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< a name = "l1" > < / a > < span class = cF0 > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " Graphics/Sprite;Sprites" < / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF2 > /*< / span > < span class = cF4 >
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< a name = "l3" > < / a > < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l157" > < span class = cF4 > CSprite< / span > < / a > < span class = cF2 > s are stored as a sequence of var< / span > < span class = cF0 >
< a name = "l4" > < / a > < / span > < span class = cF2 > length operations with a 1-byte < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l128" > < span class = cF4 > type< / span > < / a > < span class = cF2 > leading< / span > < span class = cF0 >
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< a name = "l5" > < / a > < / span > < span class = cF2 > each operation. They are stored, one after another,< / span > < span class = cF0 >
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< a name = "l6" > < / a > < / span > < span class = cF2 > in a chunk of memory terminated by a < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l120" > < span class = cF4 > zero< / span > < / a > < span class = cF2 > .< / span > < span class = cF4 >
< a name = "l7" > < / a > < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l18" > < span class = cF4 > Sprite3< / span > < / a > < span class = cF2 > () shows how the < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l157" > < span class = cF4 > CSprite< / span > < / a > < span class = cF2 > unions are used.< / span > < span class = cF0 >
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< a name = "l8" > < / a > < / span > < span class = cF4 >
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< a name = "l9" > < / a > < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/SpriteNew.CC.html#l44" > < span class = cF4 > SpriteElemSize< / span > < / a > < span class = cF2 > () will return the size of a single< / span > < span class = cF0 >
< a name = "l10" > < / a > < / span > < span class = cF2 > element, while < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/SpriteNew.CC.html#l87" > < span class = cF4 > SpriteSize< / span > < / a > < span class = cF2 > () will return the size< / span > < span class = cF0 >
< a name = "l11" > < / a > < / span > < span class = cF2 > of an entire list. Look at < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/SpriteNew.CC.html#l6" > < span class = cF4 > sprite_elem_base_sizes< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l12" > < / a >
< a name = "l13" > < / a > < / span > < span class = cF2 > See < / span > < span class = cF9 > < u > ::/Apps/GrModels< / u > < / span > < span class = cF2 > for an example of< / span > < span class = cF0 >
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< a name = "l14" > < / a > < / span > < span class = cF2 > making CSprite by hand. It uses < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l144" > < span class = cF4 > SPT_MESH< / span > < / a > < span class = cF2 > ,< / span > < span class = cF0 >
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< a name = "l15" > < / a > < / span > < span class = cF2 > one of the most complicated.< / span > < span class = cF0 >
< a name = "l16" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l17" > < / a >
< a name = "l18" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems, < / span > < span class = cF1 > Bool< / span > < span class = cF0 > just_one_elem=< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > )
< a name = "l19" > < / a > {< / span > < span class = cF2 > //Plot a sprite into a CDC.< / span > < span class = cF0 >
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< a name = "l20" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *tmpg = elems - < / span > < span class = cF1 > offset< / span > < span class = cF0 > (< / span > < span class = cF9 > CSprite< / span > < span class = cF0 > .< / span > < span class = cF1 > start< / span > < span class = cF0 > );
< a name = "l21" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, k, x1, y1, z1, x2, y2, *old_r, *r2, old_flags = dc-> flags, old_pen_width = dc-> thick;
< a name = "l22" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > *ptr;
< a name = "l23" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > old_color = dc-> color;
< a name = "l24" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *img;
< a name = "l25" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *p, *p2;
< a name = "l26" > < / a > < / span > < span class = cF9 > CGrSym< / span > < span class = cF0 > old_sym;
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< a name = "l27" > < / a >
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< a name = "l28" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& old_sym, & dc-> sym, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CGrSym< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l29" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_LOCATE_NEAREST< / span > < span class = cF0 > )
< a name = "l30" > < / a > dc-> nearest_dist = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l31" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpg-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > )
< a name = "l32" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l33" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmpg-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > )
< a name = "l34" > < / a > {
< a name = "l35" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_COLOR< / span > < span class = cF0 > :
< a name = "l36" > < / a > dc-> color = dc-> color & ~(< / span > < span class = cF3 > COLORROP_COLORS_MASK< / span > < span class = cF0 > | < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > ) | tmpg-> c.color;
< a name = "l37" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l38" > < / a >
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< a name = "l39" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_DITHER_COLOR< / span > < span class = cF0 > :
< a name = "l40" > < / a > dc-> color = dc-> color & ~< / span > < span class = cF3 > COLORROP_COLORS_MASK< / span > < span class = cF0 > |
< a name = "l41" > < / a > tmpg-> d.dither_color.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] | tmpg-> d.dither_color.u8[< / span > < span class = cFE > 1< / span > < span class = cF0 > ] < < < / span > < span class = cF3 > COLORROP_BITS< / span > < span class = cF0 > | < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > ;
< a name = "l42" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l43" > < / a >
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< a name = "l44" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_THICK< / span > < span class = cF0 > :
< a name = "l45" > < / a > dc-> thick = tmpg-> t.thick;
< a name = "l46" > < / a > < / span > < span class = cF5 > DCThickScale< / span > < span class = cF0 > (dc);
< a name = "l47" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l48" > < / a >
