27"></a>#</span><span class=cF1>define</span><span class=cF0> WIN_LEFT </span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>3</span><span class=cF0> </span><span class=cF2>// 8 pixels.</span><span class=cF0>
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<a name="l28"></a>
<a name="l29"></a></span><span class=cF5>DefineListLoad</span><span class=cF0>(</span><span class=cF6>&quot;ST_MOTTOS&quot;</span><span class=cF0>, </span><span class=cF6>&quot;Divine Intellect Inside\0&quot;</span><span class=cF0>
<a name="l30"></a> </span><span class=cF6>&quot;Professional Recreation\0&quot;</span><span class=cF0>
<a name="l31"></a> </span><span class=cF6>&quot;Programming Enlightenment\0&quot;</span><span class=cF0>
<a name="l32"></a> </span><span class=cF6>&quot;LoseThos Resurrected\0&quot;</span><span class=cF0>
<a name="l33"></a> </span><span class=cF6>&quot;Unrestricted Potential\0&quot;</span><span class=cF0>
<a name="l34"></a> </span><span class=cF6>&quot;Ring-0 64-Bit Operating System\0&quot;</span><span class=cF0>
<a name="l35"></a> </span><span class=cF6>&quot;Simplicity Perfected\0&quot;</span><span class=cF0>);
<a name="l36"></a>
<a name="l37"></a></span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF5>Now</span><span class=cF0> + </span><span class=cFB>counts</span><span class=cF0>.timer</span><span class=cF7>)</span><span class=cF0> &amp; </span><span class=cFE>0x7F</span><span class=cF0>); </span><span class=cF2>// increase entropy of motto selection</span><span class=cF0>
<a name="l38"></a>
<a name="l39"></a></span><span class=cF1>U8</span><span class=cF0>* display_string = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>&quot;%S&quot;</span><span class=cF0>, </span><span class=cF6>&quot;DD_OS_NAME_VERSION&quot;</span><span class=cF0>);
<a name="l40"></a></span><span class=cF1>U8</span><span class=cF0>* motto_string = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>&quot;%Z&quot;</span><span class=cF0>, </span><span class=cF5>RandU8</span><span class=cF0> % </span><span class=cF5>DefineCount</span><span class=cF7>(</span><span class=cF6>&quot;ST_MOTTOS&quot;</span><span class=cF7>)</span><span class=cF0>, </span><span class=cF6>&quot;ST_MOTTOS&quot;</span><span class=cF0>);
<a name="l41"></a></span><span class=cF9>I64</span><span class=cF0> display_string_offset = </span><span class=cF5>StrLen</span><span class=cF0>(display_string) / </span><span class=cFE>2</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0> - STRING_CENTER_X_OFFSET;
<a name="l42"></a></span><span class=cF9>I64</span><span class=cF0> motto_string_offset = </span><span class=cF5>StrLen</span><span class=cF0>(motto_string) / </span><span class=cFE>2</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>;
<a name="l43"></a></span><span class=cF9>I64</span><span class=cF0> splash_r[</span><span class=cFE>4</span><span class=cF0>][</span><span class=cFE>4</span><span class=cF0>];
<a name="l44"></a>
<a name="l45"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *,</span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l46"></a>{
<a name="l47"></a> </span><span class=cF9>I64</span><span class=cF0> *old_r = dc-&gt;r;
<a name="l48"></a> </span><span class=cF9>I64</span><span class=cF0> screen_center_x_pix = </span><span class=cF3>GR_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>; </span><span class=cF2>// each 1 represents</span><span class=cF0>
<a name="l49"></a> </span><span class=cF9>I64</span><span class=cF0> screen_center_y_pix = (</span><span class=cF3>GR_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>); </span><span class=cF2>// single pixels.</span><span class=cF0>
<a name="l50"></a>
<a name="l51"></a> dc-&gt;x = screen_center_x_pix - (WIN_LEFT * </span><span class=cFE>8</span><span class=cF0>); </span><span class=cF2>// to plot in the center, we put dc at the screen center in pixels, </span><span class=cF0>
<a name="l52"></a> dc-&gt;y = screen_center_y_pix - (WIN_TOP * </span><span class=cFE>8</span><span class=cF0>); </span><span class=cF2>// minus the window position (times 8 since win row/col variables are 1:8 ratio.)</span><span class=cF0>
<a name="l53"></a> dc-&gt;z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>; </span><span class=cF2>// the result is the position in the current window that aligns to center of screen.</span><span class=cF0>
<a name="l54"></a>
<a name="l55"></a> dc-&gt;flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l56"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
<a name="l57"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, splash_r); </span><span class=cF2>//This assigns to dc-&gt;r and sets r_norm.</span><span class=cF0>
<a name="l58"></a> </span><span class=cF5>DCDepthBufReset</span><span class=cF0>(dc);
<a name="l59"></a>
<a name="l60"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;1&gt;</span><span class=cF0>); </span><span class=cF2>// plot the sprite directly at the position of dc.</span><span class=cF0>
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<a name="l62"></a> dc-&gt;color = </span><span class=cF3>DKGRAY</span><span class=cF0>;
<a name="l63"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, dc-&gt;x - display_string_offset, dc-&gt;y - STRING_CENTER_Y_OFFSET, </span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>display_string</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>, DISPLAY_RECT_HEIGHT);
