* 64-bit $FG,2$compiler/assembler$FG$ for $LK,"CosmiC",A="FI:::/Doc/CosmiC.DD"$. Truly compiles, doesn't interpret. $FG,2$Just-in-Time$FG$ and $FG,2$Ahead-of-Time$FG$ compilation. With $FG,2$JIT$FG$, no need for object or exe files.
* $FG,2$Editor/Browser$FG$ for a new $LK,"Document Format",A="FI:::/Doc/DolDocOverview.DD"$. Source files and the command line window can have graphics, links, icons, trees, colors, super/sub scripts, margins. Everything is seamless through-out the tool chain. No need for separate resource files.
* 8-bit $FG,2$ASCII$FG$, not just 7-bit. Supported in entire tool chain. $FG,2$<CTRL-ALT-a>$FG$
* $FG,2$Graphics in source code$FG$, no resource files, $FG,2$graphic sprite editor$FG$. $FG,2$<CTRL-r>$FG$
* $FG,2$64-bit pointers$FG$. All memory, even more than 4Gig, can be directly accessed by all tasks on all cores at all times.
* $FG,2$Ring-0-only$FG$. Highest CPU privileged mode at all times. No off-limits insts. No time lost changing modes or address maps. Switches tasks in half a microsecond.
* $FG,2$2D/3D$FG$ graphics library
* Real-time fancy $FG,2$differential-equation solver$FG$ for physics engines, to use in games. (Adaptive step-size Runge-Kutta, interpolated for real-time.)
* Auto-completion, jump-to-source tool called $FG,2$AutoComplete$FG$ with Dictionary.