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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V0.08" >
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< style type = "text/css" >
body {background-color:#000000;}
.cF0{color:#ffffff;background-color:#000000;}
.cF1{color:#3465a4;background-color:#000000;}
.cF2{color:#4e9a06;background-color:#000000;}
.cF3{color:#06989a;background-color:#000000;}
.cF4{color:#a24444;background-color:#000000;}
.cF5{color:#75507b;background-color:#000000;}
.cF6{color:#ce982f;background-color:#000000;}
.cF7{color:#bcc0b9;background-color:#000000;}
.cF8{color:#555753;background-color:#000000;}
.cF9{color:#729fcf;background-color:#000000;}
.cFA{color:#82bc49;background-color:#000000;}
.cFB{color:#34e2e2;background-color:#000000;}
.cFC{color:#ac3535;background-color:#000000;}
.cFD{color:#ad7fa8;background-color:#000000;}
.cFE{color:#fce94f;background-color:#000000;}
.cFF{color:#000000;background-color:#000000;}
< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > /*< / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF2 > Terry got tricky by not defining a color< / span > < span class = cF0 >
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< a name = "l3" > < / a > < / span > < span class = cF2 > right away in these < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l157" > < span class = cF4 > CSprite< / span > < / a > < span class = cF2 > s so they can< / span > < span class = cF0 >
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< a name = "l4" > < / a > < / span > < span class = cF2 > work for both players by setting dc-> color< / span > < span class = cF0 >
< a name = "l5" > < / a > < / span > < span class = cF2 > before drawing them. He actually made these< / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF2 > graphics by defining a color in the < CTRL-r> < / span > < span class = cF0 >
< a name = "l7" > < / a > < / span > < span class = cF2 > menu, drawing the unit and deleting the color.< / span > < span class = cF0 >
< a name = "l8" > < / a >
< a name = "l9" > < / a > < / span > < span class = cF2 > He had to leave a gap between the tank tread< / span > < span class = cF0 >
< a name = "l10" > < / a > < / span > < span class = cF2 > and body because of how it is rendered when rotated.< / span > < span class = cF0 >
< a name = "l11" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l12" > < / a > < / span > < span class = cFA >
< a name = "l13" > < / a > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l14" > < / a > < / span > < span class = cFA >
< a name = "l15" > < / a > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l16" > < / a >
< a name = "l17" > < / a > < / span > < span class = cF2 > //This is an infantry.< / span > < span class = cF0 >
< a name = "l18" > < / a > < / span > < span class = cFA >
< a name = "l19" > < / a > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l20" > < / a > < / span > < span class = cFA >
< a name = "l21" > < / a > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l22" > < / a >
< a name = "l23" > < / a >
< a name = "l24" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawHexes()
< a name = "l25" > < / a > {
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< a name = "l26" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > dx = < / span > < span class = cFE > 2< / span > < span class = cF0 > * HEX_SIDE + < / span > < span class = cFE > 2< / span > < span class = cF0 > * DCOS, dy = < / span > < span class = cFE > 2< / span > < span class = cF0 > * DSIN, x, y, x1, y1, x2, y2;
< a name = "l27" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
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< a name = "l28" > < / a >
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< a name = "l29" > < / a > map_dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l30" > < / a > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (map_dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , map_dc-> width, map_dc-> height);
< a name = "l31" > < / a > map_dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l32" > < / a > y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l33" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < map_rows; j += < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l34" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l35" > < / a > x = DCOS;
< a name = "l36" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x, y, x - DCOS, y + DSIN);
< a name = "l37" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x - DCOS, y + DSIN, x, y + < / span > < span class = cFE > 2< / span > < span class = cF0 > * DSIN);
< a name = "l38" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < map_cols; i++)
< a name = "l39" > < / a > {
< a name = "l40" > < / a > x1 = x;
< a name = "l41" > < / a > y1 = y;
< a name = "l42" > < / a > x2 = x1 + HEX_SIDE;
< a name = "l43" > < / a > y2 = y1;
< a name = "l44" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x1, y1, x2, y2);
< a name = "l45" > < / a > x1 = x2;
< a name = "l46" > < / a > y1 = y2;
< a name = "l47" > < / a > x2 += DCOS;
< a name = "l48" > < / a > y2 += DSIN;
< a name = "l49" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x1, y1, x2, y2);
< a name = "l50" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x2, y2, x2 - DCOS, y2 + DSIN);
< a name = "l51" > < / a > x1 = x2;
< a name = "l52" > < / a > y1 = y2;
< a name = "l53" > < / a > x2 += HEX_SIDE;
< a name = "l54" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x1, y1, x2, y2);
< a name = "l55" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x2, y2, x2 + DCOS, y2 + DSIN);
< a name = "l56" > < / a > x1 = x2;
< a name = "l57" > < / a > y1 = y2;
< a name = "l58" > < / a > x2 += DCOS;
< a name = "l59" > < / a > y2 -= DSIN;
< a name = "l60" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j || i < map_cols - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l61" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x1, y1, x2, y2);
