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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > //These are the coordinates of the player.< / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x = < / span > < span class = cFE > 0< / span > < span class = cF0 > , y = < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l3" > < / a >
< a name = "l4" > < / a > < / span > < span class = cF2 > /*This is a FIFO (first-in first-out) data structure< / span > < span class = cF0 >
< a name = "l5" > < / a > < / span > < span class = cF2 > which keeps track of bullets. When a new bullet is< / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF2 > fired, the bullets_in val is increased by one.< / span > < span class = cF0 >
< a name = "l7" > < / a > < / span > < span class = cF2 > When a bullet expires, the bullets_out val is increased< / span > < span class = cF0 >
< a name = "l8" > < / a > < / span > < span class = cF2 > by one. The in and out vals loop-around, back to< / span > < span class = cF0 >
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< a name = "l9" > < / a > < / span > < span class = cF2 > the start of the arrays.< / span > < span class = cF0 > < / span > < span class = cF2 > It is known as a ring-buffer.< / span > < span class = cF0 >
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< a name = "l10" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l11" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BULLETS_NUM < / span > < span class = cFE > 32< / span > < span class = cF0 >
< a name = "l12" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > bullets_in = < / span > < span class = cFE > 0< / span > < span class = cF0 > , bullets_out = < / span > < span class = cFE > 0< / span > < span class = cF0 > , bx[BULLETS_NUM], by[BULLETS_NUM];
< a name = "l13" > < / a >
< a name = "l14" > < / a > < / span > < span class = cF2 > //This is a fifo which keeps track of the bad guys.< / span > < span class = cF0 >
< a name = "l15" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DEAD_NUM < / span > < span class = cFE > 32< / span > < span class = cF0 >
< a name = "l16" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > dead_in = < / span > < span class = cFE > 0< / span > < span class = cF0 > , dead_out = < / span > < span class = cFE > 0< / span > < span class = cF0 > , gx[DEAD_NUM], gy[DEAD_NUM];
< a name = "l17" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > g_dead[DEAD_NUM];
< a name = "l18" > < / a >
< a name = "l19" > < / a > < / span > < span class = cF2 > /*This is a sprite created and edited by pressing< / span > < span class = cF0 >
< a name = "l20" > < / a > < / span > < span class = cF2 > < CTRL-r> . When created, they are assigned< / span > < span class = cF0 >
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< a name = "l21" > < / a > < / span > < span class = cF2 > a num.< / span > < span class = cF0 > < / span > < span class = cF2 > Press < CTRL-t> , to see the hidden < / span > < a href = "https://tomawezome.github.io/ZealOS/Doc/DolDocOverview.DD.html#l1" > < span class = cF4 > DolDoc< / span > < / a > < span class = cF0 >
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< a name = "l22" > < / a > < / span > < span class = cF2 > place holder for the sprite.< / span > < span class = cF0 > < / span > < span class = cF2 > The text in quotes< / span > < span class = cF0 >
< a name = "l23" > < / a > < / span > < span class = cF2 > can be set to whatever you want or nothing,< / span > < span class = cF0 >
< a name = "l24" > < / a > < / span > < span class = cF2 > but the ending num can't be changed.< / span > < span class = cF0 > < / span > < span class = cF2 > It< / span > < span class = cF0 >
< a name = "l25" > < / a > < / span > < span class = cF2 > is controled by the editor.< / span > < span class = cF0 >
< a name = "l26" > < / a > < / span > < span class = cF2 > */< / span > < span class = cFA >
< a name = "l27" > < / a > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l28" > < / a >
< a name = "l29" > < / a >
< a name = "l30" > < / a >
< a name = "l31" > < / a > < / span > < span class = cFA >
< a name = "l32" > < / a > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l33" > < / a >
< a name = "l34" > < / a >
< a name = "l35" > < / a >
< a name = "l36" > < / a > < / span > < span class = cFA >
< a name = "l37" > < / a > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l38" > < / a >
< a name = "l39" > < / a >
< a name = "l40" > < / a >
< a name = "l41" > < / a >
< a name = "l42" > < / a > < / span > < span class = cF2 > //Called by the Window Mgr system task 60fps.< / span > < span class = cF0 >
< a name = "l43" > < / a > < / span > < span class = cF2 > //The task arg is the task owning the window.< / span > < span class = cF0 >
< a name = "l44" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l45" > < / a > {
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< a name = "l46" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
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< a name = "l47" > < / a > < / span > < span class = cF2 > //< CTRL-t> now to see the < / span > < a href = "https://tomawezome.github.io/ZealOS/Doc/DolDocOverview.DD.html#l1" > < span class = cF4 > DolDoc< / span > < / a > < span class = cF2 > place holder< / span > < span class = cF0 >
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< a name = "l48" > < / a > < / span > < span class = cF2 > //where the sprite num is encoded. $IB...$ stands< / span > < span class = cF0 >
< a name = "l49" > < / a > < / span > < span class = cF2 > //for " insert ptr to binary object" .< / span > < span class = cF0 >
< a name = "l50" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
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< a name = "l51" > < / a >
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< a name = "l52" > < / a > i = bullets_out;
< a name = "l53" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (i != bullets_in)
< a name = "l54" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l55" > < / a > j = i++ & (BULLETS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l56" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, bx[j], by[j], bx[j] - < / span > < span class = cFE > 2< / span > < span class = cF0 > , by[j]);
< a name = "l57" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l58" > < / a > i = dead_out;
< a name = "l59" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (i != dead_in)
< a name = "l60" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l61" > < / a > j = i++ & (BULLETS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l62" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!g_dead[j])
