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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V0.10" >
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< style type = "text/css" >
body {background-color:#000000;}
.cF0{color:#ffffff;background-color:#000000;}
.cF1{color:#3465a4;background-color:#000000;}
.cF2{color:#4e9a06;background-color:#000000;}
.cF3{color:#06989a;background-color:#000000;}
.cF4{color:#a24444;background-color:#000000;}
.cF5{color:#75507b;background-color:#000000;}
.cF6{color:#ce982f;background-color:#000000;}
.cF7{color:#bcc0b9;background-color:#000000;}
.cF8{color:#555753;background-color:#000000;}
.cF9{color:#729fcf;background-color:#000000;}
.cFA{color:#82bc49;background-color:#000000;}
.cFB{color:#34e2e2;background-color:#000000;}
.cFC{color:#ac3535;background-color:#000000;}
.cFD{color:#ad7fa8;background-color:#000000;}
.cFE{color:#fce94f;background-color:#000000;}
.cFF{color:#000000;background-color:#000000;}
< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > /*< / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF2 > Char graphics are how games on the C64 were made. You don't need to do it< / span > < span class = cF0 >
< a name = "l3" > < / a > < / span > < span class = cF2 > this way, unless for fun. You can just make device context bigger than< / span > < span class = cF0 >
< a name = "l4" > < / a > < / span > < span class = cF2 > the screen and scroll around.< / span > < span class = cF0 >
< a name = "l5" > < / a >
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< a name = "l6" > < / a > < / span > < span class = cF2 > See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Games/RawHide.CC.html#l1" > < span class = cF4 > ::/Demo/Games/RawHide.CC< / span > < / a > < span class = cF2 > or < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Games/BigGuns.CC.html#l1" > < span class = cF4 > ::/Demo/Games/BigGuns.CC< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l7" > < / a >
< a name = "l8" > < / a > < / span > < span class = cF2 > The nice thing about character graphics are the animations.< / span > < span class = cF0 >
< a name = "l9" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l10" > < / a >
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< a name = "l11" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_WIDTH (< / span > < span class = cF3 > TEXT_COLS< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l12" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_HEIGHT (< / span > < span class = cF3 > TEXT_ROWS< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > )
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< a name = "l13" > < / a >
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< a name = "l14" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CH_WATER < / span > < span class = cF6 > '^'< / span > < span class = cF0 >
< a name = "l15" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CH_LAND < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 >
< a name = "l16" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CH_TREE < / span > < span class = cF6 > '*'< / span > < span class = cF0 >
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< a name = "l17" > < / a >
< a name = "l18" > < / a > < / span > < span class = cF9 > U16< / span > < span class = cF0 > map[MAP_HEIGHT][MAP_WIDTH];
< a name = "l19" > < / a >
< a name = "l20" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > screen_pix_x, screen_pix_y;
< a name = "l21" > < / a >
< a name = "l22" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *)
< a name = "l23" > < / a > {
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< a name = "l24" > < / a > < / span > < span class = cF9 > U16< / span > < span class = cF0 > *ptr;
< a name = "l25" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, y = screen_pix_y > > < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
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< a name = "l26" > < / a >
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< a name = "l27" > < / a > < / span > < span class = cFB > gr< / span > < span class = cF0 > .hide_col = < / span > < span class = cFB > gr< / span > < span class = cF0 > .hide_row = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l28" > < / a > < / span > < span class = cFB > gr< / span > < span class = cF0 > .pan_text_x = < / span > < span class = cFE > 7< / span > < span class = cF0 > - screen_pix_x & < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l29" > < / a > < / span > < span class = cFB > gr< / span > < span class = cF0 > .pan_text_y = < / span > < span class = cFE > 7< / span > < span class = cF0 > - screen_pix_y & < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l30" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < task-> win_height; i++)
< a name = "l31" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l32" > < / a > ptr = & map[y++][screen_pix_x > > < / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l33" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < task-> win_width; j++)
< a name = "l34" > < / a > < / span > < span class = cF2 > //By the time you clip to window and handle Fs-> scroll_x, Fs-> scroll_y,< / span > < span class = cF0 >
< a name = "l35" > < / a > < / span > < span class = cF2 > //it is too much trouble to do raw access to gr.text_base like we do< / span > < span class = cF0 >
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< a name = "l36" > < / a > < / span > < span class = cF2 > //in < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Games/Maze.CC.html#l1" > < span class = cF4 > ::/Demo/Games/Maze.CC< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l37" > < / a > < / span > < span class = cF5 > TextChar< / span > < span class = cF0 > (task, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > , j, i, *ptr++);
< a name = "l38" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l39" > < / a > }
< a name = "l40" > < / a >
< a name = "l41" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *old_font = < / span > < span class = cFB > text< / span > < span class = cF0 > .font;
< a name = "l42" > < / a > < / span > < span class = cF9 > U64< / span > < span class = cF0 > waves[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] = {< / span > < span class = cFE > 0x0011AA440011AA44< / span > < span class = cF0 > , < / span > < span class = cFE > 0x0022558800225588< / span > < span class = cF0 > , < / span > < span class = cFE > 0x0044AA110044AA11< / span > < span class = cF0 > , < / span > < span class = cFE > 0x0088552200885522< / span > < span class = cF0 > };
< a name = "l43" > < / a >
< a name = "l44" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateEndCB()
< a name = "l45" > < / a > {
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< a name = "l46" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .font = old_font;
< a name = "l47" > < / a > < / span > < span class = cF5 > Exit< / span > < span class = cF0 > ;
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< a name = "l48" > < / a > }
< a name = "l49" > < / a >
< a name = "l50" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l51" > < / a > {
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< a name = "l52" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l53" > < / a > < / span > < span class = cF9 > U64< / span > < span class = cF0 > *font = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cFE > 256< / span > < span class = cF0 > * < / span > < span class = cFE > 8< / span > < span class = cF0 > );
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< a name = "l54" > < / a >