< a name = "l62" > < / a > x += dx;
< a name = "l63" > < / a > }
< a name = "l64" > < / a > y += dy;
< a name = "l65" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l66" > < / a > x = DCOS;
< a name = "l67" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < map_cols; i++)
< a name = "l68" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l69" > < / a > x1 = x;
< a name = "l70" > < / a > y1 = y;
< a name = "l71" > < / a > x2 = x1 + HEX_SIDE;
< a name = "l72" > < / a > y2 = y1;
< a name = "l73" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x1, y1, x2, y2);
< a name = "l74" > < / a > x1 = x2;
< a name = "l75" > < / a > y1 = y2;
< a name = "l76" > < / a > x2 += DCOS;
< a name = "l77" > < / a > y2 += DSIN;
< a name = "l78" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x1, y1, x2, y2);
< a name = "l79" > < / a > x1 = x2;
< a name = "l80" > < / a > y1 = y2;
< a name = "l81" > < / a > x2 += HEX_SIDE;
< a name = "l82" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x1, y1, x2, y2);
< a name = "l83" > < / a > x1 = x2;
< a name = "l84" > < / a > y1 = y2;
< a name = "l85" > < / a > x2 += DCOS;
< a name = "l86" > < / a > y2 -= DSIN;
< a name = "l87" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map_dc, x1, y1, x2, y2);
< a name = "l88" > < / a > x += dx;
< a name = "l89" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l90" > < / a > }
< a name = "l91" > < / a >
< a name = "l92" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MakeTerrain(< / span > < span class = cF1 > U8< / span > < span class = cF0 > color, < / span > < span class = cF9 > I64< / span > < span class = cF0 > count, < / span > < span class = cF9 > I64< / span > < span class = cF0 > clus_lo, < / span > < span class = cF9 > I64< / span > < span class = cF0 > clus_hi)
< a name = "l93" > < / a > {
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< a name = "l94" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, l, row, col;
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< a name = "l95" > < / a >
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< a name = "l96" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < count; i++)
< a name = "l97" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l98" > < / a > col = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % map_cols;
< a name = "l99" > < / a > row = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % map_rows;
< a name = "l100" > < / a > l = clus_lo + < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % (clus_hi - clus_lo + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l101" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < l; j++)
< a name = "l102" > < / a > {
< a name = "l103" > < / a > terrain[row][col] = color;
< a name = "l104" > < / a > Toward(& row, & col, < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 6< / span > < span class = cF0 > );
< a name = "l105" > < / a > col = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (col, < / span > < span class = cFE > 0< / span > < span class = cF0 > , map_cols - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l106" > < / a > row = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (row, < / span > < span class = cFE > 0< / span > < span class = cF0 > , map_rows - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l107" > < / a > }
< a name = "l108" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l109" > < / a > }
< a name = "l110" > < / a >
< a name = "l111" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MakeRivers()
< a name = "l112" > < / a > {
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< a name = "l113" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, row, col, direction;
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< a name = "l114" > < / a >
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< a name = "l115" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 4< / span > < span class = cF0 > ; i++)
< a name = "l116" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l117" > < / a > row = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % map_rows;
< a name = "l118" > < / a > col = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % map_cols;
< a name = "l119" > < / a > direction = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l120" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l121" > < / a > {
< a name = "l122" > < / a > rivers[row][col] = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l123" > < / a > Toward(& row, & col, direction);
< a name = "l124" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = row < map_rows & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = col < map_cols< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l125" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l126" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > & < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l127" > < / a > direction = (direction + < / span > < span class = cF7 > (< / span > < span class = cFE > 7< / span > < span class = cF0 > - < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > ) % < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l128" > < / a > }
< a name = "l129" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l130" > < / a > }
< a name = "l131" > < / a >
< a name = "l132" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MakeRoads()
< a name = "l133" > < / a > {
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< a name = "l134" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, row, col, direction;
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< a name = "l135" > < / a >
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< a name = "l136" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 5< / span > < span class = cF0 > ; i++)
< a name = "l137" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l138" > < / a > row = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % map_rows;