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< a name = "l49" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TRANSFORM_ON< / span > < span class = cF0 > :
< a name = "l50" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l51" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l52" > < / a > x -= dc-> x;
< a name = "l53" > < / a > y -= dc-> y;
< a name = "l54" > < / a > z -= dc-> z;
< a name = "l55" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l56" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l57" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l58" > < / a >
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< a name = "l59" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TRANSFORM_OFF< / span > < span class = cF0 > :
< a name = "l60" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l61" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l62" > < / a > x += dc-> x;
< a name = "l63" > < / a > y += dc-> y;
< a name = "l64" > < / a > z += dc-> z;
< a name = "l65" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l66" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l67" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l68" > < / a >
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< a name = "l69" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PT< / span > < span class = cF0 > :
< a name = "l70" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, tmpg-> p.x1 + x, tmpg-> p.y1 + y, z);
< a name = "l71" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l72" > < / a >
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< a name = "l73" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT< / span > < span class = cF0 > :
< a name = "l74" > < / a > < / span > < span class = cF5 > GrPrint3< / span > < span class = cF0 > (dc, tmpg-> ps.x1 + x, tmpg-> ps.y1 + y, z, < / span > < span class = cF6 > " %s" < / span > < span class = cF0 > , tmpg-> ps.st);
< a name = "l75" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l76" > < / a >
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< a name = "l77" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_BOX< / span > < span class = cF0 > :
< a name = "l78" > < / a > < / span > < span class = cF5 > GrTextBox3< / span > < span class = cF0 > (dc, tmpg-> ps.x1 + x, tmpg-> ps.y1 + y, z, tmpg-> ps.st);
< a name = "l79" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l80" > < / a >
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< a name = "l81" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_DIAMOND< / span > < span class = cF0 > :
< a name = "l82" > < / a > < / span > < span class = cF5 > GrTextDiamond3< / span > < span class = cF0 > (dc, tmpg-> ps.x1 + x, tmpg-> ps.y1 + y, z, tmpg-> ps.st);
< a name = "l83" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l84" > < / a >
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< a name = "l85" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL< / span > < span class = cF0 > :
< a name = "l86" > < / a > < / span > < span class = cF5 > GrFloodFill3< / span > < span class = cF0 > (dc, tmpg-> p.x1 + x, tmpg-> p.y1 + y, z, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l87" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l88" > < / a >
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< a name = "l89" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL_NOT< / span > < span class = cF0 > :
< a name = "l90" > < / a > i = dc-> color;
< a name = "l91" > < / a > dc-> color = dc-> color.c0;
< a name = "l92" > < / a > < / span > < span class = cF5 > GrFloodFill3< / span > < span class = cF0 > (dc, tmpg-> p.x1 + x, tmpg-> p.y1 + y, z, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l93" > < / a > dc-> color = i;
< a name = "l94" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l95" > < / a >
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< a name = "l96" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFT< / span > < span class = cF0 > :
< a name = "l97" > < / a > x += tmpg-> p.x1;
< a name = "l98" > < / a > y += tmpg-> p.y1;
< a name = "l99" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l100" > < / a >
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< a name = "l101" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_LINE< / span > < span class = cF0 > :
< a name = "l102" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, tmpg-> pp.x1 + x, tmpg-> pp.y1 + y, z, tmpg-> pp.x2 + x, tmpg-> pp.y2 + y, z);
< a name = "l103" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l104" > < / a >
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< a name = "l105" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ARROW< / span > < span class = cF0 > :
< a name = "l106" > < / a > < / span > < span class = cF5 > GrArrow3< / span > < span class = cF0 > (dc, tmpg-> pp.x1 + x, tmpg-> pp.y1 + y, z, tmpg-> pp.x2 + x, tmpg-> pp.y2 + y, z);
< a name = "l107" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l108" > < / a >
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< a name = "l109" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF0 > :
< a name = "l110" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > DCSymmetry3Set< / span > < span class = cF7 > (< / span > < span class = cF0 > dc, tmpg-> pp.x1 + x, tmpg-> pp.y1 + y, z,
< a name = "l111" > < / a > tmpg-> pp.x2 + x, tmpg-> pp.y2 + y, z,
< a name = "l112" > < / a > tmpg-> pp.x2 + x, tmpg-> pp.y2 + y, z + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l113" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l114" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l115" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l116" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l117" > < / a >
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< a name = "l118" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF0 > :
< a name = "l119" > < / a > img = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CDC< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l120" > < / a > img-> width = tmpg-> pwhu.width;
< a name = "l121" > < / a > img-> width_internal = (tmpg-> pwhu.width + < / span > < span class = cFE > 7< / span > < span class = cF0 > ) & ~< / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l122" > < / a > img-> height = tmpg-> pwhu.height;
< a name = "l123" > < / a > img-> body = & tmpg-> pwhu.u;
< a name = "l124" > < / a > img-> dc_signature = < / span > < span class = cF3 > DCS_SIGNATURE_VAL< / span > < span class = cF0 > ;
< a name = "l125" > < / a > < / span > < span class = cF5 > GrBlot3< / span > < span class = cF0 > (dc, tmpg-> pwhu.x1 + x, tmpg-> pwhu.y1 + y, z, img);
< a name = "l126" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (img);
< a name = "l127" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l128" > < / a >
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< a name = "l129" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_RECT< / span > < span class = cF0 > :
