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< meta name = "generator" content = "ZealOS V0.09" >
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body {background-color:#000000;}
.c20{color:#ffffff;background-color:#4e9a06;}
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< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > //Uses < / span > < a href = "https://tomawezome.github.io/ZealOS/Demo/Lectures/FixedPoint.CC.html#l1" > < span class = cF4 > fixed-point< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l2" > < / a >
< a name = "l3" > < / a > < / span > < span class = c20 >
< a name = "l4" > < / a > < / span > < span class = c2A >
< a name = "l5" > < / a > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = c20 >
< a name = "l6" > < / a >
< a name = "l7" > < / a >
< a name = "l8" > < / a > < / span > < span class = c2A >
< a name = "l9" > < / a > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = c20 >
< a name = "l10" > < / a >
< a name = "l11" > < / a >
< a name = "l12" > < / a > < / span > < span class = c2A >
< a name = "l13" > < / a > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = c20 >
< a name = "l14" > < / a >
< a name = "l15" > < / a >
< a name = "l16" > < / a > < / span > < span class = c2A >
< a name = "l17" > < / a > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = c20 >
< a name = "l18" > < / a >
< a name = "l19" > < / a >
< a name = "l20" > < / a > < / span > < span class = c2A >
< a name = "l21" > < / a > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = c20 >
< a name = "l22" > < / a >
< a name = "l23" > < / a >
< a name = "l24" > < / a > < / span > < span class = cF0 > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FRAMES < / span > < span class = cFE > 6< / span > < span class = cF0 >
< a name = "l25" > < / a >
< a name = "l26" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *imgs[FRAMES] = {< / span > < span class = cFA > < 1> < / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > };
< a name = "l27" > < / a >
< a name = "l28" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > fire_end_time;
< a name = "l29" > < / a >
< a name = "l30" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Trooper
< a name = "l31" > < / a > {
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< a name = "l32" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, dx, dy, att, def, rng, player;
< a name = "l33" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > animate_time_base, fire_end_time;
< a name = "l34" > < / a > Trooper *target;
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< a name = "l35" > < / a > };
< a name = "l36" > < / a >
< a name = "l37" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > TROOPERS_NUM < / span > < span class = cFE > 100< / span > < span class = cF0 >
< a name = "l38" > < / a > Trooper tr[< / span > < span class = cFE > 2< / span > < span class = cF0 > ][TROOPERS_NUM];
< a name = "l39" > < / a >
< a name = "l40" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > time_lapse = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l41" > < / a >
< a name = "l42" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > TAP_MODE_RADIUS < / span > < span class = cFE > 50< / span > < span class = cF0 >
< a name = "l43" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > tap_mode;
< a name = "l44" > < / a >
< a name = "l45" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > AI_NOTHING < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l46" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > AI_TARGET < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l47" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > AI_RANDOM < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l48" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > AI_AI_NUM < / span > < span class = cFE > 3< / span > < span class = cF0 >
< a name = "l49" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ai_mode;
< a name = "l50" > < / a >
< a name = "l51" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ai_targets[< / span > < span class = cFE > 10< / span > < span class = cF0 > ];
< a name = "l52" > < / a >
< a name = "l53" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawTrooper(< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, Trooper *tmpt)
< a name = "l54" > < / a > {
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< a name = "l55" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *tmps;
< a name = "l56" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, gx, gy;
< a name = "l57" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > speed, tt;
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< a name = "l58" > < / a >
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< a name = "l59" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> def > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l60" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l61" > < / a > x = tmpt-> dx > > < / span > < span class = cFE > 28< / span > < span class = cF0 > ;
< a name = "l62" > < / a > y = tmpt-> dy > > < / span > < span class = cFE > 28< / span > < span class = cF0 > ;
< a name = "l63" > < / a > speed = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (x * x + y * y);
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< a name = "l64" > < / a >
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< a name = "l65" > < / a > tt = tmpt-> animate_time_base + < / span > < span class = cF5 > tS< / span > < span class = cF0 > * speed;
< a name = "l66" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (time_lapse)
< a name = "l67" > < / a > {
< a name = "l68" > < / a > x = (tmpt-> x + < / span > < span class = cFE > 500< / span > < span class = cF0 > * tmpt-> dx) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l69" > < / a > y = (tmpt-> y + < / span > < span class = cFE > 500< / span > < span class = cF0 > * tmpt-> dy) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l70" > < / a > }
< a name = "l71" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l72" > < / a > {
< a name = "l73" > < / a > x = tmpt-> x.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l74" > < / a > y = tmpt-> y.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l75" > < / a > }