< a name = "l139" > < / a > col = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % map_cols;
< a name = "l140" > < / a > direction = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l141" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l142" > < / a > {
< a name = "l143" > < / a > roads[row][col] = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l144" > < / a > Toward(& row, & col, direction);
< a name = "l145" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = row < map_rows & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = col < map_cols< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l146" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l147" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l148" > < / a > direction = (direction + < / span > < span class = cF7 > (< / span > < span class = cFE > 7< / span > < span class = cF0 > - < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > ) % < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l149" > < / a > }
< a name = "l150" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l151" > < / a > }
< a name = "l152" > < / a >
< a name = "l153" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawTerrain()
< a name = "l154" > < / a > {
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< a name = "l155" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l156" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, y;
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< a name = "l157" > < / a >
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< a name = "l158" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < map_rows; j++)
< a name = "l159" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < map_cols; i++)
< a name = "l160" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l161" > < / a > map_dc-> color = terrain[j][i];
< a name = "l162" > < / a > RowCol2XY(& x, & y, j, i);
< a name = "l163" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (map_dc, x, y);
< a name = "l164" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l165" > < / a > }
< a name = "l166" > < / a >
< a name = "l167" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawRivers()
< a name = "l168" > < / a > {
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< a name = "l169" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, k, r, c;
< a name = "l170" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x1, y1, x2, y2;
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< a name = "l171" > < / a >
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< a name = "l172" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < map_rows; j++)
< a name = "l173" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < map_cols; i++)
< a name = "l174" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l175" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (rivers[j][i])
< a name = "l176" > < / a > {
< a name = "l177" > < / a > RowCol2XY(& x1, & y1, j, i);
< a name = "l178" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (k = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; k < < / span > < span class = cFE > 6< / span > < span class = cF0 > ; k++)
< a name = "l179" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l180" > < / a > r = j;
< a name = "l181" > < / a > c = i;
< a name = "l182" > < / a > Toward(& r, & c, k);
< a name = "l183" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = r < map_rows & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = c < map_cols & & rivers[r][c])
< a name = "l184" > < / a > {
< a name = "l185" > < / a > RowCol2XY(& x2, & y2, r, c);
< a name = "l186" > < / a > map_dc-> color = < / span > < span class = cF3 > LTBLUE< / span > < span class = cF0 > ;
< a name = "l187" > < / a > map_dc-> thick = < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l188" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (map_dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l189" > < / a > map_dc-> color = < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > ;
< a name = "l190" > < / a > map_dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l191" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (map_dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l192" > < / a > }
< a name = "l193" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l194" > < / a > }
< a name = "l195" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l196" > < / a > }
< a name = "l197" > < / a >
< a name = "l198" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawRoads()
< a name = "l199" > < / a > {
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< a name = "l200" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, k, r, c;
< a name = "l201" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x1, y1, x2, y2;
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< a name = "l202" > < / a >
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< a name = "l203" > < / a > map_dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l204" > < / a > map_dc-> thick = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l205" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < map_rows; j++)
< a name = "l206" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < map_cols; i++)
< a name = "l207" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l208" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (roads[j][i])
< a name = "l209" > < / a > {
< a name = "l210" > < / a > RowCol2XY(& x1, & y1, j, i);
< a name = "l211" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (k = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; k < < / span > < span class = cFE > 6< / span > < span class = cF0 > ; k++)
< a name = "l212" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l213" > < / a > r = j;
< a name = "l214" > < / a > c = i;
< a name = "l215" > < / a > Toward(& r, & c, k);
