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< meta name = "generator" content = "ZealOS V0.15" >
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > //Puts the cursor at the bottom.< / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF5 > Message< / span > < span class = cF0 > (< / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > );
< a name = "l3" > < / a > < / span > < span class = cF6 > " \n" < / span > < span class = cF0 > ;
< a name = "l4" > < / a >
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< a name = "l5" > < / a > TourPut( < / span > < span class = cF6 > " Now, we're going to demonstrate how to work " < / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF6 > " with programs. We'll change to the " < / span > < span class = cF0 >
< a name = "l7" > < / a > < / span > < span class = cF6 > " $GREEN$/Demo/Games$FG$ directory.\n\n" < / span > < span class = cF0 >
< a name = "l8" > < / a > < / span > < span class = cF6 > " Note that directories are specified with " < / span > < span class = cF0 >
< a name = "l9" > < / a > < / span > < span class = cF6 > " a forward slash, not a backslash. " < / span > < span class = cF0 >
< a name = "l10" > < / a > < / span > < span class = cF6 > " Drives can be specified in a $GREEN$Cd()$FG$ command " < / span > < span class = cF0 >
< a name = "l11" > < / a > < / span > < span class = cF6 > " and the boot drive is specified with \" $GREEN$::$FG$\" .\n\n" < / span > < span class = cF0 >
< a name = "l12" > < / a > < / span > < span class = cF6 > " $GREEN$< ENTER> $FG$ to complete the command.\n" < / span > < span class = cF0 > );
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< a name = "l13" > < / a >
< a name = "l14" > < / a > < / span > < span class = cF5 > InPrint< / span > < span class = cF0 > (< / span > < span class = cFE > 25< / span > < span class = cF0 > , < / span > < span class = cF6 > " Cd(\" ::/Demo/Games\" );Dir;" < / span > < span class = cF0 > );
< a name = "l15" > < / a > < / span > < span class = cF5 > InGetStr< / span > < span class = cF0 > (< / span > < span class = cF6 > " \n" < / span > < span class = cF0 > );
< a name = "l16" > < / a >
< a name = "l17" > < / a >
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< a name = "l18" > < / a > TourPut( < / span > < span class = cF6 > " Now, we're going to edit a file. Normally, " < / span > < span class = cF0 >
< a name = "l19" > < / a > < / span > < span class = cF6 > " you'll probably left-click on a directory " < / span > < span class = cF0 >
< a name = "l20" > < / a > < / span > < span class = cF6 > " listing to edit a file, but we're going to " < / span > < span class = cF0 >
< a name = "l21" > < / a > < / span > < span class = cF6 > " type it on the command line.\n\n" < / span > < span class = cF0 >
< a name = "l22" > < / a > < / span > < span class = cF6 > " $GREEN$< ENTER> $FG$ to complete the command.\n" < / span > < span class = cF0 > );
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< a name = "l23" > < / a >
< a name = "l24" > < / a > < / span > < span class = cF5 > InPrint< / span > < span class = cF0 > (< / span > < span class = cFE > 25< / span > < span class = cF0 > , < / span > < span class = cF6 > " Ed(\" CastleFrankenstein.CC\" );" < / span > < span class = cF0 > );
< a name = "l25" > < / a > < / span > < span class = cF5 > InGetStr< / span > < span class = cF0 > (< / span > < span class = cF6 > " \n" < / span > < span class = cF0 > );
< a name = "l26" > < / a > < / span > < span class = cF5 > Message< / span > < span class = cF0 > (< / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > );
< a name = "l27" > < / a >
< a name = "l28" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1000< / span > < span class = cF0 > );
< a name = "l29" > < / a > < / span > < span class = cF5 > Message< / span > < span class = cF0 > (< / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > );
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< a name = "l30" > < / a > TourPut( < / span > < span class = cF6 > " This is a first-person-shooter.\n\n" < / span > < span class = cF0 >