< a name = "l130" > < / a > < / span > < span class = cF5 > GrRect3< / span > < span class = cF0 > (dc, tmpg-> pp.x1 + x, tmpg-> pp.y1 + y, z, tmpg-> pp.x2 - tmpg-> pp.x1, tmpg-> pp.y2 - tmpg-> pp.y1);
< a name = "l131" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l132" > < / a >
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< a name = "l133" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ROTATED_RECT< / span > < span class = cF0 > :
< a name = "l134" > < / a > x1 = tmpg-> ppa.x1 + x;
< a name = "l135" > < / a > y1 = tmpg-> ppa.y1 + y;
< a name = "l136" > < / a > z1 = z;
< a name = "l137" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (dc-> r, & x1, & y1, & z1);
< a name = "l138" > < / a > old_r = dc-> r;
< a name = "l139" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l140" > < / a > r2 = < / span > < span class = cF5 > Mat4x4IdentNew< / span > < span class = cF0 > ;
< a name = "l141" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (r2, -tmpg-> ppa.angle);
< a name = "l142" > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu< / span > < span class = cF0 > (r2, x1, y1, z1);
< a name = "l143" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc, < / span > < span class = cF5 > Mat4x4MulMat4x4New< / span > < span class = cF7 > (< / span > < span class = cF0 > old_r, r2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l144" > < / a > < / span > < span class = cF5 > GrRect3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpg-> ppa.x2 - tmpg-> ppa.x1, tmpg-> ppa.y2 - tmpg-> ppa.y1);
< a name = "l145" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (dc-> r);
< a name = "l146" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (r2);
< a name = "l147" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc, old_r);
< a name = "l148" > < / a > dc-> flags = dc-> flags & ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > | old_flags;
< a name = "l149" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l150" > < / a >
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< a name = "l151" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_CIRCLE< / span > < span class = cF0 > :
< a name = "l152" > < / a > < / span > < span class = cF5 > GrCircle3< / span > < span class = cF0 > (dc, tmpg-> pr.x1 + x, tmpg-> pr.y1 + y, z, tmpg-> pr.radius);
< a name = "l153" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l154" > < / a >
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< a name = "l155" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ELLIPSE< / span > < span class = cF0 > :
< a name = "l156" > < / a > < / span > < span class = cF5 > GrEllipse3< / span > < span class = cF0 > (dc,
< a name = "l157" > < / a > tmpg-> pwha.x1 + x, tmpg-> pwha.y1 + y, z, tmpg-> pwha.width, tmpg-> pwha.height, tmpg-> pwha.angle);
< a name = "l158" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l159" > < / a >
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< a name = "l160" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYGON< / span > < span class = cF0 > :
< a name = "l161" > < / a > < / span > < span class = cF5 > GrRegPoly3< / span > < span class = cF0 > (dc, tmpg-> pwhas.x1 + x, tmpg-> pwhas.y1 + y, z,
< a name = "l162" > < / a > tmpg-> pwhas.width, tmpg-> pwhas.height, tmpg-> pwhas.sides, tmpg-> pwhas.angle);
< a name = "l163" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l164" > < / a >
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< a name = "l165" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYLINE< / span > < span class = cF0 > :
< a name = "l166" > < / a > ptr = & tmpg-> nu.u;
< a name = "l167" > < / a > x1 = ptr[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l168" > < / a > y1 = ptr[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l169" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < tmpg-> nu.num; i++)
< a name = "l170" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l171" > < / a > x2 = ptr[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l172" > < / a > y2 = ptr[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l173" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1 + x, y1 + y, z, x2 + x, y2 + y, z);
< a name = "l174" > < / a > x1 = x2;
< a name = "l175" > < / a > y1 = y2;
< a name = "l176" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l177" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l178" > < / a >
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< a name = "l179" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYPT< / span > < span class = cF0 > :
< a name = "l180" > < / a > x1 = tmpg-> npu.x;
< a name = "l181" > < / a > y1 = tmpg-> npu.y;
< a name = "l182" > < / a > ptr = & tmpg-> npu.u;
< a name = "l183" > < / a > k = tmpg-> npu.num * < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l184" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, x1 + x, y1 + y, z);
< a name = "l185" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < k; i += < / span > < span class = cFE > 3< / span > < span class = cF0 > ) < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l186" > < / a > j = < / span > < span class = cF5 > BFieldExtU32< / span > < span class = cF0 > (ptr, i, < / span > < span class = cFE > 3< / span > < span class = cF0 > );
< a name = "l187" > < / a > x1 += < / span > < span class = cFB > gr_x_offsets< / span > < span class = cF0 > [j];
< a name = "l188" > < / a > y1 += < / span > < span class = cFB > gr_y_offsets< / span > < span class = cF0 > [j];
< a name = "l189" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, x1 + x, y1 + y, z);
< a name = "l190" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l191" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l192" > < / a > < / span > < span class = cF1 > start< / span > < span class = cF0 > :
< a name = "l193" > < / a > p2 = p = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (tmpg-> nu.num * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l194" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (p, & tmpg-> nu.u, tmpg-> nu.num * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l195" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg-> nu.num; i++, p2++)
< a name = "l196" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l197" > < / a > p2-> x += x;
< a name = "l198" > < / a > p2-> y += y;
< a name = "l199" > < / a > p2-> z += z;
< a name = "l200" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l201" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2< / span > < span class = cF0 > :
< a name = "l202" > < / a > < / span > < span class = cF5 > Gr2BSpline3< / span > < span class = cF0 > (dc, p, tmpg-> nu.num, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l203" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l204" > < / a >
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< a name = "l205" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3< / span > < span class = cF0 > :
< a name = "l206" > < / a > < / span > < span class = cF5 > Gr3BSpline3< / span > < span class = cF0 > (dc, p, tmpg-> nu.num, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l207" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l208" > < / a >