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< a name = "l55" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_end_cb = & AnimateEndCB;
< a name = "l56" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (font, < / span > < span class = cFB > text< / span > < span class = cF0 > .font, < / span > < span class = cFE > 256< / span > < span class = cF0 > * < / span > < span class = cFE > 8< / span > < span class = cF0 > );
< a name = "l57" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .font = font;
< a name = "l58" > < / a > font[CH_TREE] = < / span > < span class = cFE > 0x18187E7E3C3C18< / span > < span class = cF0 > ;
< a name = "l59" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l60" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l61" > < / a > font[CH_WATER] = waves[i++ & < / span > < span class = cFE > 0x3< / span > < span class = cF0 > ];
< a name = "l62" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 200< / span > < span class = cF0 > );
< a name = "l63" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l64" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l65" > < / a > }
< a name = "l66" > < / a >
< a name = "l67" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ScrollTaskX(< / span > < span class = cF9 > I64< / span > < span class = cF0 > sign)
< a name = "l68" > < / a > {
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< a name = "l69" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l70" > < / a >
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< a name = "l71" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++)
< a name = "l72" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l73" > < / a > screen_pix_x = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (screen_pix_x + sign, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > MAP_WIDTH - < / span > < span class = cF3 > TEXT_COLS< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > );
< a name = "l74" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l75" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l76" > < / a > }
< a name = "l77" > < / a >
< a name = "l78" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ScrollTaskY(< / span > < span class = cF9 > I64< / span > < span class = cF0 > sign)
< a name = "l79" > < / a > {
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< a name = "l80" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l81" > < / a >
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< a name = "l82" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++)
< a name = "l83" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l84" > < / a > screen_pix_y = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (screen_pix_y + sign, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > MAP_HEIGHT - < / span > < span class = cF3 > TEXT_ROWS< / span > < span class = cF0 > + < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > );
< a name = "l85" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l86" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l87" > < / a > }
< a name = "l88" > < / a >
< a name = "l89" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l90" > < / a > {
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< a name = "l91" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, x, y;
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< a name = "l92" > < / a >
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< a name = "l93" > < / a > screen_pix_x = (MAP_WIDTH - < / span > < span class = cF3 > TEXT_COLS< / span > < span class = cF0 > ) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ;
< a name = "l94" > < / a > screen_pix_y = (MAP_HEIGHT - < / span > < span class = cF3 > TEXT_ROWS< / span > < span class = cF0 > ) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
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< a name = "l95" > < / a >
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< a name = "l96" > < / a > < / span > < span class = cF5 > MemSetU16< / span > < span class = cF0 > (map, CH_WATER + < / span > < span class = cF7 > (< / span > < span class = cF3 > BLUE< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > LTBLUE< / span > < span class = cF7 > )< / span > < span class = cF0 > < < < / span > < span class = cFE > 8< / span > < span class = cF0 > , MAP_WIDTH * MAP_HEIGHT);
< a name = "l97" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l98" > < / a > map[< / span > < span class = cFE > 0< / span > < span class = cF0 > ][i] = map[MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > ][i] = < / span > < span class = cF6 > '.'< / span > < span class = cF0 > + (< / span > < span class = cF3 > BLUE< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > RED< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l99" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l100" > < / a > map[i][< / span > < span class = cFE > 0< / span > < span class = cF0 > ] = map[i][MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > ] = < / span > < span class = cF6 > '.'< / span > < span class = cF0 > + (< / span > < span class = cF3 > BLUE< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > RED< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
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< a name = "l101" > < / a >
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< a name = "l102" > < / a > map[< / span > < span class = cFE > 0< / span > < span class = cF0 > ][< / span > < span class = cFE > 0< / span > < span class = cF0 > ] = < / span > < span class = cF6 > '.'< / span > < span class = cF0 > + (< / span > < span class = cF3 > BLUE< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > RED< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l103" > < / a > map[< / span > < span class = cFE > 0< / span > < span class = cF0 > ][MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > ] = < / span > < span class = cF6 > '.'< / span > < span class = cF0 > + (< / span > < span class = cF3 > BLUE< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > RED< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l104" > < / a > map[MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > ][< / span > < span class = cFE > 0< / span > < span class = cF0 > ] = < / span > < span class = cF6 > '.'< / span > < span class = cF0 > + (< / span > < span class = cF3 > BLUE< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > RED< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l105" > < / a > map[MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > ][MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > ] = < / span > < span class = cF6 > '.'< / span > < span class = cF0 > + (< / span > < span class = cF3 > BLUE< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > RED< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
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< a name = "l106" > < / a >
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< a name = "l107" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 20< / span > < span class = cF0 > ; i++)
< a name = "l108" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l109" > < / a > x = MAP_WIDTH * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l110" > < / a > y = MAP_HEIGHT * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l111" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 1000< / span > < span class = cF0 > ; j++)
< a name = "l112" > < / a > {
< a name = "l113" > < / a > map[y][x] = CH_LAND + (< / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l114" > < / a > x = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (x + < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l115" > < / a > y = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (y + < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l116" > < / a > }
