<aname="l1"></a><spanclass=cF0>A </span><ahref="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l157"><spanclass=cF4>CSprite</span></a><spanclass=cF0> is an ordered list of </span><ahref="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l120"><spanclass=cF4>these</span></a><spanclass=cF0> elements, created with </span><spanclass=cF2><CTRL-r></span><spanclass=cF0>. Normally, they are packed together in a list and the
<aname="l5"></a></span><ahref="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/SpriteRaw.CC.html#l1"><spanclass=cF4>::/Demo/Graphics/SpriteRaw.CC</span></a><spanclass=cF0> and </span><ahref="https://zeal-operating-system.github.io/ZealOS/System/Gr/SpriteMesh.CC.html#l1103"><spanclass=cF4>SpriteMeshEd</span></a><spanclass=cF0>().
<aname="l7"></a>Be aware that copying </span><spanclass=cF2>SP</span><spanclass=cF0>, </span><spanclass=cF2>IB</span><spanclass=cF0>, or </span><spanclass=cF2>IS</span><spanclass=cF0> entries with the clip results in duplicate entries with different nums. You can manually
<aname="l8"></a>remove dups by editing with </span><spanclass=cF2><CTRL-t></span><spanclass=cF0> and setting to the original num.
<aname="l10"></a>See </span><ahref="https://zeal-operating-system.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l1"><spanclass=cF4>::/System/Gr/GrSpritePlot.CC</span></a><spanclass=cF0> for how CSprite are stored.