< a name = "l76" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> target)
< a name = "l77" > < / a > {
< a name = "l78" > < / a > gx = x;
< a name = "l79" > < / a > gy = y;
< a name = "l80" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> dx < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l81" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l82" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l83" > < / a > < / span > < span class = cF5 > DCSymmetrySet< / span > < span class = cF0 > (dc, x, y, x, y + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l84" > < / a > gx -= < / span > < span class = cFE > 13< / span > < span class = cF0 > ;
< a name = "l85" > < / a > gy -= < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l86" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l87" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l88" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l89" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l90" > < / a > gx += < / span > < span class = cFE > 13< / span > < span class = cF0 > ;
< a name = "l91" > < / a > gy -= < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l92" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l93" > < / a >
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< a name = "l94" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l95" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x + < / span > < span class = cFE > 1< / span > < span class = cF0 > , y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > );
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< a name = "l96" > < / a >
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< a name = "l97" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpt-> player)
< a name = "l98" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l99" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l100" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l101" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > );
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< a name = "l102" > < / a >
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< a name = "l103" > < / a > dc-> flags & = ~(< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > );
< a name = "l104" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpt-> player)
< a name = "l105" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l106" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l107" > < / a > dc-> color = < / span > < span class = cF3 > LTBLUE< / span > < span class = cF0 > ;
< a name = "l108" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, gx, gy, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpt-> target-> x.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], tmpt-> target-> y.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l109" > < / a > }
< a name = "l110" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l111" > < / a > {
< a name = "l112" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> dx < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l113" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l114" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l115" > < / a > < / span > < span class = cF5 > DCSymmetrySet< / span > < span class = cF0 > (dc, x, y, x, y + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l116" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l117" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l118" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l119" > < / a > tmps = < / span > < span class = cF5 > SpriteInterpolate< / span > < span class = cF0 > (tt % < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > , imgs[tt % FRAMES], imgs[< / span > < span class = cF7 > (< / span > < span class = cF0 > tt + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > % FRAMES]);
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< a name = "l120" > < / a >
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< a name = "l121" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l122" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x + < / span > < span class = cFE > 1< / span > < span class = cF0 > , y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps);
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< a name = "l123" > < / a >
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< a name = "l124" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpt-> player)
< a name = "l125" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l126" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l127" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l128" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps);
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< a name = "l129" > < / a >
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< a name = "l130" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
< a name = "l131" > < / a > dc-> flags & = ~(< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > );
< a name = "l132" > < / a > }
< a name = "l133" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l134" > < / a > }
< a name = "l135" > < / a >
< a name = "l136" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l137" > < / a > {
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< a name = "l138" > < / a > Trooper *tmpt=tr;
< a name = "l139" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, count[< / span > < span class = cFE > 2< / span > < span class = cF0 > ],
< a name = "l140" > < / a > x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - task-> pix_left - task-> scroll_x,
< a name = "l141" > < / a > y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - task-> pix_top - task-> scroll_y;
< a name = "l142" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > repulsive = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.z > < / span > < span class = cFE > 0< / span > < span class = cF0 > ^^ < / span > < span class = cFB > mouse< / span > < span class = cF0 > .rb,
< a name = "l143" > < / a > active = !< / span > < span class = cFB > winmgr< / span > < span class = cF0 > .grab_scroll & & (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .lb || < / span > < span class = cFB > mouse< / span > < span class = cF0 > .rb);