< a name = "l117" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l118" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 100< / span > < span class = cF0 > ; i++)
< a name = "l119" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l120" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l121" > < / a > {
< a name = "l122" > < / a > x = MAP_WIDTH * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l123" > < / a > y = MAP_HEIGHT * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l124" > < / a > }
< a name = "l125" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (map[y][x].u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] != CH_LAND);
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< a name = "l126" > < / a >
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< a name = "l127" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 100< / span > < span class = cF0 > ; j++)
< a name = "l128" > < / a > {
< a name = "l129" > < / a > map[y][x] = CH_TREE + (< / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > GREEN< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l130" > < / a > x = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (x + < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l131" > < / a > y = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (y + < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l132" > < / a > }
< a name = "l133" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l134" > < / a > }
< a name = "l135" > < / a >
< a name = "l136" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l137" > < / a > {
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< a name = "l138" > < / a > < / span > < span class = cFB > gr< / span > < span class = cF0 > .pan_text_x = < / span > < span class = cFB > gr< / span > < span class = cF0 > .pan_text_y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l139" > < / a > < / span > < span class = cFB > gr< / span > < span class = cF0 > .hide_col = < / span > < span class = cFB > gr< / span > < span class = cF0 > .hide_row = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l140" > < / a > }
< a name = "l141" > < / a >
< a name = "l142" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CharDemo()
< a name = "l143" > < / a > {
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< a name = "l144" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc;
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< a name = "l145" > < / a >
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< a name = "l146" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l147" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > ;
< a name = "l148" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l149" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l150" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l151" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
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< a name = "l152" > < / a >
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< a name = "l153" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l154" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l155" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l156" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l157" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l158" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l159" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l160" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l161" > < / a > < / span > < span class = cF6 > " Up(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l162" > < / a > < / span > < span class = cF6 > " Down(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l163" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l164" > < / a > );
< a name = "l165" > < / a > Init;
< a name = "l166" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l167" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l168" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l169" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l170" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l171" > < / a > {
< a name = "l172" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > KeyGet< / span > < span class = cF7 > (< / span > < span class = cF0 > & sc< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l173" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l174" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l175" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l176" > < / a > {
< a name = "l177" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l178" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& ScrollTaskX, -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Scroll" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l179" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l180" > < / a >
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< a name = "l181" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l182" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& ScrollTaskX, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Scroll" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l183" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l184" > < / a >
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< a name = "l185" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l186" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& ScrollTaskY, -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Scroll" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l187" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l188" > < / a >
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< a name = "l189" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l190" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& ScrollTaskY, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Scroll" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l191" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l192" > < / a > }
< a name = "l193" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l194" > < / a >
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< a name = "l195" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l196" > < / a > CleanUp;
< a name = "l197" > < / a > Init;
< a name = "l198" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l199" > < / a >
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< a name = "l200" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l201" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l202" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > sq_done;
< a name = "l203" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l204" > < / a > }
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< a name = "l205" > < / a > sq_done: < / span > < span class = cF2 > //Don't goto out of try< / span > < span class = cF0 >
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< a name = "l206" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l207" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l208" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l209" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l210" > < / a > CleanUp;
< a name = "l211" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
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< a name = "l212" > < / a > }
< a name = "l213" > < / a >
< a name = "l214" > < / a > CharDemo;
< / span > < / pre > < / body >
< / html >