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< a name = "l209" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2_CLOSED< / span > < span class = cF0 > :
< a name = "l210" > < / a > < / span > < span class = cF5 > Gr2BSpline3< / span > < span class = cF0 > (dc, p, tmpg-> nu.num, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l211" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l212" > < / a >
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< a name = "l213" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3_CLOSED< / span > < span class = cF0 > :
< a name = "l214" > < / a > < / span > < span class = cF5 > Gr3BSpline3< / span > < span class = cF0 > (dc, p, tmpg-> nu.num, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l215" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l216" > < / a > < / span > < span class = cF1 > end< / span > < span class = cF0 > :
< a name = "l217" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (p);
< a name = "l218" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l219" > < / a >
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< a name = "l220" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_MESH< / span > < span class = cF0 > :
< a name = "l221" > < / a > p2 = p = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (tmpg-> mu.vertex_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l222" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (p, & tmpg-> mu.u, tmpg-> mu.vertex_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l223" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg-> mu.vertex_count; i++, p2++)
< a name = "l224" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l225" > < / a > p2-> x += x;
< a name = "l226" > < / a > p2-> y += y;
< a name = "l227" > < / a > p2-> z += z;
< a name = "l228" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l229" > < / a > < / span > < span class = cF5 > Gr3Mesh< / span > < span class = cF0 > (dc, tmpg-> mu.vertex_count, p, tmpg-> mu.tri_count,
< a name = "l230" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > & tmpg-> mu.u< / span > < span class = cF7 > )(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > * tmpg-> mu.vertex_count);
< a name = "l231" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (p);
< a name = "l232" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l233" > < / a >
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< a name = "l234" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > :
< a name = "l235" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l236" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l237" > < / a > dc-> x += tmpg-> pmu.x;
< a name = "l238" > < / a > dc-> y += tmpg-> pmu.y;
< a name = "l239" > < / a > dc-> z += tmpg-> pmu.z;
< a name = "l240" > < / a > x1 = x;
< a name = "l241" > < / a > y1 = y;
< a name = "l242" > < / a > z1 = z;
< a name = "l243" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l244" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l245" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l246" > < / a > x1 = tmpg-> pmu.x + x;
< a name = "l247" > < / a > y1 = tmpg-> pmu.y + y;
< a name = "l248" > < / a > z1 = tmpg-> pmu.z + z;
< a name = "l249" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l250" > < / a > p2 = p = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (tmpg-> pmu.vertex_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l251" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (p, & tmpg-> pmu.u, tmpg-> pmu.vertex_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l252" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg-> pmu.vertex_count; i++, p2++)
< a name = "l253" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l254" > < / a > p2-> x += x1;
< a name = "l255" > < / a > p2-> y += y1;
< a name = "l256" > < / a > p2-> z += z1;
< a name = "l257" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l258" > < / a > < / span > < span class = cF5 > Gr3Mesh< / span > < span class = cF0 > (dc, tmpg-> pmu.vertex_count, p, tmpg-> pmu.tri_count,
< a name = "l259" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > & tmpg-> pmu.u< / span > < span class = cF7 > )(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > * tmpg-> pmu.vertex_count);
< a name = "l260" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (p);
< a name = "l261" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l262" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l263" > < / a > dc-> x -= tmpg-> pmu.x;
< a name = "l264" > < / a > dc-> y -= tmpg-> pmu.y;
< a name = "l265" > < / a > dc-> z -= tmpg-> pmu.z;
< a name = "l266" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l267" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l268" > < / a > }
< a name = "l269" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (just_one_elem)
< a name = "l270" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l271" > < / a > tmpg(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *) += < / span > < span class = cF5 > SpriteElemSize< / span > < span class = cF0 > (tmpg);
< a name = "l272" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l273" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& dc-> sym, & old_sym, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CGrSym< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l274" > < / a > dc-> color = old_color;
< a name = "l275" > < / a > dc-> thick = old_pen_width;
< a name = "l276" > < / a > dc-> flags = dc-> flags & ~(< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ) | old_flags & (< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > );
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< a name = "l277" > < / a > }
< a name = "l278" > < / a >
< a name = "l279" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3B< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems)
< a name = "l280" > < / a > {< / span > < span class = cF2 > //Plot a sprite into a CDC, post transform xyz translation.< / span > < span class = cF0 >
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< a name = "l281" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > old_x = dc-> x, old_y = dc-> y, old_z = dc-> z, old_flags = dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
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< a name = "l282" > < / a >
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< a name = "l283" > < / a > dc-> x = x;
< a name = "l284" > < / a > dc-> y = y;
< a name = "l285" > < / a > dc-> z = z;
< a name = "l286" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l287" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , elems);
< a name = "l288" > < / a > dc-> x = old_x;
< a name = "l289" > < / a > dc-> y = old_y;
< a name = "l290" > < / a > dc-> z = old_z;
< a name = "l291" > < / a > dc-> flags = dc-> flags & ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > | old_flags;
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< a name = "l292" > < / a > }