< a name = "l31" > < / a > < / span > < span class = cF6 > " There is no \" $GREEN$main()$FG$\" function in ZealOS " < / span > < span class = cF0 >
< a name = "l32" > < / a > < / span > < span class = cF6 > " programs. Any program statements outside " < / span > < span class = cF0 >
< a name = "l33" > < / a > < / span > < span class = cF6 > " functions get executed when you $GREEN$#include$FG$ " < / span > < span class = cF0 >
< a name = "l34" > < / a > < / span > < span class = cF6 > " them at the command line.\n\n" < / span > < span class = cF0 >
< a name = "l35" > < / a > < / span > < span class = cF6 > " The \" $GREEN$CastleFrankenstein;$FG$\" stmt at the " < / span > < span class = cF0 >
< a name = "l36" > < / a > < / span > < span class = cF6 > " bottom will run the program when we " < / span > < span class = cF0 >
< a name = "l37" > < / a > < / span > < span class = cF6 > " $GREEN$#include$FG$ it.\n" < / span > < span class = cF0 > ,< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l38" > < / a >
< a name = "l39" > < / a > TourPut(< / span > < span class = cF6 > " Press $GREEN$< SHIFT-ESC> $FG$ to abort the editor.\n" < / span > < span class = cF0 > );
< a name = "l40" > < / a >
< a name = "l41" > < / a > < / span > < span class = cF5 > InCharGet< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > ,< / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > );
< a name = "l42" > < / a >
< a name = "l43" > < / a >
< a name = "l44" > < / a > TourPut(< / span > < span class = cF6 > " Now, run the CastleFrankenstein.CC program. Press $GREEN$< ENTER> $FG$.\n" < / span > < span class = cF0 > );
< a name = "l45" > < / a >
< a name = "l46" > < / a > < / span > < span class = cF5 > InPrint< / span > < span class = cF0 > (< / span > < span class = cFE > 25< / span > < span class = cF0 > , < / span > < span class = cF6 > " #include \" CastleFrankenstein\" ;" < / span > < span class = cF0 > );
< a name = "l47" > < / a > < / span > < span class = cF5 > InGetStr< / span > < span class = cF0 > (< / span > < span class = cF6 > " \n" < / span > < span class = cF0 > );
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< a name = "l48" > < / a > TourPut( < / span > < span class = cF6 > " Move around with cursor keys and press $GREEN$< SHIFT-ESC> $FG$ when you " < / span > < span class = cF0 >
< a name = "l49" > < / a > < / span > < span class = cF6 > " are done.\n" < / span > < span class = cF0 > );
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< a name = "l50" > < / a > < / span > < span class = cF5 > InUntilChar< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > );
< a name = "l51" > < / a >
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< a name = "l52" > < / a > TourPut( < / span > < span class = cF6 > " The program is still in memory and we can start it again by typing " < / span > < span class = cF0 >
< a name = "l53" > < / a > < / span > < span class = cF6 > " \" $GREEN$CastleFrankenstein;$FG$\" .\n\n" < / span > < span class = cF0 >
< a name = "l54" > < / a > < / span > < span class = cF6 > " Press $GREEN$< ENTER> $FG$ at the command line to run it again.\n" < / span > < span class = cF0 > );
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< a name = "l55" > < / a >
< a name = "l56" > < / a > < / span > < span class = cF5 > InPrint< / span > < span class = cF0 > (< / span > < span class = cFE > 25< / span > < span class = cF0 > , < / span > < span class = cF6 > " CastleFrankenstein;" < / span > < span class = cF0 > );
< a name = "l57" > < / a > < / span > < span class = cF5 > InGetStr< / span > < span class = cF0 > (< / span > < span class = cF6 > " \n" < / span > < span class = cF0 > );
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< a name = "l58" > < / a > TourPut( < / span > < span class = cF6 > " Move around with cursor keys and press $GREEN$< SHIFT-ESC> $FG$ when you " < / span > < span class = cF0 >
< a name = "l59" > < / a > < / span > < span class = cF6 > " are done.\n" < / span > < span class = cF0 > );