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< a name = "l144" > < / a >
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< a name = "l145" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 2< / span > < span class = cF0 > ; j++)
< a name = "l146" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l147" > < / a > count[j] = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l148" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TROOPERS_NUM; i++, tmpt++)
< a name = "l149" > < / a > {
< a name = "l150" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> def > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l151" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l152" > < / a > DrawTrooper(task, dc, tmpt);
< a name = "l153" > < / a > count[j]++;
< a name = "l154" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l155" > < / a > }
< a name = "l156" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l157" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tap_mode)
< a name = "l158" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l159" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l160" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, x, y, TAP_MODE_RADIUS);
< a name = "l161" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l162" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l163" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l164" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (repulsive)
< a name = "l165" > < / a > {
< a name = "l166" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (active)
< a name = "l167" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l168" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l169" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l170" > < / a > }
< a name = "l171" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l172" > < / a > {
< a name = "l173" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (active)
< a name = "l174" > < / a > dc-> color = < / span > < span class = cF3 > LTBLUE< / span > < span class = cF0 > ;
< a name = "l175" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l176" > < / a > dc-> color = < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > ;
< a name = "l177" > < / a > }
< a name = "l178" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.z< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l179" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l180" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l181" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> win_right - < / span > < span class = cFE > 8< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %03d" < / span > < span class = cF0 > , count[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]);
< a name = "l182" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l183" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> win_right - < / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %03d" < / span > < span class = cF0 > , count[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]);
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< a name = "l184" > < / a > }
< a name = "l185" > < / a >
< a name = "l186" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DoAiTarget()
< a name = "l187" > < / a > {
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< a name = "l188" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l189" > < / a > Trooper *tmpt1, *tmpt0;
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< a name = "l190" > < / a >
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< a name = "l191" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 10< / span > < span class = cF0 > ; i++)
< a name = "l192" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l193" > < / a > tmpt0 = & tr[< / span > < span class = cFE > 0< / span > < span class = cF0 > ][ai_targets[i]];
< a name = "l194" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 10< / span > < span class = cF0 > ; j++)
< a name = "l195" > < / a > {
< a name = "l196" > < / a > tmpt1 = & tr[< / span > < span class = cFE > 1< / span > < span class = cF0 > ][i * < / span > < span class = cFE > 10< / span > < span class = cF0 > + j];
< a name = "l197" > < / a > tmpt1-> dx = (tmpt0-> x - tmpt1-> x) > > < / span > < span class = cFE > 11< / span > < span class = cF0 > ;
< a name = "l198" > < / a > tmpt1-> dy = (tmpt0-> y - tmpt1-> y) > > < / span > < span class = cFE > 11< / span > < span class = cF0 > ;
< a name = "l199" > < / a > }
< a name = "l200" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l201" > < / a > }
< a name = "l202" > < / a >
< a name = "l203" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > UpdatePos()
< a name = "l204" > < / a > {
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< a name = "l205" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l206" > < / a > Trooper *tmpt = tr;
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< a name = "l207" > < / a >
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< a name = "l208" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 2< / span > < span class = cF0 > ; j++)
< a name = "l209" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TROOPERS_NUM; i++, tmpt++)
< a name = "l210" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l211" > < / a > tmpt-> x += tmpt-> dx;
< a name = "l212" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> x > = < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > < < < / span > < span class = cFE > 32< / span > < span class = cF0 > )
< a name = "l213" > < / a > tmpt-> x -= < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
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< a name = "l214" > < / a >
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< a name = "l215" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> x < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l216" > < / a > tmpt-> x += < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
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< a name = "l217" > < / a >
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< a name = "l218" > < / a > tmpt-> y += tmpt-> dy;