< a name = "l293" > < / a >
< a name = "l294" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3Mat4x4B< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *m)
< a name = "l295" > < / a > {< / span > < span class = cF2 > //Plot rotated by matrix.< / span > < span class = cF0 >
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< a name = "l296" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > r[< / span > < span class = cFE > 16< / span > < span class = cF0 > ], *old_r = dc-> r, new_m[< / span > < span class = cFE > 16< / span > < span class = cF0 > ], old_flags = dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
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< a name = "l297" > < / a >
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< a name = "l298" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (new_m, m, < / span > < span class = cFE > 16< / span > < span class = cF0 > * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > I64< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l299" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l300" > < / a > < / span > < span class = cF5 > Mat4x4TranslationAdd< / span > < span class = cF0 > (new_m, x, y, z);
< a name = "l301" > < / a > dc-> r=< / span > < span class = cF5 > Mat4x4MulMat4x4Equ< / span > < span class = cF0 > (r, old_r, new_m);
< a name = "l302" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , elems);
< a name = "l303" > < / a > dc-> r = old_r;
< a name = "l304" > < / a > dc-> flags = dc-> flags & ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > | old_flags;
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< a name = "l305" > < / a > }
< a name = "l306" > < / a >
< a name = "l307" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3XB< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems, < / span > < span class = cF1 > F64< / span > < span class = cF0 > phi=< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l308" > < / a > {< / span > < span class = cF2 > //Plot rotated around X axis.< / span > < span class = cF0 >
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< a name = "l309" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > r[< / span > < span class = cFE > 16< / span > < span class = cF0 > ];
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< a name = "l310" > < / a >
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< a name = "l311" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l312" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (r, phi);
< a name = "l313" > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B< / span > < span class = cF0 > (dc, x, y, z, elems, r);
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< a name = "l314" > < / a > }
< a name = "l315" > < / a >
< a name = "l316" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3YB< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems, < / span > < span class = cF1 > F64< / span > < span class = cF0 > omega=< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l317" > < / a > {< / span > < span class = cF2 > //Plot rotated around Y axis.< / span > < span class = cF0 >
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< a name = "l318" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > r[< / span > < span class = cFE > 16< / span > < span class = cF0 > ];
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< a name = "l319" > < / a >
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< a name = "l320" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l321" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (r, omega);
< a name = "l322" > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B< / span > < span class = cF0 > (dc, x, y, z, elems, r);
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< a name = "l323" > < / a > }
< a name = "l324" > < / a >
< a name = "l325" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems, < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta=< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l326" > < / a > {< / span > < span class = cF2 > //Plot rotated around Z axis.< / span > < span class = cF0 >
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< a name = "l327" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > r[< / span > < span class = cFE > 16< / span > < span class = cF0 > ];
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< a name = "l328" > < / a >
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< a name = "l329" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l330" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (r, theta);
< a name = "l331" > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B< / span > < span class = cF0 > (dc, x, y, z, elems, r);
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< a name = "l332" > < / a > }
< a name = "l333" > < / a >
< a name = "l334" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > SpriteExtents< / span > < span class = cF0 > (< / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *min_x=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > *max_x=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > *min_y=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > *max_y=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > )
< a name = "l335" > < / a > {< / span > < span class = cF2 > //Ignores flood fills.< / span > < span class = cF0 >
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< a name = "l336" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (< / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > , < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > , < / span > < span class = cF5 > Fs< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l337" > < / a >
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< a name = "l338" > < / a > < / span > < span class = cF5 > DCExtentsInit< / span > < span class = cF0 > (dc);
< a name = "l339" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , elems);
< a name = "l340" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> min_x < = dc-> max_x)
< a name = "l341" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l342" > < / a > dc-> min_x -= < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l343" > < / a > dc-> max_x -= < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l344" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l345" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> min_y < = dc-> max_y)
< a name = "l346" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l347" > < / a > dc-> min_y -= < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l348" > < / a > dc-> max_y -= < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l349" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l350" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (min_x)
< a name = "l351" > < / a > *min_x = dc-> min_x;
< a name = "l352" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (max_x)
< a name = "l353" > < / a > *max_x = dc-> max_x;
< a name = "l354" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (min_y)
