ZealOS/docs/Doc/D3.DD.html

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<a name="l1"></a><span class=cF0>ZealOS has a class for 3 dimensional points consisting of F64s. CosmiC is not C++ -- it does not support passing or returning
<a name="l2"></a>values from functions which are not 64-bits, therefore, it can't be implemented with operator overloading. Making all
<a name="l3"></a>function args and returns 64-bit is a core prinicple of ZealOS.
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<a name="l4"></a>
<a name="l5"></a>As a courtesy, most of the CD3 functions return the addr of the destination vect, so you can nestle calls. They do not alloc
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<a name="l6"></a>new space for the destination vect.
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