< a name = "l219" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> y > = < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > < < < / span > < span class = cFE > 32< / span > < span class = cF0 > )
< a name = "l220" > < / a > tmpt-> y -= < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
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< a name = "l221" > < / a >
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< a name = "l222" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> y < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l223" > < / a > tmpt-> y += < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l224" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l225" > < / a > }
< a name = "l226" > < / a >
< a name = "l227" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ResolveFiring()
< a name = "l228" > < / a > {
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< a name = "l229" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, dd, dx, dy;
< a name = "l230" > < / a > Trooper *tmpt = tr, *tmpt0, *tmpt1;
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< a name = "l231" > < / a >
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< a name = "l232" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 2< / span > < span class = cF0 > ; j++)
< a name = "l233" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TROOPERS_NUM; i++, tmpt++)
< a name = "l234" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l235" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> target & & tmpt-> fire_end_time < < / span > < span class = cF5 > tS< / span > < span class = cF0 > )
< a name = "l236" > < / a > {
< a name = "l237" > < / a > tmpt-> target-> def -= tmpt-> att;
< a name = "l238" > < / a > tmpt-> fire_end_time = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l239" > < / a > tmpt-> target = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l240" > < / a > }
< a name = "l241" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l242" > < / a >
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< a name = "l243" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TROOPERS_NUM; i++)
< a name = "l244" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l245" > < / a > tmpt0 = & tr[< / span > < span class = cFE > 0< / span > < span class = cF0 > ][i];
< a name = "l246" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < TROOPERS_NUM; j++)
< a name = "l247" > < / a > {
< a name = "l248" > < / a > tmpt1 = & tr[< / span > < span class = cFE > 1< / span > < span class = cF0 > ][j];
< a name = "l249" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt0-> def > < / span > < span class = cFE > 0< / span > < span class = cF0 > & & tmpt1-> def > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l250" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l251" > < / a > dx = (tmpt0-> x - tmpt1-> x) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l252" > < / a > dy = (tmpt0-> y - tmpt1-> y) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l253" > < / a > dd = dx * dx + dy * dy;
< a name = "l254" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < tmpt0-> rng & & !tmpt0-> target)
< a name = "l255" > < / a > {
< a name = "l256" > < / a > fire_end_time = tmpt0-> fire_end_time = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 125< / span > < span class = cF0 > ;
< a name = "l257" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l258" > < / a > tmpt0-> target = tmpt1;
< a name = "l259" > < / a > }
< a name = "l260" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < tmpt1-> rng & & !tmpt1-> target)
< a name = "l261" > < / a > {
< a name = "l262" > < / a > fire_end_time = tmpt1-> fire_end_time = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 125< / span > < span class = cF0 > ;
< a name = "l263" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l264" > < / a > tmpt1-> target = tmpt0;
< a name = "l265" > < / a > }
< a name = "l266" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l267" > < / a > }
< a name = "l268" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l269" > < / a >
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< a name = "l270" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > = fire_end_time)
< a name = "l271" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
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< a name = "l272" > < / a > }
< a name = "l273" > < / a >
< a name = "l274" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > UpdateHumanVelocities()
< a name = "l275" > < / a > {
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< a name = "l276" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > intensity;
< a name = "l277" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, dx, dy, d,
< a name = "l278" > < / a > x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x,
< a name = "l279" > < / a > y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y;
< a name = "l280" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > active = !< / span > < span class = cFB > winmgr< / span > < span class = cF0 > .grab_scroll & & (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .lb || < / span > < span class = cFB > mouse< / span > < span class = cF0 > .rb);
< a name = "l281" > < / a > Trooper *tmpt = & tr[< / span > < span class = cFE > 0< / span > < span class = cF0 > ][< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
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< a name = "l282" > < / a >
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< a name = "l283" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tap_mode)
< a name = "l284" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l285" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TROOPERS_NUM; i++, tmpt++)
< a name = "l286" > < / a > {
< a name = "l287" > < / a > dx = x - tmpt-> x.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l288" > < / a > dy = y - tmpt-> y.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l289" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > d = dx * dx + dy * dy< / span > < span class = cF7 > )< / span > < span class = cF0 > & & d < TAP_MODE_RADIUS * TAP_MODE_RADIUS)