<a name="l64"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l65"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, dc-&gt;x - display_string_offset, dc-&gt;y - STRING_CENTER_Y_OFFSET, display_string);
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<a name="l67"></a> dc-&gt;color = </span><span class=cF3>DKGRAY</span><span class=cF0>;
<a name="l68"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, dc-&gt;x - motto_string_offset, dc-&gt;y + STRING_CENTER_Y_OFFSET, </span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>motto_string</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>, DISPLAY_RECT_HEIGHT);
<a name="l69"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l70"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, dc-&gt;x - motto_string_offset, dc-&gt;y + STRING_CENTER_Y_OFFSET, motto_string);
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<a name="l72"></a> dc-&gt;r = old_r;
<a name="l73"></a>}
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<a name="l75"></a></span><span class=cF1>U0</span><span class=cF0> DrawNoMouse(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y)
<a name="l76"></a>{
<a name="l77"></a> </span><span class=cF1>no_warn</span><span class=cF0> dc, x, y;
<a name="l78"></a>}
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<a name="l80"></a></span><span class=cF1>U0</span><span class=cF0> ZSplash()
<a name="l81"></a>{
<a name="l82"></a> </span><span class=cF1>F64</span><span class=cF0> theta = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>3</span><span class=cF0>, phi = </span><span class=cFE>0</span><span class=cF0>;
<a name="l83"></a> </span><span class=cF9>CTask</span><span class=cF0> *bg_task = </span><span class=cF5>User</span><span class=cF0>;
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<a name="l85"></a> </span><span class=cF5>WinToTop</span><span class=cF0>(bg_task);
<a name="l86"></a> </span><span class=cF5>WinBorder</span><span class=cF0>(, bg_task);
<a name="l87"></a> </span><span class=cF5>WinMax</span><span class=cF0>(bg_task);
<a name="l88"></a> </span><span class=cF5>DocClear</span><span class=cF0>(bg_task-&gt;put_doc);
<a name="l89"></a> </span><span class=cF5>Bts</span><span class=cF0>(&amp;bg_task-&gt;put_doc-&gt;flags, </span><span class=cF3>DOCf_HIDE_CURSOR</span><span class=cF0>);
<a name="l90"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>(</span><span class=cF3>OFF</span><span class=cF0>);
<a name="l91"></a>
<a name="l92"></a> </span><span class=cF5>WinToTop</span><span class=cF0>;
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<a name="l94"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_top = WIN_TOP;
<a name="l95"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_left = WIN_LEFT;
<a name="l96"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_right = WIN_LEFT * </span><span class=cFE>2</span><span class=cF0>;
<a name="l97"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_bottom = WIN_TOP * </span><span class=cFE>2</span><span class=cF0>;
<a name="l98"></a>
<a name="l99"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l100"></a>
<a name="l101"></a> </span><span class=cF5>DocClear</span><span class=cF0>(</span><span class=cF5>Fs</span><span class=cF0>-&gt;border_doc, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l103"></a> </span><span class=cF5>StrCopy</span><span class=cF0>(</span><span class=cF5>Fs</span><span class=cF0>-&gt;task_title, display_string);
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<a name="l105"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_draw_mouse = &amp;DrawNoMouse;
<a name="l106"></a>
<a name="l107"></a> </span><span class=cF5>Bts</span><span class=cF0>(&amp;</span><span class=cF5>Fs</span><span class=cF0>-&gt;put_doc-&gt;flags, </span><span class=cF3>DOCf_HIDE_CURSOR</span><span class=cF0>);
<a name="l108"></a> </span><span class=cF5>MouseHardEnable</span><span class=cF0>(</span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l109"></a>
<a name="l110"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
<a name="l111"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l112"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(splash_r);
<a name="l113"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(splash_r, phi);
<a name="l114"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(splash_r, theta);
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<a name="l116"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>20</span><span class=cF0>);
<a name="l117"></a> phi += .</span><span class=cFE>03</span><span class=cF0>;
<a name="l118"></a> </span><span class=cF5>WinToTop</span><span class=cF0>;
<a name="l119"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l121"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_draw_mouse = &amp;</span><span class=cF5>DrawStdMouse</span><span class=cF0>;
<a name="l122"></a> </span><span class=cF5>MouseHardEnable</span><span class=cF0>(</span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l123"></a> </span><span class=cF5>FlushMessages</span><span class=cF0>;
<a name="l124"></a> </span><span class=cF5>Kill</span><span class=cF0>(bg_task);
<a name="l125"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
<a name="l126"></a>}
<a name="l127"></a>
<a name="l128"></a>ZSplash;</span></pre></body>
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