< a name = "l63" > < / a > {
< a name = "l64" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (gx[j] % < / span > < span class = cFE > 10< / span > < span class = cF0 > > < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l65" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, gx[j], gy[j], < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > );
< a name = "l66" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l67" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, gx[j], gy[j], < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > );
< a name = "l68" > < / a > }
< a name = "l69" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l70" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l71" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " If you aspire to making games," < / span > < span class = cF0 > );
< a name = "l72" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cF6 > " you must learn to make-up rules." < / span > < span class = cF0 > );
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< a name = "l73" > < / a > }
< a name = "l74" > < / a >
< a name = "l75" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SongTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l76" > < / a > {< / span > < span class = cF2 > //Randomly generate (by God :-)< / span > < span class = cF0 >
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< a name = "l77" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_end_cb = & < / span > < span class = cF5 > SoundTaskEndCB< / span > < span class = cF0 > ;
< a name = "l78" > < / a > < / span > < span class = cF5 > MusicSettingsReset< / span > < span class = cF0 > ;
< a name = "l79" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l80" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l81" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5qDqDsDCDC4etB5C4B5qCqCqCqCqDqDsDCDC4etB5C4B5qCqCqCqCqCqCsCCCCetCCBeBBeBBqBqBqCqCsCCCCetCCBeBBeBBqBqB" < / span > < span class = cF0 > );
< a name = "l82" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l83" > < / a > }
< a name = "l84" > < / a >
< a name = "l85" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > TheDead()
< a name = "l86" > < / a > {
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< a name = "l87" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, i1, j1, k = < / span > < span class = cFE > 0< / span > < span class = cF0 > , sc = < / span > < span class = cFE > 0< / span > < span class = cF0 > , ch = < / span > < span class = cFE > 0< / span > < span class = cF0 > , message_code, arg1, arg2;
< a name = "l88" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > gun_on = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l89" > < / a >
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< a name = "l90" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l91" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l92" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l93" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l94" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l95" > < / a > < / span > < span class = cF6 > " Fire(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l96" > < / a > < / span > < span class = cF6 > " Up(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l97" > < / a > < / span > < span class = cF6 > " Down(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l98" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l99" > < / a > );
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< a name = "l100" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l101" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l102" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l103" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l104" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l105" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l106" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> song_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& SongTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Song" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l107" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
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< a name = "l108" > < / a >
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< a name = "l109" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l110" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l111" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l112" > < / a > {
< a name = "l113" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (message_code = < / span > < span class = cF5 > MessageScan< / span > < span class = cF7 > (< / span > < span class = cF0 > & arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l114" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
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< a name = "l115" > < / a > < / span > < span class = cF2 > //With < / span > < a href = "https://tomawezome.github.io/ZealOS/Doc/CharOverview.DD.html#l1" > < span class = cF4 > keyboard< / span > < / a > < span class = cF2 > messages, the two message args< / span > < span class = cF0 >
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< a name = "l116" > < / a > < / span > < span class = cF2 > //are the scan code and ascii val for the key.< / span > < span class = cF0 >
< a name = "l117" > < / a > sc = arg2;
< a name = "l118" > < / a > ch = arg1;
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< a name = "l119" > < / a >
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< a name = "l120" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (message_code == < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > )
< a name = "l121" > < / a > {
< a name = "l122" > < / a > < / span > < span class = cF2 > //The low byte of the scan code identifies the key.< / span > < span class = cF0 >
< a name = "l123" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > )
< a name = "l124" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l125" > < / a > y += < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l126" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y > < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > - < / span > < span class = cFE > 30< / span > < span class = cF0 > )
< a name = "l127" > < / a > y = < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > - < / span > < span class = cFE > 30< / span > < span class = cF0 > ;
< a name = "l128" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l129" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > )
< a name = "l130" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l131" > < / a > y -= < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l132" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l133" > < / a > y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l134" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l135" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > || ch == < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > )
< a name = "l136" > < / a > gun_on = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l137" > < / a > }
< a name = "l138" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (message_code == < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > )
< a name = "l139" > < / a > {
< a name = "l140" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > || ch == < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > )
< a name = "l141" > < / a > gun_on = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l142" > < / a > }
< a name = "l143" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l144" > < / a >
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< a name = "l145" > < / a > i = bullets_out;
< a name = "l146" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (i != bullets_in)
< a name = "l147" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l148" > < / a > j = i++ & (BULLETS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l149" > < / a > bx[j] += < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l150" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (bx[j] > < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > )
< a name = "l151" > < / a > bullets_out++;
< a name = "l152" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l153" > < / a > {
< a name = "l154" > < / a > i1 = dead_out;
< a name = "l155" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (i1 != dead_in)
< a name = "l156" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l157" > < / a > j1 = i1++ & (DEAD_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l158" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (gy[j1] < = by[j] < = gy[j1] + < / span > < span class = cFE > 38< / span > < span class = cF0 > & & gx[j1] < = bx[j] < = gx[j1] + < / span > < span class = cFE > 40< / span > < span class = cF0 > )
< a name = "l159" > < / a > g_dead[j1] = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l160" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l161" > < / a > }
< a name = "l162" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l163" > < / a >
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< a name = "l164" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (gun_on)
< a name = "l165" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l166" > < / a > j = bullets_in & (BULLETS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l167" > < / a > bx[j] = x + < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l168" > < / a > by[j] = y + < / span > < span class = cFE > 14< / span > < span class = cF0 > ;
< a name = "l169" > < / a > bullets_in++;
< a name = "l170" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l171" > < / a >
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< a name = "l172" > < / a > < / span > < span class = cF2 > //Runs one out of four passes through this loop.< / span > < span class = cF0 >
< a name = "l173" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > k % < / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l174" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l175" > < / a > i = dead_out;
< a name = "l176" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (i != dead_in)
< a name = "l177" > < / a > {
< a name = "l178" > < / a > j = i++ & (DEAD_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l179" > < / a > gx[j] -= < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l180" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (gx[j] < < / span > < span class = cFE > 25< / span > < span class = cF0 > )
< a name = "l181" > < / a > dead_out++;
< a name = "l182" > < / a > }
< a name = "l183" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l184" > < / a >
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< a name = "l185" > < / a > < / span > < span class = cF2 > //Runs one out of 150 passes through this loop.< / span > < span class = cF0 >
< a name = "l186" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > k % < / span > < span class = cFE > 150< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l187" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l188" > < / a > j = dead_in & (DEAD_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l189" > < / a > gx[j] = < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > - < / span > < span class = cFE > 30< / span > < span class = cF0 > ;
< a name = "l190" > < / a > gy[j] = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % (< / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > - < / span > < span class = cFE > 50< / span > < span class = cF0 > ) + < / span > < span class = cFE > 25< / span > < span class = cF0 > ;
< a name = "l191" > < / a > g_dead[j] = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l192" > < / a > dead_in++;
< a name = "l193" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l194" > < / a > k++;
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< a name = "l195" > < / a >
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< a name = "l196" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 10< / span > < span class = cF0 > ); < / span > < span class = cF2 > //Swap this task out for 10 miliseconds.< / span > < span class = cF0 >
< a name = "l197" > < / a > }
< a name = "l198" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ch != < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > & & ch != < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > );
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< a name = "l199" > < / a >
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< a name = "l200" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l201" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l202" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l203" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l204" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
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< a name = "l205" > < / a > }
< a name = "l206" > < / a >
< a name = "l207" > < / a > TheDead; < / span > < span class = cF2 > //Run program when #included< / span > < span class = cF0 >
< / span > < / pre > < / body >
< / html >