< a name = "l290" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l291" > < / a > intensity = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (< / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (TAP_MODE_RADIUS) - d< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l292" > < / a > dx = intensity * dx / d;
< a name = "l293" > < / a > dy = intensity * dy / d;
< a name = "l294" > < / a > tmpt-> dx = tmpt-> dx - dx;
< a name = "l295" > < / a > tmpt-> dy = tmpt-> dy - dy;
< a name = "l296" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l297" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l298" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l299" > < / a > tmpt-> dx -= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF0 > * tmpt-> dx;
< a name = "l300" > < / a > tmpt-> dy -= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF0 > * tmpt-> dy;
< a name = "l301" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l302" > < / a > }
< a name = "l303" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l304" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (active)
< a name = "l305" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l306" > < / a > j = < / span > < span class = cFE > 400000000< / span > < span class = cF0 > * < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.z;
< a name = "l307" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .rb)
< a name = "l308" > < / a > j =-j;
< a name = "l309" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TROOPERS_NUM; i++, tmpt++)
< a name = "l310" > < / a > {
< a name = "l311" > < / a > dx = x - tmpt-> x.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l312" > < / a > dy = y - tmpt-> y.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l313" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = dx * dx + dy * dy)
< a name = "l314" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l315" > < / a > dx = j * dx / d;
< a name = "l316" > < / a > dy = j * dy / d;
< a name = "l317" > < / a > tmpt-> dx = tmpt-> dx - dx;
< a name = "l318" > < / a > tmpt-> dy = tmpt-> dy - dy;
< a name = "l319" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l320" > < / a > }
< a name = "l321" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l322" > < / a > }
< a name = "l323" > < / a >
< a name = "l324" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l325" > < / a > {
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< a name = "l326" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, dx, dy;
< a name = "l327" > < / a > Trooper *tmpt;
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< a name = "l328" > < / a >
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< a name = "l329" > < / a > < / span > < span class = cF5 > MouseSet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 25< / span > < span class = cF0 > );
< a name = "l330" > < / a > tap_mode = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l331" > < / a > time_lapse = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l332" > < / a > fire_end_time = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l333" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (tr, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > tr< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l334" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 10< / span > < span class = cF0 > ; i++)
< a name = "l335" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l336" > < / a > ai_targets[i] = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % TROOPERS_NUM;
< a name = "l337" > < / a > dx = < / span > < span class = cF5 > RandI32< / span > < span class = cF0 > ;
< a name = "l338" > < / a > dy = < / span > < span class = cF5 > RandI32< / span > < span class = cF0 > ;
< a name = "l339" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 10< / span > < span class = cF0 > ; j++)
< a name = "l340" > < / a > {
< a name = "l341" > < / a > tmpt = & tr[< / span > < span class = cFE > 0< / span > < span class = cF0 > ][i * < / span > < span class = cFE > 10< / span > < span class = cF0 > + j];
< a name = "l342" > < / a > tmpt-> x = (< / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > - < / span > < span class = cFE > 100< / span > < span class = cF0 > - i * < / span > < span class = cFE > 10< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l343" > < / a > tmpt-> y = (< / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cFE > 50< / span > < span class = cF0 > + j * < / span > < span class = cFE > 10< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l344" > < / a > tmpt-> att = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l345" > < / a > tmpt-> def = < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l346" > < / a > tmpt-> rng = < / span > < span class = cFE > 50< / span > < span class = cF0 > * < / span > < span class = cFE > 50< / span > < span class = cF0 > ;
< a name = "l347" > < / a > tmpt-> animate_time_base = < / span > < span class = cFE > 10< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l348" > < / a > tmpt-> player = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l349" > < / a >
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< a name = "l350" > < / a > tmpt = & tr[< / span > < span class = cFE > 1< / span > < span class = cF0 > ][i * < / span > < span class = cFE > 10< / span > < span class = cF0 > + j];
< a name = "l351" > < / a > tmpt-> x = (< / span > < span class = cFE > 100< / span > < span class = cF0 > + i * < / span > < span class = cFE > 10< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l352" > < / a > tmpt-> y = (< / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cFE > 50< / span > < span class = cF0 > + j * < / span > < span class = cFE > 10< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l353" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ai_mode == AI_RANDOM)
< a name = "l354" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l355" > < / a > tmpt-> dx = dx;
< a name = "l356" > < / a > tmpt-> dy = dy;
