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< a name = "l1" > < / a > < span class = cF0 > ZealOS has an advanced algorithm for integrating ordinary differential equations suitable for use in video games. (Not
< a name = "l2" > < / a > scientific work.) It also has some support for systems of masses and springs, to save you some work.
< a name = "l3" > < / a >
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< a name = "l4" > < / a > See < / span > < a href = "https://tomawezome.github.io/ZealOS/Kernel/KernelA.HH.html#l281" > < span class = cF4 > CMathODE< / span > < / a > < span class = cF0 > and < / span > < a href = "https://tomawezome.github.io/ZealOS/System/MathODE.CC.html#l628" > < span class = cF4 > ODEsUpdate< / span > < / a > < span class = cF0 > for an overview.
< a name = "l5" > < / a > See < / span > < a href = "https://tomawezome.github.io/ZealOS/System/MathODE.CC.html#l431" > < span class = cF4 > ODECallDerivative< / span > < / a > < span class = cF0 > to see what support there is for masses and springs.
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< a name = "l6" > < / a >
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< a name = "l7" > < / a > See < / span > < a href = "https://tomawezome.github.io/ZealOS/Demo/Games/Whap.CC.html#l1" > < span class = cF4 > ::/Demo/Games/Whap.CC< / span > < / a > < span class = cF0 > , < / span > < a href = "https://tomawezome.github.io/ZealOS/Demo/Games/Rocket.CC.html#l1" > < span class = cF4 > ::/Demo/Games/Rocket.CC< / span > < / a > < span class = cF0 > , < / span > < a href = "https://tomawezome.github.io/ZealOS/Demo/Games/MassSpring.CC.html#l1" > < span class = cF4 > ::/Demo/Games/MassSpring.CC< / span > < / a > < span class = cF0 > , < / span > < a href = "https://tomawezome.github.io/ZealOS/Apps/Span/SpanMain.CC.html#l1" > < span class = cF4 > ::/Apps/Span/SpanMain.CC< / span > < / a > < span class = cF0 > or < / span > < span class = cF4 >
< a name = "l8" > < / a > < / span > < a href = "https://tomawezome.github.io/ZealOS/Apps/X-Caliber/X-Caliber.CC.html#l1" > < span class = cF4 > ::/Apps/X-Caliber/X-Caliber.CC< / span > < / a > < span class = cF0 > .
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