< a name = "l216" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = r < map_rows & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = c < map_cols & & roads[r][c])
< a name = "l217" > < / a > {
< a name = "l218" > < / a > RowCol2XY(& x2, & y2, r, c);
< a name = "l219" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (map_dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l220" > < / a > }
< a name = "l221" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l222" > < / a > }
< a name = "l223" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l224" > < / a > }
< a name = "l225" > < / a >
< a name = "l226" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawDots()
< a name = "l227" > < / a > {
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< a name = "l228" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l229" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, y;
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< a name = "l230" > < / a >
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< a name = "l231" > < / a > map_dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l232" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < map_rows; j++)
< a name = "l233" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < map_cols; i++)
< a name = "l234" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l235" > < / a > RowCol2XY(& x, & y, j, i);
< a name = "l236" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (map_dc, x, y);
< a name = "l237" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l238" > < / a > }
< a name = "l239" > < / a >
< a name = "l240" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > HexCentersCalc()
< a name = "l241" > < / a > {
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< a name = "l242" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l243" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, y;
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< a name = "l244" > < / a >
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< a name = "l245" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < map_rows; j++)
< a name = "l246" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < map_cols; i++)
< a name = "l247" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l248" > < / a > x = (< / span > < span class = cFE > 2< / span > < span class = cF0 > * HEX_SIDE + < / span > < span class = cFE > 2< / span > < span class = cF0 > * DCOS) * i + HEX_SIDE / < / span > < span class = cFE > 2< / span > < span class = cF0 > + DCOS;
< a name = "l249" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l250" > < / a > x += HEX_SIDE + DCOS;
< a name = "l251" > < / a > y = DSIN * (j + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l252" > < / a > hex_centers[j][i].x = x;
< a name = "l253" > < / a > hex_centers[j][i].y = y;
< a name = "l254" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l255" > < / a > }
< a name = "l256" > < / a >
< a name = "l257" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > InitMap()
< a name = "l258" > < / a > {
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< a name = "l259" > < / a > HexCentersCalc;
< a name = "l260" > < / a > DrawHexes;
< a name = "l261" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (terrain, PLAINS, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > terrain< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l262" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (roads, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > roads< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l263" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (rivers, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > rivers< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l264" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (vis_map, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > vis_map< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l265" > < / a > MakeTerrain(MOUNTAINS, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 03< / span > < span class = cF0 > * map_cols * map_cols, < / span > < span class = cFE > 5< / span > < span class = cF0 > , < / span > < span class = cFE > 35< / span > < span class = cF0 > );
< a name = "l266" > < / a > MakeTerrain(TREES, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 03< / span > < span class = cF0 > * map_cols * map_cols, < / span > < span class = cFE > 5< / span > < span class = cF0 > , < / span > < span class = cFE > 35< / span > < span class = cF0 > );
< a name = "l267" > < / a > DrawTerrain;
< a name = "l268" > < / a > MakeRivers;
< a name = "l269" > < / a > DrawRivers;
< a name = "l270" > < / a > MakeRoads;
< a name = "l271" > < / a > DrawRoads;
< a name = "l272" > < / a > DrawDots;
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< a name = "l273" > < / a > }
< a name = "l274" > < / a >
< a name = "l275" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > InitUnits()
< a name = "l276" > < / a > {
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< a name = "l277" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, row, col, type;
< a name = "l278" > < / a > Unit *tmpu;
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< a name = "l279" > < / a >
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< a name = "l280" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (units, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > units< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l281" > < / a > alive_count[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] = alive_count[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]=UNITS_NUM;
< a name = "l282" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 2< / span > < span class = cF0 > ; j++)
< a name = "l283" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < alive_count[j]; i++)
< a name = "l284" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l285" > < / a > tmpu = & units[j][i];
< a name = "l286" > < / a > tmpu-> player = j;
< a name = "l287" > < / a > tmpu-> num = i;