< a name = "l357" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l358" > < / a > tmpt-> att = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l359" > < / a > tmpt-> def = < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l360" > < / a > tmpt-> rng = < / span > < span class = cFE > 50< / span > < span class = cF0 > * < / span > < span class = cFE > 50< / span > < span class = cF0 > ;
< a name = "l361" > < / a > tmpt-> animate_time_base = < / span > < span class = cFE > 10< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l362" > < / a > tmpt-> player = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l363" > < / a > }
< a name = "l364" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l365" > < / a > ai_mode = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % AI_AI_NUM;
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< a name = "l366" > < / a > }
< a name = "l367" > < / a >
< a name = "l368" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BattleLines()
< a name = "l369" > < / a > {
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< a name = "l370" > < / a > < / span > < span class = cF9 > CMenuEntry< / span > < span class = cF0 > *tmpse;
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< a name = "l371" > < / a >
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< a name = "l372" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l373" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l374" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l375" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l376" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l377" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l378" > < / a > < / span > < span class = cF6 > " TimeLapse(,'1');" < / span > < span class = cF0 >
< a name = "l379" > < / a > < / span > < span class = cF6 > " TapMode(,'2');" < / span > < span class = cF0 >
< a name = "l380" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l381" > < / a > );
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< a name = "l382" > < / a >
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< a name = "l383" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l384" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > GREEN< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l385" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l386" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l387" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l388" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l389" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l390" > < / a > Init;
< a name = "l391" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l392" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (< / span > < span class = cF6 > " The mouse wheel controls\n" < / span > < span class = cF0 >
< a name = "l393" > < / a > < / span > < span class = cF6 > " the command force.\n" < / span > < span class = cF0 >
< a name = "l394" > < / a > < / span > < span class = cF6 > " Attract or repel with\n" < / span > < span class = cF0 >
< a name = "l395" > < / a > < / span > < span class = cF6 > " left or right bttn.\n\n" < / span > < span class = cF0 > );
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< a name = "l396" > < / a >
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< a name = "l397" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_FOCUS_TASK_MENU< / span > < span class = cF0 > ;
< a name = "l398" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l399" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l400" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l401" > < / a > {
< a name = "l402" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > CharScan< / span > < span class = cF0 > )
< a name = "l403" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l404" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '1'< / span > < span class = cF0 > :
< a name = "l405" > < / a > time_lapse = !time_lapse;
< a name = "l406" > < / a > tmpse = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " Play/TimeLapse" < / span > < span class = cF0 > );
< a name = "l407" > < / a > tmpse-> checked = time_lapse;
< a name = "l408" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l409" > < / a >
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< a name = "l410" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '2'< / span > < span class = cF0 > :
< a name = "l411" > < / a > tap_mode = !tap_mode;
< a name = "l412" > < / a > tmpse = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " Play/TapMode" < / span > < span class = cF0 > );
< a name = "l413" > < / a > tmpse-> checked = tap_mode;
< a name = "l414" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l415" > < / a >
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< a name = "l416" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l417" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l418" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > wg_done;
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< a name = "l419" > < / a >
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< a name = "l420" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l421" > < / a > Init;
< a name = "l422" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l423" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l424" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 40< / span > < span class = cF0 > );
< a name = "l425" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ai_mode == AI_TARGET)
< a name = "l426" > < / a > DoAiTarget;
< a name = "l427" > < / a > UpdateHumanVelocities;
< a name = "l428" > < / a > UpdatePos;
< a name = "l429" > < / a > ResolveFiring;
< a name = "l430" > < / a > }
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< a name = "l431" > < / a > wg_done:
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< a name = "l432" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l433" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l434" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l435" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l436" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
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< a name = "l437" > < / a > }
< a name = "l438" > < / a >
< a name = "l439" > < / a > BattleLines;
< / span > < / pre > < / body >
< / html >