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< a name = "l60" > < / a > < / span > < span class = cF5 > InUntilChar< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > );
< a name = "l61" > < / a >
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< a name = "l62" > < / a > TourPut( < / span > < span class = cF6 > " $GREEN$< CTRL-ALT-a> $FG$\tExtended ASCII.\n" < / span > < span class = cF0 >
< a name = "l63" > < / a > < / span > < span class = cF6 > " $GREEN$< CTRL-ALT-c> $FG$\tBreak(interrupt) program.\n" < / span > < span class = cF0 >
< a name = "l64" > < / a > < / span > < span class = cF6 > " $GREEN$< CTRL-ALT-m> $FG$\tMutes sound.\n" < / span > < span class = cF0 >
< a name = "l65" > < / a > < / span > < span class = cF6 > " $GREEN$< CTRL-ALT-n> $FG$\tNext tasks.\n" < / span > < span class = cF0 >
< a name = "l66" > < / a > < / span > < span class = cF6 > " $GREEN$< CTRL-ALT-t> $FG$\tTerminal window.\n" < / span > < span class = cF0 >
< a name = "l67" > < / a > < / span > < span class = cF6 > " $GREEN$< CTRL-ALT-x> $FG$\tKill task (window).\n" < / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l68" > < / a >
< a name = "l69" > < / a > < / span > < span class = cF5 > InPrint< / span > < span class = cF0 > (< / span > < span class = cFE > 50< / span > < span class = cF0 > , < / span > < span class = cF6 > " Ed(\" CastleFrankenstein.CC\" );\n" < / span > < span class = cF0 > );
< a name = "l70" > < / a >
< a name = "l71" > < / a > TourPut(< / span > < span class = cF6 > " Press $GREEN$< F5> $FG$ in the editor to run the file being edited.\n" < / span > < span class = cF0 > );
< a name = "l72" > < / a >
< a name = "l73" > < / a > < / span > < span class = cF5 > InKeyGet< / span > < span class = cF0 > (< / span > < span class = cF3 > SC_F5< / span > < span class = cF0 > );
< a name = "l74" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1000< / span > < span class = cF0 > );
< a name = "l75" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task = < / span > < span class = cFB > sys_focus_task< / span > < span class = cF0 > ;
< a name = "l76" > < / a >
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< a name = "l77" > < / a > TourPut( < / span > < span class = cF6 > " Press $GREEN$< SHIFT-ESC> $FG$ to abort the application. " < / span > < span class = cF0 >
< a name = "l78" > < / a > < / span > < span class = cF6 > " Then, press $GREEN$< CTRL-ALT-x> $FG$ to kill the task.\n" < / span > < span class = cF0 > );
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< a name = "l79" > < / a > < / span > < span class = cF5 > WinToTop< / span > < span class = cF0 > (task);
< a name = "l80" > < / a > < / span > < span class = cF5 > DeathWait< / span > < span class = cF0 > (& task);
< a name = "l81" > < / a >
< a name = "l82" > < / a > TourPut(< / span > < span class = cF6 > " Press $GREEN$< SHIFT-ESC> $FG$ to abort the editor.\n" < / span > < span class = cF0 > );
< a name = "l83" > < / a >
< a name = "l84" > < / a > < / span > < span class = cF5 > InUntilChar< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > );
< a name = "l85" > < / a >
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< a name = "l86" > < / a > TourPut( < / span > < span class = cF6 > " Explore the $RED$< / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Doc/DemoIndex.DD.html#l1" > < span class = cF6 > DemoIndex< / span > < / a > < span class = cF6 > $FG$. " < / span > < span class = cF0 >
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< a name = "l87" > < / a > < / span > < span class = cF6 > " You'll find it on your menu. It's arranged by difficulty. " < / span > < span class = cF0 >
< a name = "l88" > < / a > < / span > < span class = cF6 > " Hit $GREEN$< SPACE> $FG$ on a demo index listing " < / span > < span class = cF0 >
< a name = "l89" > < / a > < / span > < span class = cF6 > " and $GREEN$< F5> $FG$ to run from the editor.\n" < / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< / span > < / pre > < / body >
< / html >