< a name = "l288" > < / a > tmpu-> life = < / span > < span class = cFE > 100< / span > < span class = cF0 > ;
< a name = "l289" > < / a > tmpu-> facing = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l290" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!j)
< a name = "l291" > < / a > {
< a name = "l292" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l293" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l294" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = < / span > < span class = cFE > 15< / span > < span class = cF0 > * UNITS_NUM / < / span > < span class = cFE > 16< / span > < span class = cF0 > )
< a name = "l295" > < / a > type = UT_ARTILLERY;
< a name = "l296" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l297" > < / a > type = UT_INFANTRY;
< a name = "l298" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l299" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l300" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l301" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = UNITS_NUM / < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l302" > < / a > type = UT_MD_TANK;
< a name = "l303" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l304" > < / a > type = UT_LT_TANK;
< a name = "l305" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l306" > < / a > }
< a name = "l307" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l308" > < / a > {
< a name = "l309" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l310" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l311" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = < / span > < span class = cFE > 15< / span > < span class = cF0 > * UNITS_NUM / < / span > < span class = cFE > 16< / span > < span class = cF0 > )
< a name = "l312" > < / a > type = UT_ARTILLERY;
< a name = "l313" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l314" > < / a > type = UT_INFANTRY;
< a name = "l315" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l316" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l317" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l318" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = UNITS_NUM / < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l319" > < / a > type=UT_MD_TANK;
< a name = "l320" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l321" > < / a > type=UT_LT_TANK;
< a name = "l322" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l323" > < / a > }
< a name = "l324" > < / a > tmpu-> type=type;
< a name = "l325" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (type)
< a name = "l326" > < / a > {
< a name = "l327" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > UT_INFANTRY:
< a name = "l328" > < / a > tmpu-> infantry = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l329" > < / a > tmpu-> indirect_fire = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l330" > < / a > tmpu-> armor = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l331" > < / a > tmpu-> armored_attack = < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l332" > < / a > tmpu-> unarmored_attack = < / span > < span class = cFE > 180< / span > < span class = cF0 > ;
< a name = "l333" > < / a > tmpu-> accuracy = < / span > < span class = cFE > 45< / span > < span class = cF0 > ;
< a name = "l334" > < / a > tmpu-> range = < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l335" > < / a > tmpu-> movement = < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l336" > < / a > tmpu-> img = < / span > < span class = cFA > < 1> < / span > < span class = cF0 > ;
< a name = "l337" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l338" > < / a >
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< a name = "l339" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > UT_ARTILLERY:
< a name = "l340" > < / a > tmpu-> infantry = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l341" > < / a > tmpu-> indirect_fire = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l342" > < / a > tmpu-> armor = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l343" > < / a > tmpu-> armored_attack = < / span > < span class = cFE > 60< / span > < span class = cF0 > ;
< a name = "l344" > < / a > tmpu-> unarmored_attack = < / span > < span class = cFE > 180< / span > < span class = cF0 > ;
< a name = "l345" > < / a > tmpu-> accuracy = < / span > < span class = cFE > 25< / span > < span class = cF0 > ;
< a name = "l346" > < / a > tmpu-> range = < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
< a name = "l347" > < / a > tmpu-> movement = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l348" > < / a > tmpu-> img = < / span > < span class = cFA > < 2> < / span > < span class = cF0 > ;
< a name = "l349" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l350" > < / a >
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< a name = "l351" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > UT_LT_TANK:
< a name = "l352" > < / a > tmpu-> infantry = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l353" > < / a > tmpu-> indirect_fire = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l354" > < / a > tmpu-> armor = < / span > < span class = cFE > 30< / span > < span class = cF0 > ;
< a name = "l355" > < / a > tmpu-> armored_attack = < / span > < span class = cFE > 40< / span > < span class = cF0 > ;
< a name = "l356" > < / a > tmpu-> unarmored_attack = < / span > < span class = cFE > 60< / span > < span class = cF0 > ;
< a name = "l357" > < / a > tmpu-> accuracy = < / span > < span class = cFE > 25< / span > < span class = cF0 > ;
< a name = "l358" > < / a > tmpu-> range = < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l359" > < / a > tmpu-> movement = < / span > < span class = cFE > 24< / span > < span class = cF0 > ;
< a name = "l360" > < / a > tmpu-> img = < / span > < span class = cFA > < 3> < / span > < span class = cF0 > ;
< a name = "l361" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l362" > < / a >