< a name = "l355" > < / a > *min_y = dc-> min_y;
< a name = "l356" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (max_y)
< a name = "l357" > < / a > *max_y = dc-> max_y;
< a name = "l358" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
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< a name = "l359" > < / a > }
< a name = "l360" > < / a >
< a name = "l361" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *< / span > < span class = cF5 > Sprite2DC< / span > < span class = cF0 > (< / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems)
< a name = "l362" > < / a > {< / span > < span class = cF2 > //Convert sprite to device context.< / span > < span class = cF0 >
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< a name = "l363" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *res;
< a name = "l364" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > min_x, max_x, min_y, max_y;
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< a name = "l365" > < / a >
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< a name = "l366" > < / a > < / span > < span class = cF5 > SpriteExtents< / span > < span class = cF0 > (elems, & min_x, & max_x, & min_y, & max_y);
< a name = "l367" > < / a > res = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (max_x - min_x + < / span > < span class = cFE > 1< / span > < span class = cF0 > , max_y - min_y + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l368" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (res, -min_x, -min_y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , elems);
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< a name = "l369" > < / a >
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< a name = "l370" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l371" > < / a > }
< a name = "l372" > < / a >
< a name = "l373" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *< / span > < span class = cF5 > SpriteInterpolate< / span > < span class = cF0 > (< / span > < span class = cF1 > F64< / span > < span class = cF0 > t, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems0, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems1)
< a name = "l374" > < / a > {< / span > < span class = cF2 > //The two CSprite should be ident except for points shifted around.< / span > < span class = cF0 >
< a name = "l375" > < / a > < / span > < span class = cF2 > //t ranges from 0.0 to 1.0.< / span > < span class = cF0 >
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< a name = "l376" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, t1 = < / span > < span class = cF3 > GR_SCALE< / span > < span class = cF0 > * t, t0 = < / span > < span class = cF3 > GR_SCALE< / span > < span class = cF0 > - t1;
< a name = "l377" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > *ptr0, *ptr1, *ptrr;
< a name = "l378" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *p0, *p1, *pr;
< a name = "l379" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *res;
< a name = "l380" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *tmpg0 = elems0 - < / span > < span class = cF1 > offset< / span > < span class = cF0 > (< / span > < span class = cF9 > CSprite< / span > < span class = cF0 > .< / span > < span class = cF1 > start< / span > < span class = cF0 > ), *tmpg1 = elems1 - < / span > < span class = cF1 > offset< / span > < span class = cF0 > (< / span > < span class = cF9 > CSprite< / span > < span class = cF0 > .< / span > < span class = cF1 > start< / span > < span class = cF0 > ), *tmpgr;
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< a name = "l381" > < / a >
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< a name = "l382" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (t < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > )
< a name = "l383" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l384" > < / a > i = < / span > < span class = cF5 > SpriteSize< / span > < span class = cF0 > (elems0), res = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (i);
< a name = "l385" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (res, elems0, i);
< a name = "l386" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l387" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l388" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l389" > < / a > i = < / span > < span class = cF5 > SpriteSize< / span > < span class = cF0 > (elems1), res = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (i);
< a name = "l390" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (res, elems1, i);
< a name = "l391" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l392" > < / a > tmpgr = res - < / span > < span class = cF1 > offset< / span > < span class = cF0 > (< / span > < span class = cF9 > CSprite< / span > < span class = cF0 > .< / span > < span class = cF1 > start< / span > < span class = cF0 > );
< a name = "l393" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpg0-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > )
< a name = "l394" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l395" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpg0-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > != tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > )
< a name = "l396" > < / a > < / span > < span class = cF5 > throw< / span > < span class = cF0 > (< / span > < span class = cF6 > 'Graphics'< / span > < span class = cF0 > );
< a name = "l397" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmpg0-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > )
< a name = "l398" > < / a > {
< a name = "l399" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ROTATED_RECT< / span > < span class = cF0 > :
< a name = "l400" > < / a > tmpgr-> ppa.angle = (tmpg0-> ppa.angle * t0 + tmpg1-> ppa.angle * t1) / < / span > < span class = cF3 > GR_SCALE< / span > < span class = cF0 > ;
< a name = "l401" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_RECT< / span > < span class = cF0 > :
< a name = "l402" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_LINE< / span > < span class = cF0 > :
< a name = "l403" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ARROW< / span > < span class = cF0 > :
< a name = "l404" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF0 > :
< a name = "l405" > < / a > tmpgr-> pp.x2 = (tmpg0-> pp.x2 * t0 + tmpg1-> pp.x2 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l406" > < / a > tmpgr-> pp.y2 = (tmpg0-> pp.y2 * t0 + tmpg1-> pp.y2 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l407" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT< / span > < span class = cF0 > :
< a name = "l408" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_BOX< / span > < span class = cF0 > :
< a name = "l409" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_DIAMOND< / span > < span class = cF0 > :
< a name = "l410" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PT< / span > < span class = cF0 > :
< a name = "l411" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL< / span > < span class = cF0 > :