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< a name = "l363" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > UT_MD_TANK:
< a name = "l364" > < / a > tmpu-> infantry = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l365" > < / a > tmpu-> indirect_fire = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l366" > < / a > tmpu-> armor = < / span > < span class = cFE > 60< / span > < span class = cF0 > ;
< a name = "l367" > < / a > tmpu-> armored_attack = < / span > < span class = cFE > 60< / span > < span class = cF0 > ;
< a name = "l368" > < / a > tmpu-> unarmored_attack = < / span > < span class = cFE > 80< / span > < span class = cF0 > ;
< a name = "l369" > < / a > tmpu-> accuracy = < / span > < span class = cFE > 25< / span > < span class = cF0 > ;
< a name = "l370" > < / a > tmpu-> range = < / span > < span class = cFE > 12< / span > < span class = cF0 > ;
< a name = "l371" > < / a > tmpu-> movement = < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l372" > < / a > tmpu-> img = < / span > < span class = cFA > < 4> < / span > < span class = cF0 > ;
< a name = "l373" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l374" > < / a > }
< a name = "l375" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l376" > < / a > {
< a name = "l377" > < / a > row = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % map_rows;
< a name = "l378" > < / a > col = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % (map_cols / < / span > < span class = cFE > 3< / span > < span class = cF0 > );
< a name = "l379" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j)
< a name = "l380" > < / a > col += < / span > < span class = cFE > 2< / span > < span class = cF0 > * map_cols / < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l381" > < / a > }
< a name = "l382" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (UnitFind< / span > < span class = cF7 > (< / span > < span class = cF0 > row, col< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l383" > < / a >
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< a name = "l384" > < / a > tmpu-> row = row;
< a name = "l385" > < / a > tmpu-> col = col;
< a name = "l386" > < / a > < / span > < span class = cF5 > LBts< / span > < span class = cF0 > (& tmpu-> vis[cur_player], < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l387" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l388" > < / a > }
< a name = "l389" > < / a >
< a name = "l390" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ViewPlayerSet(< / span > < span class = cF1 > I8< / span > < span class = cF0 > p)
< a name = "l391" > < / a > {
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< a name = "l392" > < / a > < / span > < span class = cF9 > CMenuEntry< / span > < span class = cF0 > *tmpse;
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< a name = "l393" > < / a >
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< a name = "l394" > < / a > view_player = p;
< a name = "l395" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpse = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " View/Player1" < / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l396" > < / a > tmpse-> checked = view_player == < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l397" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpse = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " View/Player2" < / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l398" > < / a > tmpse-> checked = view_player == < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l399" > < / a > }
< a name = "l400" > < / a >
< a name = "l401" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l402" > < / a > {
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< a name = "l403" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l404" > < / a > < / span > < span class = cF6 > " GameSeed(0x%X)\n" < / span > < span class = cF0 > , < / span > < span class = cF5 > Seed< / span > < span class = cF0 > (< / span > < span class = cF5 > PopUpI64Get< / span > < span class = cF7 > (< / span > < span class = cF6 > " GameSeed(0x%X):" < / span > < span class = cF0 > , < / span > < span class = cF5 > Seed< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l405" > < / a > moving_unit = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l406" > < / a > InitMap;
< a name = "l407" > < / a > ViewPlayerSet(cur_player = < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l408" > < / a > enemy_player = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l409" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (map_width < < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > )
< a name = "l410" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l411" > < / a > x0 = (MAP_WIDTH - map_width) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l412" > < / a > y0 = (MAP_HEIGHT - map_height) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > + < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l413" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l414" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l415" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l416" > < / a > x0 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l417" > < / a > y0 = < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l418" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l419" > < / a > InitUnits;
< a name = "l420" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& indirect_head);
< a name = "l421" > < / a > turn = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l422" > < / a > fire_radius = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l423" > < / a > show_vis_row = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l424" > < / a > show_vis_col = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l425" > < / a > *message_buf = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l426" > < / a > message_off_timeout = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l427" > < / a > phase = PHASE_END;