< a name = "l412" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL_NOT< / span > < span class = cF0 > :
< a name = "l413" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFT< / span > < span class = cF0 > :
< a name = "l414" > < / a > tmpgr-> p.x1 = (tmpg0-> p.x1 * t0 + tmpg1-> p.x1 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l415" > < / a > tmpgr-> p.y1 = (tmpg0-> p.y1 * t0 + tmpg1-> p.y1 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l416" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l417" > < / a >
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< a name = "l418" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_CIRCLE< / span > < span class = cF0 > :
< a name = "l419" > < / a > tmpgr-> pr.radius = (tmpg0-> pr.radius * t0 + tmpg1-> pr.radius * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l420" > < / a > tmpgr-> pr.x1 = (tmpg0-> pr.x1 * t0 + tmpg1-> pr.x1 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l421" > < / a > tmpgr-> pr.y1 = (tmpg0-> pr.y1 * t0 + tmpg1-> pr.y1 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l422" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l423" > < / a >
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< a name = "l424" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ELLIPSE< / span > < span class = cF0 > :
< a name = "l425" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYGON< / span > < span class = cF0 > :
< a name = "l426" > < / a > tmpgr-> pwha.x1 = (tmpg0-> pwha.x1 * t0 + tmpg1-> pwha.x1 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l427" > < / a > tmpgr-> pwha.y1 = (tmpg0-> pwha.y1 * t0 + tmpg1-> pwha.y1 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l428" > < / a > tmpgr-> pwha.width = (tmpg0-> pwha.width * t0 + tmpg1-> pwha.width * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l429" > < / a > tmpgr-> pwha.height = (tmpg0-> pwha.height * t0 + tmpg1-> pwha.height * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l430" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l431" > < / a >
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< a name = "l432" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF0 > :
< a name = "l433" > < / a > tmpgr-> pwhu.x1 = (tmpg0-> pwhu.x1 * t0 + tmpg1-> pwhu.x1 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l434" > < / a > tmpgr-> pwhu.y1 = (tmpg0-> pwhu.y1 * t0 + tmpg1-> pwhu.y1 * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l435" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l436" > < / a >
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< a name = "l437" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYLINE< / span > < span class = cF0 > :
< a name = "l438" > < / a > ptr0 = & tmpg0-> nu.u;
< a name = "l439" > < / a > ptr1 = & tmpg1-> nu.u;
< a name = "l440" > < / a > ptrr = & tmpgr-> nu.u;
< a name = "l441" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg0-> nu.num; i++)
< a name = "l442" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l443" > < / a > ptrr[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > ] = (ptr0[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > ] * t0 + ptr1[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > ] * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l444" > < / a > ptrr[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > ] = (ptr0[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > ] * t0 + ptr1[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > ] * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l445" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l446" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l447" > < / a >
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< a name = "l448" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYPT< / span > < span class = cF0 > :
< a name = "l449" > < / a > tmpgr-> npu.x = (tmpg0-> npu.x * t0 + tmpg1-> npu.x * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l450" > < / a > tmpgr-> npu.y = (tmpg0-> npu.y * t0 + tmpg1-> npu.y * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l451" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l452" > < / a >
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< a name = "l453" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2< / span > < span class = cF0 > :
< a name = "l454" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3< / span > < span class = cF0 > :
< a name = "l455" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2_CLOSED< / span > < span class = cF0 > :
< a name = "l456" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3_CLOSED< / span > < span class = cF0 > :
< a name = "l457" > < / a > p0 = & tmpg0-> nu.u;
< a name = "l458" > < / a > p1 = & tmpg1-> nu.u;
< a name = "l459" > < / a > pr = & tmpgr-> nu.u;
< a name = "l460" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg0-> nu.num; i++)
< a name = "l461" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l462" > < / a > pr[i].x = (p0[i].x * t0 + p1[i].x * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l463" > < / a > pr[i].y = (p0[i].y * t0 + p1[i].y * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l464" > < / a > pr[i].z = (p0[i].z * t0 + p1[i].z * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l465" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l466" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l467" > < / a >
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< a name = "l468" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_MESH< / span > < span class = cF0 > :
< a name = "l469" > < / a > p0 = & tmpg0-> mu.u;
< a name = "l470" > < / a > p1 = & tmpg1-> mu.u;
< a name = "l471" > < / a > pr = & tmpgr-> mu.u;
< a name = "l472" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg0-> mu.vertex_count; i++)
< a name = "l473" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l474" > < / a > pr[i].x = (p0[i].x * t0 + p1[i].x * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l475" > < / a > pr[i].y = (p0[i].y * t0 + p1[i].y * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l476" > < / a > pr[i].z = (p0[i].z * t0 + p1[i].z * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l477" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l478" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l479" > < / a >
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< a name = "l480" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > :
< a name = "l481" > < / a > p0 = & tmpg0-> pmu.u;
< a name = "l482" > < / a > p1 = & tmpg1-> pmu.u;
< a name = "l483" > < / a > pr = & tmpgr-> pmu.u;
< a name = "l484" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg0-> pmu.vertex_count; i++)
< a name = "l485" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l486" > < / a > pr[i].x = (p0[i].x * t0 + p1[i].x * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l487" > < / a > pr[i].y = (p0[i].y * t0 + p1[i].y * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l488" > < / a > pr[i].z = (p0[i].z * t0 + p1[i].z * t1) > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l489" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l490" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l491" > < / a > }
< a name = "l492" > < / a > tmpg0(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *) += < / span > < span class = cF5 > SpriteElemSize< / span > < span class = cF0 > (tmpg0);
< a name = "l493" > < / a > tmpg1(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *) += < / span > < span class = cF5 > SpriteElemSize< / span > < span class = cF0 > (tmpg1);
< a name = "l494" > < / a > tmpgr(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *) += < / span > < span class = cF5 > SpriteElemSize< / span > < span class = cF0 > (tmpgr);
< a name = "l495" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l496" > < / a >
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< a name = "l497" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l498" > < / a > }
< a name = "l499" > < / a >
< a name = "l500" > < / a > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " Graphics/Sprite;DolDoc/Output;StdOut/DolDoc" < / span > < span class = cF0 >
< a name = "l501" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *< / span > < span class = cF5 > DocSprite< / span > < span class = cF0 > (< / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *format=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > )
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< a name = "l502" > < / a > {< / span > < span class = cF2 > //Put a sprite into a document.< / span > < span class = cF0 > < / span > < span class = cF2 > You can, optionally, supply a format string< / span > < span class = cF0 >
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< a name = "l503" > < / a > < / span > < span class = cF2 > //for < / span > < a href = "https://tomawezome.github.io/ZealOS/Doc/DolDocOverview.DD.html#l1" > < span class = cF4 > DolDoc< / span > < / a > < span class = cF2 > cmd with a %d for the bin_num.< / span > < span class = cF0 >
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< a name = "l504" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > size;
< a name = "l505" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *st;
< a name = "l506" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > unlock;
< a name = "l507" > < / a > < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_e;
< a name = "l508" > < / a > < / span > < span class = cF9 > CDocBin< / span > < span class = cF0 > *tmpb;
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< a name = "l509" > < / a >
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< a name = "l510" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!doc & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > doc = < / span > < span class = cF5 > DocPut< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l511" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l512" > < / a > unlock = < / span > < span class = cF5 > DocLock< / span > < span class = cF0 > (doc);
< a name = "l513" > < / a > size = < / span > < span class = cF5 > SpriteSize< / span > < span class = cF0 > (elems);
< a name = "l514" > < / a > tmpb = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CDocBin< / span > < span class = cF7 > )< / span > < span class = cF0 > , doc-> mem_task);
< a name = "l515" > < / a > tmpb-> size = size;
< a name = "l516" > < / a > tmpb-> data = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (size, doc-> mem_task);
< a name = "l517" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (tmpb-> data, elems, size);
< a name = "l518" > < / a > tmpb-> num = doc-> cur_bin_num;
< a name = "l519" > < / a > tmpb-> use_count = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l520" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpb, doc-> bin_head.last);
< a name = "l521" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (format)
< a name = "l522" > < / a > st = < / span > < span class = cF5 > MStrPrint< / span > < span class = cF0 > (format, doc-> cur_bin_num++);
< a name = "l523" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l524" > < / a > st = < / span > < span class = cF5 > MStrPrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " $SP,\" \" ,BI=%d$" < / span > < span class = cF0 > , doc-> cur_bin_num++);
< a name = "l525" > < / a > doc_e = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " %s" < / span > < span class = cF0 > , st);
< a name = "l526" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
< a name = "l527" > < / a > doc_e-> bin_data = tmpb;
< a name = "l528" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (doc_e & & doc_e-> de_flags & < / span > < span class = cF3 > DOCEF_TAG< / span > < span class = cF0 > & & doc_e-> tag & & *doc_e-> tag)
< a name = "l529" > < / a > tmpb-> tag = < / span > < span class = cF5 > StrNew< / span > < span class = cF0 > (doc_e-> tag, doc-> mem_task);
< a name = "l530" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (unlock)
< a name = "l531" > < / a > < / span > < span class = cF5 > DocUnlock< / span > < span class = cF0 > (doc);
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< a name = "l532" > < / a >
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< a name = "l533" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > doc_e;
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< a name = "l534" > < / a > }
< a name = "l535" > < / a >
< a name = "l536" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *< / span > < span class = cF5 > Sprite< / span > < span class = cF0 > (< / span > < span class = cF1 > U8< / span > < span class = cF0 > *elems, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *format=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > )
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< a name = "l537" > < / a > {< / span > < span class = cF2 > //Put sprite to the command-line, < / span > < a href = "https://tomawezome.github.io/ZealOS/System/DolDoc/DocDblBuf.CC.html#l2" > < span class = cF4 > DocPut< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l538" > < / a > < / span > < span class = cF2 > //If you set format, then include dollars (" $SP ...$" ) and leave %d for num.< / span > < span class = cF0 >
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< a name = "l539" > < / a > < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc;
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< a name = "l540" > < / a >
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< a name = "l541" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (doc = < / span > < span class = cF5 > DocPut< / span > < span class = cF0 > )
< a name = "l542" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > DocSprite< / span > < span class = cF0 > (doc, elems, format);
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< a name = "l543" > < / a >
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< a name = "l544" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l545" > < / a > }
< / span > < / pre > < / body >
< / html >