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< a name = "l428" > < / a > }
< a name = "l429" > < / a >
< a name = "l430" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l431" > < / a > {
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< a name = "l432" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& indirect_head, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l433" > < / a > }
< a name = "l434" > < / a >
< a name = "l435" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > PlayerPick(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *dirname, < / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l436" > < / a > {
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< a name = "l437" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l438" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *st;
< a name = "l439" > < / a > < / span > < span class = cF9 > CDirEntry< / span > < span class = cF0 > *tmpde, *tmpde1, *tmpde2;
< a name = "l440" > < / a > < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc = < / span > < span class = cF5 > DocNew< / span > < span class = cF0 > ;
< a name = "l441" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > *old_silent = < / span > < span class = cF5 > Silent< / span > < span class = cF0 > ;
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< a name = "l442" > < / a >
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< a name = "l443" > < / a > st = < / span > < span class = cF5 > MStrPrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " %s/*.CC*" < / span > < span class = cF0 > , dirname);
< a name = "l444" > < / a > tmpde = < / span > < span class = cF5 > FilesFind< / span > < span class = cF0 > (st);
< a name = "l445" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
< a name = "l446" > < / a > tmpde2 = < / span > < span class = cF5 > FilesFind< / span > < span class = cF0 > (< / span > < span class = cF6 > " ~/ToTheFront/*.CC*" < / span > < span class = cF0 > );
< a name = "l447" > < / a > tmpde1 = tmpde;
< a name = "l448" > < / a > < / span > < span class = cF5 > Silent< / span > < span class = cF0 > (old_silent);
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< a name = "l449" > < / a >
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< a name = "l450" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " Player %d Type\n\n$LTBLUE$" < / span > < span class = cF0 > , player + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l451" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpde1)
< a name = "l452" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l453" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > i++ & < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l454" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " \n" < / span > < span class = cF0 > );
< a name = "l455" > < / a > st = < / span > < span class = cF5 > StrNew< / span > < span class = cF0 > (tmpde1-> name);
< a name = "l456" > < / a > < / span > < span class = cF5 > FileExtRemove< / span > < span class = cF0 > (st);
< a name = "l457" > < / a > tmpde1-> user_data = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " $MU-UL,\" %-10ts\" ,LE=%d$ " < / span > < span class = cF0 > , st, tmpde1);
< a name = "l458" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
< a name = "l459" > < / a > tmpde1 = tmpde1-> next;
< a name = "l460" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l461" > < / a > tmpde1 = tmpde2;
< a name = "l462" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpde1)
< a name = "l463" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l464" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > i++ & < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l465" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " \n" < / span > < span class = cF0 > );
< a name = "l466" > < / a > st = < / span > < span class = cF5 > StrNew< / span > < span class = cF0 > (tmpde1-> name);
< a name = "l467" > < / a > < / span > < span class = cF5 > FileExtRemove< / span > < span class = cF0 > (st);
< a name = "l468" > < / a > tmpde1-> user_data = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " $MU-UL,\" %-10ts\" ,LE=%d$ " < / span > < span class = cF0 > , st, tmpde1);
< a name = "l469" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
< a name = "l470" > < / a > tmpde1 = tmpde1-> next;
< a name = "l471" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l472" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " \n\n\n$FG$Create your own AI in ~/ToTheFront." < / span > < span class = cF0 > );
< a name = "l473" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpde1 = < / span > < span class = cF5 > PopUpMenu< / span > < span class = cF0 > (doc)< / span > < span class = cF7 > )< / span > < span class = cF0 > < = < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l474" > < / a > < / span > < span class = cF5 > ExeFile< / span > < span class = cF0 > (tmpde1-> full_name);
< a name = "l475" > < / a > < / span > < span class = cF5 > DocDel< / span > < span class = cF0 > (doc);
< a name = "l476" > < / a > < / span > < span class = cF5 > DirTreeDel< / span > < span class = cF0 > (tmpde);
< a name = "l477" > < / a > < / span > < span class = cF5 > DirTreeDel< / span > < span class = cF0 > (tmpde2);
< a name = "l478" > < / a > < / span > < span class = cF5 > ExePrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " player_indirect[%d]=& PlayerIndirect;" < / span > < span class = cF0 >
< a name = "l479" > < / a > < / span > < span class = cF6 > " player_move[%d]=& PlayerMove;" < / span > < span class = cF0 >
< a name = "l480" > < / a > < / span > < span class = cF6 > " player_direct[%d]=& PlayerDirect;" < / span > < span class = cF0 > ,
< a name = "l481" > < / a > player, player, player);
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< a name = "l482" > < / a > }
< / span > < / pre > < / body >
< / html >